Nhân vật Boothill

Boothill

HuntPhysical5★

“So, here’s the thing: someone went and tinkered with my Synesthesia Beacon, so now every time you muddle-fudgers hear me chinwaggin’ with those shirtbags, it’s all a bunch of “fudge this” and “fork that…” See what I’m sayin’?”

Species
Human
Path story
The Hunt
World
Cosmic
Signature Light Cone
Sailing Towards a Second Life
Debut Banner
Dusty Trail's Lone Star
Release Date
2024-05-29
Version
introduced in 2.0, playable from 2.2

Faction

  • Galaxy Rangers

Relatives

  • Gray (adoptive mother)
  • Nick (adoptive father)
  • Unnamed adoptive daughter
EN Andrew Russell
CN Peng Bo (彭博)
JP Konishi Katsuyuki (小西克幸)
KR Kim Dan (김단)

Playstyle overview

Boothill is a damage dealer who specializes in dueling enemies. While a Standoff is running, Boothill gains powerful abilities, and winning the Standoff grants him a buff that carries over. Boothill’s Ultimate and Technique can also add a Physical Weakness to enemies.

Stats Base

Lv. 80
  • HP Base
  • ATK Base
  • DEF Base
  • SPD
  • Taunt

Ascension Materials

20304050607080
Pros & Cons

Pros

  • Excellent single-target break DPS
  • Enormous Toughness damage per turn
  • Can implant a Physical Weakness on enemies with his Ultimate and Technique
  • Depends less on ATK and CRIT stats, so he can be built defensively
  • Built-in action delay that improves survivability and can even let the team run without a sustain unit
  • Has plenty of good and easily obtainable teammates

Cons

  • Takes a little time to stack up Pocket Trickshot
  • The alternatives to his signature Light Cone all come with big conditions
  • Struggles against enemies that can lock their Toughness bar

Best Boothill Build Guide

DPS Build - Break DMG

Stat Targets

  • Break Effect 200% or higher
  • SPD 135 / 145 / 160
  • CRIT Rate 40 - 55%+ (out of combat)
  • CRIT DMG 50%+ (out of combat)

Boothill’s kit scales with Break Effect, so you want to prioritize Break Effect substats along with SPD. Most of Boothill’s damage comes from Break DMG, and the more SPD he has, the more turns he gets against enemies in the Weakness Break state.

Because one of Boothill’s Traces gives him a large amount of CRIT stats based on his Break Effect, picking up CRIT from Relics is not a priority. Break DMG cannot crit, so CRIT stats will not raise that part of his damage.

Since Boothill uses Talia: Kingdom of Banditry, make sure he has at least 145 SPD to trigger the set. You can also use Firmament Frontline: Glamoth if you cannot reach Talia’s 145 SPD, but Talia is still much better.

Boothill wants at least 200% Break Effect. The more Break Effect he has, the higher his damage. Just as important, he does not need much CRIT, because the Ghost Load Trace already gives him plenty of it.

For SPD, 135 suits Boothill well because it gives him 2 turns in the first cycle, but 145 is optimal since it triggers Talia (currently the best Relic set for him)

At 200% Break Effect, having 55% CRIT Rate from stats and no CRIT DMG substats pushes his totals to 75% CRIT Rate and 150% CRIT DMG, landing exactly on the ideal 1:2 ratio.

Just keep in mind that his Ascension Trace is capped at 300% Break Effect.

Boothill Skill, Trace and Eidolon Upgrade Priority

Skill Priority

Thiên Phú - Năm Hạt Đậu Nằm Trong Vỏ Đậu Five Peas in a Pod Tuyệt Kỹ - Buổi Tranh Tài Hoàng Hôn Của Vũ Công Quỷ Bụi Dust Devil's Sunset Rodeo chiến kỹ Sizzlin' Tango tấn công thường Skullcrush Spurs

Trace Priority

Ghost Load Ghost Load Point Blank Point Blank Above Snakes Above Snakes

Eidolon Priority

biểu tượng tinh hồn boothill 1 Dusty Trail's Lone Star biểu tượng tinh hồn boothill 2 Milestonemonger

Boothill Skills

Basic ATK

Skullcrush Spurs

[Single Target]
Energy Generated20
Toughness Break Single Target: 10

Deals Physical DMG equal to 140% of Boothill’s ATK to one designated enemy target.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Sizzlin' Tango

[Impair]
Energy Generated30

Forces Boothill and one designated enemy target into the “Standoff” state. Boothill’s Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill’s every turn.
The enemy target in the “Standoff” becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 38%/15%.
After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of “Pocket Trickshot,” then dispels the “Standoff.”
This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Dust Devil's Sunset Rodeo

[Single Target]
Energy Generated5
Toughness Break Single Target: 30

Applies Physical Weakness to one designated enemy target, lasting for 2 turn(s).
Deals Physical DMG equal to 480% of Boothill’s ATK to the target and delays their action by 45%.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Five Peas in a Pod

[Enhance]
Energy Generated5

Each stack of Pocket Trickshot increases the Enhanced Basic Attack’s Toughness Reduction by 50%, stacking up to 3 time(s).
If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 88%/150%/213% of Boothill’s Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack “Skullcrush Spurs.”
After winning the battle, Boothill can retain Pocket Trickshot for the next battle.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

3-9× Smile

Energy Generated20

After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s).

Boothill Traces

Total Trace Bonuses
  • Break Effect +37.3%
  • ATK% +18%
  • HP% +10%

Boothill Eidolons

Dusty Trail's Lone Star
Eidolon 1

When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 16% of the enemy target’s DEF.

Milestonemonger
Eidolon 2

When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn.

Marble Orchard's Guard
Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Cold Cuts Chef
Eidolon 4

When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%.

Stump Speech
Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Crowbar Hotel's Raccoon
Eidolon 6

When triggering the Talent’s Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.