sunday

Sunday

HarmonyImaginary5★
Last updated: 13/05/2026

“There’s always a paradise that needs to be built. That vow is like the sun in the sky. Perhaps I’ll melt and fall before reaching it… But some hardships I must endure.”

Should You Pull for Sunday?

Support

Sunday is a Harmony support who specializes in pulling one ally's turn forward. His Skill lets that ally and their summon act immediately, with a DMG boost and extra CRIT Rate on top. His Ultimate restores Energy to the chosen ally and raises their CRIT DMG. If you want someone to advance and heavily buff your main DPS, Sunday is well worth pulling.

He fits best with summon DPS like Jing Yuan or Aglaea, since he advances their summons too and buffs them harder. Hypercarry teams built around one DPS also use him well, but Break and DoT teams already have better supports.

Memory of Chaos Outstanding He advances your DPS so they act again in the same cycle, while stacking DMG and CRIT buffs on them.
Pure Fiction Outstanding Turn advance plus Energy restoration lets your DPS act and use their Ultimate more often.
Apocalyptic Shadow Outstanding His DMG and CRIT buffs last several turns and are easy to keep up the whole time.
Pros & Cons

Pros

  • His Skill advances a single target's action by 100%
  • Extremely strong CRIT and damage buffs that last a long time and are easy to maintain
  • Flexible SPD tuning to optimize damage
  • His Ultimate hands allies at least 40 Energy
  • Without his signature Light Cone he is slightly Skill Point negative or neutral at best, with it he is Skill Point positive
  • A rare ability to strengthen allies' summons
  • He also grants extra benefits to allies who have summons
  • His Skill cleanses debuffs, which stops an ally from being action advanced only to be unable to act
  • Plenty of potential to grow stronger as more summon characters are released

Cons

  • Prone to Energy problems without an Energy regeneration Light Cone
  • The Energy from his Ultimate is wasted on characters who do not use Energy, such as Feixiao or Acheron
  • There are still not enough summon characters to make full use of his kit

Best Sunday Build Guide

Standard Sunday Build (1 SPD Slower Than Your DPS)

This is the most common way to build him. Sunday wants CRIT DMG because the CRIT DMG his Ultimate gives an ally scales off his own CRIT DMG, plus SPD for tuning and Energy Regeneration Rate so his Ultimate comes back on time.

Best Light Cones

  • 1 A Grounded Ascent A Grounded Ascent Best
    His signature and the best pick by far. It gives him extra Skill Points, eases his Energy needs and adds DMG to the ally he buffs, so he can realistically get his Ultimate every 3 actions and keep The Beatified up nonstop. With it, Sunday is Skill Point positive for the team.
  • 2 But the Battle Isn't Over But the Battle Isn't Over Great
    A good replacement. It gives Energy Regeneration Rate, boosts the DMG of the next ally who acts after his Skill and restores Skill Points when he uses his Ultimate. The catch is that its buff only lasts 1 turn, which makes it a lot worse for summon characters, and you lean more on getting hit by enemies to have your Ultimate ready in time.
  • 3 Earthly Escapade Earthly Escapade Great
    Raises Sunday's CRIT DMG. Since he recovers a Skill Point when he uses his Skill on The Beatified, he can trigger this Light Cone's special effect and hand out extra CRIT stats to the whole team.
  • 4 Past and Future Past and Future Good
    Boosts the DMG of the ally Sunday uses his Skill on, which stacks nicely with his Skill's own DMG boost. The buff only lasts 1 turn, though, and the Light Cone gives no Energy or Skill Points, so Sunday may struggle to get his Ultimate every 3 actions.
  • 5 Planetary Rendezvous Planetary Rendezvous Good
    A 4-star option for Imaginary teams, since it boosts the DMG of allies who share the wearer's DMG type.
  • 6 Carve the Moon, Weave the Clouds Carve the Moon, Weave the Clouds Good
    A 4-star that gives the whole team one of three buffs: ATK, CRIT DMG or Energy Regeneration Rate. Each one helps, either by raising damage or by getting the team's Ultimates up faster.

