characters himeko - nova

Himeko • Nova

EruditionFire5★Released: 14/07/2026 · v4.4
Last updated: 05/08/2026

Should You Pull for Himeko • Nova?

Main DPS

Himeko • Nova is a Fire main DPS who hits very hard in both AoE and single-target fights. What makes her special is the Assist Skill: your teammates spend their own turns calling in the Starblazer to attack, but the damage is still based on Himeko • Nova's stats. If you want a Fire main DPS you can use in all three hard endgame modes, she is well worth pulling.

She suits you best if you already own Trailblaze Companions characters such as Sunday, Dan Heng • Permansor Terrae or Welt, since they can switch on her two Companion Protocol states. She needs at least 1 teammate from this group to turn on a Companion Protocol, so if you have nobody from it yet, think carefully before you pull.

Memory of Chaos Outstanding Her damage is high in both single-target and AoE fights, and she gets to launch her Assist Skill several times every rotation.
Pure Fiction Outstanding Both her Assist Skill and her Ultimate hit every enemy, and if the wave dies mid-Ultimate it jumps straight to the Final Hit, so no attacks go to waste.
Apocalyptic Shadow Outstanding Her single-target damage is still good: her Ultimate puts heavy damage on one designated enemy, and she reduces Toughness no matter what the enemy's Weakness is.

Best Himeko • Nova Build Guide

Best Himeko • Nova Build

Himeko • Nova is a DPS who scales with CRIT and ATK. Pile on CRIT Rate, CRIT DMG and ATK%, and leave SPD for last.

Best Light Cones

  • 1 A Star That Lights the Night A Star That Lights the Night Best
    Her signature, and it is far ahead of every other option. It has high base ATK, ignores 32% DEF and gives 60% more DMG to her Assist Skill and Ultimate. Every Assist Skill also restores 6 extra Energy, so her Ultimate comes back faster. The DEF ignore stacks well with teammates like Welt and can reach 100%.
  • 2 Into the Unreachable Veil Into the Unreachable Veil Great
    The Herta's signature is the second-best pick. It boosts her CRIT Rate, Skill DMG and Ultimate DMG, and every Ultimate also restores a Skill Point. Her usual teammates are not hungry for Skill Points, but the spare points let her use her Skill more often for extra Energy.
  • 3 Night on the Milky Way Night on the Milky Way Good
    How good it is depends on the number of enemies: it shines in Pure Fiction but feels weak against a single target. Its DMG bonus after a Weakness Break suits her well, since she can reduce Toughness regardless of Weakness.
  • 4 Today Is Another Peaceful Day Today Is Another Peaceful Day Stopgap
    A 4-star option. At S5 it gives a permanent 60% DMG bonus to all of her abilities.
  • 5 The Day The Cosmos Fell The Day The Cosmos Fell Easy to get
    An easy-to-get 4-star, used at S5. Its effect needs at least 2 Fire-weak enemies on the field, so it depends on the enemy lineup.

Best Relics

1
Her best set, and an easy one to use. She launches her Assist Skill so often that the buff always stays at max stacks, giving 54% more DMG to her Assist Skill and Ultimate.
2
A passable stand-in. The set's extra Skill DMG only applies to one attack, while she fires off her Assist Skill many times, so it is not the cleanest fit.
3
A strong alternative when your teammates often target her with their abilities, such as Sunday, Sparkle or Cerydra. The buff only lasts 1 turn, so use her Ultimate on Himeko • Nova's own turn.

Best Planar Ornaments

1
The top pick. Himeko • Nova is a Trailblaze Companions character herself, so you only need one more on the team to switch it on, and it gives her a decent amount of CRIT stats.
2
Needs Dan Heng • Permansor Terrae on the team to activate. Once active, it gives as much CRIT stats as Fallen Star Anchorage.
3
The generic set for Skill DMG dealers. Not a perfect match, since her Ultimate makes up a good part of her damage, but still usable.

