Fist of Conviction
[Single Target]Deals Ice DMG equal to 140% of Gepard’s ATK to one designated enemy.
“Loyalty isn’t an inherent virtue of humans. As such, the recipient of that loyalty also needs to be worthy.”
Gepard is a Preservation character who shields the whole team and draws enemy attacks away from his allies. He is very easy to build and spends most of his turns on Basic ATK, so he leaves plenty of Skill Points for your damage dealers. He faces a lot more competition in harder modes from the sustain units released after him, but his Shields are still very thick and can stop hits that would otherwise take an ally down in one shot.
A good fit if you need another shielder and don't want to chase limited characters. Gepard is a standard 5-star, so when you reach 300 pulls on the standard banner and get to pick a 5-star, he is a solid choice to consider.
Gepard's Shields scale off his DEF, so the more DEF you stack, the thicker they get. He is also the one taking hits for the team, so extra HP to make him tankier helps too.
Moment of Victory
Best
Journey, Forever Peaceful
Best
Landau's Choice
Great
Day One of My New Life
Great
Trend of the Universal Market
Good
DEF% Body is the default because it makes his Shields thicker. If your Shields are already strong enough and you want his Skill to Freeze enemies more reliably, switch to Effect Hit Rate. An Energy Regeneration Rate Rope lets Gepard cast his Ultimate more often and keep his Shields up.
Get SPD to 134 first, then stack DEF%. Effect RES matters if you use Broken Keel. Effect Hit Rate is only needed if you want to Freeze enemies with his Skill.
Level his Ultimate first and as early as possible, since that is where his Shields come from. Level his Skill if you want a better chance to Freeze. His Talent rarely triggers when Gepard is built tanky. Basic ATK can wait, since dealing damage isn't his job.
Unlock Integrity first because it helps Gepard draw attacks away from his allies. Commander fully restores his Energy the moment Unyielding Will triggers, so he can cast his Ultimate in time to save the team. Fighting Spirit increases his ATK by 35% of his current DEF, which only adds a bit of damage. The order of these two is up to you, depending on whether you need the emergency save or a little extra damage.
Gepard does his job fine at E0, but as a standard 5-star you will likely pick up more copies over time. E1 raises his Skill's base chance to Freeze by 35%, to 100% in total, and with a bit of Effect Hit Rate the Freeze lands fairly consistently. E4 gives all allies 20% Effect RES, which helps block debuffs. E2 lowers an enemy's SPD by 20% for 1 turn after it is unfrozen, but it needs his Skill, which eats Skill Points your damage dealer wants. E6 makes him take action right away and restore extra HP when his Talent triggers, but with a proper build his Talent rarely triggers.
Gepard brings the Shields and Lynx or Natasha handles the healing, so this team can survive for a very long time. Everyone besides Gepard is a 4-star, and the team is strong enough to carry you through the early and mid game while you save up for other 5-star characters.
Gepard covers the defense here: his Ultimate shields the whole team for 3 turns, and Integrity pulls enemy attacks toward him.
Gepard keeps the whole team shielded. Use his Ultimate as soon as he has the Energy so the Shields never drop.
Gepard's Shields are among the thickest in the game, and Integrity makes enemies aim for him more often. With Trend of the Universal Market, he debuffs the enemy every time he is hit, which gives Acheron more Slashed Dream stacks.
Gepard can't heal his allies, so pairing him with a healer like Lynx makes the team extremely sturdy. A natural fit for an all 4-star team.
A 4-star healer who can take Lynx's place in Gepard's budget team.
Part of the all 4-star team with Gepard, which is strong enough to carry you through the early and mid game.
His Ultimate, Enduring Bulwark, gives every ally a Shield based on Gepard's DEF that lasts 3 turns. It only costs 100 Energy, so cast it as soon as it is ready, and as long as the Shields aren't broken you can keep them up almost nonstop. Its scaling is slightly lower than March 7th's Skill Shield, but it covers the whole team, costs no Skill Points, and Gepard's higher base DEF means it usually still comes out ahead.
Thanks to his Trace Integrity, Gepard is much more likely to be attacked than his teammates. When he is struck with a killing blow, his Talent Unyielding Will keeps him standing and restores his HP right away, once per battle. With Commander unlocked, his Energy is also fully restored at that moment, so you can fire off his Ultimate to save the whole team. Keep in mind that Gepard only shields and can't heal his allies, so any real HP they lose stays lost. Don't let fights drag on too long.
His Skill, Daunting Smite, has a 65% base chance to Freeze one enemy for 1 turn, and a Frozen enemy can't take action. Normally you should just use Basic ATK and save Skill Points for the team. Only use his Skill when you need to stop an enemy that is about to use a dangerous attack.
After you use his Technique, Comradery, the whole team starts the next battle with a Shield that lasts 2 turns. Make a habit of using it before fights so your team is protected from the very first hit.
Deals Ice DMG equal to 140% of Gepard’s ATK to one designated enemy.
Deals Ice DMG equal to 250% of Gepard’s ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s).
While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 75% of Gepard’s ATK at the beginning of each turn.
Applies a Shield to all allies, absorbing DMG equal to 53% of Gepard’s DEF plus 769 for 3 turn(s).
When struck with a killing blow, instead of becoming knocked down, Gepard’s HP immediately restores to 63% of his Max HP. This effect can only trigger once per battle.
After Gepard uses his Technique, when the next battle begins, a Shield will be applied to all allies, absorbing DMG equal to 24% of Gepard’s DEF plus 150 for 2 turn(s).
When using Skill, increases the base chance to Freeze the attacked target enemy by 35%.
After an enemy Frozen by Skill is unfrozen, their SPD is reduced by 20% for 1 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When Gepard is in battle, all allies’ Effect RES increases by 20%.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When his Talent is triggered, Gepard immediately takes action and restores extra HP equal to 50% of his Max HP.