Pain, Brews Truth
[Single Target]Deals Wind DMG equal to 140% of Anaxa’s ATK to one designated enemy.
“My name is Anaxagoras, one of the Seven Sages of the Grove of Epiphany, founder of the Nousporists. Now, don’t make me repeat the following again. Rule number one: Do not call me Anaxa. Rule number two: Never interrupt me, for silence is golden. Remember that.”
Anaxa is a damage dealer who can quickly add multiple Weakness Types to the enemy team. When he attacks an enemy that has several Weaknesses, he triggers an extra Skill that costs no Skill Point. When he uses his Ultimate, he can directly add all 7 Weakness Types to every enemy.
In this Anaxa build, prioritize CRIT Rate over CRIT DMG, because he already gains plenty of CRIT DMG from his own Traces or from Herta’s skill effect.
Genius of Brilliant Stars is the strongest Relic set for Anaxa, especially alongside his signature Light Cone Life Should Be Cast to Flames. The reason is that this Light Cone reduces enemy DEF. On top of that, Anaxa can ignore even more of the target’s DEF when they have a Quantum Weakness.
If you do not own Anaxa’s signature Light Cone, Scholar Lost in Erudition performs almost as well as Genius of Brilliant Stars. Eagle of Twilight Line is also a strong option if you run Anaxa together with Herta.
Overall, the best Relic set is simply the one with the best substats. You can find more detail on Anaxa’s Relics, Planar Ornaments and Light Cones further down the article.
Anaxa needs at least 80% CRIT Rate to crit consistently and to meet the activation threshold of Rutilant Arena. Although Anaxa can pick up CRIT DMG from his Traces or from Herta’s effect, having at least 100% CRIT DMG out of combat is enough for him to deal steady damage.
For SPD, Anaxa only needs 134 or 135, and he should be 1 SPD faster than the support that advances his action. You can build higher SPD as well, just keep an eye on the speed breakpoints.
Fractal, Exiles Fallacy
Tetrad Wisdom Reigns Thrice
Sprouting Life Sculpts Earth
Pain, Brews Truth
Imperative Hiatus
Qualitative Shift
Roaming Signifier
Soul, True to History
Everything Is in Everything
Deals Wind DMG equal to 140% of Anaxa’s ATK to one designated enemy.
Deals Wind DMG equal to 88% of Anaxa’s ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 88% of Anaxa’s ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill.
When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Inflicts the “Sublimation” state on all enemies, then deals Wind DMG equal to 200% of Anaxa’s ATK to all enemies.
In the “Sublimation” state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets’ turn. If the targets do not have Control RES, they are unable to take action in the “Sublimation” state.
Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn’t already possess.
While Anaxa is on the field, inflicts the “Qualitative Disclosure” state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 36% increased DMG to targets afflicted with the “Qualitative Disclosure” state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter combat via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker’s Type to every enemy target, lasting for 3 turn(s).
After using Skill for the first time, recovers 1 Skill Point(s). When using Skill to hit enemy targets, decreases the targets’ DEF by 16%, lasting for 2 turn(s).
When enemy targets enter the battlefield, triggers 1 instance of the Talent’s Weakness Implant effect, and reduces their All-Type RES by 20%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When using Skill, increases ATK by 30%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The DMG dealt by Anaxa is 130% of the original DMG. The 2 effects in the Trace “Imperative Hiatus” will be triggered directly and will no longer depend on the number of “Erudition” characters in the team.