Ashveil hsr

Ashveil

HuntLightning5★Released: 24/03/2026 · v4.1
Last updated: 12/09/2026
Ashen Detective

“I’m Ashveil, ace detective of the Ashen Detective Agency. Here’s my card. I take on all kinds of commissions, such as looking for lost pets, pretending to be a parent in parent-teacher nights, capturing interstellar wanted criminals, or tracing the whereabouts of an Aeon… So, what can I do for you?”

Should You Pull for Ashveil?

Main DPS, Sub-DPS

Ashveil is a Lightning character of The Hunt built around Follow-Up ATKs, with very high single-target damage. His Skill lowers the DEF of every enemy on the field and his Trace raises the whole team's CRIT DMG, so he does great work as the main damage dealer or as a sub-DPS. If your Follow-Up ATK team is missing a top-quality piece, he is well worth the pull.

He fits best if you already have Feixiao, or flexible supports like Sunday and Tribbie. If you don't plan to build a team around Follow-Up ATKs, you can think about skipping him.

Memory of Chaos Outstanding Very high single-target damage, plus a Skill that lowers the DEF of every enemy on the field.
Pure Fiction Outstanding When his enhanced Follow-Up ATK kills a target it keeps going on a new "Bait," and his DEF reduction hits all enemies, so teammates who attack several targets benefit too.
Apocalyptic Shadow Outstanding Excellent at piling damage onto one target, and he adds a CRIT DMG buff for the whole team on top.
Pros & Cons

Pros

  • Excellent single-target damage output
  • A very high attack and follow-up attack frequency
  • Extremely strong team-wide buffs while also buffing his own damage
  • Saves Skill Points while putting out damage
  • Extremely versatile and flexible as both a DPS and a support, so he stays relevant in the meta
  • Good Energy management with little waste on overkill

Cons

  • An extremely fragile character
  • Nothing groundbreaking compared with the classic follow-up attack playstyle
  • Really wants to be paired with characters who attack often, to maximize the Energy he receives

Best Ashveil Build Guide

Best Ashveil Build

Ashveil does most of his damage with Follow-Up ATKs, so stacking CRIT Rate, CRIT DMG and ATK is the right direction. This build works whether he is your main DPS or a sub-DPS. Only the Planar Ornament changes with his role: as a sub-DPS use City of Converging Stars, and as a main DPS next to an ATK buffer, Duran, Dynasty of Running Wolves is stronger.

Best Light Cones

  • 1 The Finale of a Lie The Finale of a Lie Best
    Ashveil's signature Light Cone. It gives a huge amount of CRIT Rate, raises his ATK and makes enemies take more damage after he uses a Follow-Up ATK, which he does constantly. That said, if you already own another premium 5-star option, you can skip it.
  • 2 Baptism of Pure Thought Baptism of Pure Thought Great
    Dr. Ratio's signature. It raises CRIT DMG based on the number of debuffs on the target. After Ashveil uses his Ultimate, his Follow-Up ATKs ignore part of the enemy's DEF, which stacks very nicely with the DEF reduction from his Skill.
  • 3 Worrisome, Blissful Worrisome, Blissful Great
    Topaz & Numby's signature. It gives CRIT Rate and boosts Follow-Up ATK DMG, and it also makes enemies take more CRIT DMG from your allies. It is an especially good fit when Ashveil plays as a sub-DPS.
  • 4 Cruising in the Stellar Sea Cruising in the Stellar Sea Easy to get
    The best free-to-play option. It gives CRIT Rate against enemies at 50% HP or lower, while its ATK% bonus needs Ashveil to land a kill regularly, once every 2 turns. You can aim for that with the enhanced Follow-Up ATK from his Ultimate, but the conditions make it a bit annoying to build around.
  • 5 See You at the End See You at the End Good
    A 4-star Light Cone that boosts CRIT DMG and Follow-Up ATK DMG with no conditions at all. If you can't keep the buffs from Cruising in the Stellar Sea up, this one can even do better.

Best Relics

1
The best set. It boosts Follow-Up ATK DMG and stacks ATK every time he uses one. Ashveil's Follow-Up ATKs hit several times, so reaching max stacks is easy.
2
A good alternative: it gives CRIT Rate and ATK and boosts Ultimate DMG.
3
Another alternative to The Ashblazing Grand Duke. It works thanks to Ashveil's DEF reduction, a debuff that is on the enemies basically all the time.

