Boltsunder
[Single Target]Deals Wind DMG equal to 140% of Feixiao’s ATK to one designated enemy target.
“‘The Merlin’s Claw’ is what’s written in the books, and ‘The Great General’ is what people call me. The former sounds too formal, the latter too exaggerated. Neither suits me. I prefer my own title, the ‘Lacking General’: lacking in worries, regrets, and rivals.”
Feixiao is a single-target Wind DPS whose damage comes mostly from her Ultimate and her Follow-up ATKs. She doesn't use Energy. Instead she gathers Flying Aureus points from the number of attacks her whole team makes, so the more often her teammates attack, the stronger she gets. Her kit is easy to understand and she hits hard from the first turn, with almost no ramp-up.
She suits you if you want a Wind DPS to pair with Follow-up ATK characters like Ashveil, Topaz & Numby or Moze, or if you need someone who specializes in taking down bosses. If you mostly fight big groups of enemies, keep in mind that she needs teammates to handle the AoE side.
Feixiao is a regular CRIT-based DPS, so just stack CRIT Rate, CRIT DMG and ATK. For Planar Ornaments, Duran is the number one set, while Izumo and Salsotto are the two fallbacks until you farm a Duran set with good stats.
I Venture Forth to Hunt
Best
Baptism of Pure Thought
Great
Worrisome, Blissful
Great
Swordplay
Good
Cruising in the Stellar Sea
Easy to get
SPD or ATK% Feet both work. SPD lets Feixiao act more often, and fast teammates also help her gather Flying Aureus faster. On the Body, go for CRIT Rate first, though CRIT DMG is fine too.
CRIT Rate is usually worth more on Feixiao, because Formshift already gives her Follow-up ATKs 36% CRIT DMG and her strongest teammates often buff CRIT DMG as well. So a fairly low CRIT DMG stat outside of combat is fine.
Her Ultimate is her biggest source of single-target damage, and her Talent raises her Follow-up ATK damage and her DMG dealt, so level these two together. The Skill comes after, and Basic ATK goes last.
Formshift makes her Ultimate count as a Follow-up ATK and adds 36% CRIT DMG to her Follow-up ATKs. Boltcatch gives 48% ATK for 3 turns every time she uses her Skill. Heavenpath gives her 3 points of Flying Aureus at the start of battle, so her first Ultimate comes out very early.
E1 raises her Ultimate DMG after every Boltsunder Blitz or Waraxe Skyward, stacking up to 5 times. E2 gives her extra Flying Aureus whenever a teammate launches a Follow-up ATK (up to 6 times per turn), so her Ultimate comes back much faster. E4 makes her Talent's Follow-up ATK reduce more Toughness and raises her SPD, nice to have but not required. E6 gives her Ultimate DMG 20% All-Type RES PEN and makes her Talent's Follow-up ATK count as Ultimate DMG, a huge damage spike.
Ashveil is currently Feixiao's best sub-DPS partner. The two of them keep setting off each other's Follow-up ATKs, and he also boosts Follow-up ATK CRIT DMG and lowers enemy DEF. Robin buffs the whole team and advances everyone's turn, so the team keeps attacking and Flying Aureus fills up very fast. Dan Heng • Permansor Terrae shields the team, buffs ATK and launches Follow-up ATKs of his own.
March 7th (The Hunt) and Feixiao feed each other. Every time March attacks, Feixiao launches a Follow-up ATK, which builds up March's own stacks while Feixiao gathers Flying Aureus. Pick Feixiao as March's Shifu and both of them get a SPD boost. Trailblazer (Remembrance) raises the team's damage, and Natasha handles healing.
When a fight has lots of enemies, swap Robin for Tribbie to cover the single-target weakness of Feixiao teams. Tribbie's Follow-up ATKs also count toward the attacks Feixiao needs for Flying Aureus.
Her best sub-DPS partner right now. Feixiao's Skill hits twice, which helps Ashveil regenerate Energy, and his Ultimate launches 3 extra Follow-up ATKs that help her gather Flying Aureus. He also boosts Follow-up ATK CRIT DMG and lowers enemy DEF.
The top support for Feixiao and for Follow-up ATK teams in general. She gives huge buffs and extra damage, and advances the whole team's turn so everyone attacks again and Feixiao keeps gathering Flying Aureus.
Topaz's Proof of Debt debuff makes the target take 50% more damage from Feixiao's Ultimate and Follow-up ATKs. Numby keeps getting its action advanced by Feixiao's Follow-up ATKs, which makes this the pair that generates the most Flying Aureus.
Launches Follow-up ATKs very often, which keeps Feixiao's Flying Aureus coming in steadily. Enemies Moze marks as Prey also take 25% more damage from Follow-up ATKs.
Pick Feixiao as her Shifu and both of them get 10% SPD, and Feixiao also gets 60% CRIT DMG after March uses her Enhanced Basic ATK. A great 4-star option.
Adds an extra Follow-up ATK every turn and has strong damage amplification on top. Next to a single-target DPS like Feixiao, Cipher records damage at a higher rate.
