Galespin Summersault
[Single Target]Deals Physical DMG equal to 140% of Yunli’s ATK to one designated enemy target.
“Swords have a temper. Sometimes, you have to touch them to calm them down: put the hilt of the sword in your hand, and it’ll tell you what’s wrong!”
Yunli is a Physical DPS built around Counters: every time an enemy hits her, she hits right back, and her Ultimate turns her next Counter into a huge attack. The catch is that she is harder to play than she looks, because you have to time her Ultimate well. If you like a counterattack playstyle or your account is missing a Physical DPS, she is worth a look.
She suits players who are happy to watch the turn order and time her Ultimate, and who already own Energy supports like Tingyun or Huohuo. If you mainly want a DPS to carry Pure Fiction or Apocalyptic Shadow, think it over first.
Yunli is a standard CRIT DPS. Most of her damage comes from Counters during enemy turns rather than from her own turns, so skip SPD and put everything into CRIT Rate and ATK.
Dance at Sunset
Best
Thus Burns the Dawn
Great
The Unreachable Side
Great
A Trail of Bygone Blood
Great
Under the Blue Sky
Good
Go CRIT Rate on Body, because Yunli needs a very high CRIT Rate and her Ultimate already adds CRIT DMG. Use ATK% on Feet, since she doesn't need SPD. On the Planar Sphere, Physical DMG Boost comes first and ATK% also works. ATK% is the standard Link Rope, with Energy Regeneration Rate as the backup option.
CRIT Rate always comes first. Between ATK% and CRIT DMG, keep whichever rolled better. You don't need to stack as much CRIT DMG as other DPS characters do: around 100% CRIT Rate and 100% CRIT DMG on her stat screen plays out closer to 100% and 200% in combat once her Ultimate and Follow-up ATKs come into play.
Her Ultimate is where her enhanced Counter, the Taunt and the extra CRIT DMG come from, so level it first. Her Talent sets the damage of her regular Counters, so raise it alongside. Her Skill heals her and does decent damage, and her Basic ATK matters less, so leave both for last.
Fiery Wheel is the most important, so unlock it as early as you can: after she launches Intuit: Slash, her next Intuit: Slash is replaced by Intuit: Cull. True Sunder raises her ATK by 30% for 1 turn every time she Counters. Demon Quell lets her resist Crowd Control debuffs and reduces the DMG she takes by 20% while she is in Parry.
E1 increases the DMG of Intuit: Slash and Intuit: Cull by 20% and gives Intuit: Cull 3 more hits. E2 lets her Counters ignore 20% of the target's DEF, a big damage increase. E4 gives 50% Effect RES for 1 turn after she launches Intuit: Slash or Intuit: Cull, which is nice but not needed. With E6, if an enemy actively uses an ability while she is in Parry, it triggers Intuit: Cull whether or not it attacks her, and Intuit: Slash and Intuit: Cull gain 15% CRIT Rate and 20% Physical RES PEN when they deal DMG.
Yunli wants Energy so she can use her Ultimate as soon as possible, which is why this team brings both Tingyun and Huohuo to feed her. Huohuo's Ultimate gives Yunli 48 Energy instead of 24, because it is based on her total Energy. Robin buffs ATK, CRIT DMG and DMG and advances the whole team, which is a great fit since Yunli doesn't build SPD.
Yunli also works well next to a second DPS, especially one who uses Follow-up ATKs. Robin buffs both of them well. Herta and Jade fit best in Pure Fiction, and Yunli helps Jade fire her Follow-up ATKs just by attacking enemies. If you use Aventurine, put both Yunli and Aventurine in the middle of the lineup, and don't give him a Light Cone that raises his chance of being targeted.
Lynx is Yunli's best 4-star sustain because she raises the chance of Yunli getting hit, which means more Counters. Trailblazer (Remembrance) buffs Yunli's CRIT DMG and Tingyun gives her the extra Energy she needs. If you are missing either support, use Pela instead.
Sunday gives Yunli extra actions, buffs and Energy. Yunli charges her Ultimate very fast, which feeds Tribbie, and in return Tribbie with her E1 helps Yunli deal more damage to elites and bosses. Dan Heng • Permansor Terrae shields the whole team, and with Sunday on the team he lets the target receive the full 80% DMG boost from Sunday's Skill and keeps refreshing the team's Shields.
The best buffer for Follow-up ATK characters: a very high ATK boost, CRIT DMG and DMG boosts. Her extra CRIT DMG for Follow-up ATKs also applies to Yunli's Ultimate, and her team-wide advance makes up for Yunli not building SPD.
Feeds Yunli extra Energy for more Ultimates, plus a DMG boost from her Ultimate and an ATK boost from her Skill. The effect from Tingyun's Skill also triggers on Yunli's Counters and Ultimate.
Her Ultimate gives Yunli 48 Energy, more than a third of an Ultimate. Her ATK buff lasts across Yunli's Counters, and her cleanses make sure those Counters go off.
Gives Yunli extra actions, strong buffs and Energy, making her better at everything.