Best Planar Ornaments

1
The most popular choice and the best fit when Ashveil is a sub-DPS. It raises his ATK and gives the whole team CRIT DMG after he defeats an enemy.
2
The best choice when Ashveil is the main DPS and the team has an ATK buffer. It stacks up Follow-Up ATK DMG along with CRIT DMG. It takes about a turn to ramp up, then gives 25% Follow-Up ATK DMG and 25% CRIT DMG.
3
Gives CRIT Rate and boosts both Ultimate and Follow-Up ATK DMG. Usable, but a bit outdated now.
4
Only works when Dan Heng • Permansor Terrae is on the team and Ashveil is the ally he picks as his Bondmate.

Main Stats

  • BodyCRIT Rate or CRIT DMG
  • FeetATK% or SPD
  • Planar SphereLightning DMG Boost or ATK%
  • Link RopeATK% or Energy Regeneration Rate

Substats

  • 1CRIT Rate
  • 2CRIT DMG
  • 3ATK%

Go for CRIT Rate on the Body because Ashveil needs a lot of it, though CRIT DMG works too. ATK% Feet are the standard pick, while SPD Feet are for when he plays as a sub-DPS, or as a main DPS alongside Sunday or Bronya. On the Planar Sphere, take Lightning DMG Boost first and ATK% second. An Energy Regeneration Rate Link Rope only beats an ATK% Link Rope in a few niche cases, even though it does not multiply the fixed 8 Energy he gets when allies hit the "Bait."

CRIT Rate comes first. CRIT DMG and ATK% come right after in either order, since Ashveil already gets a total of 37.3% CRIT DMG from his minor Traces.

Stat Targets

  • ATK3000 or more
  • CRIT Rateas close to 100% as you can
  • CRIT DMGaround 150% or more
  • SPDbase, or 135
  • Energy Regeneration Ratebase

Skill Priority

Skill = Talent = Ultimate > Basic ATK

All three matter, so level whichever you like first. The Talent raises his Follow-Up ATK damage, the Skill raises its DEF reduction and damage, and the Ultimate raises its damage and the extra hits it deals by consuming "Gluttony." Keep Basic ATK low, since most of Ashveil's damage comes from Follow-Up ATKs.

Trace Priority

Damnation Trail = Phantom Limb = First Fang

Unlock all three early. Damnation Trail gives him more "Gluttony" so his Ultimate gets more hits. Phantom Limb directly raises his Follow-Up ATK damage. First Fang raises the whole team's CRIT DMG, especially on their Follow-Up ATKs.

Eidolon Priority

E2 is the best value stopping point

E1 makes all enemies take 24% more damage, rising to 36% when they are at 50% HP or lower. It helps both sub-DPS and main DPS Ashveil, but it is worth less if the team already has similar effects, such as his signature Light Cone, Sparkle, Tribbie or Cipher. E2 raises the "Gluttony" cap to 18 stacks and refunds 35% of the stacks spent after each enhanced Follow-Up ATK, a big damage increase. E4 adds 40% ATK for 3 turns after his Ultimate and is mostly a stepping stone. E6 reduces all enemies' All-Type RES by 20% while a "Bait" is on the field, and every stack of "Gluttony" he gains adds 4% DMG, up to 30 stacks.

Best Ashveil Teams

Ashveil Main DPS Team

Replace Robin • Summeretto with: Trailblazer (Remembrance), Tribbie, Sparkle, Robin Replace Dan Heng • Permansor Terrae with: Aventurine, Huohuo

Mortenax Blade gives Ashveil a big damage boost and lowers enemy DEF. Robin • Summeretto lets him ignore DEF, advances his turn and raises his ATK. Dan Heng • Permansor Terrae shields the team, raises ATK and gives Ashveil a summon, and that summon's attacks can trigger his Talent too.