Best Relics

1
The best set for this build. It gives Sunday SPD and adds even more CRIT DMG to the ally he buffs. Both his Skill and Ultimate target a single ally, so the effect stays up almost all the time.
2
The second choice. It gives Sunday a lot of SPD, but 4-piece Sacerdos is still better. If you don't have a good 4-piece set yet, you can also mix 2-piece bonuses from Messenger Traversing Hackerspace, Sacerdos' Relived Ordeal, Diviner of Distant Reach or Warrior Goddess of Sun and Thunder.

Best Planar Ornaments

1
One of the two top picks. It gives Energy Regeneration Rate and boosts the ATK of the first character in the lineup, so put your ATK-scaling DPS in the first slot. Best in hypercarry teams built around one DPS.
2
The other top pick. It gives Effect RES and raises the whole team's CRIT DMG. You need at least 30% Effect RES to activate it.
3
Gives Energy Regeneration Rate and suits teams that share Sunday's element. Without his signature, an Energy Regeneration Rate set makes it easier to get his Ultimate every 3 actions.

Main Stats

  • BodyCRIT DMG
  • FeetSPD
  • Planar SphereHP% or DEF%
  • Link RopeEnergy Regeneration Rate

Substats

  • 1SPD (up to your chosen speed)
  • 2CRIT DMG
  • 3Effect RES
  • 4HP% or DEF%

CRIT DMG body makes his Ultimate's buff stronger. SPD boots for speed tuning. HP% or DEF% on the Planar Sphere, the two are equal. Only take Energy Regeneration Rate on the Link Rope, since Sunday has to get his Ultimate back before the 3 turns of The Beatified run out.

Hit your SPD target first, then pile on CRIT DMG. Effect RES matters if you use Broken Keel, since that set needs at least 30%.

Stat Targets

  • CRIT DMG180% to 220% or more
  • SPD1 lower than your DPS, for example 134 if your DPS has 135
  • Energy Regeneration Rate119.44% to 124.44% or more
  • HP4000 to 4500 or more
  • DEF1000 to 1200 or more
  • Effect RESat least 30% if you use Broken Keel

Skill Priority

Skill = Ultimate = Talent > Basic ATK

All three support abilities matter about equally. If you are short on materials, level his Skill first to raise its DMG buff, then his Ultimate to raise the CRIT DMG he gives, then his Talent to raise the CRIT Rate on his Skill target. Basic ATK doesn't matter, so leave it for last.

Trace Priority

Rest Day's Longing, Exalted Sweep, Haven in Palm

Unlock all three early. Rest Day's Longing makes his Ultimate restore at least 40 Energy, which is huge for allies with cheap Ultimates. Exalted Sweep gives Sunday 25 Energy at the start of battle so his Ultimate comes up sooner. Haven in Palm dispels 1 debuff when he uses his Skill, which is useful in any fight.

Eidolon Priority

E2 is the most sensible stopping point if you want to spend

Sunday plays fine with no Eidolons. E1 lets his Skill target ignore 16% of enemy DEF and their summon ignore 40%, lasting 2 turns, which is a big damage increase. E2 recovers 2 Skill Points after his first Ultimate and makes The Beatified deal 30% more DMG. E4 regenerates 8 Energy at the start of each of his turns, so Energy is less of a worry. E6 lets the Talent's CRIT Rate stack up to 3 times and last 1 extra turn, his Ultimate can apply it too, and if the target's CRIT Rate goes over 100%, every 1% of excess CRIT Rate adds 2% CRIT DMG.

Hyperspeed Sunday Build (160+ SPD)

This build makes Sunday as fast as possible. He keeps pulling his buffed ally up with him, so that ally ends up acting at Sunday's SPD and can skip SPD entirely to stack damage stats.

Best Light Cones

  • 1 Dance! Dance! Dance! Dance! Dance! Dance! Good
    A solid choice for Hyperspeed Sunday if you don't have his signature. The tradeoff is that he may struggle to get his Ultimate every 3 actions.

Best Relics

1
Only for Hyperspeed Sunday, to get him more actions. It helps him reach higher SPD and cycle breakpoints than stacking SPD alone, especially alongside other action advance effects.
2
A team-wide support set that fits because Sunday's Ultimate targets an ally. Time his Ultimate so the SPD buff stays on your key characters for as long as possible. In the 1 SPD slower setup, this set can easily throw off your speed tuning.

