characters sparkle

Sparkle

HarmonyQuantum5★
Last updated: 03/03/2026

“I’m not exactly a person loaded with cool skills, and dreaming big isn’t really my thing. But, ya know, my latest thing is… getting myself into the Genius Society! Ha, I’m so ready to give it a go. Reckon anyone will buy it?”

Should You Pull for Sparkle?

Support

Sparkle is a Support built around printing Skill Points: her Talent raises the Skill Point limit and her Ultimate recovers Skill Points for the whole team. Her Skill gives one ally a big CRIT DMG boost and advances that ally's action by 50%. The more Skill Points your main DPS burns through, the more she is worth pulling.

She suits you best if you are raising a Skill Point hungry DPS like Archer, Qingque, Dan Heng • Imbibitor Lunae or Sparxie. CRIT-based teams in general also get a lot out of her.

Memory of Chaos Outstanding Hit her SPD breakpoint and Sparkle gets 3 turns in the very first cycle, so she keeps buffing and advancing your DPS nonstop.
Pure Fiction Very strong Her Talent makes every enemy take more damage, and the spare Skill Points let your DPS keep attacking without a break.
Apocalyptic Shadow Outstanding She stacks CRIT DMG and a 50% action advance onto one main DPS, while the whole team also gets an ATK boost.
Pros & Cons

Pros

  • Excellent pure buffing through increased damage taken and All-Type RES PEN
  • A genuine Skill Point printing machine thanks to her Ultimate, even after accounting for overflow
  • Grants one ally an enormous amount of CRIT DMG and a 50% action advance
  • The buff from her Skill lasts a full 2 turns
  • A good Energy surplus
  • A reliable support for teams or characters that are desperately short on Skill Points
  • Her buffs fit perfectly with the new Elation mechanics and characters
  • Worthwhile Eidolons

Cons

  • She only advances the action by 50%, not a full 100%
  • She cannot replace Sunday's Energy generation when that is what you need

Best Sparkle Build Guide

Best Sparkle Build

Sparkle is not there to deal damage, so every stat goes into her buffs. CRIT DMG makes her Skill buff stronger, and SPD lets her act more often in each cycle.

Best Light Cones

  • 1 Earthly Escapade Earthly Escapade Best
    Her signature Light Cone. Her Skill and Ultimate stack its effect easily, so she almost always keeps the CRIT boost up for her allies. Its CRIT DMG stat also makes her Skill buff stronger. The trade-off is that it brings no utility like a team-wide action advance or faster Ultimates.
  • 2 A Grounded Ascent A Grounded Ascent Best
    The top pick for teams that spend a lot of Skill Points. It gives Sparkle extra Energy, a ramping DMG buff to the ally she targets with her Skill, and recovers a bonus Skill Point every so often.
  • 3 But the Battle Isn't Over But the Battle Isn't Over Great
    Gives Energy Regeneration Rate, boosts the DMG of the ally she uses her Skill on, and recovers an extra Skill Point when she uses her Ultimate. A good fit for teams that depend on Skill Points.
  • 4 Dance! Dance! Dance! Dance! Dance! Dance! Great
    A 4-star option: when Sparkle uses her Ultimate, the whole team gets an action advance, 24% at Superimposition 5. That helps her and her teammates reach SPD breakpoints for extra turns in a cycle. It only shines if you plan the team around it properly.
  • 5 Past and Future Past and Future Good
    A 4-star Light Cone that boosts the DMG of the ally she uses her Skill on, which pairs nicely with the CRIT DMG buff from that same Skill.

Best Relics

1
The best set and an easy one to use. When Sparkle uses her Skill on an ally, that ally gets an extra 36% CRIT DMG, and the set also gives Sparkle SPD.
2
Best when you are building Sparkle for SPD breakpoints, because it lets her advance her own action. Use it once she has 160 SPD.
3
Gives Sparkle SPD and speeds up the whole team when she uses her Ultimate. If you have not farmed 4 good pieces yet, mix 2 pieces of Messenger Traversing Hackerspace with 2 pieces of Sacerdos' Relived Ordeal, Diviner of Distant Reach or Warrior Goddess of Sun and Thunder.

