characters hanya

Hanya

HarmonyPhysical4★Released: 05/02/2025 · v3.0
Last updated: 05/08/2026

“Using dreams to analyze the sins of the mara-struck is like touching a vine with thorns: it doesn’t hurt as much when your fingers become numb.”

Should You Pull for Hanya?

Support

Hanya is a 4-star Harmony support whose specialty is recovering Skill Points for the whole team. Her Skill applies Burden to one enemy: allies who attack that enemy deal more DMG, and every 2 of their attacks recover 1 Skill Point. Her Ultimate raises one ally's SPD and ATK. She is very consistent, but these days her buffs fall behind a lot of other supports, both 4-star and 5-star.

A good fit if you play Skill Point hungry damage dealers like Dan Heng • Imbibitor Lunae, Seele or Qingque. If your team is not short on Skill Points, other supports give stronger buffs.

Memory of Chaos Decent Other buffers now outperform her, so only bring her when your team is really short on Skill Points.
Pure Fiction Good Not every team needs extra Skill Points, and Hanya's buffs are weaker than what other supports offer.
Apocalyptic Shadow Decent Buffs from other supports are stronger now, so Hanya is mostly useful when the team needs more Skill Points.
Pros & Cons

Pros

  • Restores an enormous amount of Skill Points for the team
  • Very strong single-target buffs, and good team-wide buffs as well
  • Better Energy management than most supports thanks to constant Skill use

Cons

  • Very low base stats apart from SPD, so she is quite fragile
  • Needs a turn to get going because of how the Burden damage buff works
  • Her Ultimate costs a fair amount of Energy even though she regenerates it well
  • Her Ultimate only buffs a single character

Best Hanya Build Guide

Hanya SPD Build

Apart from SPD, none of Hanya's buffs scale off her own stats. So stack SPD first, then put the rest into HP and DEF to make her tankier.

Best Light Cones

  • 1 Earthly Escapade Earthly Escapade Best
    A 5-star Light Cone that suits her very well. It gives allies a buff that raises their CRIT stats, and since Hanya's Skill keeps Skill Points flowing back to the team, she builds up its stacks easily.
  • 2 Dance! Dance! Dance! Dance! Dance! Dance! Great
    A highly rated 4-star option. Every time Hanya uses her Ultimate, the whole team is Advanced Forward, which gives your allies extra turns. It works best when the wearer can use their Ultimate at least once every 3 actions, ideally every 2.
  • 3 But the Battle Isn't Over But the Battle Isn't Over Great
    Gives Energy Regeneration Rate, boosts the DMG of the next ally who acts right after she uses her Skill, and restores extra Skill Points when she uses her Ultimate.
  • 4 Meshing Cogs Meshing Cogs Good
    Only a 3-star, but it generates a lot of Energy, especially when Hanya gets hit often. The trade-off is that you give up the supportive effects and base stats of other Light Cones. It is recommended at Superimposition 5.
  • 5 Planetary Rendezvous Planetary Rendezvous Stopgap
    It only boosts the DMG of allies who share the wearer's Type, which means Physical allies. Worth a try in a team with a Physical damage dealer.

Best Relics

1
Her best set. The extra SPD makes Hanya faster, which also raises the SPD her Ultimate gives to an ally. The 4-piece effect raises the whole team's SPD every time she uses her Ultimate, so time it carefully.
2
Very strong in teams with a single damage dealer who benefits from CRIT DMG. The catch is that Hanya can only apply it with her Ultimate, so keeping it up is harder for her than for other supports.
3
A 2 + 2 mix that gives both SPD and extra HP so Hanya is less fragile. Both sets drop from the same Cavern of Corrosion, which saves Trailblaze Power.

Best Planar Ornaments

1
Raises Hanya's HP so she is tankier and gives the whole team ATK%. Best in teams whose damage dealer scales off ATK.
2
Raises the whole team's CRIT DMG. It needs at least 30% Effect RES to activate, so you may need to roll some Effect RES substats.
3
Boosts the DMG of allies who share Hanya's Physical Type and also gives Energy Regeneration Rate. A great pick for Physical teams.

Main Stats

  • BodyHP% or DEF%
  • FeetSPD
  • Planar SphereHP% or DEF%
  • Link RopeEnergy Regeneration Rate

Substats

  • 1SPD
  • 2HP%
  • 3DEF%
  • 4Effect RES (with Broken Keel)

SPD Feet, because SPD decides both how strong her buff is and how many Skill Points she recovers for the team. On the Body and Planar Sphere, take HP% (preferred) or DEF% so she survives longer. Use an Energy Regeneration Rate Rope, since her Ultimate costs 140 Energy.