Best Planar Ornaments

1
Gives Energy Regeneration Rate and advances Sunday at the start of battle, so he acts early and gets more actions in the opening part of the fight. Only use it for Hyperspeed Sunday.

Main Stats

  • BodyCRIT DMG
  • FeetSPD
  • Planar SphereHP% or DEF%
  • Link RopeEnergy Regeneration Rate

Substats

  • 1SPD
  • 2CRIT DMG
  • 3Effect RES
  • 4HP% or DEF%

Same main stats as the standard build, still with SPD boots.

Stack as much SPD as you can. Everything else follows the standard build.

Stat Targets

  • SPD160 or more, the faster the better

Best Sunday Teams

Himeko • Nova Team

One of the most popular Sunday teams. Sunday advances Himeko • Nova and restores her Energy so she gets to act more. You can run Himeko • Nova at 135 SPD with Sunday at 134, or push Sunday to 160 or more so Himeko • Nova stays at base SPD and wears ATK% boots. Dan Heng • Permansor Terrae attaches his summon to the ally he picks, so that ally gets the full, larger DMG boost from Sunday's Skill. Sparkle's slot can go to Robin • Summeretto, Welt, Tribbie, Mortenax Blade or Trailblazer (Remembrance).

Hypercarry Team

Replace Mydei with: Phainon, Anaxa, Jingliu, Seele, Boothill Replace Tribbie with: Sparkle, Bronya, Ruan Mei Replace Luocha with: Gallagher, Aventurine, Huohuo

A sample team for putting every buff on one DPS. Sunday works with almost any hypercarry like this thanks to his turn advance and DMG buffs. Boothill is the exception among Break characters, since he likes extra turns and a support who doesn't eat Skill Points. Tribbie gives the whole team All-Type RES PEN. With Sparkle, both need 160 SPD or more and Sparkle has to act before Sunday. With Bronya, your DPS should only use 1 Skill Point per turn, Bronya acts after Sunday and your DPS acts before him. Gallagher is a good fit when you run Sunday with Sparkle or Bronya, because he helps the team stay Skill Point positive.

Summons Team

Replace Aglaea with: Jing Yuan, Castorice Replace Robin with: Tribbie, Sparkle, Bronya, Ruan Mei Replace Huohuo with: Gallagher, Aventurine, Luocha

Sunday can advance summons as well, which makes him a great partner for DPS who rely on summons like Aglaea or Jing Yuan, and he buffs them harder too. Robin adds more offensive buffs and another advance with her Ultimate, so the team gets a lot of extra turns. Huohuo heals and restores Energy to the whole team. Castorice gets almost nothing from the Energy, but Sunday's other buffs still make her and her memosprite stronger.

Dual DPS Team

Sunday gives the main DPS extra turns, buffs and Energy, so they act more often and trigger a partner like Jade more often too. Other pairings that work the same way: Jade with Xueyi and Fu Xuan, Blade with Jade and Luocha, March 7th (The Hunt) with Feixiao and Aventurine, or Herta with Himeko and Huohuo.

Best Teammates for Sunday

Jing Yuan
Jing Yuan

Sunday is Jing Yuan's best support and currently the only one who can advance his Lightning-Lord, which fixes the problem of his slow summon. His Skill also cleanses debuffs. Play Sunday in the 1 SPD slower setup for this pair.

Aglaea
Aglaea

A summon DPS, so Sunday advances both her and her summon, and she gets the extra DMG buff and Energy.

Himeko • Nova
Himeko • Nova

One of the action advance supports that suit her. His Ultimate's Energy plus the advance let Himeko • Nova act and use her abilities more.

Phainon
Phainon

Sunday's turn advance and Energy restoration help Phainon a lot, and his Skill, Ultimate and advance generate plenty of Coreflame for him. Phainon also badly needs the CRIT Rate Sunday gives. On top of that, Sunday's Technique buff can last through Phainon's first Ultimate.

Dan Heng • Permansor Terrae
Dan Heng • Permansor Terrae

He attaches a summon to his chosen ally, so that ally gets the full, larger DMG boost from Sunday's Skill even without a summon of their own. His summon gets advanced along with the target, refreshing Shields on the team again and again.

Yunli
Yunli

Characters with a big Energy pool who rely on their Ultimate make great use of Sunday's Energy refund. His multi-turn buffs also suit off-turn attackers like Yunli.