Best Planar Ornaments

1
Raises CRIT DMG for Sparkle and the rest of the team, great for CRIT-based teams. It needs at least 30% Effect RES to do anything.
2
Strong when you are buffing one ATK-based DPS and Sparkle could use more Energy Regeneration Rate. It boosts the ATK of the first character in the lineup, and works well when Sparkle has a lot of SPD.
3
Gives Energy Regeneration Rate so Sparkle can use her Ultimate sooner, plus a DMG boost for Quantum teammates.

Main Stats

  • BodyCRIT DMG
  • FeetSPD
  • Planar SphereHP% or DEF%
  • Link RopeEnergy Regeneration Rate

Substats

  • 1SPD (up to your breakpoint, or as much as you can get)
  • 2CRIT DMG
  • 3Effect RES
  • 4HP%
  • 5DEF%

Body takes CRIT DMG because her Skill buff scales off Sparkle's own CRIT DMG. Feet take SPD so she acts more often. For the Planar Sphere, pick HP% or DEF% (HP% is equal to or slightly better than DEF%), since she does not need to deal damage. The Link Rope takes Energy Regeneration Rate so her Ultimate comes back faster.

If you use Broken Keel, make sure you reach 30% Effect RES. Sparkle's minor Traces already give her 10%.

Stat Targets

  • CRIT DMG175% to 210%, aiming for 200% or more is ideal
  • Effect RES30% or more (with Broken Keel)
  • Energy Regeneration Rate119.44% or more
  • SPD (Fast Sparkle)200, or 184 with 4-piece Eagle of Twilight Line or Dance! Dance! Dance! at Superimposition 5, about 168 with both
  • SPD (Slow Sparkle)exactly 1 lower than your DPS

Skill Priority

Skill, Ultimate, Talent > Basic ATK

The first three all matter. Her Skill decides how much CRIT DMG your DPS gets, her Talent decides how much extra damage enemies take, and her Ultimate makes the Talent effect stronger. Some players level the Talent first, others the Skill first, so either order works. Basic ATK goes last since Sparkle is not the one dealing damage.

Trace Priority

Artificial Flower, Nocturne > Almanac

Artificial Flower makes her next Skill free once an ally spends 3 or more Skill Points in a single turn. Nocturne raises the whole team's ATK (no longer limited to Quantum teams) and gives the ally holding her Skill buff an extra 10% All-Type RES PEN. Almanac gives extra Energy, which is nice to have but comes after the other two.

Eidolon Priority

E2 is the best value

E1 gives allies holding her Ultimate's buff 40% ATK, and Sparkle gains 15% SPD when the battle starts or when she uses her Skill, which makes SPD breakpoints easier to reach. E2 makes each stack of her Talent also lower the enemy's DEF, and it is the most sensible place to stop. E4 only adds 1 more Skill Point from her Ultimate and 1 more to the Skill Point limit, nothing major. E6 spreads her Skill's CRIT DMG buff to teammates holding her Ultimate's buff, good for teams with several damage dealers, but past E2 the Eidolons cost a lot for what they give.

Best Sparkle Teams

Most Used Archer Team

Archer spends an enormous number of Skill Points, so the higher Skill Point limit from Sparkle and the Skill Points her Ultimate recovers are exactly what this team needs most. Archer is a slow DPS, so he pairs well with a high SPD Sparkle. There is also a version that swaps Dan Heng • Permansor Terrae in the last slot for Huohuo or Fu Xuan.

Archer and Cipher Team

Replace Cipher with: Seele, Xueyi Replace Gallagher with: Lynx

This team leans into Quantum. Seele or Xueyi can take the damage slot: Seele is very good against Elite enemies and benefits from spending Skill Points, while Xueyi fits when the enemies are weak to Quantum. If the enemies have no Quantum Weakness, you can bring Silver Wolf to add one.

Dan Heng • Imbibitor Lunae Hypercarry Team

Replace Dan Heng • Imbibitor Lunae with: Acheron, Seele, Jing Yuan, Blade, Qingque Replace Tingyun with: Bronya, Ruan Mei Replace Luocha with: Fu Xuan, Gepard, Huohuo

Feed every Skill Point to Dan Heng • Imbibitor Lunae so he hits as hard as possible. Tingyun restores his Energy so he can use his Ultimate more often. Luocha heals without spending Skill Points, which makes him a great fit. If you swap the DPS for Acheron, she should have E2, and keep at least 1 Nihility character in the team.