SPD always comes first. After that, go for defensive stats. If you want her to add a bit of damage when breaking enemies, you can take Break Effect.

Stat Targets

  • SPD147 or more, 165 to 175 or more for a polished build
  • HP3500 to 4400 or more
  • DEF700 to 1300 or more
  • Energy Regeneration Rate19.44% or more
  • Effect RES30% if you use Broken Keel

Skill Priority

Ultimate = Talent > Skill > Basic ATK

Her Ultimate sets how much SPD and ATK she gives an ally, and her Talent raises the DMG allies deal to enemies with Burden, so level these two first. Leveling her Skill only raises its own DMG and does not make her a better support. Basic ATK goes last.

Trace Priority

Netherworld > Reanimated > Scrivener

Netherworld recovers 1 extra Skill Point when an enemy with Burden is defeated while Burden's Skill Point recovery has triggered 1 time or fewer, which is great for the team. Reanimated gives Hanya 2 Energy each time Burden's Skill Point recovery triggers, so her Ultimate comes up faster. Scrivener gives the ally who triggers the Skill Point recovery 10% ATK for 1 turn.

Eidolon Priority

E4 is the best value

Hanya works fine without Eidolons, and as a 4-star she will pick them up over time anyway. E4 extends her Ultimate by 1 turn, which makes the SPD and ATK buffs a lot more consistent. E6 increases her Talent's DMG Boost effect by an additional 10%. E1 and E2 help her act more often.

Best Hanya Teams

Budget Team (All 4-Stars)

Hanya puts Burden on an enemy so Dan Heng gets more Skill Points to spend. Yukong works alongside her: one raises Dan Heng's SPD, the other his CRIT. Natasha handles the healing.

Generalist Team

Replace Argenti with: Dan Heng • Imbibitor Lunae, Clara, Sushang Replace Tingyun with: Bronya, Yukong Replace Huohuo with: Luocha, Gepard, Fu Xuan, Natasha

Hanya fits best with damage dealers who need lots of Skill Points to deal as much DMG as possible. Argenti hits multiple enemies with his Skill and Ultimate, so whichever enemy has Burden, he will easily hit it and trigger it. The spare Skill Points also let your other support use their Skill freely, for example Bronya can use her Skill every turn.

Physical Team with Silver Wolf

Replace Clara with: Argenti, Sushang Replace Lynx with: Natasha

Use this team when enemies are weak to Quantum but not to Physical. Silver Wolf is a must here, since she implants a Physical Weakness on the enemy. Hanya can equip Planetary Rendezvous and Penacony, Land of the Dreams to boost the DMG of your Physical damage dealer. Lynx heals and can dispel one debuff from the whole team with her Ultimate.

Best Teammates for Hanya

Dan Heng • Imbibitor Lunae
Dan Heng • Imbibitor Lunae

He needs a lot of Skill Points to enhance his Basic ATK. Hanya recovers plenty of them and also gives him SPD and ATK with her Ultimate.

Argenti
Argenti

Burden counts whenever the marked enemy gets hit, so Argenti's Skill and Ultimate, which hit multiple enemies, trigger it right away.

Qingque
Qingque

She burns through Skill Points very quickly, and having Hanya around eases that shortage a lot.

Seele
Seele

A Skill Point hungry damage dealer, so pairing her with Hanya means you run short on Skill Points less often.

Clara
Clara

With Hanya refunding Skill Points, Clara can afford to use her Skill over and over.

Sushang
Sushang

A strong damage dealer who makes good use of the Skill Points Hanya recovers.

Bronya
Bronya

With Hanya on the team, Bronya can use her Skill to Advance an ally Forward almost every turn without running out of Skill Points.

Asta
Asta

Uses the spare Skill Points to keep her ATK% buff up more easily and to generate more Energy.

Gepard
Gepard

With extra Skill Points, Gepard can use his Skill more often and charges his Ultimate faster.

How to Play Hanya

Burden Is the Team's Skill Point Source

Hanya's Skill, Samsara, Locked, deals Physical DMG to one enemy and applies Burden. For every 2 Basic ATKs, Skills or Ultimates allies use on that enemy, the team recovers 1 Skill Point. Burden only stays on the latest target it was applied to and is removed after its Skill Point recovery has triggered 2 times. If the enemy is defeated while the recovery has triggered 1 time or fewer, the Netherworld Trace makes up for it with 1 extra Skill Point.

Her Buff Needs a Turn to Get Going

Unlike many Harmony supports who buff allies directly, Hanya works indirectly: only an ally who attacks an enemy with Burden gets the DMG increase from her Talent, Sanction, for 2 turns. That means the buff is not instant. In return, her Skill also deals Toughness damage, which adds a bit of Weakness Break power to the team.