Castorice
Castorice

The Energy restoration does almost nothing for Castorice, but Sunday's other buffs still make her and her memosprite stronger.

Acheron
Acheron

Works with Sunday if Acheron is at E2. She can't use the Energy, but the rest of his buffs are still great for her.

Sparkle
Sparkle

Can share a team, but both need 160 SPD or more and Sparkle has to act before Sunday, so speed tuning is required.

Bronya
Bronya

Can share a team if your DPS only uses 1 Skill Point per turn, otherwise you run short on Skill Points. Bronya acts after Sunday and your DPS acts before him.

How to Play Sunday

Skill: Advancing an Ally and Their Summon

His Skill, Benison of Paper and Rites, makes one ally and their summon (for example Jing Yuan's Lightning-Lord or Topaz & Numby's Numby) take action immediately and raises their DMG dealt for 2 turns. If the target has a summon, the DMG boost is even bigger. His Talent, The Sorrowing Body, also gives the target extra CRIT Rate for 3 turns.

Because the buff lasts 2 turns, characters who attack outside their own turn with Follow-up ATKs or counters get a lot out of it too. Keep in mind that a Harmony character targeted by his Skill still gets the buffs but is not advanced. The Trace Haven in Palm also dispels 1 debuff from the target, so an ally you just advanced doesn't end up unable to act.

Ultimate and The Beatified: Keep It Up for Free Skills

His Ultimate, Ode to Caress and Cicatrix, costs 130 Energy. It restores Energy equal to 20% of one ally's Max Energy (at least 40 thanks to Rest Day's Longing) and turns that ally and their summon into The Beatified. The Beatified gain CRIT DMG that scales off Sunday's own CRIT DMG. It lasts 3 turns and loses 1 turn at the start of each of Sunday's turns. It only applies to the most recent target of his Ultimate, and if Sunday is knocked down, The Beatified is dispelled.

The nice part is that every time he uses his Skill on The Beatified, Sunday recovers 1 Skill Point, so the Skill is effectively free. To keep that going, The Beatified has to stay up without gaps, which means he needs his Ultimate again within 3 turns. That is why Sunday wants an Energy Regeneration Rate rope and an Energy-restoring Light Cone. Without them, you depend on getting hit by enemies or on Energy supports like Huohuo.

Two Ways to Tune His SPD

1 SPD slower than your DPS: your DPS acts right before Sunday, then Sunday uses his Skill so the DPS acts again in the same cycle. For example, if your DPS has 135 SPD, give Sunday 134. This is the most common setup and pairs well with Sacerdos' Relived Ordeal.

160 SPD or more: Sunday pulls his buffed ally to the front of the turn order and keeps them moving at his SPD, so your DPS can drop SPD for damage stats. Which one to pick depends on your DPS and how you like to play.

Quick Tips

  • Use his Technique before battle: the first time Sunday uses an ability on an ally in the next fight, that ally deals 50% more DMG for 2 turns.
  • In the 1 SPD slower setup, skip Sprightly Vonwacq, and be careful with Dance! Dance! Dance! or Eagle of Twilight Line, since they can easily ruin your speed tuning.
  • Use his Skill on The Beatified whenever you can to get 1 Skill Point back.
  • With But the Battle Isn't Over, use a Planar Ornament set that gives 5% Energy Regeneration Rate and take 1 hit so his Ultimate comes back every 3 turns. Once that Light Cone is at S3, you no longer need the extra 5% Energy Regeneration Rate.
  • If you don't have a strong DPS yet, Sunday still works with the DPS characters the game gives you, alongside Asta to raise the team's ATK and SPD and Lynx to heal and cleanse debuffs.

Sunday Skills

Basic ATK

Gleaming Admonition

[Single Target]
Energy Generated20
Toughness Break Single Target: 10

Deals Imaginary DMG equal to 140% of Sunday’s ATK to one designated enemy.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Benison of Paper and Rites

[Support]
Energy Generated30

Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 38%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 63%, lasting for 2 turn(s).
After using Skill on The Beatified, recovers 1 Skill Point.
When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the “immediate action” effect.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Ode to Caress and Cicatrix

[Support]
Energy Generated5

Regenerates Energy by 20.0% of Max Energy for one designated ally character, and turns the target and their summon into “The Beatified.” “The Beatified” have their CRIT DMG increased by an amount equal to 39.0% of Sunday’s CRIT DMG plus 14.0%.
At the start of Sunday’s every turn, the duration of “The Beatified” decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, “The Beatified” will also be dispelled.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

The Sorrowing Body

[Support]
Energy Generated5

When using Skill, increases the target’s CRIT Rate by 25.0%, lasting for 3 turn(s).