Budget Team (All 4-Stars)

Apart from Sparkle, this team only uses 4-star characters and the Trailblazer. Qingque is the 4-star DPS that suits Sparkle best because she spends lots of Skill Points and gets full value from the buffs that trigger when Skill Points are spent. Qingque and Lynx both benefit from the team-wide ATK boost from Nocturne.

Best Teammates for Sparkle

Archer
Archer

He spends a huge number of Skill Points, so he needs exactly what Sparkle offers: a higher Skill Point limit and Skill Point recovery. Archer is slow, which fits a high SPD Sparkle.

Dan Heng • Imbibitor Lunae
Dan Heng • Imbibitor Lunae

A slow DPS who eats Skill Points, so he pairs well with a fast Sparkle. Her Ultimate recovers Skill Points so he can attack freely.

Sparxie
Sparxie

Sparkle recovers Skill Points while spending almost none herself, leaving them all for Sparxie's Enhanced Basic ATK. Thanks to her ATK buff and action advance, Sparxie can skip SPD and build CRIT instead.

Qingque
Qingque

A 4-star DPS who makes good use of the buffs from spending Skill Points. She is slow, so she fits a fast Sparkle.

Acheron
Acheron

Best when Acheron has E2. Sparkle's DMG buffs and action advance help her a lot, but remember to keep at least 1 Nihility character in the team.

Seele
Seele

Handles Elite enemies very well, and she also gains from spending Skill Points.

Bronya
Bronya

With Bronya and Sparkle on the same team, your DPS gets a lot of attacks in a single cycle. The pair works best when the DPS only spends 1 Skill Point per turn.

Ruan Mei
Ruan Mei

Boosts the team's SPD and DMG and adds All-Type RES PEN. Her 10% SPD also makes Sparkle's SPD breakpoints easier to reach.

Tingyun
Tingyun

Restores Energy to the main DPS so they can use their Ultimate more often, as in the Dan Heng • Imbibitor Lunae team.

Luocha
Luocha

Heals without spending Skill Points, so all of them can go to your DPS.

How to Play Sparkle

Skill: CRIT DMG Buff and 50% Action Advance

Dreamdiver raises one ally's CRIT DMG by an amount based on Sparkle's own CRIT DMG and advances that ally's action by 50%. The buff now lasts a full 2 turns, so your DPS no longer loses it right before an important turn. If she uses it on herself, there is no action advance.

Talent and Ultimate: a Skill Point Printer

While Sparkle is on the field, the team's Skill Point limit goes up by 2. Every time an ally spends 1 Skill Point, she gains 1 stack of Figment, which makes all enemies take more damage. It stacks up to 3 times and lasts 2 turns.

Her Ultimate, The Hero with a Thousand Faces, recovers Skill Points for the team. Any Skill Points that overflow are not lost but recorded (up to 10). When an ally's turn ends and Skill Points are below the limit, Sparkle uses the recorded points to fill them back up. The Ultimate also gives all allies Cipher, which makes each stack of her Talent stronger.

Saving Skill Points for Your DPS

Thanks to Artificial Flower, if an ally spends 3 or more Skill Points in a single turn, Sparkle's next Skill costs no Skill Points. With a Skill Point hungry DPS, she can sometimes buff without spending anything at all.

Since her Skill buff lasts 2 turns, you can use her Basic ATK when you don't need the action advance yet, saving Skill Points for your DPS. Her Basic ATK also regenerates extra Energy thanks to Almanac.

Fast Sparkle or Slow Sparkle

Fast Sparkle: 200 SPD gives her 3 turns per cycle. If the team has Dance! Dance! Dance! at Superimposition 5 or Sparkle wears 4-piece Eagle of Twilight Line, she only needs 184, and about 168 with both. Take off another 15 with E1 and 10 with Ruan Mei. This setup suits slow DPS characters like Dan Heng • Imbibitor Lunae, Qingque and Archer.

Slow Sparkle: keep Sparkle exactly 1 SPD below your DPS so the DPS acts both before and after her turn. This setup suits DPS characters who want a lot of SPD.

Quick Tips

  • Use her Technique, Unreliable Narrator, before a fight: the whole team gets Misdirect so enemies won't spot you, entering combat recovers Skill Points, and Sparkle gets 20 Energy.
  • If Sparkle wears Lushaka, the Sunken Seas, put your DPS in the first slot of the lineup, since the set boosts the ATK of the first character.
  • With 4-piece Eagle of Twilight Line, don't use her Ultimate during Sparkle's own turn or when her next turn is close.
  • Pairing Sparkle with Bronya works best when your DPS only spends 1 Skill Point per turn.
  • Her Basic ATK barely needs leveling, so save your materials for her Skill, Ultimate and Talent.

