yukong honkai star rail

Yukong

HarmonyImaginary4★Released: 01/07/2025 · v3.4
Last updated: 24/06/2026

“Some were born to be poets, some to be warriors. I was born to mingle among the stars.”

Should You Pull for Yukong?

Support

Yukong is a 4-star Harmony support who buffs the whole team's ATK, CRIT Rate and CRIT DMG, and her Talent also lets her deal solid Toughness damage. The catch is that her buff only lasts for the 2 ally turns right after hers, so you have to plan SPD and turn order very carefully. Even with all that effort she still falls behind other Harmony characters, which is why she rarely gets picked these days.

She suits players who enjoy working out turn order and who play Dan Heng • Imbibitor Lunae, since he is about the only character she still gets used with. If you want a support that is easy to play, look at other Harmony characters instead.

Memory of Chaos Decent Her buff only covers the 2 ally turns after Yukong, while other Harmony characters give similar buffs and are much easier to use.
Pure Fiction Weak Both her Basic ATK and her Ultimate hit a single target, and her buff is hard to keep on the right allies.
Apocalyptic Shadow Decent Her Talent gives her solid Toughness damage, but keeping her buff in sync is hard, so she still rarely makes the team.
Pros & Cons

Pros

  • Decent damage buffs
  • An absurdly high skill ceiling
  • Meaningful Toughness damage

Cons

  • Unfortunately the skill floor is high too
  • Almost never the first or second choice for your carry
  • Extremely hard to play to her full strength
  • Very weak in the early game
  • Very reliant on her A6 trace for enough Energy

Best Yukong Build Guide

Yukong Support Build

Yukong's buffs don't scale off her stats, so the main job is getting enough SPD to sit in the right spot in the turn order and enough bulk to stay alive. You can also go for damage stats on the Body and Planar Sphere if you want her to hit harder.

Best Light Cones

  • 1 Memories of the Past Memories of the Past Best
    Her top pick. Every time Yukong attacks she gets extra Energy, so her Ultimate comes up faster, and the Break Effect it gives raises her Break DMG. S5 is ideal.
  • 2 But the Battle Isn't Over But the Battle Isn't Over Great
    A 5-star Light Cone and a top option for characters who Advance Forward allies with their Skill. Even without that, it still helps thanks to its Energy Regeneration Rate and the Skill Points it gives back.
  • 3 Dance! Dance! Dance! Dance! Dance! Dance! Great
    When Yukong uses her Ultimate, the whole team is Advanced Forward, which gives your allies extra turns.
  • 4 Carve the Moon, Weave the Clouds Carve the Moon, Weave the Clouds Great
    Gives the whole team one of three buffs: ATK, CRIT DMG or Energy Regeneration Rate. Each of them helps, either by raising damage or by getting the team's Ultimates up faster.
  • 5 Meshing Cogs Meshing Cogs Good
    Only a 3-star Light Cone, but it is great for Energy: Yukong gets extra Energy every time she attacks or gets hit. The trade-off is that you lose every other supportive effect and the base stats a 4-star Light Cone would give.

Best Relics

1
This 2 + 2 mix raises Yukong's damage and works in any kind of team.
2
Pushes her damage as high as it goes, but you need a debuffer on the team to get the full effect.
3
A flexible option while you don't have a good 4-piece set yet. Fill the other 2 pieces with Sacerdos' Relived Ordeal, Diviner of Distant Reach or Warrior Goddess of Sun and Thunder, whichever has the better stats.

Best Planar Ornaments

1
Her top pick. It raises the whole team's CRIT DMG and makes Yukong harder to debuff. It needs at least 30% Effect RES to activate.
2
Raises the whole team's ATK% and gives Yukong more HP. The 120 SPD requirement is very easy to reach.
3
Only use this if you want to push Yukong's Ultimate damage higher and don't need a team buff from your Planar Ornament.

Main Stats

  • BodyHP% or DEF% or CRIT Rate or CRIT DMG
  • FeetSPD
  • Planar SphereHP% or DEF% or Imaginary DMG Boost or ATK%
  • Link RopeEnergy Regeneration Rate

Substats

  • 1SPD
  • 2HP%
  • 3DEF%
  • 4Effect RES

SPD Feet and an Energy Regeneration Rate Rope are a given. The Body and Planar Sphere can go two ways: HP% or DEF% to keep Yukong alive longer, since her buffs don't depend on her stats. If you want her to deal more damage herself, take CRIT Rate or CRIT DMG on the Body and Imaginary DMG Boost or ATK% on the Sphere.

SPD always comes first so you can tune her turn order. Once her SPD is where you want it, put HP% and DEF% on equal footing. You only need Effect RES up to 30% if you use Broken Keel.

