I Want to Help
[Single Target]Deals Physical DMG equal to 140% of Clara’s ATK to one designated enemy.
“Mr. Svarog… is my family.”
Clara is a Physical DPS who wins fights by taking hits and hitting back. Any enemy that attacks her gets an instant Counter from Svarog, and since that Counter counts as a Follow-up ATK, most of her damage lands outside her own turn. She is simple to play and very tanky, but her damage depends on enemies attacking her, so she has a hard time against enemies that rarely attack.
Pick her up if you like Counters and Follow-up ATKs and want a durable DPS that is easy to use. If you are looking for a DPS to push the hardest endgame modes, think it over first, because Clara struggles against slow enemies and enemies that don't attack much.
Build Clara like a normal CRIT DPS: ATK, CRIT Rate and CRIT DMG. She doesn't need SPD because she wants enemies to act more often than she does. Her best Planar Ornament is Duran, Dynasty of Running Wolves, since her Counters count as Follow-up ATKs, and it gets even better with more Follow-up ATK users on the team.
Thus Burns the Dawn
Best
Dance at Sunset
Best
Something Irreplaceable
Great
The Unreachable Side
Great
On the Fall of an Aeon
Good
Use ATK% on Feet, not SPD, because Clara wants enemies to move before her so she can Counter more. On the Planar Sphere, Physical DMG Boost comes ahead of ATK%. ATK% is the standard Link Rope, especially with Tingyun or Huohuo handling Energy. Without either of them, an Energy Regeneration Rate Rope helps her get her Ultimate out more easily.
CRIT Rate and CRIT DMG are equal, then ATK%. Try to keep about 2% CRIT DMG for every 1% CRIT Rate.
Her Talent is her biggest damage source, since it sets both her Counter damage and how much damage she shrugs off, so level it first. The Ultimate enhances her Counters and cuts incoming damage further, and the Skill is what you press on her turn, so those two come next. Basic ATK is only there to regain Skill Points, so leave it for last.
Revenge raises Svarog's Counter DMG by 30% with no conditions, so unlock it first. Kinship gives a 35% fixed chance to remove a debuff each time Clara is attacked, and Under Protection raises her chance to resist Crowd Control debuffs by 35%.
Clara doesn't need any Eidolon to play well. E1 A Tall Figure stops her Skill from removing Marks of Counter, so once an enemy has been countered it takes the extra Skill damage for the rest of the fight. E4 makes her much tankier, and E6 gives Svarog a 50% fixed chance to Counter when other allies get hit too.
Pour every buff into Clara to raise her Follow-up ATK damage, meaning her Counters. You must bring a healer or a shielder to keep Clara and the rest of the team alive. Dan Heng • Permansor Terrae shields the whole team and gives one ally an ATK buff.
Sparkle's CRIT DMG buff stays on Clara until her next turn instead of dropping off right away, so every Counter she fires in between gets it. Sparkle also advances Clara's action, so Clara doesn't need to build SPD.
This team is about keeping Clara alive so she can keep Countering. Lynx heals back the damage Clara takes and also makes enemies more likely to target her. Natasha heals the whole team, which helps when enemies don't go after Clara.
Clara's best healer. She restores Energy to the whole team so Clara's Ultimate is almost always ready, cleanses Crowd Control effects many times, and gives a 40% ATK buff.
A huge ATK buff, plus a DMG boost, CRIT DMG, and extra CRIT DMG for Follow-up ATKs.
Her Ultimate refills Clara's Energy so Enhanced Counters are up almost all the time. Her ATK and DMG buffs last a long while, which suits a slow character like Clara.
Gives the whole team strong Shields and an ATK buff to one ally, a good fit for ATK-scaling teams.
The easiest healer to get. Her Skill raises the chance that enemies target Destruction characters like Clara.
He provides shields, and Clara's Follow-up ATKs help him fire off his own Follow-up ATKs.
Boosts DMG for the whole team and improves Break efficiency.
Shields Clara, which makes her more likely to get hit so she can Counter more.
Her Talent Because We're Family reduces the damage Clara takes by 10%. Any enemy that attacks her gets an instant Counter from Svarog and receives a Mark of Counter. The Counter counts as a Follow-up ATK, has no cooldown, costs nothing, and restores 5 Energy each time. So the faster enemies act, the more damage Clara deals.
Her Skill Svarog Watches Over You hits all enemies and deals extra damage to any enemy with a Mark of Counter, so marked enemies take double the Skill damage. Using the Skill removes every Mark of Counter. That means it is best to let enemies hit Clara first, build up several marks, then press it. From E1 onward, the marks are no longer removed.
Her Ultimate Promise, Not Command costs only 110 Energy. For 2 turns, Clara takes even less damage and is much more likely to be targeted. Svarog's Counter is also enhanced for 2 uses: whenever any ally is attacked, Svarog Counters right away, the damage doubles, and it splashes onto adjacent enemies. Once both Enhanced Counters are used, the rest of the Ultimate's effects still last the full 2 turns, so Clara keeps Countering as normal.
Clara has a base SPD of 90, the lowest in the game, and she wants to stay there so she gets hit as often as possible. The Energy she gets from being hit plus the Energy from her Counters lets her keep her Ultimate's effects up almost nonstop, especially against the strong, fast enemies in endgame. On the flip side, slow enemies and enemies that don't attack every turn are her weak spot.
Deals Physical DMG equal to 140% of Clara’s ATK to one designated enemy.
Deals Physical DMG equal to 150% of Clara’s ATK to all enemies, and additionally deals Physical DMG equal to 150% of Clara’s ATK to enemies marked by Svarog with a Mark of Counter.
All Marks of Counter will be removed after this Skill is used.
After Clara uses Ultimate, DMG dealt to her is reduced by an extra 30%, and she has greatly increased chances of being attacked by enemies for 2 turn(s).
In addition, Svarog’s Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 192%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 200% of Clara’s ATK.
Immediately attacks the enemy. Upon entering battle, the chance Clara will be attacked by enemies increases for 2 turn(s).
Using Skill will not remove Marks of Counter on the enemy.
After using the Ultimate, ATK increases by 30% for 2 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
After Clara is hit, the DMG taken by Clara is reduced by 30%. This effect lasts until the start of her next turn.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
After other allies are attacked, Svarog also has a 50% fixed chance to trigger a Counter on the attacker and mark them with a “Mark of Counter.” When using Ultimate, the number of Enhanced Counters increases by 1.