characters Tribbie

Tribbie

HarmonyQuantum5★Released: 25/02/2025 · v3.1
Last updated: 13/05/2026
Triplets of Fate

“We are Tribbie, the ‘messenger’ delivering prophecies~”
“We are Trianne, the ‘gatekeeper’ traversing a hundred worlds!”
“We are Trinnon, the ‘priest’ listening to the prophecy.”
We are Tribios, the “Holy Maiden of Janusopolis.” Please join us on our journey to the end of the west wind, where flowers bloom.

Should You Pull for Tribbie?

Support

Tribbie is an HP-scaling Harmony support who buffs the whole team and still hits hard on her own. Her Skill raises All-Type RES PEN for every ally, her Ultimate opens a Zone that makes enemies take more DMG, and her Talent fires off a Follow-up ATK whenever a teammate uses their Ultimate. She fits into almost any team and performs in all three endgame modes, so she is very much worth pulling.

She suits you best if you have The Herta or HP-scaling DPS units, and if you like AoE teams. The more targets your teammates hit, the more damage her Zone deals.

Memory of Chaos Outstanding The Zone sends its Additional DMG to the enemy with the highest HP among the targets hit, so your teammates' AoE attacks turn into focused damage on the beefiest target.
Pure Fiction Outstanding With big enemy waves, every target hit adds one more instance of Additional DMG and more Energy for Tribbie.
Apocalyptic Shadow Outstanding All-Type RES PEN pays off more against high-resistance enemies, and her Follow-up ATK hits every enemy each time an ally uses their Ultimate.
Pros & Cons

Pros

  • HP-based damage
  • Excellent personal damage contribution for a Harmony character
  • A rare and strong RES PEN buff
  • Fairly Skill Point friendly
  • Has a follow-up attack that triggers reliably
  • Mutually beneficial when paired with AoE characters
  • Can be slotted into almost any team
  • Easy to play

Cons

  • Needs a lot of investment to reach her maximum damage
  • Somewhat reliant on AoE characters to charge her Ultimate more consistently
  • Wants to be paired with AoE characters to maximize her damage

Best Tribbie Build Guide

Best Tribbie Build (Slow)

Tribbie's damage scales off her Max HP, and she attacks on her own with both her Talent and her Ultimate, so she wants HP and CRIT stats. The slow setup keeps her at base SPD to get the CRIT Rate bonus from Poet of Mourning Collapse, and it is her highest-damage build.

Best Light Cones

  • 1 If Time Were a Flower If Time Were a Flower Best
    Her signature Light Cone and the best choice in most cases. It gives a lot of CRIT DMG to her and the whole team, restores Energy after her Follow-up ATK, and lets her use her Ultimate right at the start of battle before she even takes an action. With Energy taken care of, you can build her relics for damage.
  • 2 Dance! Dance! Dance! Dance! Dance! Dance! Great
    An excellent option if you don't have her signature (at Superimposition 5). Every time Tribbie uses her Ultimate, the whole team gets advanced forward. The catch is that it gives no Energy, so you need Energy Regeneration Rate from your gear, and even then she can sometimes miss her usual Ultimate every 2 actions.
  • 3 Memories of the Past Memories of the Past Great
    At Superimposition 5 it fixes her Energy needs: she gets Energy after attacking, and since Tribbie has a Follow-up ATK, that adds up. Apart from decent base stats, it does little else.
  • 4 Meshing Cogs Meshing Cogs Great
    A 3-star Light Cone. At Superimposition 5 it restores more Energy than Memories of the Past because she gets Energy both from attacking and from getting hit, which can sometimes give her an Ultimate after just 1 action. In exchange, its HP stat is lower.
  • 5 Poised to Bloom Poised to Bloom Good
    The ATK boost does nothing for Tribbie, but it is still a solid pick in Dual DPS teams where both DPS units share the same Path.

Best Relics

1
The best set. It boosts her Quantum DMG and gives CRIT Rate when her SPD is low enough, which locks her into the slow playstyle. That trade is well worth it, since the damage Tribbie deals to priority targets is a big deal. Running slow also keeps her buffs up for longer.
2
The second choice. It raises her HP and gives CRIT Rate when she gets hit, so Tribbie needs to keep losing HP during the fight. In fights with lots of enemy AoE, or with teammates that drain her HP, that is not a problem. Still clearly weaker than Poet of Mourning Collapse.
3
Only good against Quantum-weak enemies. Against enemies that aren't weak to Quantum, this set falls behind.

