characters anaxa

Anaxa

EruditionWind5★Released: 30/04/2025 · v3.2
Last updated: 05/08/2026
Demised Scholar

“My name is Anaxagoras, one of the Seven Sages of the Grove of Epiphany, founder of the Nousporists. Now, don’t make me repeat the following again. Rule number one: Do not call me Anaxa. Rule number two: Never interrupt me, for silence is golden. Remember that.”

Should You Pull for Anaxa?

Main DPS

Anaxa is a Wind Erudition DPS whose every hit implants another Weakness on the enemy. He can carry a team on his own or play as a second DPS next to The Herta. If you want a DPS that works in every endgame mode, or you want to upgrade your The Herta team, Anaxa is well worth pulling.

He fits best if you already own The Herta, because she needs a second Erudition character and Anaxa is the best fit for that slot. Without The Herta he can still carry a team himself, especially alongside Cyrene and Cerydra.

Memory of Chaos Very strong His Skill bounces several times, so his single-target damage holds up well, and he works both as a solo carry and as a Sub-DPS.
Pure Fiction Very strong As a solo carry his AoE damage falls behind Erudition characters built for spreading damage, so here he fits best as a Sub-DPS next to The Herta.
Apocalyptic Shadow Very strong He deals high single-target damage and Toughness damage, and his Ultimate can disrupt enemies that take extra actions.
Pros & Cons

Pros

  • Works as both a main DPS and a sub-DPS
  • Implants all 7 Weakness Types on every enemy extremely quickly, letting the whole team break them
  • Strong single-target damage (and Toughness damage as well) for an Erudition character
  • Has guaranteed crowd control to cut off enemy bonus turns
  • A flexible rotation: he can use Basic ATK and still keep his Ultimate on a two-turn cycle
  • Fits superbly into one of the strongest DPS teams around

Cons

  • Fairly weak AoE damage multipliers for an Erudition character
  • He faces competition in the roles he is best at, both as a Weakness implanter and as an Erudition support DPS

Best Anaxa Build Guide

Best Anaxa Build

Anaxa scales with CRIT stats and ATK. He already gets a lot of CRIT DMG from his Imperative Hiatus Trace (when he is the only Erudition character) or from The Herta's kit, so put CRIT Rate first.

Best Light Cones

  • 1 Life Should Be Cast to Flames Life Should Be Cast to Flames Best
    His signature Light Cone and the strongest pick. It gives him the Energy he needs to use his Ultimate every 2 turns consistently, adds a big DMG boost, and lowers enemy DEF, which helps the whole team.
  • 2 Into the Unreachable Veil Into the Unreachable Veil Great
    The Herta's signature, but it works very well on Anaxa: it gives CRIT Rate, a large boost to his Skill and Ultimate DMG, and refunds 1 Skill Point after each Ultimate. The catch is that if you also play The Herta, she is usually the one wearing it.
  • 3 The Great Cosmic Enterprise The Great Cosmic Enterprise Great
    The best 4-star Light Cone for Anaxa. It raises his DMG based on how many Weakness Types the target has, and implanting Weaknesses is exactly what he does. Keep in mind it takes time to ramp up, especially against many enemies or when fresh enemies keep spawning.
  • 4 Today Is Another Peaceful Day Today Is Another Peaceful Day Great
    A permanent DMG boost for the whole fight, plus high base ATK. A good pick if you already own it at full Superimposition.
  • 5 The Day The Cosmos Fell The Day The Cosmos Fell Good
    An easy-to-get 4-star to use for now. It raises CRIT DMG when two enemies have a Wind Weakness, and Anaxa takes care of that himself by implanting Weaknesses.

Best Relics

1
A very strong set when Anaxa carries the team, especially with his signature Light Cone. He can implant a Quantum Weakness himself, so the set's DEF ignore is active almost all the time, and it stacks with the DEF ignore from Qualitative Shift and the DEF reduction from his signature.
2
The set for teams with The Herta. Anaxa usually has his Ultimate every 2 actions, and each time he uses it he is advanced forward, so he acts more often and gives The Herta more Energy.
3
Easy to farm and good in every situation. It gives CRIT Rate and boosts the DMG of his Skill, the ability he uses most. Without his signature Light Cone, it performs almost as well as Genius of Brilliant Stars.

Best Planar Ornaments

1
A flexible set that works in any Anaxa team. It gives CRIT Rate and boosts Skill DMG.
2
Very strong when the team has another Erudition character such as The Herta, because then Anaxa gets a lot of CRIT Rate. When he is the only Erudition character on the team, the set does nothing.

