My Sword Zaps Demons
[Single Target]Deals Imaginary DMG equal to 140% of March 7th’s ATK to one designated enemy target and gains 1 point(s) of Charge.
“Take a good look, this is what comes of yours truly training hard and finding herself a proper master~”
She is a hybrid: she deals very high single-target damage with her Enhanced Basic ATK while also buffing one ally she picks as her Shifu. Depending on the Shifu's Path, you play her as a CRIT damage dealer or as a Super Break unit. She is free for everyone and you will get all of her Eidolons over time, so she is well worth your materials.
She suits you if you already have a damage dealer to make her Shifu, such as Topaz & Numby, or if you want to build a Super Break team around Trailblazer (Harmony).
In this playstyle she carries the damage herself with her Enhanced Basic ATK. Build her like a normal DPS: ATK, CRIT Rate and CRIT DMG, plus some SPD.
In the Night
Best
Swordplay
Great
Worrisome, Blissful
Good
Cruising in the Stellar Sea
Stopgap
In each slot, the first option is slightly better than or equal to the second, so either one works. CRIT Rate body, SPD feet and Imaginary DMG Boost sphere come first, and the rope is simply ATK%.
CRIT Rate and CRIT DMG matter equally. For every 1% CRIT Rate, try to have 2% CRIT DMG. The targets below do not include the extra SPD from E1 when a Shifu is on the field.
Level Basic ATK first, because her Enhanced Basic ATK is her main source of damage. The Ultimate comes last.
Swan Soar advances her action by 25% when the battle starts, so you can pick a Shifu before the real fighting begins. Tide Tamer gives the Shifu 60% CRIT DMG and 36% Break Effect for 2 turns after each Enhanced Basic ATK. Filigree lets her reduce the Toughness of enemies whose Weakness matches the Shifu's Type.
You will get all of her Eidolons for free over time. E1 gives her 10% SPD while the Shifu is on the field. E2 is the final piece: whenever the Shifu uses Basic ATK or Skill to attack an enemy, she immediately launches a follow-up attack, triggers the effect for the Shifu's Path and gains 1 point of Charge, once per turn. E6 adds 50% CRIT DMG to the next Enhanced Basic ATK after her Ultimate.
When the Shifu is Harmony, Nihility, Preservation or Abundance, her Basic ATK and every hit of her Enhanced Basic ATK deal a lot more Toughness Reduction, so she can play as a Super Break unit. However, she cannot deal strong Break or Super Break DMG on her own, so this team needs Trailblazer (Harmony).
Make Topaz & Numby her Shifu. Every attack from Topaz or Numby gives her Charge, so she reaches her Enhanced Basic ATK much faster than with other Shifu picks, and Topaz also gets strong buffs at the same time. Numby also advances its own action whenever she lands a follow-up attack, which speeds the loop up even more. Robin buffs the whole team, and since March acts so many times, she gets a lot out of Robin's action advance and extra damage on hit.
Trailblazer (Harmony) is a must, because the Trailblazer's Ultimate is currently one of the few ways to let teammates deal Super Break DMG. When she picks a Nihility Shifu like The Dahlia, she gets her own separate 2x Toughness Reduction multiplier, enough to work as the main Super Break DPS. Gallagher heals and brings Break buffs. He is also a great Shifu: he builds high SPD and advances his own action, so he gives her more Charge.
One of the best damage-dealing teammates for her CRIT build. As Shifu, attacks from both Topaz and Numby give her Charge, and Numby advances its own action when she lands a follow-up attack.
A great fit for the CRIT build. She buffs the whole team, and her action advance and extra damage on hit are especially valuable because March acts more often than most characters.
Required for any Super Break team. March has huge Toughness Reduction but cannot deal strong Break or Super Break DMG herself, and the Trailblazer's Ultimate fills exactly that gap.
With a Nihility Shifu, March gets her own separate 2x Toughness Reduction multiplier, enough to play as the main Super Break DPS.
A very strong healer, especially in Break teams. He likes SPD and advances his own action, so as her Shifu he gives her more Charge.
Her Skill Master, It's Tea Time! makes one ally (not herself) her Shifu and increases that ally's SPD. Only the most recent target counts as Shifu, and they keep the role until you use the Skill again. If the Shifu is Erudition, Destruction, The Hunt, Remembrance or Elation, each Basic ATK and each hit of her Enhanced Basic ATK deals extra Additional DMG based on the Shifu's Type. If the Shifu is Harmony, Nihility, Preservation or Abundance, those hits deal more Toughness Reduction instead. You only need to use the Skill once at the start of the fight, so she barely costs any extra Skill Points.
Her Talent Master, I've Ascended! gives her 1 point of Charge each time the Shifu attacks or uses an Ultimate. Her normal Basic ATK also gives 1 point. At 7 Charge she takes action immediately, deals more damage that turn, her Basic ATK becomes Enhanced, and she cannot use her Skill. The attack uses up 7 Charge, and she can hold up to 10. Her Enhanced Basic ATK starts with 3 hits, then after the last hit has a 60% fixed chance to deal 1 extra hit, up to 3 extra hits. It does not recover Skill Points but it regenerates 30 Energy.
Her Ultimate costs 110 Energy, hits one target, and gives her next Enhanced Basic ATK 2 more initial hits (5 in total) plus 20% more chance for extra hits (80% in total). Even if you get no extra hits at all, the Enhanced turn after her Ultimate is still very strong, and it costs no Skill Points.
With the Filigree Trace, she can reduce the Toughness of enemies whose Weakness matches the Shifu's Type. For example, with a Fire Shifu she can break Fire-weak enemies even if they are not weak to Imaginary. When she breaks them, it triggers the Imaginary Weakness Break effect. So pick a Shifu whose Type matches the Weaknesses of the enemies you are fighting.
Deals Imaginary DMG equal to 140% of March 7th’s ATK to one designated enemy target and gains 1 point(s) of Charge.
Designates one ally (excluding this unit) as “Shifu” and increases “Shifu”‘s SPD by 12.0%. Only the most recent target of March 7th’s Skill is considered as “Shifu.”
Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK’s DMG, triggers the corresponding effect if “Shifu” with the specified Path is present on the field:
Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on “Shifu”‘s Combat Type) equal to 25% of March 7th’s ATK.
Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Deals Imaginary DMG equal to 288% of March 7th’s ATK to one designated enemy target.
Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time.
Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 100%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
If March 7th is on the team, she gains 1 point of Charge at the start of the next battle whenever a teammate uses Technique, up to a max of 3 point(s).
After using Technique, March 7th regenerates 30 Energy when the next battle starts.
When Shifu is on the field, increases March 7th’s SPD by 10%.
After “Shifu” uses Basic ATK or Skill to attack an enemy target, March 7th immediately launches a Follow-Up ATK and deals Imaginary DMG equal to 60% of March 7th’s ATK to the primary target of this attack. Additionally, triggers the corresponding effect based on “Shifu”‘s Path and then gains 1 point(s) of Charge. If there is no primary target available to attack, then she attacks a single random enemy instead. This effect can only trigger once per turn.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
At the start of the turn, regenerates 5 Energy.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
After using Ultimate, increases the CRIT DMG dealt by the next Enhanced Basic ATK by 50%.