Direct Punch
[Single Target]Deals Physical DMG equal to 140% of Luka’s ATK to one designated enemy.
“Tell you a secret: the trick to becoming a champion is training hard while everyone is resting.”
Luka is a Physical Nihility character who puts Bleed on a single target, then uses his Enhanced Basic ATK to make that Bleed deal its damage again right away. His Ultimate also makes the enemy take more DMG, which helps the whole team and not just him. He works best as a secondary damage dealer in a DoT team, but he can't keep up as the main carry.
A good fit if you play a DoT team (with Kafka, for example) and want one more Bleed user. If you need a main DPS to clear endgame, look elsewhere.
Most of Luka's damage comes from Bleed, and Bleed scales off ATK. So skip CRIT Rate and CRIT DMG entirely and focus on Effect Hit Rate, SPD, ATK and Break Effect.
Good Night and Sleep Well
Best
In the Name of the World
Great
Those Many Springs
Great
Eyes of the Prey
Great
Resolution Shines As Pearls of Sweat
Good
Go for Effect Hit Rate on the Body so Bleed lands reliably, with ATK% as the alternative. Physical DMG Boost comes first on the Planar Sphere, then ATK%. Feet are always SPD. On the Link Rope, ATK% and Break Effect both work. Pick Break Effect if you are going the Break route, since it raises his Physical Break damage.
Effect Hit Rate and SPD are the two most important substats. After that, ATK% or Break Effect are both fine, depending on whether you play pure Bleed or go the Break route. He needs no CRIT substats at all.
His Skill is his main source of damage and Bleed, so level it first. The Talent raises the extra Bleed damage his Enhanced Basic ATK forces out, and the Ultimate raises how much DMG the enemy takes. Both matter, and there is not much between them. Basic ATK goes last.
Cycle Braking regenerates 3 extra Energy for every stack of Fighting Will Luka gains, so he gets his Ultimate back faster. Kinetic Overload dispels 1 buff from the enemy every time he uses his Skill, which is very handy against enemies that buff themselves. Crush Fighting Will gives each Direct Punch hit in his Enhanced Basic ATK a 50% fixed chance to strike 1 more time.
Luka works fine at E0, and Eidolons are just a bonus. E1 increases his DMG by 15% for 2 turns when the target is Bleeding. E2 gives him an extra stack of Fighting Will when his Skill hits an enemy with Physical Weakness. E4 raises his ATK by 5% for every stack of Fighting Will he gains, stacking up to 4 times, which makes his Bleed stronger. E6 makes Bleed deal its damage 1 more time after Rising Uppercut hits a Bleeding enemy, equal to 8% of the original DMG for every Direct Punch hit he has already landed during that Enhanced Basic ATK.
This is Luka's strongest team. Kafka is the main DPS and uses her Skill and Ultimate to trigger DoTs, including the Break Bleeds Luka applies. Ruan Mei raises the whole team's Break Efficiency and delays the enemy's recovery from Weakness Break. Huohuo handles healing, and if you don't have her, anyone who keeps the team alive works, such as Luocha, Gepard or Natasha.
The whole team piles DoTs onto the enemy. Serval is the DPS, dealing Lightning DMG and inflicting Shock. Luka applies Bleed and makes the enemy take more DMG with his Ultimate. Asta buffs the team's SPD and adds Burn, and Natasha heals.
Silver Wolf is the key piece here, because she can add a Physical Weakness to enemies that don't have one. If the enemy already has a Quantum Weakness, Silver Wolf is guaranteed to implant a Physical Weakness. Clara also benefits from this. Swap Sushang for Seele and the team becomes half Quantum, half Physical.
Kafka triggers Luka's Break Bleeds over and over, giving you the strongest version of DoT against Physical-weak enemies. Add Silver Wolf and the pair can take on almost any content.
She implants a Physical Weakness so Luka can always play at his best. You do need to time things so Luka is the one who breaks the enemy, not Silver Wolf.
Helps Luka break enemies more consistently.
Raises the whole team's Break Efficiency and delays the enemy's recovery from Weakness Break.
A 4-star DPS who deals Lightning DMG and inflicts Shock, a good fit for budget DoT teams.
Buffs the team's SPD and inflicts Burn with her Basic ATK or when she breaks an enemy's Weakness.
The strongest 4-star DPS, with high single-target damage and Burn of her own. She can take Kafka's place.
Brings his own DoT and makes enemies take more DMG.
Lowers the enemy's ATK with his Enhanced Basic ATK, and heals allies who attack the enemy carrying that debuff.
His Skill, Lacerating Fist, deals Physical DMG to one enemy and inflicts Bleed for 3 turns. At the start of each turn, the enemy takes Physical DoT equal to 24% of their Max HP, but this can't exceed 338% of Luka's ATK at max Trace level. Because of that cap, the more ATK Luka has, the harder his Bleed hits.
Every time Luka uses his Basic ATK or Skill, he gains 1 stack of Fighting Will, up to 4 stacks. His Ultimate gives 2 stacks at once, and he starts each battle with 1 stack. With 2 or more stacks, his Basic ATK becomes Sky-Shatter Fist: it uses 2 stacks to throw 3 hits of Direct Punch, then a final Rising Uppercut. If the uppercut hits a Bleeding enemy, the Bleed immediately deals its damage 1 more time, at up to 85% of the original DMG. With Crush Fighting Will, he can throw up to 6 Direct Punch hits before the uppercut.
His Ultimate has a 100% base chance to increase one enemy's DMG received by up to 20% for 3 turns, then deals massive Physical DMG to it. This boosts Luka's Bleed damage and the damage of the whole team, so Luka is both a damage dealer and a single-target support.
Luka is a Physical character. If he is the one who breaks the enemy's Weakness, the target ends up with both the Break Bleed and the Bleed from his Skill at the same time. Break Bleed also deals damage based on the enemy's Max HP, but its cap depends on Break Effect, so the tankier the boss, the more Luka gets out of it.
Deals Physical DMG equal to 140% of Luka’s ATK to one designated enemy.
Deals Physical DMG equal to 150% of Luka’s ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s).
While Bleeding, the enemy will take 24.0% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 423% of Luka’s ATK.
Receives 2 stack(s) of “Fighting Will,” with a 100% base chance to increase one designated enemy target’s DMG received by 24.0% for 3 turn(s). Then, deals Physical DMG equal to 396% of Luka’s ATK to the target.
After Luka uses his Basic ATK “Direct Punch” or Skill “Lacerating Fist,” he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK “Direct Punch” is enhanced to “Sky-Shatter Fist.” After his Enhanced Basic ATK’s “Rising Uppercut” hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 94% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
Immediately attacks the enemy. Upon entering battle, Luka deals Physical DMG equal to 50% of his ATK to a random single enemy with a 100% base chance to inflict his Skill’s Bleed effect on the target. Then, Luka gains 1 additional stack of Fighting Will.
When Luka takes action, if the target enemy is Bleeding, increases DMG dealt by Luka by 15% for 2 turn(s).
If the Skill hits an enemy target with Physical Weakness, gain 1 stack(s) of Fighting Will.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
For every stack of Fighting Will obtained, increases ATK by 5%, stacking up to 4 time(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
After the Enhanced Basic ATK’s “Rising Uppercut” hits a Bleeding enemy target, the Bleed status will immediately deal DMG 1 time equal to 8% of the original DMG for every hit of Direct Punch already unleashed during the current Enhanced Basic ATK.