moze

Moze

HuntLightning4★Released: 14/01/2025 · v3.0
The Crow-Feathered Weirdo

“Some people are silent because they have no desires. Some are silent because they have no thoughts. I am silent only because I do not wish to speak.”

World
Xianzhou Alliance
Debut Banner
Any Warp Banner (except Departure Warp)
Release Date
2024-09-10
Version
introduced in 2.2, playable from 2.5

Faction

  • The Xianzhou Yaoqing
  • Xianzhou Alliance
  • Disciples of Sanctus Medicus
  • Shadow Guard
EN Ben Balmaceda
CN Huang Jinze (黄进泽)
JP Sakata Shogo (坂田将吾)
KR Choi Hyun-sik (최현식)

Playstyle overview

Moze is a damage dealer who marks an enemy as his Prey, letting allies deal extra Additional DMG when they attack that Prey. At the same time, after the team has attacked the Prey several times, Moze launches a follow-up attack on it.

Stats Base

Lv. 80
  • HP Base
  • ATK Base
  • DEF Base
  • SPD
  • Taunt

Ascension Materials

20304050607080
Pros & Cons

Pros

  • An excellent follow-up attack support, on par with Topaz
  • Unusually high Toughness damage for a character who is not a dedicated breaker
  • He cannot be targeted for most of a fight, so his miserable defensive stats stop mattering
  • Costs no Skill Points at all
  • Fits into any follow-up attack team perfectly
  • Scales extremely well with Eidolons, and his best Eidolon comes very early
  • Very simple and easy to pick up

Cons

  • Often runs into Energy problems
  • As a Hunt character he has almost no AoE damage
  • He contributes far less to teams without follow-up attacks, which makes him unattractive there
  • There are not many good support Light Cones for Hunt characters that are not limited 5-stars

Best Moze Build Guide

Moze DPS Build

Stat Targets

  • CRIT Rate 80% or higher
  • CRIT DMG 120% or higher
  • ATK 2800 or higher

Moze is built as a pure CRIT DPS, so prioritize CRIT stats on him.
Pioneer Diver of Dead Waters is the best Relic set Moze can use, because the Prey state on enemies counts as a debuff.
Duran, Dynasty of Running Wolves is the best Planar Ornament set for Moze, because it grants him CRIT DMG.

Thanks to the action advance built into Moze’s Traces, you do not need SPD on him.

Since Moze gains extra CRIT DMG from his Trace nodes, prioritize CRIT Rate first so that most of his hits crit.
Once Moze reaches at least 80% CRIT Rate, then start prioritizing CRIT DMG.

You will pick up plenty of ATK from the Feet and the Link Rope, so reaching 2800 ATK will not be difficult.

Moze Skill, Trace and Eidolon Upgrade Priority

Skill Priority

biểu tượng thiên phú moze Cascading Featherblade biểu tượng tuyệt kỹ moze Dash In, Gash Out biểu tượng chiến kỹ moze Fleetwinged Raid biểu tượng tấn công thường moze Hurlthorn

Trace Priority

biểu tượng vết tích moze bậc 2 Nightfeather biểu tượng vết tích moze bậc 4 Daggerhold biểu tượng vết tích moze bậc 6 Vengewise

Eidolon Priority

tinh hồn moze 2 Wrathbearer tinh hồn moze 6 Faithbinder

Moze Skills

Basic ATK

Hurlthorn

[Single Target]
Energy Generated20
Toughness Break Single Target: 10

Deals Lightning DMG equal to 140% of Moze’s ATK to one designated enemy target.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Fleetwinged Raid

[Single Target]
Energy Generated30
Toughness Break Single Target: 20

Marks a designated single enemy target as “Prey” and deals to it Lightning DMG equal to 188% of Moze’s ATK, and gains 9 points of Charge.
When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy’s “Prey” state.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Dash In, Gash Out

[Single Target]
Energy Generated5
Toughness Break Single Target: 30

Deals Lightning DMG equal to 324% of Moze’s ATK to one designated enemy target, and launches the Talent’s Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Cascading Featherblade

[Single Target]
Energy Generated5

When “Prey” exists on the field, Moze will enter the Departed state.
After ally targets attack “Prey,” Moze will additionally deal 1 instance of Lightning Additional DMG equal to 38% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to “Prey,” dealing Lightning DMG equal to 200% of his ATK. When Charge reaches 0, dispels the target’s “Prey” state and resets the tally of Charge points required to launch Follow-Up ATK. Talent’s Follow-Up ATK does not consume Charge.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Bated Wings

Energy Generated20

After using Technique, enters the Stealth state for 20 second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by 30%, lasting for 2 turn(s).

Moze Traces

Total Trace Bonuses
  • CRIT DMG +37.3%
  • ATK% +18%
  • HP% +10%

Moze Eidolons

Oathkeeper
Eidolon 1

After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.

Wrathbearer
Eidolon 2

When all allies deal DMG to the enemy target marked as “Prey,” increases CRIT DMG by 40%.

Deathchaser
Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Heathprowler
Eidolon 4

When using Ultimate, increases the DMG dealt by Moze by 30.0%, lasting for 2 turn(s).

Truthbender
Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Faithbinder
Eidolon 6

Increases the DMG multiplier of the Talent’s Follow-Up ATK by 25%.