Talons: Inculcate Decorum
[Single Target]Deals Lightning DMG equal to 140% of Ashveil’s ATK to one designated enemy.
“I’m Ashveil, ace detective of the Ashen Detective Agency. Here’s my card. I take on all kinds of commissions, such as looking for lost pets, pretending to be a parent in parent-teacher nights, capturing interstellar wanted criminals, or tracing the whereabouts of an Aeon… So, what can I do for you?”
Ashveil is a Lightning character of The Hunt built around Follow-Up ATKs, with very high single-target damage. His Skill lowers the DEF of every enemy on the field and his Trace raises the whole team's CRIT DMG, so he does great work as the main damage dealer or as a sub-DPS. If your Follow-Up ATK team is missing a top-quality piece, he is well worth the pull.
He fits best if you already have Feixiao, or flexible supports like Sunday and Tribbie. If you don't plan to build a team around Follow-Up ATKs, you can think about skipping him.
Ashveil does most of his damage with Follow-Up ATKs, so stacking CRIT Rate, CRIT DMG and ATK is the right direction. This build works whether he is your main DPS or a sub-DPS. Only the Planar Ornament changes with his role: as a sub-DPS use City of Converging Stars, and as a main DPS next to an ATK buffer, Duran, Dynasty of Running Wolves is stronger.
The Finale of a Lie
Best
Baptism of Pure Thought
Great
Worrisome, Blissful
Great
Cruising in the Stellar Sea
Easy to get
See You at the End
Good
Go for CRIT Rate on the Body because Ashveil needs a lot of it, though CRIT DMG works too. ATK% Feet are the standard pick, while SPD Feet are for when he plays as a sub-DPS, or as a main DPS alongside Sunday or Bronya. On the Planar Sphere, take Lightning DMG Boost first and ATK% second. An Energy Regeneration Rate Link Rope only beats an ATK% Link Rope in a few niche cases, even though it does not multiply the fixed 8 Energy he gets when allies hit the "Bait."
CRIT Rate comes first. CRIT DMG and ATK% come right after in either order, since Ashveil already gets a total of 37.3% CRIT DMG from his minor Traces.
All three matter, so level whichever you like first. The Talent raises his Follow-Up ATK damage, the Skill raises its DEF reduction and damage, and the Ultimate raises its damage and the extra hits it deals by consuming "Gluttony." Keep Basic ATK low, since most of Ashveil's damage comes from Follow-Up ATKs.
Unlock all three early. Damnation Trail gives him more "Gluttony" so his Ultimate gets more hits. Phantom Limb directly raises his Follow-Up ATK damage. First Fang raises the whole team's CRIT DMG, especially on their Follow-Up ATKs.
E1 makes all enemies take 24% more damage, rising to 36% when they are at 50% HP or lower. It helps both sub-DPS and main DPS Ashveil, but it is worth less if the team already has similar effects, such as his signature Light Cone, Sparkle, Tribbie or Cipher. E2 raises the "Gluttony" cap to 18 stacks and refunds 35% of the stacks spent after each enhanced Follow-Up ATK, a big damage increase. E4 adds 40% ATK for 3 turns after his Ultimate and is mostly a stepping stone. E6 reduces all enemies' All-Type RES by 20% while a "Bait" is on the field, and every stack of "Gluttony" he gains adds 4% DMG, up to 30 stacks.
Mortenax Blade gives Ashveil a big damage boost and lowers enemy DEF. Robin • Summeretto lets him ignore DEF, advances his turn and raises his ATK. Dan Heng • Permansor Terrae shields the team, raises ATK and gives Ashveil a summon, and that summon's attacks can trigger his Talent too.
Every time an ally hits the "Bait," Ashveil spends a Charge to fire a Follow-Up ATK, and First Fang gives a big CRIT DMG boost to the whole team's Follow-Up ATKs. Aventurine • Waveflair is a main DPS who makes good use of Ashveil's support kit, and Mortenax Blade boosts the team's damage and lowers enemy DEF. Feixiao can also take the main DPS slot, since she needs allies who attack often and gets the full benefit of Ashveil's Follow-Up ATK buffs.
Tribbie gives the team All-Type RES PEN and makes enemies take more damage. She uses Follow-Up ATKs all the time, which Ashveil buffs heavily, and in return those attacks trigger his Talent and restore Energy for his Ultimate. Mortenax Blade and Ashveil together cut enemy DEF very deep.
Both use Follow-Up ATKs that rely on allies attacking often, so they pair up naturally. Ashveil raises CRIT DMG, Mortenax Blade raises DMG dealt, and together they cut enemy DEF by a total of 70%.
A main DPS who makes good use of Ashveil's support kit. Ashveil raises the CRIT DMG of his attacks, and Ashveil's constant Follow-Up ATKs help him build his resources faster.
They feed each other's Follow-Up ATKs. Ashveil launches 3 extra Follow-Up ATKs with every Ultimate, which helps Feixiao charge her Ultimate, and he also buffs CRIT DMG and lowers DEF, making him her best sub-DPS partner right now.
Gives All-Type RES PEN and makes enemies take more damage. Ashveil buffs her Follow-Up ATKs heavily, and in return they trigger his Talent and restore his Energy.
The best sustain for Ashveil: ATK buffs, shields, and a summon whose attacks scale off Ashveil's stats and trigger his Talent, which restores his Energy.
