Wingflip White Noise
[Single Target]Deals Physical DMG equal to 140% of Robin’s ATK to one designated enemy target.
“There’s a saying: the more demanding the diner, the stronger the skills of the chef… but no matter what others say, I’ll always be demanding more from myself.”
Robin is an ATK-scaling Harmony support. Her Skill raises the whole team's DMG, her Talent raises their CRIT DMG, and her Ultimate makes every teammate act immediately while she enters the Concerto state: the team gets an ATK buff, and every attack from an ally is followed by a hit of Physical DMG from Robin. If you want a Harmony support that fits into a lot of teams, or you play a Follow-up ATK team, she is well worth pulling.
She fits best in Follow-up ATK teams with characters like Feixiao or Topaz & Numby, because the more attacks your team lands, the more damage she deals and the faster she gets her Energy back. Outside those teams she still slots into plenty of lineups that want ATK and DMG buffs.
Both the ATK buff Robin gives during Concerto and her own damage scale off her ATK, so ATK is the stat to stack. She doesn't need CRIT stats on her gear, just enough Energy and enough SPD to act first at the start of a battle.
Flowing Nightglow
Best
But the Battle Isn't Over
Great
For Tomorrow's Journey
Great
Past Self in Mirror
Good
Meshing Cogs
Good
Go for ATK% on body and sphere. A Physical DMG Boost sphere also works, but ATK% comes first. ATK% feet are usually the better deal, because Robin runs on a fixed SPD during Concerto, so high SPD doesn't help her much. If you use a Planar Ornament set with a SPD requirement like Fleet of the Ageless, take SPD feet to be safe instead of hoping for SPD substats. Use an Energy Regeneration Rate rope, since her Ultimate costs a full 160 Energy.
ATK% is the most important substat, so get as much as you can. SPD only needs to be high enough for Robin to act first at the start of a battle, and past that you don't need more. After that, HP% or DEF% are both fine. Skip CRIT stats, since her damage during Concerto has fixed CRIT Rate and CRIT DMG.
Her Ultimate is the most important part of her kit, and leveling it raises both the ATK buff and her damage during Concerto. Level her Skill next to raise the team DMG buff. Her Talent raises the team-wide CRIT DMG buff, so it comes after those two. Basic ATK goes last.
Coloratura Cadenza advances Robin's action by 25% when the battle begins, so she can use her Skill before your damage dealers move. Impromptu Flourish gives the whole team's Follow-up ATKs 25% more CRIT DMG while Concerto is active, which is huge for Follow-up ATK teams. Sequential Passage regenerates an extra 5 Energy every time she uses her Skill, so her Ultimate comes back faster.
Robin plays well at E0. E1 gives the whole team 24% All-Type RES PEN while Concerto is active, which adds damage without needing to debuff enemies. E2 raises all allies' SPD by 16% during Concerto and adds 1 Energy to her Talent's Energy regen. E4 dispels Crowd Control debuffs from all allies when she uses her Ultimate and gives them 50% Effect RES during Concerto. E6 adds 450% CRIT DMG to the Additional DMG from her Ultimate, up to 8 times per Ultimate, and turns Robin into a real damage dealer.
Follow-up ATK teams attack many times in a single turn, so Robin regenerates Energy quickly and deals a lot of extra damage during Concerto. Her ATK and CRIT DMG buffs make Feixiao and Cipher hit much harder, and Aventurine provides shields along with more buffs. You can swap Feixiao for another Follow-up ATK damage dealer, and if you pick Xueyi, bring Ruan Mei too. Topaz & Numby increase Follow-up ATK DMG, while Pela lowers the DEF of all enemies with her Ultimate.
This is just one example. Robin works with almost any ATK-scaling main DPS, such as The Herta, Jingliu or Jing Yuan, because her ATK, CRIT DMG and DMG buffs all help them. After her Ultimate the whole team acts right away, so Sunday can buff your main DPS again and they get to attack one more time.
Robin buffs the team's ATK and DMG, and her Ultimate gives Kafka and Black Swan extra actions, so their DoT hits harder. Huohuo restores Energy for the whole team, which gets Robin's Ultimate back sooner, and adds more ATK on top. You can replace Black Swan with Guinaifen (Burn) or Luka (his Bleed gives Kafka DoTs to detonate).
Robin is the only 5-star here. She raises the whole team's DMG and CRIT DMG. Herta has Follow-up ATKs, so she also gets the extra CRIT DMG while Robin is in Concerto, but any easy-to-get damage dealer can take her spot. Asta's SPD buff doesn't do much for Robin, but she gives Robin more ATK and speeds up the rest of the team. Natasha handles healing, and any other easy-to-get healer works too.
Robin is Feixiao's best support: DMG and ATK buffs, extra CRIT DMG for Follow-up ATKs, Additional DMG on every hit, and a team-wide action advance. More action advances mean more Ultimates for the team over a fight.
Their constant Follow-up ATKs give Robin lots of Energy and trigger her Concerto damage much more often. Most of Topaz's damage comes from Follow-up ATKs, so she gets the full value of the CRIT DMG Robin gives to those attacks.