Yunli charges her Ultimate quickly, which feeds Tribbie, and in return Tribbie with her E1 helps Yunli hit elites and bosses harder.
A go-to sustain for ATK-scaling teams. He shields the whole team and buffs one ally's ATK, and he is an even better fit when Sunday is on the team too.
Raises the chance of Yunli getting hit, so she gets to fire more Follow-up ATKs. Yunli's best 4-star healer.
Gives Yunli a DMG boost, extra Skill Points and action advance.
Yunli helps Jade fire her Follow-up ATKs just by attacking enemies. This pair works best in Pure Fiction.
Provides shields and fires his own Follow-up ATKs. Put both of them in the middle of the lineup and don't give him a Light Cone that raises his chance of being targeted.
Her Talent Flashforge regenerates an extra 15 Energy every time an enemy attacks Yunli, and she immediately Counters the attacker and the targets next to it. Add the Energy from the Counter itself and each hit she takes gives her nearly as much Energy as a Skill, for almost no effort. Her Max Energy is 240 while her Ultimate costs 120, so she can store two uses and rarely wastes Energy.
Her Ultimate Earthbind, Etherbreak puts Yunli into Parry and Taunts all enemies until the end of the next turn, whether that turn belongs to an ally or an enemy. If an enemy attacks her during Parry, she launches Intuit: Cull: it hits the target and adjacent targets, then adds 6 more hits on random enemies. If an ally acts next instead, she only launches Intuit: Slash when Parry ends, which skips the 6 extra hits and does far less damage. So use her Ultimate right before the strongest enemy's turn. Keep in mind she can't use her Ultimate again while Parry is active.
With the Trace Fiery Wheel, each time Yunli launches Intuit: Slash, her next Intuit: Slash is replaced by Intuit: Cull. So even when enemies don't attack her, she still gets her strong Counter, just less often.
Her Skill Bladeborne Quake heals Yunli and hits adjacent targets too, but it doesn't do much more damage than her Basic ATK and it costs a Skill Point. Most of her damage comes from Counters, so you will usually use Basic ATK to get Skill Points back, and save the Skill for when she needs healing or extra Energy. Don't use the Skill just to break Toughness faster: enemies in Weakness Break can't attack her, and Yunli lives on getting hit.
Deals Physical DMG equal to 140% of Yunli’s ATK to one designated enemy target.
Restores HP equal to 35.0% of Yunli’s ATK plus 256. Deals Physical DMG equal to 150% of Yunli’s ATK to one designated enemy target and Physical DMG equal to 75% of Yunli’s ATK to adjacent targets.
Consumes 120 Energy. Yunli gains Parry and Taunts all enemies, lasting until the end of the next ally’s or enemy’s turn. Increases the CRIT DMG dealt by Yunli’s next Counter by 120%. When triggering the Counter effect from Talent, launches the Counter “Intuit: Cull” instead and removes the Parry effect. If no Counter is triggered while Parry is active, Yunli will immediately launch the Counter “Intuit: Slash” on a random enemy target.
“Intuit: Slash”: Deals Physical DMG equal to 264% of Yunli’s ATK to the target, and deals Physical DMG equal to 132% of Yunli’s ATK to adjacent targets.
“Intuit: Cull”: Deals Physical DMG equal to 264% of Yunli’s ATK to the target, and deals Physical DMG equal to 132% of Yunli’s ATK to adjacent targets. Then, additionally deals 6 instances of DMG, each dealing Physical DMG equal to 86% of Yunli’s ATK to a random single enemy.
When Yunli deals DMG via this ability, it’s considered as dealing Ultimate DMG.
When Yunli gets attacked by an enemy target, additionally regenerates 15 Energy and immediately launches a Counter on the attacker, dealing Physical DMG equal to 150% of Yunli’s ATK to the attacker and Physical DMG equal to 75% of Yunli’s ATK to adjacent targets.
If there is no immediate target to Counter, then Counters a random enemy target instead.
This unit gains the Ward effect, lasting for 20 seconds. During this time, upon entering combat by either attacking enemies or receiving an attack, immediately casts “Intuit: Cull” on a random enemy, and increases the DMG dealt by this attack by 80%.
Increases DMG dealt by “Intuit: Slash” and “Intuit: Cull” by 20%. Increases the number of additional DMG instances for “Intuit: Cull” by 3.
When dealing DMG via Counter, ignores 20% of the target’s DEF.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
After launching “Intuit: Slash” or “Intuit: Cull,” increases this unit’s Effect RES by 50%, lasting for 1 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
While “Parry” is active, if an enemy actively uses their abilities, regardless of whether it attacks Yunli or not, it will trigger “Intuit: Cull” and remove the “Parry” effect. When dealing DMG via “Intuit: Slash” or “Intuit: Cull,” increases CRIT Rate by 15% and Physical RES PEN by 20%.
Yunli is a damage dealer who automatically launches a Blast counterattack when she is attacked. On top of that, after Yunli uses her Ultimate, she can deliberately enter the Parry state and taunt the enemies. During that time, if she is attacked or when Parry ends, Yunli immediately unleashes a powerful counterattack on the enemies.