Main Stats

  • BodyCRIT Rate or CRIT DMG
  • FeetATK% or SPD
  • Planar SphereATK% or Fire DMG Boost
  • Link RopeATK%

Substats

  • 1CRIT Rate
  • 2CRIT DMG
  • 3ATK%
  • 4SPD

On Body, CRIT Rate comes before CRIT DMG, and the goal is 100% CRIT Rate in combat. Her Talent already gives her CRIT DMG too. ATK% Boots are better than SPD Boots. On the Sphere, ATK% is a bit better than or equal to Fire DMG Boost. For the Rope, just take ATK%.

CRIT Rate and CRIT DMG matter equally, then ATK%. SPD goes last, because staying at base SPD is the more recommended setup.

Stat Targets

  • ATK3500 to 4000 or more
  • CRIT Rate100% in combat
  • CRIT DMG100% or more
  • SPDbase SPD (more recommended), or 134 or more

Skill Priority

Talent > Ultimate > Skill > Basic ATK

Talent comes first: it is what hands out the Assist Skill and gives her All-Type RES PEN and CRIT DMG. Ultimate is next, since it makes up a good part of her damage. Basic ATK goes last, because while she has Navigator's Semaphore she uses the Assist Skill instead of Basic ATKs.

Trace Priority

Whither, the Last and First Men? > Hark! The Express's Pulse Roars > The Silver Rail, Hushed in Antiquity

Whither, the Last and First Men? lets Himeko • Nova use her own Assist Skill without consuming Assist Skill uses, and if her uses are full at the start of her turn, she regenerates an extra 5 Energy. Hark! The Express's Pulse Roars gives Trailblaze Companions characters other than Himeko • Nova 1 extra turn to use their Ultimate after they use the Assist Skill. The Silver Rail, Hushed in Antiquity gives her 3 Source Energy right away when she uses her Ultimate.

Eidolon Priority

E2 makes a big difference, and E1 is great value if you play Verdict

E1 adds 1 more free Assist Skill per Ultimate rotation and makes it easier to trigger: in Verdict it takes 1 ally Ultimate instead of 2, and in Decimation it takes 6 Charge instead of 9. E2 raises her Assist Skill cap to 2 uses, makes her Ultimate and Assist Skill deal 130% of their original DMG, and also gives the extra turn to characters outside the Trailblaze Companions when they use the Assist Skill. E4 is a modest damage boost and spreads the All-Type RES PEN buff to the whole team, while E6 is the capstone that makes her Ultimate much stronger.

Best Himeko • Nova Teams

Most Popular Verdict Team

Replace Sparkle with: Robin • Summeretto

Sunday and Dan Heng • Permansor Terrae can both switch on Companion Protocol: Verdict. Sunday advances Himeko • Nova's action and restores her Energy with his Ultimate, while Dan Heng • Permansor Terrae keeps the team safe and buffs her ATK. In Verdict, every Ultimate from a teammate adds 1 point, and at 2 points Himeko • Nova launches a free Assist Skill on her own.

Decimation Team with Welt

Replace Huohuo with: Dan Heng • Permansor Terrae

Right now Welt is the only usable teammate for switching on Companion Protocol: Decimation. Welt and Mortenax Blade both cut enemy DEF heavily and stack Ultimate DMG bonuses on top of each other. Mortenax Blade hits all enemies often, so Decimation's Charge fills up fast, and the constant Assist Skill hits keep triggering Welt's Action Delay and DMG buff.

Robin • Summeretto Team

Replace Dan Heng • Permansor Terrae with: Huohuo

Himeko • Nova needs Energy and attacks a lot, which makes her a great target for Robin • Summeretto's Ultimate. The catch is that Robin • Summeretto does not take her own actions to use the Assist Skill, while her Ultimate advances Himeko • Nova's action, so you have to plan your turns carefully to use up every Assist Skill use.

Best Teammates for Himeko • Nova

Welt
Welt

Right now he is the only usable teammate for switching on Decimation. His Ultimate lowers enemy DEF and takes some pressure off your sustain, and together with Himeko • Nova's signature Light Cone the DEF ignore easily goes over the cap.

Mortenax Blade
Mortenax Blade

His Ultimate makes enemies take more DMG and lowers their DEF. He hits all enemies often and cycles Energy fast, so triggering the Assist Skill is easy in either state. With another Nihility teammate such as Welt, he also adds 75% to Himeko • Nova's Ultimate DMG.

