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[Single Target]Deals Ice DMG equal to 140% of Herta’s ATK to one designated enemy.
“I’m already perfect, so what else should I do?”
Herta is a 4-star Ice AoE specialist that every player gets for free, so there is nothing to pull for. She shines when the field is full of enemies, because her Talent fires a Follow-up ATK that hits every enemy each time one of them drops to half HP. Against a single target she falls off hard, so treat her as a tool for crowded fights, not a damage dealer you bring everywhere.
A good fit if you play a lot of Pure Fiction or want an AoE Ice damage dealer for farming materials. If you own The Herta, Herta also earns a spot next to her in a dual-carry team.
Build Herta like a regular CRIT damage dealer: ATK, CRIT Rate and CRIT DMG. Her strength comes from her AoE attacks and the Follow-up ATK from her Talent.
Before Dawn
Best
Night on the Milky Way
Great
A Dream Scented in Wheat
Great
Geniuses' Repose
Good
Eternal Calculus
Good
Go for CRIT Rate on the Body, since her good Relic sets already give her plenty of CRIT DMG. ATK% or SPD both work on the Feet. On the Planar Sphere, take Ice DMG Boost first, with ATK% as the backup.
Try to keep about 2% CRIT DMG for every 1% CRIT Rate. For SPD, aim for a breakpoint, or leave her at base SPD if you run a pure Follow-up ATK build.
Her Talent is what makes Herta work, since her full-field Follow-up ATK comes from it. Her Skill and Ultimate are her other two damage sources, so level them early too. Basic ATK is mostly for recovering Skill Points, so leave it for last.
Efficiency gives a big boost to her Skill DMG against enemies at 50% HP or higher. Icing raises her Ultimate DMG against Frozen enemies. Puppet helps her resist Crowd Control debuffs, which is useful but less urgent than the other two.
Herta's Eidolons come for free from the Simulated Universe. E2 gives 3% CRIT Rate each time her Talent triggers, stacking up to 5 times for 15%. That fills up easily against groups but does little against a single target. E4 raises her Talent DMG by 10%. E1 only helps when Herta plays as a Sub-DPS and uses Basic ATK often. E6 gives 25% ATK for 1 turn after her Ultimate, a fairly small buff.
Herta's Follow-up ATK helps The Herta regenerate Energy faster. Robin adds extra damage whenever an ally attacks, so even your support can push enemies down to half HP and set off Herta. If you don't have The Herta, Himeko, Jade or Xueyi can take the main DPS slot.
Herta can't deal enough damage on her own, so Serval takes the main DPS role and brings enemy HP down for Herta's Follow-up ATK. Trailblazer (Remembrance) pairs with Herta to deal a lot of AoE damage through Follow-up ATKs. Lynx heals the whole team and cleanses debuffs.
This team is for the Simulated Universe when you pick the Path of Remembrance. Herta's AoE attacks break the Weakness of whole groups with ease, while March 7th Freezes enemies with her Ultimate, which is exactly when Icing makes Herta's Ultimate hit Frozen enemies harder. Swap Fu Xuan in for Gepard to give the team CRIT Rate and reduce the damage it takes, or use Trailblazer (Preservation) to taunt enemies into attacking the Trailblazer instead of Herta.
Herta's Follow-up ATK helps The Herta regenerate Energy. The catch is that however many spins Herta does back to back, they count only once for The Herta's stacks and Energy, so this pair fits Pure Fiction best.
Adds extra damage whenever anyone attacks, so even your supports can trigger Herta's Follow-up ATK. Very useful when the team has no second damage dealer.
Both have Follow-up ATKs, and each one's attack can set off the other's, creating a nonstop chain. Best in Pure Fiction or other content with lots of enemies.
A 4-star main DPS who brings enemy HP low enough for Herta to launch her Follow-up ATK.
A great pair for Herta. Together they deal a large amount of AoE damage through Follow-up ATKs.
Raises Herta's SPD and adds extra damage with her own Follow-up ATK.
An easy-to-get 4-star who raises the whole team's ATK and SPD.
Freezes enemies with her Ultimate, and thanks to Icing, Herta's Ultimate deals extra DMG to Frozen enemies.
AoE healing that also cleanses debuffs. Use her Skill on March 7th or a Preservation character so enemies go after Herta less.
An excellent shielder who keeps the whole team alive in hard content.
Whenever any ally's attack drops an enemy to 50% HP or lower, her Talent, Fine, I'll Do It Myself, makes Herta launch a Follow-up ATK that hits all enemies. She spins once for every enemy that dropped to half HP, and if the first spin pushes another enemy below half, the next spin follows right away within the same attack. Enemies that already died still count. Each spin restores 5 Energy and deals its own Toughness damage. Keep in mind that each enemy can only trigger it once, so against a lone boss her Talent does almost nothing.
Her Skill, One-Time Offer, hits all enemies and deals 20% more DMG to those still at 50% HP or higher. With the Efficiency Trace, that bonus goes up by another 25%, for 45% in total. That makes her Skill great for dragging the whole field below half HP to set off her Talent, or for finishing off small enemies outright.
Her Ultimate, It's Magic, I Added Some Magic, hits all enemies and costs only 110 Energy. Herta keeps taking out small enemies and every Talent spin restores Energy, so her Ultimate comes up very regularly. The Icing Trace makes it deal 20% more DMG to Frozen enemies, which happens fairly often since Herta deals a lot of Toughness damage to groups.
When only one enemy is left, Herta in a dual-carry team can switch to Basic ATK to save Skill Points for the team. The Puppet Trace helps her resist Crowd Control debuffs, so she is more often ready to fire a Follow-up ATK after an ally's attack.
Deals Ice DMG equal to 140% of Herta’s ATK to one designated enemy.
Deals Ice DMG equal to 125% of Herta’s ATK to all enemies. If the enemy’s HP percentage is 50% or higher, DMG dealt to this target increases by 20%.
Deals Ice DMG equal to 240% of Herta’s ATK to all enemies.
When an ally target’s attack causes an enemy target’s HP percentage to fall to 50% or lower, Herta will launch a Follow-Up ATK, dealing Ice DMG equal to 48% of Herta’s ATK to all enemies.
After using her Technique, Herta’s ATK increases by 40% for 3 turn(s) at the beginning of the next battle.
When using Basic ATK, if the designated enemy’s HP percentage is at 50% or less, additionally deals Ice Additional DMG equal to 40% of Herta’s ATK.
Every time Talent is triggered, this character’s CRIT Rate increases by 3%. This effect can stack up to 5 time(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When Talent is triggered, DMG increases by 10%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
After using Ultimate, this character’s ATK increases by 25% for 1 turn(s).