Follow-Up Team with Ashveil as Sub-DPS

Replace Aventurine • Waveflair with: Feixiao Replace Mortenax Blade with: Tribbie, Robin, Topaz & Numby, Moze, Cipher, Robin • Summeretto Replace Dan Heng • Permansor Terrae with: Huohuo, Hyacine, Luocha

Every time an ally hits the "Bait," Ashveil spends a Charge to fire a Follow-Up ATK, and First Fang gives a big CRIT DMG boost to the whole team's Follow-Up ATKs. Aventurine • Waveflair is a main DPS who makes good use of Ashveil's support kit, and Mortenax Blade boosts the team's damage and lowers enemy DEF. Feixiao can also take the main DPS slot, since she needs allies who attack often and gets the full benefit of Ashveil's Follow-Up ATK buffs.

Tribbie Team

Replace Hyacine with: Huohuo

Tribbie gives the team All-Type RES PEN and makes enemies take more damage. She uses Follow-Up ATKs all the time, which Ashveil buffs heavily, and in return those attacks trigger his Talent and restore Energy for his Ultimate. Mortenax Blade and Ashveil together cut enemy DEF very deep.

Beginner-Friendly Team

For players who don't have many limited characters yet. Herta and March 7th both use Follow-Up ATKs, and every time they hit the "Bait" Ashveil's Talent triggers. Dan Heng • Permansor Terrae handles the shields, raises Ashveil's ATK even more and gives him a summon.

Best Teammates for Ashveil

Mortenax Blade
Mortenax Blade

Both use Follow-Up ATKs that rely on allies attacking often, so they pair up naturally. Ashveil raises CRIT DMG, Mortenax Blade raises DMG dealt, and together they cut enemy DEF by a total of 70%.

Aventurine • Waveflair
Aventurine • Waveflair

A main DPS who makes good use of Ashveil's support kit. Ashveil raises the CRIT DMG of his attacks, and Ashveil's constant Follow-Up ATKs help him build his resources faster.

Feixiao
Feixiao

They feed each other's Follow-Up ATKs. Ashveil launches 3 extra Follow-Up ATKs with every Ultimate, which helps Feixiao charge her Ultimate, and he also buffs CRIT DMG and lowers DEF, making him her best sub-DPS partner right now.

Tribbie
Tribbie

Gives All-Type RES PEN and makes enemies take more damage. Ashveil buffs her Follow-Up ATKs heavily, and in return they trigger his Talent and restore his Energy.

Dan Heng • Permansor Terrae
Dan Heng • Permansor Terrae

The best sustain for Ashveil: ATK buffs, shields, and a summon whose attacks scale off Ashveil's stats and trigger his Talent, which restores his Energy.

Robin • Summeretto
Robin • Summeretto

Raises Ashveil's ATK, advances his turn and gives him Energy, and also lets the whole team ignore enemy DEF.

Welt
Welt

A good match for main DPS Ashveil. Between them they cut enemy DEF by a huge 80%, and Welt's DMG buff grows with each attack, so Ashveil's frequent Follow-Up ATKs max it out very quickly.

Silver Wolf
Silver Wolf

Her Weakness implant lets Ashveil fight enemies without a Lightning Weakness, and she lowers their RES. Her area DEF reduction Ultimate combined with Ashveil can reach 100% DEF reduction, but anything past that has no effect.

Cipher
Cipher

Plays a role like Tribbie's, a support with her own Follow-Up ATK who makes enemies take more damage. Frequent team attacks help her build up the damage she stores to release all at once.

Robin
Robin

Boosts Follow-Up ATK DMG and advances the whole team with her Ultimate. She shines most when Ashveil is a sub-DPS next to Feixiao.

How to Play Ashveil

Skill Marks the Bait and Lowers Everyone's DEF

His Skill makes one enemy the "Bait" and deals Lightning DMG. If that target is already the "Bait," Ashveil hits it one more time and recovers 1 Skill Point. As long as a "Bait" is on the field, every enemy's DEF is reduced, so allies who hit multiple targets benefit too. The "Bait" state only applies to the most recently marked target, and when there is no "Bait" on the field, he automatically marks the enemy with the lowest HP.

Talent: Allies Attack, Ashveil Follows Up

Ashveil starts combat with 2 Charge and can hold up to 3. Whenever another ally attacks the "Bait," he regenerates a fixed 8 Energy, then spends 1 Charge to launch a Follow-Up ATK at the "Bait" and gains 2 stacks of "Gluttony" (up to 12). So the more often your team attacks, the more he attacks and the faster his Ultimate comes back.