Best Planar Ornaments

1
The top pick if you want her to deal damage. It gives HP% and boosts CRIT DMG, and Tribbie reaches its 5000 HP requirement easily in most builds and teams.
2
A decent option, but it does not boost her Additional DMG, which makes up a large part of her damage contribution.
3
Gives Energy Regeneration Rate and boosts the ATK of the character in the first slot of the team. A good fit when you are supporting an ATK-scaling DPS, but it can't buff memosprites.

Main Stats

  • BodyCRIT Rate or CRIT DMG
  • FeetHP%
  • Planar SphereHP% or Quantum DMG Boost
  • Link RopeEnergy Regeneration Rate or HP%

Substats

  • 1CRIT Rate
  • 2CRIT DMG or HP%
  • 3HP

CRIT Rate or CRIT DMG on the body both work. Use HP% boots, and don't use SPD boots with Poet of Mourning Collapse, because they turn off the set's CRIT Rate bonus. HP% is the standard sphere, with Quantum DMG Boost as the second option. For the rope, go Energy Regeneration Rate first and HP% second.

CRIT Rate comes first, with CRIT DMG and HP% right behind: her damage scales off HP, but she still needs CRIT stats to hit hard. This build does not invest in SPD. All that HP also makes Tribbie tankier than most supports.

Stat Targets

  • CRIT Rate80% to 90% (including in-combat buffs)
  • CRIT DMG150% or more, 160% to 180% for a well-built Tribbie
  • HP5000 or more
  • Energy Regeneration Rate100% to 124.4%
  • SPDBase SPD, don't add any

Skill Priority

Skill = Ultimate > Talent > Basic ATK

Level her Skill to raise the All-Type RES PEN she gives the team, and her Ultimate to make the Zone stronger. Her Talent is her main source of damage, so level it right after those two. Basic ATK deals the least damage, so leave it for last.

Trace Priority

Pebble at Crossroads? > Lamb Outside the Wall... > Glass Ball with Wings!

Pebble at Crossroads? restores Energy every time a teammate attacks, so she gets her Ultimate much sooner. Unlock it as early as you can. Lamb Outside the Wall... raises her DMG after her Follow-up ATK, and Glass Ball with Wings! raises her HP while the Zone is up. Both are worth unlocking early too.

Eidolon Priority

E1 is the best value

Tribbie plays fine without Eidolons. E1 makes every ally attack during the Zone deal extra True DMG equal to 24% of that attack's total DMG to targets that took the Zone's Additional DMG. If an attack hits 5 enemies, the highest-HP enemy takes up to 120% extra, so it is usually stronger than the description suggests. E2 raises the Zone's Additional DMG to 120% of the original and adds 1 more instance of it. E4 lets all allies ignore 18% DEF while Numinosity is up. E6 makes her own Ultimate launch her Talent's Follow-up ATK, and that Follow-up ATK deals 729% more DMG.

Fast Build with Eagle of Twilight Line

This setup trades a lot of damage for more turns. Eagle of Twilight Line advances Tribbie forward after she uses her Ultimate, and Dance! Dance! Dance! advances the whole team, so everyone acts more often each cycle and the team gets extra Skill Points if it needs them.

Best Light Cones

  • 1 Dance! Dance! Dance! Dance! Dance! Dance! Best
    The go-to Light Cone for the fast build. Every time Tribbie uses her Ultimate, the whole team is advanced forward, and it pairs very well with Eagle of Twilight Line. It restores no Energy, so your gear needs Energy Regeneration Rate.

Best Relics

1
Advances Tribbie forward after she uses her Ultimate, so her next turn comes sooner and she gets Energy and her next Ultimate faster. The cost is a big chunk of her damage, and the extra speed can throw off her Energy breakpoints and Ultimate uptime if you don't plan around it.
2
Also works for the fast build, but Tribbie has to keep losing HP during the fight to keep its effect going.

