Straight Bet
[Single Target]Deals Imaginary DMG equal to 140% of Aventurine’s DEF to one designated enemy target.
“Go ahead, use me as you wish, even stab me in the back if you see fit. Exploitation and treachery are simply tools of the trade. But remember, I don’t make deals that don’t pay off… So, I hope you don’t disappoint me.”
Aventurine is a Preservation character who shields the whole team and still deals a fair amount of damage on his own. Both his Shields and his damage scale off DEF, so he is very easy to build: stack DEF and he gets better at everything. His Shields stack and get refreshed by his follow-up attacks, so he usually doesn't need to use his Skill every turn.
Well worth pulling if you play Follow-up ATK teams, or if you need another sustain unit who can also chip in damage. He also fits Acheron teams because he can apply debuffs to enemies.
Everything Aventurine does scales off DEF. Get his DEF up to the target first, sort out his SPD, and only then look at CRIT stats so he hits harder.
Inherently Unjust Destiny
Best
Moment of Victory
Great
Concert for Two
Good
This Is Me!
Good
Journey, Forever Peaceful
Good
Trend of the Universal Market
Stopgap
SPD is the first choice on Feet so he acts more often, though DEF% works too. On Body and Planar Sphere, take DEF% while you are still short of 4000 DEF. Once you reach it, switch to a CRIT DMG Body and an Imaginary DMG Boost Sphere so he hits harder.
Stack DEF until you hit 4000, and aim for the SPD breakpoint that suits your team along the way. After that, go for CRIT DMG and CRIT Rate, keeping roughly a 1:2 CRIT Rate to CRIT DMG ratio counting the CRIT Rate his A2 Trace adds in combat. If you want even bigger Shields, keep stacking DEF% instead.
His Skill matters most because it decides how thick his Shields are. His Talent raises the Effect RES for shielded allies and his follow-up attack DMG, while his Ultimate strengthens the Unnerved CRIT DMG debuff and its own DMG. These two are close, so level the Talent slightly earlier. Basic ATK comes last because most of his damage comes from his follow-up attack and Ultimate.
All three are very important, so unlock them as early as you can. His A2 Trace turns his DEF into CRIT Rate. Bingo! lets allies with Fortified Wager build Blind Bet for him when they launch follow-up attacks, and adds more Shields after each of his own follow-up attacks. Hot Hand gives the whole team a Shield right at the start of battle without spending any Skill Points.
E1 gives allies with Fortified Wager 20% more CRIT DMG, and every Ultimate also shields the whole team. E2 makes his Basic ATK reduce the target's All-Type RES by 12% for 3 turns. E6 increases his DMG by 50% for each ally with a Shield, up to 150%.
Aventurine is at his best in Follow-up ATK teams, because follow-up attacks from his shielded allies help build his Blind Bet. His own follow-up attacks and the Unnerved debuff help Feixiao deal as much damage as possible. Cipher spreads debuffs and launches follow-up attacks often, and Robin raises the whole team's CRIT DMG and follow-up attack DMG.
Topaz & Numby make enemies take more follow-up attack DMG, and Robin raises the whole team's CRIT DMG and follow-up attack DMG. Aventurine keeps everyone alive while adding his own follow-up attacks and the Unnerved debuff so Dr. Ratio hits as hard as possible. In the support slot, Ruan Mei or Silver Wolf can also step in.
Aventurine's Ultimate inflicts Unnerved on an enemy, which gives Acheron Slashed Dream stacks toward her Ultimate. If you don't have Jiaoqiu, put Trend of the Universal Market on Aventurine so he applies more debuffs. If you are missing a support, Pela, Silver Wolf, Welt, Guinaifen or Luka can all fill in.
A follow-up attack damage dealer. Aventurine's follow-up attacks and the Unnerved debuff help her deal as much damage as possible.
A great partner for Aventurine, whose follow-up attacks and Unnerved debuff help Dr. Ratio hit as hard as possible.
Makes enemies take more follow-up attack DMG, which suits both Aventurine and your follow-up attack damage dealer.