Ultimate Spends Gluttony for Extra Hits

His Ultimate costs 150 Energy. It makes the target the "Bait," deals damage and immediately launches an enhanced Follow-Up ATK that does not use up any Charge. He also gains 3 Charge. Every time "Gluttony" is at 4 stacks or more, this attack consumes 4 stacks to deal one more instance of Lightning DMG. If the target dies partway through, the remaining hits move to a new "Bait" until "Gluttony" drops below 4 stacks, but once every enemy on the field has been defeated, the attack ends right away.

The Damnation Trail Trace gives 1 stack of "Gluttony" when he uses his Skill, 2 stacks when he uses his Ultimate, and 1 more stack for each enemy defeated during his Follow-Up ATK. Phantom Limb raises his Follow-Up ATK DMG by 80%, plus 10% more for every stack of "Gluttony" he holds.

First Fang: Team-Wide CRIT DMG

While Ashveil is on the field, all allies get +40% CRIT DMG, and their Follow-Up ATKs get another +80% CRIT DMG on top. This is why he is still very much worth it as a sub-DPS for a Follow-Up ATK main damage dealer.

Quick Tips

  • Use his Technique before combat: enemies in the area are Dazed for 10 seconds, and if you start the fight by attacking a Dazed enemy, Ashveil deals Lightning DMG to all enemies and gains 1 Charge.
  • Pick teammates who attack often, since every hit on the "Bait" gives Ashveil a fixed 8 Energy and, as long as he has Charge left, a Follow-Up ATK.
  • Use his Skill on the enemy that is already the "Bait" to get the extra hit and the Skill Point back.
  • Don't fire his Ultimate when the only enemy left is about to die, because the enhanced Follow-Up ATK stops as soon as every enemy is defeated.
  • When Ashveil supports a heavily invested Aventurine • Waveflair, the 4-piece Eagle of Twilight Line set helps him take more actions.

Ashveil Skills

Basic ATK

Talons: Inculcate Decorum

[Single Target]
Energy Generated20
Toughness Break Single Target: 10

Deals Lightning DMG equal to 140% of Ashveil’s ATK to one designated enemy.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Flog: Smite Evil

[Single Target]
Energy Generated30
Toughness Break Single Target: 20

Makes one designated enemy become the “Bait,” dealing it Lightning DMG equal to 250% of Ashveil’s ATK. If the target is already the “Bait,” additionally deals it Lightning DMG equal to 125% of Ashveil’s ATK, and recovers 1 Skill Point(s). When the “Bait” exists on the field, all enemies’ DEF gets reduced by 50%.
When there is no “Bait” on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the “Bait.” The “Bait” state only takes effect on the most recently applied target.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Banquet: Insatiable Appetite

[Single Target]
Energy Generated5
Toughness Break Single Target: 30

Makes one designated enemy become the “Bait,” dealing it Lightning DMG equal to 500% of Ashveil’s ATK. Then, immediately launches 1 instance of enhanced Talent’s Follow-Up ATK against the “Bait.” And Ashveil gains 3 Charge.
This enhanced Talent’s Follow-Up ATK does not consume Charge. Whenever “Gluttony” reaches 4 stack(s) or more, consumes 4 stack(s) of “Gluttony” to additionally deal 1 instance of Lightning DMG equal to 250% of Ashveil’s ATK. And when this instance of Follow-Up ATK deals a killing blow to the target, it will continue to deal DMG to a new “Bait.” This triggers until “Gluttony” becomes lower than 4 stack(s). If all enemy targets currently on the field have been dealt killing blows, the enhanced Talent’s Follow-Up ATK will immediately end.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Rancor: Enmity Reprisal

[Single Target]
Energy Generated5

Ashveil has an initial Charge of 2 and can hold up to a max of 3. After the “Bait” gets attacked by other ally targets, Ashveil regenerates a fixed amount of 8 Energy, then consumes 1 Charge to launch Follow-Up ATK against the “Bait,” dealing Lightning DMG equal to 250% of Ashveil’s ATK. Afterwards, gains 2 stack(s) of “Gluttony,” which can stack up to 12.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Devour: O Loathsome Hand

Energy Generated20

After using Technique, inflicts Daze on enemies within a set area for 10 second(s). Dazed enemies will not actively attack ally targets.
When entering combat via actively attacking a Dazed enemy, deals Lightning DMG to all enemies equal to 100% of Ashveil’s ATK, and grants Ashveil 1 Charge.