Stat Targets

  • SPD1 to 2 SPD faster than your DPS
  • Effect RES30% (with Broken Keel)
  • Energy Regeneration Rate19.44% or more

Skill Priority

Skill > Ultimate > Talent = Basic ATK

Leveling her Skill raises the ATK% the team gets, which is Yukong's main buff. Her Ultimate raises the CRIT Rate and CRIT DMG she gives the team, plus its own damage. Leave Talent and Basic ATK for later, since both only make her Basic ATK stronger.

Trace Priority

Archerion > Majestas > Bowmaster

Archerion lets Yukong resist 1 debuff, and it can trigger again after 2 turns, so crowd control is less likely to throw off your turn order. Majestas is her main Energy source: while Roaring Bowstrings is active, Yukong regenerates 2 extra Energy every time an ally takes action. Bowmaster raises all allies' Imaginary DMG by 12% while Yukong is on the field.

Eidolon Priority

E2 is the best value, E6 makes her much easier to play

E2 Skyward Command gives Yukong 5 extra Energy when an ally's Energy is full (once per ally, reset after she uses her Ultimate), so she can use her Ultimate more often. E4 Zephyrean Echoes makes her deal 30% more DMG while Roaring Bowstrings is active. E6 Bowstring Thunderclap gives her 1 stack of Roaring Bowstrings as soon as she uses her Ultimate, which basically removes the need to have stacks up before using it.

Best Yukong Teams

Standard Support Team

Replace Tingyun with: Welt, Pela

Yukong buffs the stats that matter for dealing damage, so she fits into most teams. You can swap the main DPS for any The Hunt, Destruction or Erudition character, and they don't have to deal Imaginary DMG. The Flex slot should be a second damage dealer or a support who deals some damage, so the ATK% doesn't go to waste. The healer can be any Preservation or Abundance character, since they usually act outside Yukong's buff window anyway.

Budget Team (All 4-Stars)

This team has two damage dealers who both get the buff from Yukong's Skill. Have Yukong act first, right before the two of them, or act last, right before they take their turns again.

Imaginary Team

This team works well when everyone is built with a bit of damage in mind. The Imaginary characters on the team should wear Wastelander of Banditry Desert to hit as hard as possible.

Best Teammates for Yukong

Dan Heng • Imbibitor Lunae
Dan Heng • Imbibitor Lunae

About the only partner Yukong still gets used with today. He is usually built on the slow side, so it is easy to tune Yukong's SPD to always act right before him. The team does eat a lot of Skill Points, though, so plan for that.

Welt
Welt

A great Sub-DPS for her because he takes full advantage of Yukong's buffs, and he also gets the team-wide Imaginary DMG bonus.

Dr. Ratio
Dr. Ratio

Shares the Imaginary Team with Yukong and should be built to deal good damage. The Imaginary characters on that team should wear Wastelander of Banditry Desert.

Silver Wolf
Silver Wolf

A member of the Imaginary Team. Give her a bit of damage in her build so she can make use of Yukong's buffs.

Seele
Seele

The sample main DPS in the standard team, getting the full ATK, CRIT Rate and CRIT DMG buffs from Yukong.

Sushang
Sushang

Characters who change their own SPD or get Advanced Forward, like Sushang, fall back into sync over time even when the turn order slips, so you worry less about the buff landing on the wrong ally.

Pela
Pela

Supports who deal damage with their Skill and Ultimate, like Pela, still get value from Yukong's buffs.

Luocha
Luocha

The healer in both the standard team and the Imaginary Team. He usually acts outside Yukong's buff window, which is exactly where the healer belongs in her teams.

How to Play Yukong

Roaring Bowstrings Only Covers 2 Turns

Her Skill, Emboldening Salvo, gives Yukong 2 stacks of Roaring Bowstrings, which raises the whole team's ATK (80% at level 10). Every time an ally's turn ends, Yukong included, she loses 1 stack, except on the turn she used her Skill. If she still has stacks when she uses her Ultimate, Diving Kestrel, the whole team also gets CRIT Rate and CRIT DMG (28% and 65% at level 10), and the Ultimate itself benefits from these buffs too. Since the buff only lasts for 2 ally turns, one teammate will never get it, so you have to choose who acts right after Yukong.

Fast Yukong or Slow Yukong

There are two ways to tune her SPD. Fast Yukong acts first in the team. She needs more SPD, but her buff is up from the start of the fight, which is good for time-sensitive challenges. Slow Yukong acts last, and your DPS and Flex characters need to be the first two in the turn order. In exchange she needs less SPD, so you can put more into other stats. Your healer or shielder should act outside the buff window.

Alternate Skill and Basic ATK

Her buff depends heavily on keeping her Skill up. The easiest way is to alternate Skill and Basic ATK, so you don't run short on Skill Points and her Energy doesn't suffer either. Thanks to her Talent, Seven Layers, One Arrow, every other turn her Basic ATK deals extra Imaginary DMG and 100% more Toughness damage, so her Basic ATK turns are not wasted.