Sunday
Sunday

He switches on Verdict, advances Himeko • Nova's action and restores her Energy. There are two SPD setups: Himeko • Nova at 135 with Sunday 1 point slower (134), or Sunday at 160 or more so Himeko • Nova can stay at base SPD and wear ATK% Boots.

Dan Heng • Permansor Terrae
Dan Heng • Permansor Terrae

A strong sustain who buffs Himeko • Nova's ATK and switches on Verdict. Her constant attacks regenerate Energy for him, so he uses his Ultimate more often, which in turn gives her more Assist Skills from Verdict.

Trailblazer (Remembrance)
Trailblazer (Remembrance)

Gives Himeko • Nova a rare True DMG buff that lasts several turns, and can switch on Verdict. Trailblazer (Remembrance)'s AoE attacks also build Decimation Charge quite well. Time the action advance carefully: Himeko • Nova taking 2 turns in a row while her Assist Skill uses are not used up is a waste.

Cerydra
Cerydra

Cerydra's Military Merit and Skill duplication line up nicely with the Assist Skill, since Himeko • Nova launches it several times per turn. The Energy from the duplicated Skill also helps her get her Ultimate back faster.

Robin • Summeretto
Robin • Summeretto

A powerful support whose Ultimate fits an Energy-hungry, fast-hitting DPS like Himeko • Nova. In return, you need to plan turns so your team uses up every Assist Skill.

Sparkle
Sparkle

Part of Himeko • Nova's most used team, together with Sunday and Dan Heng • Permansor Terrae. Sparkle also targets her often, which makes Wavestrider Captain a good fit.

How to Play Himeko • Nova

Assist Skill: Your Team Attacks With Her Stats

While Himeko • Nova is on the field, her Talent deploys the Territory Starblazer Visioscape, brings out the Starblazer and gives every ally character 1 use of the Assist Skill. Whoever uses it, it counts as Himeko • Nova using her Skill, so the damage always runs off her stats. Allies other than Himeko • Nova also regenerate 4 Energy when they use it. In practice, you trade a support's turn for extra damage from your main DPS.

Her Skill and Navigator's Semaphore

Himeko • Nova's Skill restores all Assist Skill uses and gives her Navigator's Semaphore for 3 turns: all allies deal more DMG, and at the start of every turn she gets back 1 Assist Skill use. That lets her keep using the Assist Skill and almost never press Basic ATK. With the Trace Whither, the Last and First Men?, her own Assist Skill does not consume any uses. Keep in mind that her Skill is locked until Navigator's Semaphore runs out, so you cannot recast it back to back.

The Two States: Verdict and Decimation

When another Trailblaze Companions character uses the Assist Skill, Himeko • Nova enters one of two states. Companion Protocol: Verdict (from the Trailblazer, Sunday or any Dan Heng) greatly increases her DMG, especially her Ultimate, and gains 1 point each time a teammate uses their Ultimate. At 2 points she launches a free Assist Skill. Companion Protocol: Decimation (from Himeko, Welt or any March 7th) increases all allies' CRIT DMG, with extra CRIT DMG on Skills, and gains 1 Charge for every enemy hit by allies. At 9 Charge she launches the Assist Skill on her own. These free attacks can happen up to 2 times, and the count resets each time Himeko • Nova uses her Ultimate. Each state keeps its own points, but picking one state and playing around it is the easiest way to go.

Piloting the Starblazer With Her Ultimate

Her Ultimate puts you in direct control of the Starblazer. Hyperluminal Particle Beam hits all enemies and gives 1 point of Source Energy (up to 3), while Orbital Annihilation Pulse spends Source Energy for big damage. The Trace The Silver Rail, Hushed in Antiquity gives her 3 Source Energy as soon as she uses her Ultimate, and if she still has 3 or more when firing Orbital Annihilation Pulse, its DMG multiplier against random single enemies goes up by 30%. Once the Hyperluminal Particle Beam uses run out, the Starblazer fires Orbital Annihilation Pulse on its own and finishes with the Final Hit. If all enemies are already defeated, the Final Hit comes out right away.