Ashveil Traces

Total Trace Bonuses
  • Sát Thương Bạo Kích +37.3%
  • ST Lightning +14.4%
  • ATK % +10%

Ashveil Eidolons

Beware: Venture Not at Full Moon
Eidolon 1

While Ashveil is on the field, increases DMG taken by all enemies by 24%. When an enemy target’s current HP percentage is 50% or lower, the DMG they take increases to 36%.

Knock: Where Snickers Echo
Eidolon 2

The max stack limit of “Gluttony” increases to 18. After each time Ashveil launches the enhanced Talent’s Follow-Up ATK, refunds 35% of the removed “Gluttony” stacks.

Hush: Unsaid Between Friends
Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Heed: Swallow Truth Whole
Eidolon 4

When Ashveil uses Ultimate, increases ATK by 40% for 3 turn(s).

Caution: Sleuth Turns Slayer
Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Finale: And Then There Were None
Eidolon 6

When the “Bait” exists on the field, reduces all enemies’ All-Type RES by 20%. For every 1 stack of “Gluttony” Ashveil has gained, the DMG dealt increases by 4%. This effect can stack up to 30 time(s).

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About Ashveil

Other Names
La Mancha
Path story
The Hunt
World
Planarcadia
Role
Dovebrook District
Signature Light Cone
The Finale of a Lie
Debut Banner
A Hunt Through Night
Release Date
2026-03-25
Version
introduced in 3.7, playable from 4.1

Faction

  • Galaxy Rangers
  • Planarcadia
  • Ashen Detective Agency
EN Blythe Melin
CN Zhang Pei (张沛)
JP Koyasu Takehito (子安 武人)
KR Kang Soo-jin (강수진)
  • True Aha
  • Rank 1 "Legendary Reaper Physique" ✧
  • Rank 1 "The Detective I Hired Is Problematic, As Expected"

Playstyle overview

Ashveil is a damage dealer who can mark one enemy as “Prime Prey” and land follow-up attacks at a high rate. If the current “Prime Prey” is defeated by an Enhanced follow-up attack, Ashveil seeks out new “Prime Prey” and keeps her follow-up attacks going. Ashveil can also raise her team’s CRIT DMG and lower the DEF of all enemies.

Ashveil FAQ

Is Ashveil worth pulling?
It depends on your account. If you have Feixiao, or flexible supports like Sunday and Tribbie, Ashveil is very much worth it, and he does great work in Memory of Chaos, Pure Fiction and Apocalyptic Shadow alike. If you don't plan to build a Follow-Up ATK team, you can skip him.
Should Ashveil be a main DPS or a sub-DPS?
Both work well. As a main DPS, pair him with Mortenax Blade, Robin • Summeretto and Dan Heng • Permansor Terrae. As a sub-DPS, run him with Aventurine • Waveflair or Feixiao, and City of Converging Stars is the ornament that fits best there.
What Light Cone should Ashveil use without his signature?
His signature adds a lot of damage to Follow-Up ATK teams, but it isn't required. Baptism of Pure Thought and Worrisome, Blissful are two good 5-star replacements. On a budget, use Cruising in the Stellar Sea or the 4-star See You at the End. If Sparkle is on the team, The Hell Where Ideals Burn can also keep up in damage.
Which Eidolon should I stop at?
E2 is the best value stopping point: it raises the "Gluttony" cap to 18 stacks and refunds part of the "Gluttony" spent after his enhanced Follow-Up ATK. E1 is also very good, since it makes enemies take more damage.
Does Ashveil use a lot of Skill Points?
He is quite efficient. Using his Skill on the current "Bait" recovers 1 Skill Point, so he barely spends any and rarely takes Skill Points away from teammates. Just keep in mind it is a refund, not a free Skill, so you still need at least 1 Skill Point to cast it.