Sparkle Skills

Basic ATK

Monodrama

[Single Target]
Energy Generated20
Toughness Break Single Target: 10

Deals Quantum DMG equal to 140% of Sparkle’s ATK to one designated enemy target.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Dreamdiver

[Support]
Energy Generated30

Increases the CRIT DMG of a single target ally by 30.0% of Sparkle’s CRIT DMG plus 54.0%, lasting for 1 turn(s). And at the same time, Advances Forward this ally’s action by 50%.
When Sparkle uses this ability on herself, the Action Advance effect will not trigger.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

The Hero with a Thousand Faces

[Support]
Energy Generated5

Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle’s Talent additionally increases by 12.0%, lasting for 2 turns.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Red Herring

[Support]
Energy Generated5

While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies’ DMG dealt increases by 7.5%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Unreliable Narrator

Energy Generated20

After using Technique, grants all allies Misdirect for 20 seconds. Characters with Misdirect will not be detected by enemies, and entering combat in the Misdirect state recovers 3 Skill Point(s) for the team.

Sparkle Traces

Total Trace Bonuses
  • HP % +28%
  • Sát Thương Bạo Kích +24%
  • Kháng Hiệu Ứng +10%

Sparkle Eidolons

Suspension of Disbelief
Eidolon 1

The Cipher effect granted by the Ultimate lasts for 1 extra turn. All allies with Cipher have their ATK increased by 40%.

Purely Fictitious
Eidolon 2

Every stack of the Talent’s effect allows allies to additionally ignore 8% of the target’s DEF when dealing DMG.

Pipedream
Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Life Is a Gamble
Eidolon 4

The Ultimate recovers 1 more Skill Point. The Talent additionally increases the Max Skill Points by 1.

Parallax Truth
Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Narrative Polysemy
Eidolon 6

The CRIT DMG Boost effect provided by the Skill additionally increases by an amount equal to 30% of Sparkle’s CRIT DMG. When Sparkle uses Skill, her Skill’s CRIT DMG Boost effect will apply to all teammates with Cipher. When Sparkle uses her Ultimate, any single ally who benefits from her Skill’s CRIT DMG Boost will spread that effect to teammates with Cipher.

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About Sparkle

Path story
Elation
World
Cosmic
Signature Light Cone
Earthly Escapade
Debut Banner
Sparkling Splendor
Release Date
2024-02-29
Version
introduced in 1.5, playable from 2.0

Faction

  • Masked Fools
EN Lizzie Freeman
CN Zhao Shuang (赵爽)
JP Ueda Reina (上田 麗奈)
KR Sung Ye-won (성예원)

Playstyle overview

Sparkle is a support character who can restore Skill Points for the team and raise her allies’ Skill Point cap. On top of that, Sparkle can advance the action of a chosen ally, raise their CRIT DMG, and increase the damage dealt by the entire team.

Sparkle FAQ

Is Sparkle worth pulling?
Yes, especially if your main DPS spends a lot of Skill Points. She recovers a huge number of Skill Points, advances turns, buffs CRIT DMG and makes enemies take more damage. She is also very strong in CRIT-based teams in general.
Which Eidolon should you stop at?
E2 is the most sensible stopping point: each stack of her Talent also lowers the enemy's DEF. The Eidolons after E2 cost a lot for what they give.
Do you need her signature Light Cone, Earthly Escapade?
No, it is not required. Its CRIT buffs for the team are strong, but it brings nothing beyond that, such as an action advance for everyone or quicker Ultimates. A Grounded Ascent is very strong for teams that spend a lot of Skill Points, and Dance! Dance! Dance! is a very strong 4-star choice if you build your team around SPD breakpoints.
How much SPD does Sparkle need?
For a fast build, aim for 200 to get 3 turns per cycle, or 184 with 4-piece Eagle of Twilight Line or Dance! Dance! Dance! at Superimposition 5. For a slow build, keep Sparkle exactly 1 SPD below your DPS.
Can Sparkle use her Skill on herself?
Yes, but then there is no action advance. Her Skill buff is at its strongest on your main DPS.