A very strong support duo. Robin advances the whole team so your main DPS can act, then Sunday buffs them again right after. Sunday advances characters and their summons, which means more attacks for Robin to gain Energy from, and if she's short on Energy he can use his Ultimate on her.
His Follow-up ATKs trigger Robin's Additional DMG and give her Energy. Aventurine can spam Basic ATK to make up Skill Points while Robin is in Concerto, and he shields her without her needing to act.
Huohuo's Ultimate restores Energy for the whole team, which lets Robin chain her Ultimates with almost no downtime.
A go-to sustain for ATK-scaling teams. He shields the whole team, and Robin's team-wide ATK buff makes his shields much sturdier.
A Follow-up ATK damage dealer with very high single-target damage who can replace Feixiao. Your team needs someone who debuffs enemies so he can attack often.
Robin's ATK and DMG buffs make Kafka's DoT stronger, and her Ultimate gives Kafka extra turns.
Her Skill, Pinion's Aria, increases DMG dealt by all allies for 3 turns. The duration only goes down at the start of Robin's own turn, so you don't have to keep recasting it, which saves Skill Points.
Her Talent, Tonal Resonance, raises all allies' CRIT DMG. On top of that, every time an ally attacks an enemy, Robin regenerates 2 Energy for herself, so she gains Energy even outside her own turn.
Her Ultimate, Vox Harmonique, Opus Cosmique, costs 160 Energy. When she uses it, all other allies take action immediately and Robin enters the Concerto state. During Concerto, all allies' ATK goes up by an amount based on Robin's ATK plus a flat bonus. After every ally attack, Robin deals Additional Physical DMG once, with a fixed 100% CRIT Rate and a fixed 150% CRIT DMG.
In Concerto, Robin is immune to Crowd Control debuffs, but she can't take her turn or act. A Concerto countdown appears on the Action Order bar with its own fixed SPD of 90, and when its turn comes, Robin leaves Concerto and acts right away. Because she gets no turns during Concerto, her Skill buff doesn't tick down, so one cast lasts a very long time.
The team-wide action advance gives the most value if you wait until the last character before Robin in the turn order has acted, then use her Ultimate. Advancing the team at the right moment can also let allies act before a cycle ends, giving you extra time to finish the fight.
In Pure Fiction, when you're short on time and actions, use her Ultimate as often as you can instead of waiting. Since she needs this kind of timing, avoid auto battle: it fires her Ultimate as soon as it's full and sometimes wastes the action advance.
Robin gets Energy from several places: her Talent gives 2 Energy every time an ally attacks (even during Concerto), Sequential Passage adds 5 Energy each time she uses her Skill, and her Technique, Overture of Inebriation, gives 5 Energy at the start of each wave if you enter battle while its dimension is active. Thanks to Sequential Passage, it's worth using her Skill just for the Energy even when the buff doesn't need refreshing.
You want Robin to act first at the start of a battle so she can buff the team before anyone else moves. Coloratura Cadenza advances her action by 25%, and with 120 to 121 SPD on top of that she covers most teams, even ones with a 160 SPD Sparkle. If Robin still isn't moving first, add a bit more SPD.
Deals Physical DMG equal to 140% of Robin’s ATK to one designated enemy target.
Increase DMG dealt by all allies by 63%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin’s every turn.
Robin enters the “Concerto” state and makes all teammates (i.e., excluding this unit) immediately take action.
While in the “Concerto” state, increases all allies’ ATK by 26.6% of Robin’s ATK plus 275. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 144% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%.
While in the “Concerto” state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the “Concerto” state ends.
A “Concerto” countdown appears in the Action Order. When the countdown’s turn begins, Robin exits the “Concerto” state and immediately takes action. The countdown has its own fixed SPD of 90.
Increase all allies’ CRIT DMG by 27.5%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
After using Technique, creates a Special Dimension around the character that lasts for 15 seconds. Enemies within this dimension will not attack Robin and will follow Robin while the dimension is active. After entering battle while the dimension is active, Robin regenerates 5 Energy at the start of each wave. Only 1 Dimension Effect created by allies can exist at the same time.
While the “Concerto” state is active, all allies’ All-Type RES PEN increases by 24%.
While the “Concerto” state is active, all allies’ SPD increases by 16%. The Talent’s Energy Regeneration effect additionally increases by 1.
Skill Lv. +2, up to a maximum of Lv. 15.
Ultimate Lv. +2, up to a maximum of Lv. 15.
When using the Ultimate, dispels Crowd Control debuffs from all allies. While Robin is in the “Concerto” state, increases the Effect RES of all allies by 50%.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Talent Lv. +2, up to a maximum of Lv. 15.
While the “Concerto” state is active, the CRIT DMG for the Physical Additional DMG caused by the Ultimate increases by 450%. The effect of “Moonless Midnight” can trigger up to 8 time(s) and the trigger count resets each time the Ultimate is used.
Robin is a support character who raises her team’s damage through Concerto. When Concerto begins, she immediately advances the action of every ally. While Concerto is active, allies trigger Additional DMG after they attack. On top of that, after an ally attacks, Robin regenerates extra Energy.