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

The Glorious Mysteries

Energy Generated20

After this Technique is used, the first time Sunday uses an ability on an ally target in the next battle, the target’s DMG dealt increases by 50%, lasting for 2 turn(s).

Sunday Traces

Total Trace Bonuses
  • Sát Thương Bạo Kích +37.3%
  • Kháng Hiệu Ứng +18%
  • DEF % +12.5%

Sunday Eidolons

Millennium's Quietus
Eidolon 1

When Sunday uses Skill, the target character can ignore 16% of enemy target’s DEF to deal DMG and their summon can ignore 40% of enemy target’s DEF to deal DMG, lasting for 2 turn(s).

Faith Outstrips Frailty
Eidolon 2

After the first use of Ultimate, recovers 2 Skill Point(s). The DMG dealt by “The Beatified” increases by 30%.

Hermitage of Thorns
Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Sculpture's Preamble
Eidolon 4

When the turn starts, regenerates 8 Energy.

Paper Raft in Silver Bay
Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Dawn of Sidereal Cacophony
Eidolon 6

The Talent’s CRIT Rate boost effect becomes stackable up to 3 time(s), and the Talent’s duration increases by 1 turn(s). When Sunday uses Ultimate, can also apply the Talent’s CRIT Rate boost effect to the target. When the Talent’s CRIT Rate boost takes effect and the target’s CRIT Rate exceeds 100%, every 1% of excess CRIT Rate increases CRIT DMG by 2%.

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About Sunday

Species
Halovian
Path story
Harmony
World
Cosmic
Signature Light Cone
A Grounded Ascent
Debut Banner
Eyes to the Stars
Release Date
2024-12-04
Version
introduced in 1.6, playable from 2.7

Faction

  • Cosmos
  • Penacony
  • Astral Express
  • The Family
  • Oak Family

Relatives

  • Unnamed mother
  • Robin (younger twin sister)
  • Gopher Wood (adoptive father)
EN Griffin Puatu
CN Xu Xiang (徐翔)
JP Otsuka Takeo (大塚剛央)
KR Kang Seong-woo (강성우)

Playstyle overview

Sunday is a support character who can immediately advance the action of an ally and that ally’s summon. On top of that, Sunday can heal a chosen ally for a percentage of their HP while raising the DMG, CRIT Rate, and CRIT DMG of both that ally and their summon.

Sunday FAQ

Is Sunday worth pulling?
Yes, if you need someone to advance and buff your main DPS. He is an excellent match for summon DPS and also very good in hypercarry teams, and he performs well in Memory of Chaos, Pure Fiction and Apocalyptic Shadow.
What Light Cone should Sunday use without his signature?
But the Battle Isn't Over and Earthly Escapade are the two good choices. For 4-stars, there is Past and Future and Carve the Moon, Weave the Clouds, while Planetary Rendezvous suits Imaginary teams. If you really have nothing better, Meshing Cogs helps him with Energy. Keep in mind that without an Energy-restoring Light Cone, Sunday can easily run short on Energy.
Which Eidolon should I stop at?
Sunday plays fine with no Eidolons. If you want to spend, E2 is the most sensible stopping point: it recovers 2 Skill Points after his first Ultimate and gives The Beatified 30% more DMG. E1 is also very strong thanks to its DEF ignore.
Should I build Sunday 1 SPD slower than my DPS or at 160 SPD?
Going 1 SPD slower is the most common choice. It lets your DPS act again in the same cycle and pairs well with Sacerdos' Relived Ordeal. At 160 SPD or more, your DPS can skip SPD and stack damage stats instead. It depends on your DPS and your own preference.
Does Sunday work in Break or DoT teams?
Not really, those teams already have better supports. The exception is Boothill, who likes extra turns and a support that doesn't eat Skill Points, so Sunday can replace Bronya in his team.