Raises Ashveil's ATK, advances his turn and gives him Energy, and also lets the whole team ignore enemy DEF.
Her Weakness implant lets Ashveil fight enemies without a Lightning Weakness, and she lowers their RES. Her area DEF reduction Ultimate combined with Ashveil can reach 100% DEF reduction, but anything past that has no effect.
Plays a role like Tribbie's, a support with her own Follow-Up ATK who makes enemies take more damage. Frequent team attacks help her build up the damage she stores to release all at once.
Boosts Follow-Up ATK DMG and advances the whole team with her Ultimate. She shines most when Ashveil is a sub-DPS next to Feixiao.
His Skill makes one enemy the "Bait" and deals Lightning DMG. If that target is already the "Bait," Ashveil hits it one more time and recovers 1 Skill Point. As long as a "Bait" is on the field, every enemy's DEF is reduced, so allies who hit multiple targets benefit too. The "Bait" state only applies to the most recently marked target, and when there is no "Bait" on the field, he automatically marks the enemy with the lowest HP.
Ashveil starts combat with 2 Charge and can hold up to 3. Whenever another ally attacks the "Bait," he regenerates a fixed 8 Energy, then spends 1 Charge to launch a Follow-Up ATK at the "Bait" and gains 2 stacks of "Gluttony" (up to 12). So the more often your team attacks, the more he attacks and the faster his Ultimate comes back.
His Ultimate costs 150 Energy. It makes the target the "Bait," deals damage and immediately launches an enhanced Follow-Up ATK that does not use up any Charge. He also gains 3 Charge. Every time "Gluttony" is at 4 stacks or more, this attack consumes 4 stacks to deal one more instance of Lightning DMG. If the target dies partway through, the remaining hits move to a new "Bait" until "Gluttony" drops below 4 stacks, but once every enemy on the field has been defeated, the attack ends right away.
The Damnation Trail Trace gives 1 stack of "Gluttony" when he uses his Skill, 2 stacks when he uses his Ultimate, and 1 more stack for each enemy defeated during his Follow-Up ATK. Phantom Limb raises his Follow-Up ATK DMG by 80%, plus 10% more for every stack of "Gluttony" he holds.
While Ashveil is on the field, all allies get +40% CRIT DMG, and their Follow-Up ATKs get another +80% CRIT DMG on top. This is why he is still very much worth it as a sub-DPS for a Follow-Up ATK main damage dealer.
Deals Lightning DMG equal to 140% of Ashveil’s ATK to one designated enemy.
Makes one designated enemy become the “Bait,” dealing it Lightning DMG equal to 250% of Ashveil’s ATK. If the target is already the “Bait,” additionally deals it Lightning DMG equal to 125% of Ashveil’s ATK, and recovers 1 Skill Point(s). When the “Bait” exists on the field, all enemies’ DEF gets reduced by 50%.
When there is no “Bait” on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the “Bait.” The “Bait” state only takes effect on the most recently applied target.
Makes one designated enemy become the “Bait,” dealing it Lightning DMG equal to 500% of Ashveil’s ATK. Then, immediately launches 1 instance of enhanced Talent’s Follow-Up ATK against the “Bait.” And Ashveil gains 3 Charge.
This enhanced Talent’s Follow-Up ATK does not consume Charge. Whenever “Gluttony” reaches 4 stack(s) or more, consumes 4 stack(s) of “Gluttony” to additionally deal 1 instance of Lightning DMG equal to 250% of Ashveil’s ATK. And when this instance of Follow-Up ATK deals a killing blow to the target, it will continue to deal DMG to a new “Bait.” This triggers until “Gluttony” becomes lower than 4 stack(s). If all enemy targets currently on the field have been dealt killing blows, the enhanced Talent’s Follow-Up ATK will immediately end.
Ashveil has an initial Charge of 2 and can hold up to a max of 3. After the “Bait” gets attacked by other ally targets, Ashveil regenerates a fixed amount of 8 Energy, then consumes 1 Charge to launch Follow-Up ATK against the “Bait,” dealing Lightning DMG equal to 250% of Ashveil’s ATK. Afterwards, gains 2 stack(s) of “Gluttony,” which can stack up to 12.
After using Technique, inflicts Daze on enemies within a set area for 10 second(s). Dazed enemies will not actively attack ally targets.
When entering combat via actively attacking a Dazed enemy, deals Lightning DMG to all enemies equal to 100% of Ashveil’s ATK, and grants Ashveil 1 Charge.
While Ashveil is on the field, increases DMG taken by all enemies by 24%. When an enemy target’s current HP percentage is 50% or lower, the DMG they take increases to 36%.
The max stack limit of “Gluttony” increases to 18. After each time Ashveil launches the enhanced Talent’s Follow-Up ATK, refunds 35% of the removed “Gluttony” stacks.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When Ashveil uses Ultimate, increases ATK by 40% for 3 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When the “Bait” exists on the field, reduces all enemies’ All-Type RES by 20%. For every 1 stack of “Gluttony” Ashveil has gained, the DMG dealt increases by 4%. This effect can stack up to 30 time(s).
Ashveil is a damage dealer who can mark one enemy as “Prime Prey” and land follow-up attacks at a high rate. If the current “Prime Prey” is defeated by an Enhanced follow-up attack, Ashveil seeks out new “Prime Prey” and keeps her follow-up attacks going. Ashveil can also raise her team’s CRIT DMG and lower the DEF of all enemies.