Main Stats

  • BodyCRIT Rate
  • FeetSPD
  • Planar SphereWind DMG Boost or ATK%
  • Link RopeATK% or Energy Regeneration Rate

Substats

  • 1SPD (until your breakpoint)
  • 2CRIT Rate
  • 3CRIT DMG
  • 4ATK%

SPD boots are the standard. With Cerydra you can switch to ATK% boots since she raises Anaxa's SPD, but be careful if the team also has a turn-advance support, because keeping the buffs up can get harder. Wind DMG Boost and ATK% both work for the sphere. For the rope, ATK% comes first, and Energy Regeneration Rate also works.

Once you reach your SPD breakpoint, go for CRIT stats, then ATK%. Favor CRIT Rate over CRIT DMG, because he already gets plenty of CRIT DMG from other sources.

Stat Targets

  • CRIT Rateat least 80%, ideally 90% to 100%
  • CRIT DMG100% or more outside of combat
  • SPD134 or 135 and up, 1 higher than your turn-advance support
  • ATK2500 or more, 3000 is even better

Skill Priority

Skill > Talent = Ultimate > Basic ATK

Level his Skill first, since you will use it almost the whole fight. His Talent raises his DMG against enemies in Qualitative Disclosure and his Ultimate simply hits harder, so either can come next. Basic ATK goes last because it contributes the least.

Trace Priority

Imperative Hiatus > Roaming Signifier = Qualitative Shift

Imperative Hiatus matters most, because it decides whether Anaxa gets extra CRIT DMG or the whole team deals more DMG. The other two are also very strong, so unlock all 3 as early as you can.

Eidolon Priority

E2 is the best value

E1 makes his Skill lower enemy DEF and refunds 1 Skill Point on his first Skill use. E2 implants a Weakness on enemies as soon as they enter the battlefield and lowers their All-Type RES by 20%, a sensible place to stop if you want to spend more. E4 gives him a stacking ATK buff each time he uses his Skill. E6 raises his overall DMG and turns on both effects of Imperative Hiatus, no matter how many Erudition characters are on the team.

Best Anaxa Teams

Dual DPS Team With The Herta

Replace The Herta with: Jade Replace Tribbie with: Robin, Cyrene, Trailblazer (Remembrance), Pela Replace Dan Heng • Permansor Terrae with: Aventurine, Lingsha, Fu Xuan, Gallagher, Hyacine

The Herta needs a second Erudition character, and with 2 Erudition characters on the team, Anaxa's Imperative Hiatus raises the whole team's DMG by 50%. His Skill bounces across the field twice per turn, and together with his AoE Ultimate it feeds The Herta a lot of Energy and implants all 7 Weakness Types on every enemy. Tribbie buffs both DPS characters, and Dan Heng • Permansor Terrae fits thanks to his summon's high base SPD and AoE attacks. In Pure Fiction, Jade can take The Herta's place, since Anaxa's many Skill uses let her launch Follow-up ATKs over and over.

Anaxa Hypercarry Team

Replace Cyrene with: Sunday, Robin, Tribbie Replace Cerydra with: Sparkle, Bronya, Ruan Mei, Trailblazer (Remembrance) Replace Dan Heng • Permansor Terrae with: Aventurine, Gallagher, Huohuo

Anaxa is the only Erudition character here, so Imperative Hiatus gives him 140% CRIT DMG. Every time Cyrene uses her Ultimate, Anaxa acts immediately, gains 1 Skill Point, and his Skill gets extra Bounces. Cerydra lets him use his Skill twice, and with the extra Skill from his Talent he can fire off up to 4 Skills in a row. Dan Heng • Permansor Terrae shields the team, buffs Anaxa's ATK and adds extra damage for him.

Budget Team (All 4-Stars)

Trailblazer (Remembrance) buffs Anaxa's damage and advances his turns. Asta makes use of the extra Weaknesses Anaxa implants, so her Skill deals heavy Toughness damage. Lynx keeps the whole team healed.

Best Teammates for Anaxa

The Herta
The Herta

She needs a second Erudition character, and Anaxa is the best fit for that role. He keeps her Energy topped up, raises the whole team's DMG by 50% and implants all 7 Weakness Types.

Tribbie
Tribbie

Her team-wide All-Type RES PEN and DMG taken buffs help both Anaxa and the other DPS. The RES PEN also lets Anaxa do well against enemies that do not naturally have a matching Weakness.

