Dislodged
[Single Target]Tingyun deals Lightning DMG equal to 140% of her ATK to one designated enemy.
“In business, it’s best to work with persuadable types. For those who are less persuadable, cooling them down with a fan works wonders.”
Tingyun is a 4-star Harmony support built to power up a single damage dealer. Her Skill raises that ally's ATK and adds extra Lightning DMG to their attacks, while her Ultimate instantly restores 50 Energy and boosts the DMG of the ally you choose. She was released on day one but is still very useful thanks to her Energy restoration, and she runs quite Skill Point positive, so if you have her, build her early.
A great fit for teams built around one carry, especially damage dealers who scale off ATK, or ones with expensive Ultimates that need lots of Energy like Argenti, Yunli or Clara. In teams that spread damage across several characters, her single-target buffs are worth less.
Tingyun's Benediction scales off her own ATK, and she gets her Energy back faster the more turns she takes. So stack SPD and ATK first, then add a bit of HP to keep her alive.
Dance! Dance! Dance!
Best
Flowing Nightglow
Best
A Grounded Ascent
Great
But the Battle Isn't Over
Good
Meshing Cogs
Easy to get
Go for ATK% on the Body and Planar Sphere because Benediction scales off Tingyun's ATK, with HP% only as a backup. SPD Feet are a must, and an Energy Regeneration Rate Rope keeps her Ultimate cycling quickly.
SPD and ATK% are equally important, just get them to the numbers you are aiming for. After that, add HP so Tingyun can take hard hits. If you use Broken Keel, make sure you have 30% Effect RES.
Her Skill is her main ATK buff, so level it first. Her Ultimate comes right after, since its DMG buff stays valuable late into the game. Her Talent makes the ally with Benediction deal extra Lightning DMG whenever Tingyun attacks. Basic ATK is mostly there to trigger her Talent and generate Skill Points, so leave it for last.
Jubilant Passage gives Tingyun 5 Energy at the start of each of her turns, so her Ultimate comes up sooner. Nourished Joviality raises her SPD by 20% for 1 turn after she uses her Skill, so she acts more often. Knell Subdual only boosts Basic ATK DMG, so unlock it last.
Her Eidolons are not required, but every one of them helps. E1 gives the ally with Benediction 20% SPD for 1 turn after that ally uses their own Ultimate. E2 lets the ally with Benediction regenerate 5 Energy after defeating an enemy, once per turn. E4 raises the DMG multiplier provided by Benediction by 20%. E6 raises the Energy her Ultimate restores to an ally from 50 to 60, which sounds small but makes a very clear difference in real fights.
Tingyun and Sparkle pour their offensive buffs into one damage dealer, making them strong enough to take out enemies quickly. Put whichever damage dealer you are building in the carry slot. Argenti, Yunli and Clara all need lots of Energy, so they get a lot out of Tingyun's Ultimate. Without Sparkle, Hanya can step in with single-target SPD and ATK buffs plus Skill Point restoration. Huohuo handles the healing.
His Ultimate is very expensive, so he loves the Energy and DMG buff from Tingyun's Ultimate plus the ATK buff from her Skill. Together they create short bursts of damage, which is exactly what Argenti's Ultimate is about.
A damage dealer who relies heavily on Energy, which makes Tingyun a great choice for her.
Another Energy-hungry damage dealer, and Tingyun's Ultimate helps Clara use her own Ultimate more often.
His Talent only activates when an ally's ability targets him, so a buff from Tingyun triggers it right away.
Another offensive buffer. Paired with Tingyun, she pushes a single carry's damage up a lot.
Can replace Sparkle. She gives one ally SPD and ATK and restores Skill Points, which works well with Tingyun's buffs.
Boosts DMG and gives the damage dealer extra turns.
Brings her own unique buffs like Break Efficiency and All RES PEN, which pair well with Tingyun's buffs.
Gives the whole team SPD and a stacking ATK buff.
Advances the damage dealer forward in the turn order, a good pick if you don't have Huohuo.
Tingyun's Skill, Soothing Melody, grants one ally Benediction. That ally gets more ATK (capped by a share of Tingyun's own ATK) and deals Additional Lightning DMG every time they attack. Benediction lasts 3 turns and only works on the most recent ally who received her Skill, so just keep it on the damage dealer whose kit scales off ATK. Because it counts turns rather than actions, extra actions like Ultimates or Follow-up ATKs don't use it up.
Her Ultimate, Amidst the Rejoicing Clouds, costs 130 Energy. It instantly restores 50 Energy to one ally and raises their DMG for 2 turns. Use it on your damage dealer to buff their DMG and get their Ultimate up sooner, or on anyone who is short on Energy for their own Ultimate.
Tingyun has a high base SPD of 112, and Nourished Joviality adds 20% SPD after she uses her Skill. At the start of each of her turns, Jubilant Passage gives her 5 Energy. The faster she is, the more turns she gets, the faster her Energy comes back, the more Skill Points she generates, and the sooner your damage dealer gets Energy back.
Her Talent, Violet Sparknado, makes the ally with Benediction deal Additional Lightning DMG to an enemy whenever Tingyun attacks it. Add the 40% Basic ATK DMG from Knell Subdual, and the Basic ATKs she uses between Skills generate Skill Points while chipping in some damage, enough to help clear out weaker enemies.
Tingyun deals Lightning DMG equal to 140% of her ATK to one designated enemy.
Grants a single ally with Benediction to increase their ATK by 63%, up to 30% of Tingyun’s current ATK.
When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 50% of that ally’s ATK for 1 time.
Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun’s Skill.
Regenerates 50 Energy for a single ally and increases the target’s DMG by 65% for 2 turn(s).
When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 75% of that ally’s ATK to the same enemy.
Tingyun immediately regenerates 50 Energy upon using her Technique.
After using their Ultimate, the ally with Benediction gains a 20% increase in SPD for 1 turn.
The ally with Benediction regenerates 5 Energy after defeating an enemy. This effect can only be triggered once per turn.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The DMG multiplier provided by Benediction increases by 20%.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Ultimate regenerates 10 more Energy for the target ally.