Frost Thorn
[Single Target]Deals Ice DMG equal to 140% of Yanqing’s ATK to one designated enemy.
“I only called you ‘teacher’ because I admire your skill in this area. Don’t expect me to start taking it easy on you.”
Yanqing is a single-target Ice DPS. All of his power sits inside Soulsteel Sync, which hands him a big pile of free CRIT stats. The catch is that one hit wipes it out, so he has a hard time in today's harder content.
He suits you if you need a single-target Ice DPS and already own a good shielder like Aventurine or Gepard. He's a standard 5-star, so he's not worth spending money on.
Yanqing already gets a lot of CRIT Rate from his own kit, so you only need around 20% outside of combat. Put everything else into CRIT DMG, ATK and SPD.
In the Night
Best
Sleep Like the Dead
Great
I Venture Forth to Hunt
Great
Swordplay
Good
Only Silence Remains
Good
Go CRIT DMG on the body, not CRIT Rate, because Yanqing already has far too much CRIT Rate. SPD is the first choice on feet, with ATK% as a fine backup. Ice DMG Boost is the first choice on the sphere, and ATK% works too. ATK% on the rope.
His kit gives Yanqing up to about 80% CRIT Rate, so anything past 20% is mostly wasted. CRIT Rate (up to 20%) and CRIT DMG are equal, then ATK%. If you're aiming for 134 or 135 SPD, hit that breakpoint first and worry about the rest after.
Level the Ultimate, Talent and Skill early: the Skill turns on Soulsteel Sync, and the Ultimate and Talent give him most of his CRIT stats. There's more than one good order for these three, so pick whichever you like first. Basic ATK goes last, since you only use it when the team is short on Skill Points.
Icing on the Kick deals extra Ice DMG equal to 30% of his ATK to enemies with Ice Weakness. Gentle Blade gives 10% SPD for 2 turns every time he lands a CRIT Hit, so it stays up almost all the time. Frost Favors the Brave adds 20% Effect RES while Soulsteel Sync is active.
His Eidolons don't fix how easily he loses his buff, so don't chase them. E4 gives 12% Ice RES PEN while his HP is at 80% or higher, which is easy to keep since he usually has a shield. E6 extends his Ultimate buffs and Soulsteel Sync by 1 turn when an enemy is defeated, which helps against groups of enemies but does nothing against a single Elite with no summons.
This team puts its damage into Yanqing's Ultimate. Tingyun gives ATK and Energy so he can fire his 140 Energy Ultimate more often. Sparkle advances his turns and boosts his damage, as long as he keeps using his Skill. Aventurine shields often enough that Yanqing can hold on to Soulsteel Sync.
A single-target team that only needs 4-stars and the Trailblazer besides Yanqing. Trailblazer (Preservation) taunts enemies so they hit the Trailblazer instead of Yanqing. Lynx makes the Trailblazer even more likely to be targeted, which keeps Yanqing safer.
This team is built around Freezing enemies. Ruan Mei raises Break Efficiency, so Yanqing chews through Toughness much faster. Gepard Freezes enemies with his Skill and puts up a strong shield with his Ultimate. March 7th is an easy-to-get replacement, and her Ultimate can Freeze too.
Use this in fights where enemies are weak to Quantum but not to Ice. You can't skip Silver Wolf here: she adds an Ice Weakness to the enemy so Yanqing has something to hit. If you don't have Gepard, Lynx can fill in with AoE healing and cleanse.
His shields are thick and frequent enough for Yanqing to keep Soulsteel Sync up. He's the most reliable shielder for Yanqing.
His Ultimate shield is very sturdy and his Skill can Freeze enemies. The downside is that his Ultimate takes a while to charge, so sometimes it isn't ready in time to cover Yanqing.
Gives ATK and Energy, which Yanqing really needs since his Ultimate costs 140 Energy.
Advances Yanqing's turns and boosts his damage, as long as he keeps using his Skill.
Gives Yanqing an extra turn with her Skill and CRIT DMG with her Ultimate. Her Skill also cleanses debuffs before the Action Advance, so crowd control is less likely to cost him a turn.
A good amplifier for Yanqing and a fine replacement for Bronya.
Boosts his damage and Break Efficiency, so Yanqing breaks enemy Toughness faster.
Implants an Ice Weakness on enemies, opening the way for Yanqing in fights where enemies aren't weak to Ice.
Shields and taunts at the same time, so enemies don't go after Yanqing.
A 4-star who lowers enemy DEF and removes enemy buffs.
His Skill Darting Ironthorn turns on Soulsteel Sync for 1 turn. While it's active, Yanqing is less likely to be attacked, gains CRIT Rate and CRIT DMG, and after attacking has a chance to launch a Follow-up ATK with a 65% base chance to Freeze. But the moment he loses any HP, even 1 point, the buff is gone and you need another turn to turn it back on. Crowd control that skips his turn breaks the buff in the same way.
His Ultimate Amidst the Raining Bliss gives him 60% CRIT Rate, plus extra CRIT DMG if Soulsteel Sync is active, and then deals Ice DMG to one enemy. Without the buff, the Ultimate loses a lot of damage. So use his Skill first, then his Ultimate. It costs 140 Energy, so don't waste it.
Only damage to his actual HP bar removes the buff, so a shield stops that damage before it reaches his HP. Taunts like those from Trailblazer (Preservation) or Clara help too, but AoE attacks still hit Yanqing. If you have a shielder, bring one.
With Soulsteel Sync up and at least 20% CRIT Rate outside of combat, his Ultimate is all but certain to crit. Wasting some CRIT Rate is hard to avoid with him, so accept it and put your stats into CRIT DMG, ATK and SPD.
Deals Ice DMG equal to 140% of Yanqing’s ATK to one designated enemy.
Deals Ice DMG equal to 275% of Yanqing’s ATK to one designated enemy and activates “Soulsteel Sync” for 1 turn.
Increases Yanqing’s CRIT Rate by 60%. When “Soulsteel Sync” is active, increases Yanqing’s CRIT DMG by an extra 60%. This buff lasts for one turn. Afterwards, deals Ice DMG equal to 420% of Yanqing’s ATK to one designated enemy.
When “Soulsteel Sync” is active, Yanqing is less likely to be attacked by enemies. Yanqing’s CRIT Rate increases by 22.5% and his CRIT DMG increases by 38%. After Yanqing attacks an enemy, there is a 65% fixed chance to launch Follow-Up ATK, dealing Ice DMG equal to 63% of Yanqing’s ATK to the enemy, which has a 65% base chance to Freeze the enemy for 1 turn.
The Frozen target cannot take action and receives Ice Additional DMG equal to 63% of Yanqing’s ATK at the beginning of each turn.
When Yanqing receives DMG, the “Soulsteel Sync” effect will disappear.
Sau khi dùng Bí Kỹ, khi bắt đầu trận tiếp theo, sát thương Yanqing gây cho kẻ địch có Phần Trăm HP hiện tại lớn hơn hoặc bằng 50% sẽ tăng 30%, duy trì 2 hiệp.
When Yanqing attacks a Frozen enemy, he deals Ice Additional DMG equal to 60% of his ATK.
When Soulsteel Sync is active, Energy Regeneration Rate increases by an extra 10%.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When the current HP percentage is 80% or higher, this unit’s Ice RES PEN increases by 12%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
If the buffs from “Soulsteel Sync” or the Ultimate are in effect when an enemy is defeated, the duration of these buffs is extended by 1 turn.