Oracle Brush
[Single Target]Deals Physical DMG equal to 140% of Hanya’s ATK to one designated enemy.
“Using dreams to analyze the sins of the mara-struck is like touching a vine with thorns: it doesn’t hurt as much when your fingers become numb.”
Hanya is a 4-star Harmony support whose specialty is recovering Skill Points for the whole team. Her Skill applies Burden to one enemy: allies who attack that enemy deal more DMG, and every 2 of their attacks recover 1 Skill Point. Her Ultimate raises one ally's SPD and ATK. She is very consistent, but these days her buffs fall behind a lot of other supports, both 4-star and 5-star.
A good fit if you play Skill Point hungry damage dealers like Dan Heng • Imbibitor Lunae, Seele or Qingque. If your team is not short on Skill Points, other supports give stronger buffs.
Apart from SPD, none of Hanya's buffs scale off her own stats. So stack SPD first, then put the rest into HP and DEF to make her tankier.
Earthly Escapade
Best
Dance! Dance! Dance!
Great
But the Battle Isn't Over
Great
Meshing Cogs
Good
Planetary Rendezvous
Stopgap
SPD Feet, because SPD decides both how strong her buff is and how many Skill Points she recovers for the team. On the Body and Planar Sphere, take HP% (preferred) or DEF% so she survives longer. Use an Energy Regeneration Rate Rope, since her Ultimate costs 140 Energy.
SPD always comes first. After that, go for defensive stats. If you want her to add a bit of damage when breaking enemies, you can take Break Effect.
Her Ultimate sets how much SPD and ATK she gives an ally, and her Talent raises the DMG allies deal to enemies with Burden, so level these two first. Leveling her Skill only raises its own DMG and does not make her a better support. Basic ATK goes last.
Netherworld recovers 1 extra Skill Point when an enemy with Burden is defeated while Burden's Skill Point recovery has triggered 1 time or fewer, which is great for the team. Reanimated gives Hanya 2 Energy each time Burden's Skill Point recovery triggers, so her Ultimate comes up faster. Scrivener gives the ally who triggers the Skill Point recovery 10% ATK for 1 turn.
Hanya works fine without Eidolons, and as a 4-star she will pick them up over time anyway. E4 extends her Ultimate by 1 turn, which makes the SPD and ATK buffs a lot more consistent. E6 increases her Talent's DMG Boost effect by an additional 10%. E1 and E2 help her act more often.
Hanya puts Burden on an enemy so Dan Heng gets more Skill Points to spend. Yukong works alongside her: one raises Dan Heng's SPD, the other his CRIT. Natasha handles the healing.
Hanya fits best with damage dealers who need lots of Skill Points to deal as much DMG as possible. Argenti hits multiple enemies with his Skill and Ultimate, so whichever enemy has Burden, he will easily hit it and trigger it. The spare Skill Points also let your other support use their Skill freely, for example Bronya can use her Skill every turn.
Use this team when enemies are weak to Quantum but not to Physical. Silver Wolf is a must here, since she implants a Physical Weakness on the enemy. Hanya can equip Planetary Rendezvous and Penacony, Land of the Dreams to boost the DMG of your Physical damage dealer. Lynx heals and can dispel one debuff from the whole team with her Ultimate.
He needs a lot of Skill Points to enhance his Basic ATK. Hanya recovers plenty of them and also gives him SPD and ATK with her Ultimate.
Burden counts whenever the marked enemy gets hit, so Argenti's Skill and Ultimate, which hit multiple enemies, trigger it right away.
She burns through Skill Points very quickly, and having Hanya around eases that shortage a lot.
A Skill Point hungry damage dealer, so pairing her with Hanya means you run short on Skill Points less often.
With Hanya refunding Skill Points, Clara can afford to use her Skill over and over.
A strong damage dealer who makes good use of the Skill Points Hanya recovers.
With Hanya on the team, Bronya can use her Skill to Advance an ally Forward almost every turn without running out of Skill Points.
Uses the spare Skill Points to keep her ATK% buff up more easily and to generate more Energy.
With extra Skill Points, Gepard can use his Skill more often and charges his Ultimate faster.
Hanya's Skill, Samsara, Locked, deals Physical DMG to one enemy and applies Burden. For every 2 Basic ATKs, Skills or Ultimates allies use on that enemy, the team recovers 1 Skill Point. Burden only stays on the latest target it was applied to and is removed after its Skill Point recovery has triggered 2 times. If the enemy is defeated while the recovery has triggered 1 time or fewer, the Netherworld Trace makes up for it with 1 extra Skill Point.
Unlike many Harmony supports who buff allies directly, Hanya works indirectly: only an ally who attacks an enemy with Burden gets the DMG increase from her Talent, Sanction, for 2 turns. That means the buff is not instant. In return, her Skill also deals Toughness damage, which adds a bit of Weakness Break power to the team.
Her Ultimate, Ten-Lords' Decree, All Shall Obey, raises one ally's SPD by a percentage of Hanya's own SPD and gives them a large ATK boost for 2 turns. The SPD part only becomes significant when Hanya is very fast. If she gets SPD from other sources during a fight, the buff goes up too. It costs 140 Energy, so it is not up as often as other supports' Ultimates. Keep it for your main damage dealer.
Her Technique, Netherworld Judgment, attacks the enemy right away, and once the battle starts it applies Burden to a random enemy. Because the target is random, it can be a little awkward for damage dealers who prefer to hit the enemy in the center of the formation.
Deals Physical DMG equal to 140% of Hanya’s ATK to one designated enemy.
Deals Physical DMG equal to 300% of Hanya’s ATK to one designated enemy target, then applies “Burden” to them.
For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with “Burden,” allies will immediately recover 1 Skill Point. “Burden” is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Increases the SPD of a target ally by 22.5% of Hanya’s SPD and increases the same target ally’s ATK by 72%, lasting for 2 turn(s).
When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 38%, lasting for 2 turn(s).
Immediately attacks the enemy. After entering battle, applies Burden equivalent to that applied by the Skill to a random enemy.
When an ally target with Hanya’s Ultimate effect defeats an enemy, Hanya’s action advances by 15%. This effect can only be triggered 1 time(s) per turn.
After using the Skill, this character’s SPD increases by 20% for 1 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The Ultimate’s duration is additionally extended for 1 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Increase the DMG Boost effect of the Talent by an additional 10%.