Best Planar Ornaments

1
Gives Energy and advances Tribbie forward at the start of battle. With enough SPD she moves before most other characters, uses her Ultimate right away and turns on all her buffs from the start, whatever team she is in.

Main Stats

  • BodyCRIT Rate
  • FeetSPD
  • Planar SphereHP%
  • Link RopeEnergy Regeneration Rate

Substats

  • 1SPD
  • 2CRIT Rate, CRIT DMG or HP%

This build uses SPD boots. HP% sphere because her damage still scales off HP. Energy Regeneration Rate rope to make up for Dance! Dance! Dance! not restoring any Energy.

Stack SPD up to the breakpoint you want first. CRIT Rate, CRIT DMG and HP% are equal after that. They matter less in this build, but having some lets Tribbie deal more damage.

Stat Targets

  • SPD120 or more, aim for 160 or more with Eagle of Twilight Line
  • HP4000 or more

Best Tribbie Teams

AoE Team with The Herta

Tribbie is at her best in Dual DPS teams built around AoE damage. The Herta is her best partner, since the two of them restore each other's Energy and boost each other's damage. Anaxa and Lingsha attack all the time, so Tribbie gains Energy just from her teammates hitting enemies. You can swap a DPS slot for Jade, Argenti or Serval (with Passkey at Superimposition 5), and Himeko works best in Pure Fiction when the enemies are weak to Fire.

HP Team with Castorice

Replace Castorice with: Mydei, Blade Replace Evernight with: Cyrene, Trailblazer (Remembrance), Sunday, Sparkle, Bronya, Pela Replace Hyacine with: Lingsha, Luocha, Gallagher, Lynx

While the Zone is up, Glass Ball with Wings! adds Max HP to Tribbie based on the total Max HP of the team, so the more HP your teammates have, the harder she hits. In return, HP-scaling DPS units get a lot out of her, especially when they deal AoE damage. Mydei or Blade can replace Castorice, since both scale on HP and make good use of her Additional DMG. For the other support slot you can use someone who advances turns, like Trailblazer (Remembrance), Sunday, Sparkle or Bronya, or Pela to lower enemy DEF.

Budget Team (All 4-Stars)

Tribbie is the only 5-star here. Serval and Herta deal the damage, and Tribbie buffs both of them so they hit harder. This team works best in content with more than 3 enemies. With Passkey at Superimposition 5, Serval gets her Ultimate quickly and triggers Tribbie's Follow-up ATK sooner.

Best Teammates for Tribbie

The Herta
The Herta

Her best partner. The Herta already has so many of the usual buffs that Tribbie's RES PEN and DMG taken increase go much further. Tribbie is also The Herta's best Energy supplier, and since The Herta hits many targets over and over, the Zone deals a lot of Additional DMG.

Aglaea
Aglaea

Aglaea also already has too many of the usual buffs, so Tribbie's rare ones suit her well. Some of Aglaea's attacks can count as hitting up to 6 targets and come out very often, which keeps triggering Tribbie's Additional DMG and Energy restoration.

Ashveil
Ashveil

Ashveil is already loaded with common stats, so Tribbie's RES PEN and DMG taken increase fit him well. Ashveil heavily buffs Tribbie's constant Follow-up ATKs, and those attacks in turn help him trigger his own Follow-up ATKs and restore Energy for his Ultimate.

Castorice
Castorice

The DPS of the HP team. The higher the team's HP, the more HP Glass Ball with Wings! gives Tribbie, and the harder she hits.

Anaxa
Anaxa

Attacks very often, so Tribbie gains Energy just from Anaxa hitting enemies. Pairs with The Herta in the AoE Dual DPS team.

Jade
Jade

Jade's Follow-up ATKs hit all enemies very often, which both restores Tribbie's Energy and triggers her Additional DMG.

Argenti
Argenti

Gets his Ultimate easily, and it hits all enemies, so he triggers Tribbie's Follow-up ATK often.

Serval
Serval

A 4-star who gets her Ultimate quickly with Passkey at Superimposition 5, triggering Tribbie's Follow-up ATK early. She is a DPS in the budget team with Herta.