Quick Tips

  • Staying at base SPD and wearing ATK% Boots is the much more recommended setup, ahead of building 134 SPD or more.
  • With Himeko • Nova on the team, your max Technique Points go up by 3, and if you use her Technique before combat, she casts her Skill once at the start of each wave.
  • Her Technique defeats Normal Enemies outright without entering combat, and it costs no Technique Points if it hits nothing.
  • If she wears Wavestrider Captain, use her Ultimate on Himeko • Nova's own turn so the buff does not run out halfway.
  • When you are starting out, pick either Verdict or Decimation and build your team around it instead of rushing into a team that swaps between both.

Himeko • Nova Skills

Basic ATK

Enkindle the First Lodestar

[BASIC]
Energy Generated+20
Toughness Break Single Target: 30

Deals Fire DMG equal to 140% of Himeko • Nova’s ATK to one enemy.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Upraise the Vanward Cresset

[SKILL]
Energy Generated+30
Toughness Break Single Target: 60

After using Skill, immediately recovers all Assist Skill uses. Himeko • Nova gains “Navigator’s Semaphore,” lasting for 3 turn(s). This duration decreases by 1 at the start of Himeko • Nova’s every turn. When Himeko • Nova has “Navigator’s Semaphore,” DMG dealt by all allies increases by 25%. At the start of every turn, immediately recovers 1 Assist Skill use.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

We, Too, Stride the Stars

[ULTIMATE]
Energy Generated-Cost
Toughness Break AoE: 60

Immediately takes control of “Starblazer.” “Starblazer” can launch “Hyperluminal Particle Beam” against enemies 6 times, or consume “Source Energy” to launch “Orbital Annihilation Pulse,” dealing Fire DMG up to 953% of Himeko • Nova’s ATK to one designated enemy, and Fire DMG up to 315% of Himeko • Nova’s ATK to other targets.
When the uses of “Hyperluminal Particle Beam” are depleted, automatically launches “Orbital Annihilation Pulse,” followed by Final Hit, dealing 3 instance(s) of DMG, with each instance dealing Fire DMG equal to 100% of Himeko • Nova’s ATK to one random enemy.
When “Hyperluminal Particle Beam” or “Orbital Annihilation Pulse” deals fatal damage to all enemies on the field, or when enemy HP can no longer be reduced, immediately launches Final Hit.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Of Fire and Far Faring

[TALENT]

While Himeko • Nova is on the field, immediately deploys the Territory “Starblazer Visioscape,” summoning “Starblazer” to the field and granting all ally characters 1 Assist Skill use. Ally characters can use Assist Skill to call upon “Starblazer” to attack enemies.
Using Assist Skill is considered as Himeko • Nova using her Skill. Himeko • Nova gains 25% increased All-Type RES PEN and 100% increased CRIT DMG. When attacking, can ignore Weakness Types to reduce enemy Toughness. When breaking Weakness, triggers the Fire Weakness Break effect.
When ally characters other than Himeko • Nova use their Assist Skill, regenerates 4 Energy for them.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Starcharter Cruise

[TECHNIQUE]
Toughness Break AoE: 60

When Himeko • Nova is in the team, increases the max Technique Points by 3.
After using Technique, enters the “Cruise” state for 30 seconds. Actively using the Technique consumes 2 Technique Points and immediately attacks all enemies within a certain range. After entering combat, immediately uses Skill 1 time at the start of each wave.
If attacking a Normal Enemy, immediately defeats them without entering combat. No Technique Points are consumed if no enemies are hit.

Hyperluminal Particle Beam

[ULTIMATE]
Energy Generated-Cost
Toughness Break AoE: 60

Deals Fire DMG equal to 40% of Himeko • Nova’s ATK to all enemies and gains 1 point(s) of “Source Energy.” A maximum of 3 “Source Energy” can be held.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Himeko • Nova Traces

Himeko • Nova Eidolons

That Which We Stride Is the Trailblaze
Eidolon 1

The number of extra Assist Skill uses from Talent additionally increases by 1. While in the “Companion Protocol: Verdict” state, reduces the number of Ultimate uses required to launch Assist Skill by 1. While in the “Companion Protocol: Decimation” state, reduces the Charge required to launch Assist Skill by 3. When Himeko • Nova launches Assist Skill, the number of extra DMG instances increases by 1.

