Fleeting Fragrance
[Single Target]Deals Physical DMG equal to 140% of Argenti’s ATK to one designated enemy target.
“May this rose convey my heartfelt salutations.”
Argenti is a Physical AoE damage dealer whose Skill and Ultimate both hit every enemy on the field. What makes him stand out is that his Ultimate can be used at two Energy levels, 90 or 180, and every enemy he hits gives him Energy back. The catch is that his damage multipliers are very weak, so carrying a team as the main DPS is a struggle these days. Keep your expectations in check.
A good fit if you already have The Herta and need another Erudition character to spam Ultimates and feed her stacks, or if you just like a simple character who clears big groups of enemies. If you want a long-term main DPS for every mode, think it over carefully before pulling.
Argenti scales with CRIT and ATK, and most of his damage comes from his Ultimate. His Talent already hands him a good chunk of CRIT Rate for free.
An Instant Before A Gaze
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Into the Unreachable Veil
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Today Is Another Peaceful Day
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Eternal Calculus
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Geniuses' Repose
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CRIT Rate or CRIT DMG both work on the Body. On the Feet, ATK% and SPD are both fine. Go Physical DMG Boost on the Planar Sphere, though ATK% works too. The Link Rope is simply ATK%.
Stack as much CRIT Rate and CRIT DMG as you can, aiming for about 2% CRIT DMG for every 1% CRIT Rate. SPD only needs to reach your breakpoint, and anything left over goes into ATK%.
His Ultimate is where most of his damage comes from, so level it first. Leveling his Talent makes each Apotheosis stack give more CRIT Rate, and his Skill is what you press whenever the Ultimate isn't ready, so those two come right after. Basic ATK goes last because you will use his Skill much more.
Courage makes him deal 15% more DMG to enemies at 50% HP or less. Piety gives 1 Apotheosis stack at the start of each turn, but Argenti builds stacks so quickly that you will barely notice it. Generosity regenerates 2 Energy whenever an enemy enters battle, and that includes new waves and summoned enemies.
E1 makes each Apotheosis stack also add 4% CRIT DMG, up to 40% at 10 stacks, which makes it a great stopping point for low spenders. E2 raises his ATK when there are 3 or more enemies, E4 gives him 2 Apotheosis stacks at the start of battle and raises the Talent's stack limit by 2, and E6 lets his Ultimate ignore 30% of enemy DEF. Argenti plays just fine without any Eidolons.
His full Ultimate needs 180 Energy, so Sunday and Huohuo are the most valuable members here: both help Argenti regenerate Energy and give him ATK buffs. Tribbie helps him deal extra DMG to Elite enemies. Only use Bronya if she has E1 and the But the Battle Isn't Over Light Cone.
Yukong gives Argenti CRIT buffs and the whole team ATK, while Trailblazer (Remembrance) adds True DMG and action advance. Natasha heals the whole team, and with Penacony, Land of the Dreams she also raises Argenti's DMG. Pela can come in instead: she only needs to Basic ATK to generate Skill Points and use her Ultimate to cut the DEF of all enemies.
In this team Argenti doesn't need to wait for his full Ultimate. Just spam the 90 Energy version to build stacks for The Herta and Tribbie. In return, The Herta gives him a lot of CRIT DMG. Lingsha helps The Herta build her stacks better, and Aventurine and Gallagher can also hit all enemies.
Brings everything Argenti wants: buffs, action advance and Energy, which makes Sunday his best partner.
Her Ultimate restores Energy for the whole team, and she cleanses debuffs almost nonstop. With Quid Pro Quo she gives even more Energy. Before E1 she doesn't generate extra Skill Points.
A simple, well-rounded buffer: she gives lots of Energy and raises both Argenti's ATK and DMG.
Argenti gets his Ultimate up fast, which feeds Tribbie well, and with her E1 she helps him hit Elites and bosses harder in return.
The Herta needs another Erudition character, and Argenti can spam his 90 Energy Ultimate to build her stacks. In return he gets CRIT DMG from her.
Works with almost anyone and gives Argenti more actions.
Gives action advance and extra Skill Points so Argenti can use his Skill freely.
Gives Argenti extra turns so he can use his Ultimate sooner. She works best with E1 and the But the Battle Isn't Over Light Cone.
A 4-star option that gives Argenti CRIT buffs and the whole team ATK.
Raises Argenti's CRIT Rate and takes damage for the whole team through her Skill.
His Ultimate For In This Garden, Supreme Beauty Bestows costs 90 Energy and hits all enemies for a moderate amount of damage. If you wait until 180 Energy, Argenti uses the stronger version, Merit Bestowed in "My" Garden: it hits all enemies much harder, then adds 6 Bounces on random enemies, and each Bounce deals its own Toughness damage. The Bounces skip enemies that are already dead, so none of them go to waste. Save the 90 version for when you need to finish off a wave quickly.
With Sublime Object, every enemy hit by his Basic ATK, Skill or Ultimate regenerates 3 Energy and gives Argenti 1 stack of Apotheosis, up to 10 stacks, with each stack raising his CRIT Rate. His Skill Justice, Hereby Blooms hits all enemies, so the more enemies there are, the faster he fills his Energy and his stacks.
The classic way to play him is as the main carry: build up to 180 Energy and fire off the strong Ultimate. This works best in Pure Fiction. The second way is to pair him with The Herta, where you just spam the 90 Energy Ultimate to build her stacks. In this setup Argenti can use Passkey for extra Energy.
His Technique Manifesto of Purest Virtue inflicts Daze on enemies in an area for 10 seconds, and Dazed enemies won't actively attack you. If you attack a Dazed enemy to enter combat, Argenti deals Physical DMG to all enemies and regenerates 15 Energy, so his Ultimate comes up sooner.
Deals Physical DMG equal to 140% of Argenti’s ATK to one designated enemy target.
Deals Physical DMG equal to 150% of Argenti’s ATK to all enemies.
Consumes 90 Energy and deals Physical DMG equal to 192% of Argenti’s ATK to all enemies.
For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti’s Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 3.3%. This effect can stack up to 10 time(s).
After using the Technique, enemies in a set area are inflicted with Daze for 10 second(s). Dazed enemies will not actively attack the team.
When attacking a Dazed enemy to enter combat, deals Physical DMG to all enemies equal to 80% of Argenti’s ATK and regenerates his Energy by 15.
Each stack of Apotheosis additionally increases CRIT DMG by 4%.
If the number of enemies on the field equals to 3 or more when the Ultimate is used, ATK increases by 40% for 1 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
At the start of battle, gains 2 stack(s) of Apotheosis and increases the maximum stack limit of the Talent’s effect by 2.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When using Ultimate, ignores 30% of enemy targets’ DEF.
Argenti is an AoE damage dealer whose Ultimate grows stronger the more Energy he spends on it. The more targets Argenti hits, the higher the CRIT Rate he gains and the more Energy he regenerates.