Cyrene
Cyrene

The best match when Anaxa is the main DPS. Every time Cyrene uses her Ultimate, Anaxa acts immediately, gains 1 Skill Point, and his Skill gets extra Bounces.

Cerydra
Cerydra

She lets Anaxa use his Skill twice, and with the extra Skill from his Talent that adds up to 4 Skills at once. Since he uses his Skill twice per turn, he builds up her Charges very quickly.

Sunday
Sunday

One of the strongest partners for hypercarry Anaxa at 134 or 135 SPD. Sunday advances his turn, restores his Energy and boosts his DMG, so Anaxa acts almost back to back.

Robin
Robin

If you do not have Tribbie, Robin is a strong pick for the dual DPS team: she advances the whole team and raises ATK. Anaxa attacks twice per action, so he triggers her extra damage far more often than most characters.

Dan Heng • Permansor Terrae
Dan Heng • Permansor Terrae

A good shielder for both playstyles. With main DPS Anaxa, he also buffs ATK and lets Anaxa get the full buff from Sunday's Skill. In The Herta's team, his summon has high base SPD and AoE attacks.

Jade
Jade

She can replace The Herta in Pure Fiction. Anaxa uses his Skill many times, so Jade launches Follow-up ATKs constantly.

Aventurine
Aventurine

He shields the team, raises its Effect RES and makes enemies take more CRIT DMG. In The Herta's team, his Follow-up ATK also hits every enemy.

Asta
Asta

The 4-star pick for budget teams. Anaxa implants extra Weaknesses, so Asta's Skill deals heavy Toughness damage.

How to Play Anaxa

Every Hit Implants Another Weakness

Thanks to his Talent, each hit Anaxa lands implants 1 random Weakness on the enemy for 3 turns, favoring a Type the enemy does not have yet. His Skill hits one target, then Bounces 4 more times to random enemies, favoring ones it has not hit yet, and it deals 20% more DMG for each enemy on the field. Against 5 enemies, every one of them picks up a new Weakness. Against a single enemy, that enemy will most likely end up with every Weakness Type.

Qualitative Disclosure Gives Him an Extra Skill

An enemy with at least 5 different Weakness Types falls into the Qualitative Disclosure state. Anaxa deals more DMG to that target, and after each Basic ATK or Skill he uses on it, he casts 1 extra Skill that costs no Skill Points. This extra Skill still Bounces to other enemies and regenerates Energy as usual, it just cannot trigger the effect again.

He Almost Never Runs Short on Energy

His Roaming Signifier Trace gives him 10 extra Energy when he uses Basic ATK, and if no enemy is in Qualitative Disclosure at the start of his turn, he instantly regenerates 30 Energy. As a result, Anaxa gets about 60 Energy every turn, whether you press Basic ATK or Skill. His Ultimate costs 140 Energy, yet he can still keep up an Ultimate every 2 turns, even when you use Basic ATK to save Skill Points for your teammates, at the cost of a little damage.

One or Two Erudition Characters?

His Imperative Hiatus Trace changes based on how many Erudition characters are on the team. If Anaxa is the only one, he gets 140% CRIT DMG, which suits a hypercarry setup. With 2 or more Erudition characters, the whole team deals 50% more DMG instead, which is why he fits so well as a Sub-DPS next to The Herta. Only one of the two effects can be active at a time, unless you have E6.

Quick Tips

  • His Ultimate puts every enemy into the Sublimation state, giving them all 7 Weakness Types and stopping them from acting if they have no Control RES. Against an enemy that acts twice per turn, wait for its first action, then use the Ultimate to delay its next one.
  • Keep Anaxa's SPD exactly 1 higher than the turn-advance support on the team.
  • An implanted Weakness is not the same as a natural one: the enemy keeps its usual RES and you do not get the natural DMG bonus, you only get to reduce its Toughness.
  • Use his Technique in the overworld to make enemies Terrified. Attacking a Terrified enemy always counts as entering battle via a Weakness, and once the fight starts, every enemy also gets 1 Weakness of the attacker's Type for 3 turns.
  • With The Herta on the team, Passkey is an easy-to-get Light Cone that gives Anaxa extra Energy when he uses his Skill, so he can use his Ultimate more often.

