Shard Sword
[Single Target]Deals 140% of Blade’s ATK as Wind DMG to a target enemy.
“When will death come for me? My patience is wearing thin.”
This Blade build focuses on HP% and CRIT DMG to maximize the damage from his kit and his Traces.
Blade’s damage scales harder off HP% than off ATK%, so prioritize HP% wherever you can. Blade should have at least 5000 HP to trigger Bone Collection’s Serene Demesne, which grants CRIT DMG.
Blade only needs around 70 to 80% CRIT Rate, because Longevous Disciple covers the rest. For CRIT DMG, roughly 150% is enough for optimal damage.
For SPD, Blade can stay at base speed and rely on supports like Sunday or Bronya (at around 160 SPD) to move him up the turn order. You can also build Blade faster than those supports so he takes more turns per cycle.
Shard Sword
Shuhu's Gift
Hellscape
Death Sentence
Vita Infinita
Neverending Deaths
Cyclone of Destruction
Ten Thousand Sorrows From One Broken Dream
Reborn Into an Empty Husk
Deals 140% of Blade’s ATK as Wind DMG to a target enemy.
Consumes HP equal to 30% of Blade’s Max HP to enter the Hellscape state.
When Hellscape is active, his Skill cannot be used, his DMG dealt increases by 54%, and his Basic ATK Shard Sword is enhanced to Forest of Swords for 3 turn(s).
If Blade’s current HP is insufficient, his HP will be reduced to 1 when he uses his Skill.
This Skill does not regenerate Energy. Using this Skill does not end the current turn.
Sets Blade’s current HP to 50% of his Max HP and deals Wind DMG to one enemy equal to the sum of 48% of his ATK, 120% of his Max HP, and 120% of the tally of Blade’s HP loss in the current battle. At the same time, deals Wind DMG to adjacent targets equal to the sum of 19.2% of his ATK, 48% of his Max HP, and 48% of the tally of his HP loss in the current battle.
The tally of Blade’s HP loss in the current battle is capped at 90% of his Max HP. This value will be reset and re-accumulated after his Ultimate has been used.
When Blade sustains DMG or consumes his HP, he gains 1 stack of Charge, stacking up to 5 times. A max of 1 Charge stack can be gained every time he is attacked.
When Charge stack reaches maximum, immediately launches a Follow-Up ATK on all enemies, dealing Wind DMG equal to 55% of Blade’s ATK plus 138% of his Max HP. At the same time, restores Blade’s HP by 25% of his Max HP. After the Follow-Up ATK, all Charges are consumed.
Immediately attacks the enemy. After entering combat, consumes 20% of Blade’s Max HP while dealing Wind DMG equal to 40% of his Max HP to all enemies.
If Blade’s current HP is insufficient, his HP will be reduced to 1 when this Technique is used.
Blade’s Ultimate deals additionally increased DMG to one designated enemy target, with the increased amount equal to 150% of the tally of Blade’s HP loss in the current battle.
The tally of Blade’s HP loss in the current battle is capped at 90% of his Max HP. The tally value will be reset and re-accumulated after his Ultimate has been used.
When Blade is in the Hellscape state, his CRIT Rate increases by 15%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When Blade’s current HP percentage drops to 50% or lower of his Max HP, increases his Max HP by 20%. Stacks up to 2 time(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The maximum number of Charge stacks is reduced to 4. The Follow-Up ATK triggered by Talent deals additionally increased DMG, with the increased amount equal to 50% of Blade’s Max HP.