A solid replacement for Robin in AoE-heavy fights. Her Follow-up ATKs also help Feixiao gather Flying Aureus.
Raises Ultimate DMG and the damage enemies take, which makes Feixiao hit a lot harder.
A great defensive anchor for Follow-up ATK teams: he shields the team, buffs ATK, adds extra damage and launches Follow-up ATKs himself.
An alternative for the shield slot. He shields the team and boosts Follow-up ATK DMG, and against enemies that use AoE attacks often, he gets to attack even more.
Feixiao doesn't need Energy. She needs 6 points of Flying Aureus to use her Ultimate and can hold up to 12, which is enough for 2 Ultimates back to back. She gains 1 point for every 2 attacks by your side, and that counts Follow-up ATKs, teammates' Ultimates, attacks from summons like Numby, and even Feixiao's own Follow-up ATKs. Only her Ultimate doesn't count. So the more often your team attacks, the more regularly she can use her Ultimate.
Whenever a teammate attacks an enemy, her Talent makes Feixiao immediately launch a Follow-up ATK. This can happen once per turn, resets when her turn starts, and also raises her DMG dealt for 2 turns. Her Skill Waraxe hits once and then launches 1 extra Talent Follow-up ATK that doesn't count against that once-per-turn limit. That means every Skill gives you 2 attacks, a full point of Flying Aureus, and also triggers Boltcatch for 48% ATK.
During her Ultimate, Feixiao launches 6 attacks on one enemy, and for each one you choose Boltsunder Blitz or Waraxe Skyward. After those 6, she finishes with one last hit. If the enemy is Weakness Broken, pick Boltsunder Blitz; if not, pick Waraxe Skyward for the extra damage. While this is going on she reduces Toughness regardless of Weakness Type, and her Weakness Break Efficiency goes up while the target isn't Weakness Broken.
Her Technique puts Feixiao into the Onrush state for 20 seconds, pulling nearby enemies toward her and making her move faster. When the battle starts she gains 1 point of Flying Aureus, and every wave opens with Wind DMG to all enemies that is guaranteed to CRIT. The more enemies you pull in, the harder that hit gets, up to a maximum of 1000%.
Deals Wind DMG equal to 140% of Feixiao’s ATK to one designated enemy target.
Deals Wind DMG equal to 250% of Feixiao’s ATK to one designated enemy target. Then, immediately launches 1 extra instance of Talent’s Follow-Up ATK against the target.
Deals Wind DMG to one designated enemy target, up to 849% of Feixiao’s ATK. During this time, can ignore Weakness Type to reduce the target’s Toughness. When the target is not Weakness Broken, Feixiao’s Weakness Break Efficiency increases by 100%.
During the attack, Feixiao first launches “Boltsunder Blitz” or “Waraxe Skyward” on the target, for a total of 6 time(s). At the end, deals Wind DMG equal to 192% of Feixiao’s ATK to the target.
Can activate Ultimate when “Flying Aureus” reaches 6 points, accumulating up to 12 points. Feixiao gains 1 point of “Flying Aureus” for every 2 attacks by ally targets. Feixiao’s Ultimate attacks do not count towards this number.
After Feixiao’s teammates attack an Enemy target, Feixiao immediately launches Follow-Up ATK against the primary target, dealing Wind DMG equal to 138% of Feixiao’s ATK. If there is no primary target available to attack, Feixiao attacks a single random enemy instead. This effect can only trigger once per turn and the trigger count resets at the start of Feixiao’s turn. When using this attack, increases DMG dealt by this unit by 75%, lasting for 2 turn(s).
After using Technique, enters the “Onrush” state, lasting for 20 seconds. While in “Onrush,” pulls in enemies within a certain range, and increases this unit’s movement speed by 50%. After entering battle, gains 1 point(s) of “Flying Aureus.”
While in “Onrush,” actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to 200% of Feixiao’s ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. If more than 1 enemy is pulled in, increases the multiplier of this DMG by 100% for each additional enemy pulled in, up to a maximum of 1000%.
After launching “Boltsunder Blitz” or “Waraxe Skyward,” additionally increases the Ultimate DMG dealt by Feixiao by an amount equal to 10% of the original DMG, stacking up to 5 time(s) and lasting until the end of the Ultimate action.
In the Talent’s effect, for every 1 instance of Follow-Up ATK launched by ally targets, Feixiao gains 1 point of “Flying Aureus.” This effect can trigger up to 6 time(s) per turn.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The Toughness Reduction from the Talent’s Follow-Up ATK increases by 100% and, when launched, increases this unit’s SPD by 8%, lasting for 2 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Increases the All-Type RES PEN of Ultimate DMG dealt by Feixiao by 20%. Talent’s Follow-Up ATK DMG is considered as Ultimate DMG at the same time, and its DMG multiplier increases by 140%.
Feixiao is a damage dealer who uses Flying Aureus to fuel her Ultimate, and attacks from the whole team build up Flying Aureus. On top of that, after an ally launches an attack, Feixiao can follow up with an attack of her own on the target.