Gallagher
Gallagher

A 4-star healer who leaves the team with spare Skill Points. His AoE Ultimate restores Energy for both The Herta and Tribbie.

Mydei
Mydei

An HP-scaling DPS who benefits from Tribbie's Additional DMG and can replace Castorice in the HP team.

How to Play Tribbie

Skill: Numinosity Gives the Whole Team RES PEN

Her Skill Where'd the Gifts Go gives Tribbie Numinosity for 3 turns. While she has Numinosity, all allies get increased All-Type RES PEN. This kind of buff is rare, works better the higher the enemy's resistances are, and doesn't get watered down the way common ATK% or DMG% buffs do.

Numinosity only ticks down at the start of Tribbie's own turn, so very fast teammates or ones that advance themselves don't need to worry about losing the buff early. This is also why a slower Tribbie keeps her buffs up for longer.

Ultimate: The Zone Turns AoE Hits Into Damage on the Toughest Target

Her Ultimate Guess Who Lives Here costs 120 Energy, deals Quantum DMG to all enemies and activates a Zone for 2 turns. While the Zone lasts, enemies take more DMG. Each time an ally attacks, every target hit adds 1 instance of Quantum Additional DMG based on Tribbie's Max HP, dealt to the enemy with the highest HP among the targets hit.

For example, an AoE attack that hits 5 enemies creates 5 instances of Additional DMG on the highest-HP enemy. That makes her a great match for AoE teammates, especially when you need to take down a high-HP target in a crowd. Tribbie's own Basic ATK also hits adjacent targets, so she triggers the Zone well by herself. While the Zone is up, Glass Ball with Wings! raises her Max HP by 9% of the sum of all ally characters' Max HP.

Talent: She Attacks Whenever an Ally Uses Their Ultimate

With her Talent Busy as Tribbie, whenever another ally character uses their Ultimate, Tribbie launches a Follow-up ATK on all enemies. Each ally can trigger it only once, and the count resets when Tribbie uses her Ultimate. If the target is defeated before the attack lands, it goes to new enemies entering the battlefield.

After each of these Follow-up ATKs, Lamb Outside the Wall... raises Tribbie's DMG by 72%, stacking up to 3 times (216% total) for 3 turns, and keeping all stacks up is easy in practice. The attack also hits many targets inside the Zone, adding more Additional DMG and a good amount of Energy toward her next Ultimate.

Energy: The More Targets Your Team Hits, the Better

Pebble at Crossroads? gives Tribbie 30 Energy at the start of battle. After that, every time another ally attacks (memosprites included), she regenerates 1.5 Energy for each target hit, and Energy Regeneration Rate boosts this too. Hitting 5 enemies gives 7.5 Energy.

With all these Energy sources, Tribbie can use her Ultimate every 2 actions, and in the right conditions after just 1. That is why you should unlock this Trace as early as you can.

Quick Tips

  • Use her Technique before entering battle so Tribbie starts the fight with 3 turns of Numinosity.
  • With Poet of Mourning Collapse, keep her at base SPD and don't use SPD boots.
  • Don't pair Sprightly Vonwacq with Poet of Mourning Collapse: Sprightly Vonwacq needs enough SPD, while Poet of Mourning Collapse needs her to run slow.
  • If you can't put together a good 4-piece set yet, mix 2-piece bonuses from Scholar Lost in Erudition, Longevous Disciple, Genius of Brilliant Stars, Poet of Mourning Collapse, Messenger Traversing Hackerspace or Sacerdos' Relived Ordeal.
  • Glass Ball with Wings! only counts your characters' HP, not memosprites, but Pebble at Crossroads? still gives Energy when a memosprite attacks.

