Shard Sword
[Single Target]Deals 140% of Blade’s ATK as Wind DMG to a target enemy.
“When will death come for me? My patience is wearing thin.”
Blade is a Wind DPS who burns his own HP to fight. Since version 3.4 every part of his kit scales off Max HP, he heals himself well, and he barely touches your Skill Points. If you need an easy AoE damage dealer, Blade is well worth a look.
He suits players who want a simple AoE DPS that doesn't fight teammates for Skill Points. Blade also works as a Sub-DPS next to characters who drain allies' HP, such as Castorice.
Blade now scales entirely off Max HP and no longer uses ATK at all. Stack HP%, CRIT Rate and CRIT DMG and you are on the right track.
The Unreachable Side
Best
Flame of Blood, Blaze My Path
Great
Dance at Sunset
Great
A Secret Vow
Good
Ninja Record: Sound Hunt
Good
Body: CRIT DMG first, CRIT Rate also works. Feet: SPD first, with HP% close behind. Planar Sphere: Wind DMG Boost first, HP% as the backup. Link Rope: always HP%.
CRIT Rate and CRIT DMG matter equally, and HP% is very useful too because Blade scales off HP. SPD depends on your team. If you want Blade faster than the teammate who advances his turn, get SPD first until you hit that breakpoint. If you leave him at base SPD and let Sunday or Bronya advance his turn, put everything into CRIT and HP% instead.
His enhanced Basic ATK, Forest of Swords, is his main source of damage, so level it first. The Talent sets the damage of the Follow-up ATK he fires very often. The Skill raises the damage of every hit while he is in Hellscape. The Ultimate comes last.
Cyclone of Destruction makes his Talent's Follow-up ATK deal 20% more DMG and regenerate an extra 15 Energy. Neverending Deaths raises the HP he restores from healing by 20% and converts 25% of the healed amount into his Ultimate's tally of HP lost. Vita Infinita keeps half of that tally after he uses his Ultimate instead of wiping it. All three are very important, so unlock them early.
E1 adds a lot of damage against the main target of Forest of Swords and his Ultimate. E2 gives 15% CRIT Rate while he is in Hellscape, roughly half a main stat or 5 substats, and it is a sensible place to stop if you only want to spend a little on Eidolons. E4 raises his Max HP. E6 cuts the Charge stacks he needs down to 4 and raises his Follow-up ATK damage.
Every buff goes to Blade so he can carry. Sunday buffs him with his Skill and Ultimate and also gives him Energy, so Blade gets his Ultimate out more often. Tribbie gives Blade All-Type RES PEN and adds extra damage. Hyacine raises the whole team's Max HP, which is exactly what Blade wants. Without Hyacine, Lynx is the 4-star option, and her Skill also makes Blade more likely to get hit.
Next to a DPS who drains his HP, Blade gets even more Follow-up ATKs. Castorice needs to consume the party's HP for her Ultimate, so Blade burning his own HP suits her very well. Jingliu consumes Blade's HP during her enhanced state, and Jade can use her Skill on Blade to drain his HP. If you use Bronya in this team, she should be at least E1 for smoother rotations.
This team keeps Blade alive and buffs him. The Remembrance Trailblazer raises Blade's damage with True DMG and CRIT DMG. Lynx heals and makes Blade more likely to be targeted by enemies, so he uses his Follow-up ATK more often.
Blade's go-to healer. Her big HP% buff multiplies Blade's damage more than any other sustain. Her signature Light Cone keeps damaging Blade, which gives him extra Charge stacks.
The best turn advance support, with strong buffs and Energy that lets Blade use his Ultimate more often.
An easier-to-get replacement for Sunday who gives turn advance and DMG buffs. Some of her buffs scale on ATK%, though, so Blade can't use all of them.
Damage amplification that is up almost all the time, and better against many enemies.
Also amplifies Blade's damage very consistently, and is better against a single target.
A modest damage boost, but she makes his Toughness damage much better, which helps a lot in Apocalyptic Shadow.
Brings heavy DEF reduction and RES PEN, and can implant a Wind Weakness so Blade can fight enemies that aren't weak to Wind.