The Colors We Never Strike
Eidolon 2

The cap of Himeko • Nova’s Assist Skill uses increases to 2, and the DMG dealt by Ultimate and Assist Skill becomes 130% of their original DMG. During the “Navigator’s Semaphore” state, at the start of each turn , additionally recovers 1 use of Assist Skill immediately. When a non-Trailblaze Companions character uses Assist Skill, the Trace “Hark! The Express’s Pulse Roars” now also grants them 1 extra turn.

We Who Are Starborn Muse Starward
Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Let No Skyward Hand Stay Unheld
Eidolon 4

When using Assist Skill via the Talent “Of Fire and Far Faring,” the All-Type RES PEN boost now applies to all allies. And when Himeko • Nova gains this effect, her All-Type RES PEN additionally increases by 10%.

To Cross the Cosmos and Beyond
Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Ours Is the Oath to Sail Starward
Eidolon 6

Himeko • Nova’s Fire RES PEN increases by 20%. The cap of “Source Energy” increases to 6. When an ally uses or launches Assist Skill, DMG dealt by Assist Skill increases by 75%, and Himeko • Nova gains 1 “Source Energy.” When launching “Hyperluminal Particle Beam” during Ultimate, additionally gains 1 “Source Energy”. When launching “Orbital Annihilation Pulse,” if the current “Source Energy” is 6 or more, additionally deals 1 instance of Fire DMG to all enemies, equal to 160% of Himeko • Nova’s ATK.

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About Himeko • Nova

Other Names
Murata Himeko
Path story
Trailblaze
World
Astral Express
Signature Light Cone
A Star That Lights the Night
Debut Banner
Ad Astra Nova
Release Date
2026-07-15
Version
introduced in 4.2, playable from 4.4

Faction

  • Astral Express
  • The Nameless
  • Graphia Family
  • Dovebrook District

Relatives

  • Ryusuke (father)
  • Roan (mother)
  • Hiro (great-great-grandfather)
  • Graphia (ancestor)
  • Huear (ancestor)
  • Lumirae (ancestor)
  • Sola (ancestor)
  • Nephea (ancestor)
  • Lunebright (ancestor)
EN Cia Court
CN [https://mzh.moegirl.org.cn/林簌 Lin Su (林簌)]
KR [https://namu.wiki/w/김보나 Kim Bo-na (김보나)]

Himeko • Nova FAQ

Is Himeko • Nova worth pulling?
Yes, if you need a Fire main DPS. She does great in Memory of Chaos, Pure Fiction and Apocalyptic Shadow alike, with strong AoE and single-target damage. Just remember she needs at least 1 Trailblaze Companions teammate to switch on a Companion Protocol.
Who counts as a Trailblaze Companions character?
The Trailblazer, Himeko, Himeko • Nova, any March 7th, Evernight, any Dan Heng, Welt and Sunday. When a member other than Himeko • Nova uses the Assist Skill, they also get 1 extra turn to use their Ultimate thanks to the Trace Hark! The Express's Pulse Roars.
Should I play Verdict or Decimation?
It depends on which teammates you have. If you own Sunday, Dan Heng • Permansor Terrae or Trailblazer (Remembrance), go Verdict. If you have Welt, go Decimation, usually with Mortenax Blade hitting all enemies to build Charge fast. Picking one state and sticking with it is the easiest way to play.
What Light Cone should Himeko • Nova use without her signature?
Into the Unreachable Veil is the second-best pick. Night on the Milky Way works well against lots of enemies. For a 4-star, use Today Is Another Peaceful Day at S5, or The Day The Cosmos Fell at S5 if there are at least 2 Fire-weak enemies.
Which Eidolon should I stop at?
E2 makes a big difference: more Assist Skill uses, Ultimate and Assist Skill DMG at 130%, and a faster Ultimate rotation. E1 is also great value if you play Verdict, since it cuts down the number of ally Ultimates needed to trigger her free Assist Skill.