Aventurine's frequent follow-up attacks trigger extra DMG from Robin and regenerate Energy for her. In return, Robin gives 45% CRIT DMG and boosts follow-up attack DMG. Aventurine can also use Basic ATK to make up Skill Points for the team.
Aventurine's Ultimate applies a debuff, his follow-up attacks do too with his signature Light Cone, and with Trend of the Universal Market he applies one whenever he gets hit. At E2, his Basic ATK adds another debuff as well.
Spreads debuffs and launches follow-up attacks often, so she fits both Follow-up ATK teams and Acheron teams.
A Sub-DPS who deals single-target damage through follow-up attacks and works well alongside other follow-up attack characters.
A damage dealer who specializes in Counters. Place her next to Aventurine in the party formation so she gets hit more often.
A 4-star who builds Blind Bet for Aventurine just by launching follow-up attacks.
Applies lots of debuffs and can implant a missing Weakness on an enemy.
His Skill, Cornerstone Deluxe, gives every ally a Fortified Wager shield that scales off Aventurine's DEF and lasts 3 turns. The best part is that this shield stacks, up to 200% of the Shield from a single Skill use. Allies with Fortified Wager also gain Effect RES, so debuffs land on them less often. While Aventurine himself has Fortified Wager, he can resist Crowd Control debuffs, and this effect can trigger again after 2 turns.
Every time an ally with Fortified Wager gets attacked, Aventurine gains 1 point of Blind Bet, and when he is the one attacked he gains 1 extra point. Thanks to his Trace Bingo!, each follow-up attack from an ally with Fortified Wager also gives 1 point, up to 3 times between his turns. At 7 points, he launches a 7-hit follow-up attack, with each hit striking a single random enemy, and Bingo! then gives the whole team extra Shields. He can hold up to 10 points of Blind Bet at once.
His Ultimate, Roulette Shark, gives Aventurine a random 1 to 7 points of Blind Bet, then inflicts Unnerved on one enemy for 3 turns. Allies who hit an Unnerved enemy deal more CRIT DMG. It costs only 110 Energy, so it comes back around fairly quickly. Keep in mind that the debuff only affects one target.
His A2 Trace gives Aventurine 2% CRIT Rate for every 100 DEF above 1600, up to 48% at 4000 DEF. This bonus only applies in combat, so his stats screen outside of battle will show less. That is why you stack DEF first: it makes his Shields thicker and raises his damage at the same time.
Deals Imaginary DMG equal to 140% of Aventurine’s DEF to one designated enemy target.
Provides all allies with a Fortified Wager shield that can block DMG equal to 28.0% of Aventurine’s DEF plus 410, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
Randomly gains 1 to 7 points of “Blind Bet.” Then, inflicts “Unnerved” on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 324% of Aventurine’s DEF to that enemy target. When an ally hits an “Unnerved” enemy target, the CRIT DMG dealt increases by 18.0%.
For any single ally with “Fortified Wager,” their Effect RES increases by 62.5%, and when they get attacked, Aventurine gains 1 point of “Blind Bet.” When Aventurine has “Fortified Wager,” he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of “Blind Bet” after getting attacked. Upon reaching 7 points of “Blind Bet,” Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 31% of Aventurine’s DEF to one random enemy. “Blind Bet” is capped at 10 points.
After using the Technique, 1 of the following effects will be granted:
There is a chance for DEF to increase by 24%.
There is a high chance for DEF to increase by 36%.
There is a small chance for DEF to increase by 60%.
When this Technique is used repeatedly, the acquired effect with the highest buff value is retained.
When the next battle starts, increases all allies’ DEF by the corresponding value, lasting for 3 turn(s).
Increases CRIT DMG by 20% for ally targets with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
When using the Basic ATK, reduces the target’s All-Type RES by 12% for 3 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When triggering his Talent’s Follow-Up ATK, first increases Aventurine’s DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent’s Follow-Up ATK by 3.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
For every teammate that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.
Aventurine is a defensive character who can grant the special Blind Bet shield, stacking layers of Fortified Shield, and raise the Effect RES of his team. On top of that, Aventurine has many ways to gain Charge points and trigger follow-up attacks.