Hurlthorn
[Single Target]Deals Lightning DMG equal to 140% of Moze’s ATK to one designated enemy target.
“Some people are silent because they have no desires. Some are silent because they have no thoughts. I am silent only because I do not wish to speak.”
Moze is a damage dealer who marks an enemy as his Prey, letting allies deal extra Additional DMG when they attack that Prey. At the same time, after the team has attacked the Prey several times, Moze launches a follow-up attack on it.
Moze is built as a pure CRIT DPS, so prioritize CRIT stats on him.
Pioneer Diver of Dead Waters is the best Relic set Moze can use, because the Prey state on enemies counts as a debuff.
Duran, Dynasty of Running Wolves is the best Planar Ornament set for Moze, because it grants him CRIT DMG.
Thanks to the action advance built into Moze’s Traces, you do not need SPD on him.
Since Moze gains extra CRIT DMG from his Trace nodes, prioritize CRIT Rate first so that most of his hits crit.
Once Moze reaches at least 80% CRIT Rate, then start prioritizing CRIT DMG.
You will pick up plenty of ATK from the Feet and the Link Rope, so reaching 2800 ATK will not be difficult.
Cascading Featherblade
Dash In, Gash Out
Fleetwinged Raid
Hurlthorn
Nightfeather
Daggerhold
Vengewise
Wrathbearer
Faithbinder
Deals Lightning DMG equal to 140% of Moze’s ATK to one designated enemy target.
Marks a designated single enemy target as “Prey” and deals to it Lightning DMG equal to 188% of Moze’s ATK, and gains 9 points of Charge.
When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy’s “Prey” state.
Deals Lightning DMG equal to 324% of Moze’s ATK to one designated enemy target, and launches the Talent’s Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
When “Prey” exists on the field, Moze will enter the Departed state.
After ally targets attack “Prey,” Moze will additionally deal 1 instance of Lightning Additional DMG equal to 38% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to “Prey,” dealing Lightning DMG equal to 200% of his ATK. When Charge reaches 0, dispels the target’s “Prey” state and resets the tally of Charge points required to launch Follow-Up ATK. Talent’s Follow-Up ATK does not consume Charge.
After using Technique, enters the Stealth state for 20 second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by 30%, lasting for 2 turn(s).
After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.
When all allies deal DMG to the enemy target marked as “Prey,” increases CRIT DMG by 40%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When using Ultimate, increases the DMG dealt by Moze by 30.0%, lasting for 2 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Increases the DMG multiplier of the Talent’s Follow-Up ATK by 25%.