Ice-Breaking Light
[Single Target]Deals Fire DMG equal to 140% of the Trailblazer’s ATK to one designated enemy and gains 1 stack of “Magma Will.”
“When you have the chance to choose, do not leave yourself with regrets…”
Trailblazer (Preservation) is the sustain you unlock through the story on Jarilo-VI. Every action the Trailblazer takes puts a small Shield on the whole team, and the Skill Taunts enemies so they hit the Trailblazer instead. Damage and Toughness damage are pretty decent for a defensive unit, but the further you get into the endgame, the thinner the Shield looks next to what enemies deal.
A good fit for new players who need a sustain right away, since in the early and mid game the Shield is enough to stop enemy damage. If you already have Trailblazer (Harmony) or a stronger sustain, don't pour many resources into the Preservation version.
The Talent's Shield scales off DEF, so this build is all about DEF. It puts Taunting and team utility first while still keeping a decent Shield.
Moment of Victory
Best
Landau's Choice
Great
She Already Shut Her Eyes
Great
Journey, Forever Peaceful
Great
Texture of Memories
Good
Day One of My New Life
Good
Trend of the Universal Market
Stopgap
There are two ways to build. Go DEF% on every piece for the biggest Shield you can get, or take SPD on the feet and Energy Regeneration Rate on the rope so you can use the Ultimate more often. On the sphere, DEF% or Fire DMG Boost both work.
With Broken Keel, reach 30% Effect RES first, because falling short means the team loses the CRIT DMG buff. After that, go SPD, DEF%, then HP%. Effect Hit Rate makes the Taunt on the Skill more likely to land.
The Talent makes the team's Shields bigger through DEF scaling, so it is always worth leveling early. For the rest, two orders both work: Talent > Skill > Ultimate > Basic ATK, or Ultimate > Talent > Basic ATK > Skill. The Skill gives a Taunt and DMG reduction for just 1 Skill Point, while the Ultimate hits every enemy and gives you a free Enhanced Basic ATK.
The Strong Defend the Weak reduces the DMG all allies take by 15% for 1 turn after the Trailblazer uses the Skill, which helps even when the Taunt misses. Action Beats Overthinking gives 5 Energy and 15% ATK each turn if the Trailblazer starts the turn with a Shield. Unwavering Gallantry restores 5% Max HP every time the Trailblazer uses an Enhanced Basic ATK.
You get every Eidolon over time without pulling. E6 raises DEF by 10% each time the Trailblazer uses an Enhanced Basic ATK or the Ultimate, stacking up to 30%, which makes the Shields noticeably bigger. E2 adds 2% DEF plus 27 to the Talent's Shield. E1 adds Fire DMG based on DEF to the Basic ATK, which matters more if you build the Trailblazer to deal damage. E4 gives 4 stacks of Magma Will at the start of battle, which you don't really need since you usually open with the Skill.
The Trailblazer Taunts so enemies aim their attacks at the Trailblazer, and every action puts a Shield on the whole team. Lynx heals the party and makes the Trailblazer more likely to be targeted, so your other units get hit less. Dan Heng deals the damage and Asta supports.
The Trailblazer fits into lots of team types and adds both damage and survivability, as long as a healer comes along. Yanqing needs someone to draw enemy attacks so he can keep his passive active, and the Trailblazer's Taunt does exactly that. The Trailblazer's Shields are fairly thin, so Natasha handles the healing. Fill the last slot with a Sub-DPS or a support.
One of the last strong partners Trailblazer (Preservation) has left. The Trailblazer brings one of the best Taunts in the game, and with Trend of the Universal Market every hit taken applies an extra Burn, so Acheron gets her Ultimate much more often.
His passive only stays up while someone else draws the enemy's attacks, and the Trailblazer's Taunt does exactly that.
She heals the whole team and makes the Trailblazer more likely to be targeted, which keeps everyone else safe.
The Trailblazer's Shields are fairly thin, so a healer is needed on top, and Natasha keeps the Trailblazer alive for longer.
The Talent Treasure of the Architects puts a Shield on all allies whenever the Trailblazer uses a Basic ATK, Skill or Ultimate, worth up to 6% of DEF plus 80 and lasting 2 turns. The Shield isn't big, but it gets refreshed all the time, so it is great against small, frequent hits. In the late game a single enemy attack often deals thousands of damage, while you would need 5-digit DEF for the Shield to go over 1000, so don't expect the Trailblazer to be your only sustain.
The Trailblazer gains 1 stack of Magma Will each time the Trailblazer is hit or uses a Basic ATK or Skill, up to 8 stacks. At 4 stacks the Basic ATK becomes enhanced, also hitting adjacent enemies and dealing more Toughness damage to the main target, and it consumes those 4 stacks. The Unwavering Gallantry Trace also restores 5% Max HP every time you use this Enhanced Basic ATK.
The Skill Ever-Burning Amber reduces the DMG the Trailblazer takes (up to 50%) and has a 100% base chance to Taunt all enemies for 1 turn. That lets you pull dangerous lock-on attacks toward your tank. In hard content that chance isn't a sure thing, which is why Effect Hit Rate helps. A missed Taunt isn't the end of the world, since The Strong Defend the Weak still reduces the team's DMG taken by 15%. Keep in mind the Skill costs Skill Points, so if your team relies on the Taunt every turn, you can run short on points quickly.
The Ultimate War-Flaming Lance deals damage to all enemies based on both ATK and DEF, deals 60 Toughness damage to each of them and makes the next Basic ATK enhanced automatically without using Magma Will. The Ultimate also counts as an action for refreshing the Shield, so you can fire it during the enemy's turn to save the team in a pinch. Before a fight, use the Technique Call of the Guardian to start the battle with a Shield, which pairs with the Action Beats Overthinking Trace for extra ATK and Energy.
Deals Fire DMG equal to 140% of the Trailblazer’s ATK to one designated enemy and gains 1 stack of “Magma Will.”
Increases the Trailblazer’s DMG Reduction by 55% and gains 1 stack of Magma Will, with a 100% base chance to Taunt all enemies for 1 turn(s).
Deals Fire DMG equal to 525% of the Trailblazer’s ATK plus 315% of the Trailblazer’s DEF to all enemies. The next Basic ATK will be automatically enhanced and does not cost Magma Will.
Each time the Trailblazer is hit, they gain 1 stack of “Magma Will” for a max of 8 stack(s).
When “Magma Will” has no fewer than 4 stacks, the Trailblazer’s Basic ATK becomes enhanced, dealing DMG to one designated enemy and enemies adjacent to it.
When the Trailblazer uses Basic ATK, Skill, or Ultimate, apply a Shield to all allies that absorbs DMG equal to 7.0% of the Trailblazer’s DEF plus 103. The Shield lasts for 2 turn(s).
After using Technique, at the start of the next battle, gains a Shield that absorbs DMG equal to 30% of the Trailblazer’s DEF plus 384 for 1 turn(s).
When the Trailblazer uses their Basic ATK, additionally deals Fire DMG equal to 25% of the Trailblazer’s DEF. When the Trailblazer uses their enhanced Basic ATK, additionally deals Fire DMG equal to 50% of the Trailblazer’s DEF.
The Shield applied to all allies from the Trailblazer’s Talent will block extra DMG equal to 2% of the Trailblazer’s DEF plus 27.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
At the start of the battle, immediately gains 4 stack(s) of Magma Will.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
After the Trailblazer uses enhanced Basic ATK or Ultimate, their DEF increases by 10%. Stacks up to 3 time(s).