What to Do When the Turn Order Slips

Roaring Bowstrings only loses a stack when an ally's turn ends, so allies can freely use their Ultimates and other extra actions as long as at least 1 stack is left. Teammates who put most of their power into their Ultimate still get the full buff even when the turn order is off. On top of that, Majestas counts every action, not every turn, so Ultimates also give Yukong Energy.

Quick Tips

  • Use her Technique, Windchaser, then attack an enemy to start the battle with 2 stacks of Roaring Bowstrings already up.
  • If you use Broken Keel, make sure Yukong has 30% Effect RES, or the set won't activate.
  • In the Imaginary Team, Planetary Rendezvous is worth a look, since it boosts the DMG of allies who share Yukong's Type.
  • Level her Basic ATK last and save the materials for her Skill and Ultimate.

Yukong Skills

Basic ATK

Arrowslinger

[Single Target]
Energy Generated20
Toughness Break Single Target: 10

Deals 140% of Yukong’s ATK as Imaginary DMG to a target enemy.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Emboldening Salvo

[Support]
Energy Generated30

Obtains 2 stack(s) of “Roaring Bowstrings” (to a maximum of 2 stacks). When “Roaring Bowstrings” is active, the ATK of all allies increases by 100%, and every time an ally’s turn (including Yukong’s) ends, Yukong loses 1 stack of “Roaring Bowstrings.”
When it’s the turn where Yukong gains “Roaring Bowstrings” by using Skill, “Roaring Bowstrings” will not be removed.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Diving Kestrel

[Single Target]
Energy Generated5
Toughness Break Single Target: 30

If “Roaring Bowstrings” is active on Yukong when her Ultimate is used, additionally increases all allies’ CRIT Rate by 31.5% and CRIT DMG by 78%. At the same time, deals Imaginary DMG equal to 456% of Yukong’s ATK to one designated enemy.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Seven Layers, One Arrow

[Enhance]
Energy Generated5

Basic ATK additionally deals Imaginary DMG equal to 100% of Yukong’s ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s).

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Windchaser

Energy Generated20

After using her Technique, Yukong enters Sprint mode for 20 seconds. In Sprint mode, her movement speed increases by 35%, and Yukong gains 2 stack(s) of “Roaring Bowstrings” when she enters combat by attacking enemies.

Yukong Traces

Total Trace Bonuses
  • ST Hư Số +22.4%
  • HP % +18%
  • ATK % +10%

Yukong Eidolons

Aerial Marshal
Eidolon 1

At the start of battle, increases the SPD of all allies by 10% for 2 turn(s).

Skyward Command
Eidolon 2

When any ally’s current energy is equal to its energy limit, Yukong regenerates an additional 5 energy. This effect can only be triggered once for each ally. The trigger count is reset after Yukong uses her Ultimate.

Torrential Fusillade
Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Zephyrean Echoes
Eidolon 4

When “Roaring Bowstrings” is active, Yukong deals 30% more DMG to enemies.

August Deadshot
Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Bowstring Thunderclap
Eidolon 6

When Yukong uses her Ultimate, she immediately gains 1 stack(s) of “Roaring Bowstrings.”

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About Yukong

Species
Foxian
World
Xianzhou Alliance
Debut Banner
* To Retire Upon the Perch * Any Warp Banner (except Departure Warp)
Release Date
2023-06-28
Version
introduced in 1.0, playable from 1.1

Faction

  • The Xianzhou Luofu
  • Xianzhou Alliance
  • Sky-Faring Commission
  • Six Charioteers

Relatives

  • Qingni (adoptive daughter)
  • |vaEN = Dawn M. Bennett
CN Zhong Ke (钟可)
JP Touma Yumi (冬馬 由美)
KR Jeon Sook-kyeong (전숙경)

Yukong FAQ

Is Yukong worth using?
Yukong's buffs are pretty strong, but she is one of the hardest characters to play. Other Harmony characters give similar or stronger buffs for much less effort, so Yukong is rarely the first choice for your main DPS.
Who should Yukong team up with?
These days Yukong is almost only used with Dan Heng • Imbibitor Lunae. She also pairs well with Imaginary damage dealers like Welt, because Bowmaster raises the whole team's Imaginary DMG by 12%.
How much SPD does Yukong need?
There is no fixed number. Tune her to be 1 to 2 SPD faster than your DPS, so she always acts right before your main damage dealer and the buff lands on the right ally.
Why does one of my allies never get the buff?
Roaring Bowstrings only has 2 stacks and loses 1 every time an ally's turn ends, so only the 2 ally turns right after Yukong get the buff. Put your main DPS in one of those two turns.
Which Eidolon should I aim for on Yukong?
E2 is the best value because it helps her regenerate Energy much faster. E6 is also well worth it, since using her Ultimate gives her 1 stack of Roaring Bowstrings right away.