Anaxa Skills

Basic ATK

Pain, Brews Truth

[Single Target]
Energy Generated20
Toughness Break Single Target: 10

Deals Wind DMG equal to 140% of Anaxa’s ATK to one designated enemy.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Fractal, Exiles Fallacy

[Bounce]
Energy Generated30
Toughness Break AoE: 15

Deals Wind DMG equal to 88% of Anaxa’s ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 88% of Anaxa’s ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill.
When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Sprouting Life Sculpts Earth

[AoE]
Energy Generated5
Toughness Break Single Target: 30 / Blast: 15

Inflicts the “Sublimation” state on all enemies, then deals Wind DMG equal to 200% of Anaxa’s ATK to all enemies.
In the “Sublimation” state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets’ turn. If the targets do not have Control RES, they are unable to take action in the “Sublimation” state.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Tetrad Wisdom Reigns Thrice

[Impair]
Energy Generated5

Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn’t already possess.
While Anaxa is on the field, inflicts the “Qualitative Disclosure” state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 36% increased DMG to targets afflicted with the “Qualitative Disclosure” state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Prism of the Pupil

Energy Generated20

After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter combat via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker’s Type to every enemy target, lasting for 3 turn(s).

Anaxa Traces

Total Trace Bonuses
  • ST Wind +22.4%
  • Tỷ Lệ Bạo Kích +12%
  • HP % +10%

Anaxa Eidolons

Magician, Isolated by Stars
Eidolon 1

After using Skill for the first time, recovers 1 Skill Point(s). When using Skill to hit enemy targets, decreases the targets’ DEF by 16%, lasting for 2 turn(s).

Soul, True to History
Eidolon 2

When enemy targets enter the battlefield, triggers 1 instance of the Talent’s Weakness Implant effect, and reduces their All-Type RES by 20%.

Pupil, Etched into Cosmos
Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Blaze, Plunged to Canyon
Eidolon 4

When using Skill, increases ATK by 30%, lasting for 2 turn(s). This effect can stack up to 2 time(s).

Embryo, Set Beyond Vortex
Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Everything Is in Everything
Eidolon 6

The DMG dealt by Anaxa is 130% of the original DMG. The 2 effects in the Trace “Imperative Hiatus” will be triggered directly and will no longer depend on the number of “Erudition” characters in the team.

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About Anaxa

Other Names
Anaxagoras SkeMma720
Trạng thái
Exists within As I've Written
Path story
Destruction
World
Amphoreus
Signature Light Cone
Life Should Be Cast to Flames
Debut Banner
The Universe in a Seed
Release Date
2025-04-30
Version
introduced in 2.6, playable from 3.2

Faction

  • Amphoreus
  • Chrysos Heirs
  • Grove of Epiphany
  • Nousporists
  • Venerationists
  • Seven Sages
  • Titans

Relatives

  • Diotima (older sister)
EN Stephen Fu
CN Qian Wenqing (钱文青)
JP Uchida Yuma (内田 雄馬)
KR Lee Sang-jun (이상준)
  • The Foolish
  • Great Performer
  • Blasphemer
  • Bough of Rift
  • Scholar of Reason

Playstyle overview

Anaxa is a damage dealer who can quickly add multiple Weakness Types to the enemy team. When he attacks an enemy that has several Weaknesses, he triggers an extra Skill that costs no Skill Point. When he uses his Ultimate, he can directly add all 7 Weakness Types to every enemy.

Anaxa FAQ

Is Anaxa worth pulling?
Yes, if you want a DPS that works in every endgame mode or want to upgrade your The Herta team. Since he implants Weaknesses himself, he does not depend on enemies having a Wind Weakness.
Should Anaxa be a main DPS or a Sub-DPS?
Both work. If you have The Herta, play him as a Sub-DPS so the whole team gets 50% more DMG. If not, let him carry the team with Cyrene, Cerydra or Sunday.
What Light Cone should Anaxa use without his signature?
You do not need his signature Light Cone for Anaxa to reach his full potential. The Great Cosmic Enterprise is the best 4-star option, and Into the Unreachable Veil also works very well if The Herta is not using it.
Which Eidolon should I stop at?
E2 is the best value: enemies get a Weakness implanted as soon as they enter the battle and lose 20% All-Type RES. E6 raises his overall DMG and turns on both effects of Imperative Hiatus at the same time.
How many Erudition characters does Anaxa's team need?
It depends on how you play him. As a hypercarry, keep Anaxa as the only Erudition character so he gets 140% CRIT DMG. Next to another Erudition character such as The Herta, the whole team gets 50% more DMG.