Tribbie Skills

Basic ATK

Hundred Rockets

[Blast]
Energy Generated20
Toughness Break AoE: 10

Deals Quantum DMG equal to 42% of Tribbie’s Max HP to one designated enemy. Deals Quantum DMG equal to 21% of Tribbie’s Max HP to adjacent targets.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Where'd the Gifts Go

[Support]
Energy Generated30

Gains “Numinosity,” lasting for 3 turn(s). This duration decreases by 1 at the start of this unit’s every turn. While Tribbie has “Numinosity,” increases all ally targets’ All-Type RES PEN by 30.0%.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Guess Who Lives Here

[AoE]
Energy Generated5
Toughness Break Single Target: 30 / Blast: 15

Activates a Zone and deals Quantum DMG equal to 38% of Tribbie’s Max HP to all enemies.
While the Zone lasts, increases enemy targets’ DMG taken by 37.5%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 15.0% of Tribbie’s Max HP to the target that has the highest HP among the hit targets.
The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit’s every turn.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Busy as Tribbie

[AoE]
Energy Generated5

After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 22.5% of Tribbie’s Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

If You're Happy and You Know It

Energy Generated20

After using Technique and upon entering battle, obtains “Numinosity,” lasting for 3 turn(s).

Tribbie Traces

Total Trace Bonuses
  • Sát Thương Bạo Kích +37.3%
  • Tỷ Lệ Bạo Kích +12%
  • HP % +10%

Tribbie Eidolons

Rite of Sugar Scoop
Eidolon 1

While the Zone lasts and after ally targets attack enemies, additionally deals True DMG equal to 24% of the total DMG of this attack to targets that have been dealt Additional DMG by the Zone.

Guide of Dream Tour
Eidolon 2

The Additional DMG dealt by the Zone increases to 120% of the original DMG. When the Zone deals Additional DMG, further deals 1 instance(s) of Additional DMG.

Trove of Morning Glow
Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Peace of Empathy Bond
Eidolon 4

While “Numinosity” lasts, the DMG dealt by all allies ignores 18% of the target’s DEF.

Clock of Wonder Origin
Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Morrow of Star Shine
Eidolon 6

After Tribbie uses Ultimate, launches her Talent’s Follow-Up ATK against all enemies. The DMG dealt by Talent’s Follow-Up ATK increases by 729%.

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About Tribbie

Other Names
Tribios HapLotes405
Trạng thái
Exists within As I've Written
Path story
Destruction
World
Amphoreus
Signature Light Cone
Unto Tomorrow's Morrow
Debut Banner
Back to Fons et Origo
Release Date
2025-02-26
Version
introduced in 2.6, playable from 3.1

Faction

  • Amphoreus
  • Chrysos Heirs
  • Janusopolis
  • Okhema
  • Titans

Relatives

  • Mortis (mother)
EN Hayden Daviau
CN Cai Shujin (蔡书瑾)
JP Tono Hikaru (遠野 ひかる)
KR Bang Yeon-ji (방연지)
  • The Messenger
  • Holy Maiden of Janusopolis
  • High Priest
  • Dux Fatorum
  • Gate of Infinity
  • Holy Child of Passage

Playstyle overview

Tribbie is a support character who can deploy a Zone that buffs the team. While the Zone is active, enemies take increased damage, and the team’s attacks deal Additional DMG to the enemy with the highest HP, with that Additional DMG rising the more enemies there are. On top of that, Tribbie can increase All-Type RES PEN for the team and launch follow-up attacks on the enemies.

Tribbie FAQ

Is Tribbie worth pulling?
Yes. She performs in Memory of Chaos, Pure Fiction and Apocalyptic Shadow alike. If you have The Herta or play HP-scaling DPS units, she is even more worth it.
Do I need Tribbie's signature Light Cone?
It is her best Light Cone, but you don't need it. Dance! Dance! Dance!, Memories of the Past and Meshing Cogs can all stand in. Instead of her signature, go for E1 first, since it helps her allies deal more DMG to Elite enemies.
Which Eidolon should I stop at?
E1 is the best stopping point if you want to spend. Tribbie plays fine without Eidolons. If you go all in, E6 turns her into a much more powerful Sub-DPS thanks to the huge DMG boost on her Follow-up ATK.
Should I build Tribbie slow or fast?
The slow build with Poet of Mourning Collapse deals more damage and keeps her buffs up longer. The fast build with Eagle of Twilight Line gives the team more turns and extra Skill Points, but it costs a lot of damage and you need to plan her Energy breakpoints carefully.
Why does Tribbie use HP instead of ATK?
Her damage scales off her Max HP, so ATK does almost nothing for her. High HP also activates Bone Collection's Serene Demesne (which needs 5000 HP) and makes her tankier than most supports.