Windrider Bullet
[Single Target]Deals Wind DMG equal to 140% of Bronya’s ATK to one designated enemy.
“This place is always part of our homeland, even when it has been corroded by Fragmentum. Silvermane Guards will never turn their backs on their home.”
Bronya is a Harmony support who pours everything into a single damage dealer. Her Skill lets an ally take action immediately and boosts their DMG, while her Ultimate raises the ATK and CRIT DMG of the whole team. She ranks among the strongest 5-stars on the standard banner, so if a lost 50/50 hands you Bronya, build her straight away.
A great fit if you have one CRIT-based damage dealer carrying the team, especially one that barely spends Skill Points, like Blade. If most of your damage dealer's damage happens outside their own turn, like Jing Yuan, Topaz & Numby or Dr. Ratio, Bronya does less for them until she reaches E6.
Bronya needs SPD to line up her turns, CRIT DMG to make her Ultimate buff stronger, and some HP and DEF to stay alive. There are two ways to play her: a Bronya who is 1 to 2 SPD slower than your damage dealer, or a very fast Bronya at 160 SPD or more.
A Grounded Ascent
Best
But the Battle Isn't Over
Great
Earthly Escapade
Great
Past and Future
Good
Dance! Dance! Dance!
Stopgap
CRIT DMG on the Body, because the CRIT DMG her Ultimate gives the team is based on Bronya's own CRIT DMG. SPD Feet to tune her turns. HP% on the Sphere first, DEF% if you don't have one, to keep her alive. An Energy Regeneration Rate Rope gets her Ultimate up more often.
Once you have enough SPD for your playstyle, put everything into CRIT DMG. Effect RES only matters with Broken Keel, and 30% is enough.
Her Skill sets how much extra DMG the chosen ally deals, and her Ultimate raises the whole team's ATK and CRIT DMG, so level these two first. If you have to pick one, the Skill is slightly ahead. Her Talent lets Bronya act sooner and is worth the most on a fast Bronya. Basic ATK only raises her own damage, so leave it for last.
Command makes Bronya's Basic ATK always land a CRIT. Military Might makes the whole team deal 10% more DMG for as long as she is on the field. Battlefield raises all allies' DEF by 20% for the first 2 turns of a battle. All three are just stat bonuses and don't change how you play her.
E1 Hone Your Strength gives her Skill a 50% fixed chance to refund 1 Skill Point (with a 1 turn cooldown), which takes care of most of the Skill Point strain from spamming her Skill. It is valuable enough that many players spend their 300-pull standard banner guarantee on a second copy of Bronya just for it. E4 is fairly situational, since it needs enemies with a Wind Weakness and allies who use Basic ATK. E6 Piercing Rainbow makes her Skill's DMG boost last 1 more turn. It is the dream, but Bronya works fine at low Eidolons.
All Bronya really needs here is a CRIT damage dealer who hits hard. Any character from The Hunt, Destruction or Erudition works in the main DPS slot, and Blade is an even better match because he barely spends Skill Points. Her Skill's action advance helps you clear enemies faster, and you can swap the second support for whichever of the listed options you own.
Everyone except Bronya is a 4-star. When Bronya buffs Dan Heng, it activates his Wind RES PEN buff. Yukong adds CRIT Rate and CRIT DMG to Dan Heng, and Natasha heals the whole team.
Boothill loves the extra actions Bronya gives him. Her action advance plus the Break Effect buffs from the other supports help him break Weaknesses faster and deal more Break DMG. Tune Bronya to 1 SPD below Boothill and he gets going much faster, at the cost of more Skill Points.
Blade rarely spends Skill Points, so Bronya can use her Skill on him every turn without running dry. He also makes use of every buff she gives.
Boothill hits one target at a time and needs time to ramp up. Bronya's action advance gets him there much faster, at the cost of extra Skill Points.
Bronya's buffs activate Dan Heng's Wind RES PEN buff, which makes him a great pick for a budget team.
Between her own Resurgence and Bronya's Skill, Seele can get several attacks in a row.
She fits both CRIT teams and Break teams. In a Boothill team, Ruan Mei raises Break Effect and break efficiency.
Adds CRIT Rate and CRIT DMG to your damage dealer, which pairs nicely with Bronya's buffs.
Gives AoE healing and cleanses debuffs, while also buffing ATK and restoring Energy for her allies.
Raises the whole team's CRIT Rate and reduces the DMG your team takes.
Bronya's biggest strength is her Skill, Combat Redeployment: it dispels 1 debuff from an ally, lets them take action immediately and boosts their DMG for 1 turn. The best time to use it is right after your damage dealer has just acted, so they get to attack again straight away. You can also use it on a healer or another support so they heal or buff the team one more time. If you use it on Bronya herself, she can't take action again right away.
Slow Bronya: 1 to 2 SPD below your damage dealer. Your damage dealer acts first, then Bronya uses her Skill on them so they act again, which guarantees them 1 extra turn every cycle. The downside is that she has to spam her Skill, so she eats a lot of Skill Points.
Fast Bronya: 160 SPD or more, alternating Basic ATK and Skill so she doesn't drain your Skill Points. This version works with any damage dealer and you don't have to tune her SPD for each one, but it needs more luck with substats.
Her Ultimate, The Belobog March, costs 120 Energy and, for 2 turns, raises all allies' ATK as well as their CRIT DMG based on Bronya's own CRIT DMG. That is why the more CRIT DMG you build on her, the stronger the buff gets. Add her Skill on top and Bronya gives your damage dealer ATK, a DMG boost and CRIT DMG all at once.
Her Talent, Leading the Way, makes Bronya's next action come sooner after each Basic ATK. This lets you move her back into the right spot right after your damage dealer when the turn order slips. You don't need to master how SPD works, you will get the hang of it by playing her, and her Skill and Talent can rescue a lot of awkward situations.
Deals Wind DMG equal to 140% of Bronya’s ATK to one designated enemy.
Dispels a debuff from a single ally, allows them to immediately take action, and increases their DMG by 83% for 1 turn(s).
When this Skill is used on Bronya herself, she cannot immediately take action again.
Increases the ATK of all allies by 66%, and increases their CRIT DMG equal to 18.0% of Bronya’s CRIT DMG plus 24.0% for 2 turn(s).
After using her Basic ATK, Bronya’s next action will be Advanced Forward by 38%.
After using Bronya’s Technique, at the start of the next battle, all allies’ ATK increases by 15% for 2 turn(s).
When using Skill, there is a 50% fixed chance of recovering 1 Skill Point. This effect has a 1-turn cooldown.
When using Skill, the target ally’s SPD increases by 30% after taking action, lasting for 1 turn.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
After any other ally character uses Basic ATK on an enemy target that has Wind Weakness, Bronya immediately launches 1 instance of Follow-Up ATK, dealing Wind DMG to this target equal to 80% of her Basic ATK DMG. This effect can only trigger once per turn.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The duration of the DMG Boost effect placed by the Skill on the target ally increases by 1 turn(s).