A 4-star healer whose Skill makes Blade more likely to get hit, so his Follow-up ATK comes out sooner.
She needs to consume the party's HP for her Ultimate and Blade wants to lose HP, so the two work well together when Blade plays Sub-DPS.
Steady healing, even off-turn, for both Blade and the other DPS.
His Skill Hellscape consumes 30% of his Max HP and puts Blade into an enhanced state for 3 turns. During it, his Basic ATK becomes Forest of Swords, which hits the main target and adjacent enemies, and his DMG dealt goes up. Using the Skill does not end his turn, so you can follow up with Forest of Swords right away in the same turn. Forest of Swords cannot regenerate Skill Points, but Blade still uses very few of them, which leaves plenty for your teammates.
Every time Blade takes DMG or consumes his own HP, he gains 1 stack of Charge (at most 1 stack per enemy attack). At 5 stacks he immediately launches a Follow-up ATK on all enemies and restores 25% of his Max HP. In Hellscape, enemies target him far more often, so his Charge stacks build up fast. Cyclone of Destruction also makes each Follow-up ATK regenerate an extra 15 Energy.
His Ultimate Death Sentence sets Blade's current HP to 50% of his Max HP. If his HP is low, it heals him up. If his HP is high, it drains him down, which gives him extra Charge and adds to the tally of HP lost right before the hit (the tally is capped at 90% of his Max HP). That makes the Ultimate both a big damage move and an emergency button when Blade is about to go down. Thanks to Vita Infinita and Neverending Deaths, the tally is almost always full, so his Ultimate is nearly always at full power.
His Talent needs Blade to get hit or lose HP to build Charge. Shields block that damage, so he builds Charge more slowly. Avoid putting Preservation characters like Gepard or March 7th in his team.
Deals 140% of Blade’s ATK as Wind DMG to a target enemy.
Consumes HP equal to 30% of Blade’s Max HP to enter the Hellscape state.
When Hellscape is active, his Skill cannot be used, his DMG dealt increases by 54%, and his Basic ATK Shard Sword is enhanced to Forest of Swords for 3 turn(s).
If Blade’s current HP is insufficient, his HP will be reduced to 1 when he uses his Skill.
This Skill does not regenerate Energy. Using this Skill does not end the current turn.
Sets Blade’s current HP to 50% of his Max HP and deals Wind DMG to one enemy equal to the sum of 48% of his ATK, 120% of his Max HP, and 120% of the tally of Blade’s HP loss in the current battle. At the same time, deals Wind DMG to adjacent targets equal to the sum of 19.2% of his ATK, 48% of his Max HP, and 48% of the tally of his HP loss in the current battle.
The tally of Blade’s HP loss in the current battle is capped at 90% of his Max HP. This value will be reset and re-accumulated after his Ultimate has been used.
When Blade sustains DMG or consumes his HP, he gains 1 stack of Charge, stacking up to 5 times. A max of 1 Charge stack can be gained every time he is attacked.
When Charge stack reaches maximum, immediately launches a Follow-Up ATK on all enemies, dealing Wind DMG equal to 55% of Blade’s ATK plus 138% of his Max HP. At the same time, restores Blade’s HP by 25% of his Max HP. After the Follow-Up ATK, all Charges are consumed.
Immediately attacks the enemy. After entering combat, consumes 20% of Blade’s Max HP while dealing Wind DMG equal to 40% of his Max HP to all enemies.
If Blade’s current HP is insufficient, his HP will be reduced to 1 when this Technique is used.
Blade’s Ultimate deals additionally increased DMG to one designated enemy target, with the increased amount equal to 150% of the tally of Blade’s HP loss in the current battle.
The tally of Blade’s HP loss in the current battle is capped at 90% of his Max HP. The tally value will be reset and re-accumulated after his Ultimate has been used.
When Blade is in the Hellscape state, his CRIT Rate increases by 15%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When Blade’s current HP percentage drops to 50% or lower of his Max HP, increases his Max HP by 20%. Stacks up to 2 time(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The maximum number of Charge stacks is reduced to 4. The Follow-Up ATK triggered by Talent deals additionally increased DMG, with the increased amount equal to 50% of Blade’s Max HP.