Save Her Ultimate for Your Main DPS

Her Ultimate, Ten-Lords' Decree, All Shall Obey, raises one ally's SPD by a percentage of Hanya's own SPD and gives them a large ATK boost for 2 turns. The SPD part only becomes significant when Hanya is very fast. If she gets SPD from other sources during a fight, the buff goes up too. It costs 140 Energy, so it is not up as often as other supports' Ultimates. Keep it for your main damage dealer.

Her Technique Applies Burden at the Start

Her Technique, Netherworld Judgment, attacks the enemy right away, and once the battle starts it applies Burden to a random enemy. Because the target is random, it can be a little awkward for damage dealers who prefer to hit the enemy in the center of the formation.

Quick Tips

  • Level her Basic ATK last, since Hanya is not there to deal damage.
  • Outside of SPD, just take HP% and DEF% substats so she is less fragile.
  • If you use Broken Keel, make sure she reaches 30% Effect RES, or the set will not activate.
  • If someone else on the team already wears Messenger Traversing Hackerspace, Hanya can switch to 4 pieces of Watchmaker, Master of Dream Machinations to raise the team's Break Effect.
  • With 4-piece Messenger Traversing Hackerspace, time her Ultimate so the SPD buff stays on your key teammates for as long as possible.

Hanya Skills

Basic ATK

Oracle Brush

[Single Target]
Energy Generated20
Toughness Break Single Target: 10

Deals Physical DMG equal to 140% of Hanya’s ATK to one designated enemy.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Samsara, Locked

[Single Target]
Energy Generated30
Toughness Break Single Target: 20

Deals Physical DMG equal to 300% of Hanya’s ATK to one designated enemy target, then applies “Burden” to them.
For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with “Burden,” allies will immediately recover 1 Skill Point. “Burden” is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Ten-Lords' Decree, All Shall Obey

[Enhance]
Energy Generated5

Increases the SPD of a target ally by 22.5% of Hanya’s SPD and increases the same target ally’s ATK by 72%, lasting for 2 turn(s).

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Sanction

[Support]
Energy Generated5

When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 38%, lasting for 2 turn(s).

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Netherworld Judgment

Energy Generated20

Immediately attacks the enemy. After entering battle, applies Burden equivalent to that applied by the Skill to a random enemy.

Hanya Traces

Total Trace Bonuses
  • ATK % +28%
  • SPD +9
  • HP % +10%

Hanya Eidolons

One Heart
Eidolon 1

When an ally target with Hanya’s Ultimate effect defeats an enemy, Hanya’s action advances by 15%. This effect can only be triggered 1 time(s) per turn.

Two Views
Eidolon 2

After using the Skill, this character’s SPD increases by 20% for 1 turn(s).

Three Temptations
Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Four Truths
Eidolon 4

The Ultimate’s duration is additionally extended for 1 turn(s).

Five Skandhas
Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Six Reverences
Eidolon 6

Increase the DMG Boost effect of the Talent by an additional 10%.

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About Hanya

Species
Xianzhou Native
World
Xianzhou Alliance
Debut Banner
* Any Warp Banner (except Departure Warp)
Release Date
2023-12-06
Version
introduced in 1.0, playable from 1.5

Faction

  • The Xianzhou Luofu
  • Ten-Lords Commission

Relatives

  • Xueyi (older sister)
EN Suzie Yeung
CN Zhang Yuxi (张雨曦)
JP Suzushiro Sayumi (鈴代紗弓)
KR Yoon Eun-seo (윤은서)

Hanya FAQ

Is Hanya still worth using?
She still does a good job recovering Skill Points and is very consistent. But her buffs now fall behind many other supports, so only bring her when your damage dealer is really short on Skill Points.
Which damage dealers work best with Hanya?
Skill Point hungry damage dealers like Dan Heng • Imbibitor Lunae, Qingque or Seele. Argenti is also a great match, because he hits multiple enemies and triggers Burden easily.
How much SPD does Hanya need?
Her base SPD is 110 and her Traces add another 9, so reaching 147 or more is fairly easy. For a polished build, aim for 165 to 175 or more. The faster she is, the bigger the SPD buff from her Ultimate.
Does Hanya need ATK?
No. Apart from SPD, her buffs do not scale off her stats, so building HP and DEF to keep her alive is enough.
Which Eidolon should I stop at?
E4 is the best value, because it extends her Ultimate by 1 turn. E6 adds more DMG to her Talent's buff, and E1 and E2 help her act more often.