Hehe! Don't Get Burned!
[Single Target]Deals Fire DMG equal to 140% of Hook’s ATK to one designated enemy.
“Who am I? Heh, I’m the boss around here, you can call me… Pitch-Dark Hook the Great!”
Hook is a 4-star Fire DPS who is very simple to play: her Skill inflicts Burn, then every hit on a Burned target lets her Talent add extra damage and Energy. She mostly hits one target at a time and only spreads damage with the Enhanced Skill she gets after her Ultimate. She is usable, but her kit has nothing left to optimize, and plenty of other characters do the job better.
A good fit for new players who need a Fire DPS that can take down both Elite enemies and regular mobs. If you already have Hook, even at E6, and you are short on Fire characters, level her up and use her until you get someone better.
Build Hook like a regular CRIT damage dealer: CRIT Rate, CRIT DMG and ATK. Her Burn also scales off ATK, so don't let that stat fall behind.
On the Fall of an Aeon
Best
Something Irreplaceable
Great
Woof! Walk Time!
Great
A Secret Vow
Good
The Moles Welcome You
Good
SPD or ATK% Feet both work, and SPD lets Hook take more actions in each cycle. Go for Fire DMG Boost on the Planar Sphere, with ATK% as a stand-in until you get a good one. Use ATK% on the Link Rope.
CRIT Rate and CRIT DMG matter equally. Try to keep 2% CRIT DMG for every 1% CRIT Rate. SPD only needs to reach the breakpoint you are aiming for, then put everything else into CRIT.
Her Skill is her main source of single-target damage, so level it first. Ultimate and Talent come next, and her Talent makes Hook hit harder against Burned enemies. Basic ATK is only there to recover Skill Points, so level it last.
Playing With Fire matters most: after using her Ultimate, Hook has her action Advanced Forward by 20% and regenerates 5 extra Energy, so she acts more often and gets her Ultimate back sooner. Innocence restores 5% of her Max HP every time her Talent triggers, which helps her keep her own HP up. Naivete raises her chance to resist Crowd Control debuffs by 35%, nice to have.
E1 makes her Enhanced Skill deal 20% more DMG, and that is Hook's main damage source. E2 extends the Burn from her Skill by 1 turn, so Burn stays on more reliably. E4 gives her Talent a 100% base chance to Burn enemies adjacent to the target, handy against groups. E6 makes her deal 20% more DMG to Burned enemies.
Everyone here is a 4-star, so it is easy to put together as a new player. Asta raises Hook's SPD and Fire DMG, Yukong boosts her CRIT stats, and Natasha keeps the whole team healed.
Sparkle's Skill buffs Hook's damage, and Tingyun helps her get her Ultimate quickly so she can keep using her Enhanced Skill. Bronya or Asta can replace one of the Supports: Bronya gives DMG buffs and extra turns, while Asta raises Hook's Fire DMG and SPD. Fu Xuan increases the team's CRIT Rate and reduces the DMG allies take, and Huohuo gives AoE healing and restores Energy to the whole team. If you need more survivability, Trailblazer (Preservation) can take a Support slot at the cost of some damage.
Hook and Guinaifen keep Burn on enemies nonstop, and Ruan Mei raises the team's Break Efficiency. Kafka can trigger the Burns Hook applies outside of Hook's turn, and Sampo boosts DoT DMG with his Ultimate. Pela lowers the DEF of all enemies, so Burn hurts more too. Only bring Asta when every enemy is weak to Fire, since the team would then have 3 Fire characters.
Hook's main damage comes from getting her Ultimate fast enough to use her Enhanced Skill, and that is exactly what Tingyun helps with.
AoE healing plus Energy for the whole team, so Hook can use her Ultimate more often.
A 4-star who raises Hook's SPD and Fire DMG, a good fit for budget teams.
A 4-star who boosts Hook's CRIT stats in budget teams.
Her Skill buffs Hook's damage. With Sparkle advancing her turns, Hook doesn't need much SPD.
Gives Hook DMG buffs and extra turns.
Raises the whole team's CRIT Rate and reduces the DMG allies take.
Keeps Burn on enemies alongside Hook in the Burn team.
Raises the Break Efficiency of the whole Burn team.
Can trigger the Burns Hook applies outside of Hook's turn, a good replacement for the damage dealer slot in the Burn team.
Her Skill, Hey! Remember Hook?, deals Fire DMG to one enemy and inflicts Burn for 2 turns. After that, every time Hook attacks a Burned target, her Talent, Ha! Oil to the Flames!, adds an extra hit of Fire Additional DMG and regenerates 5 extra Energy. So as long as you keep enemies Burned, Hook hits harder and gets her Ultimate back sooner.
Her Ultimate, Boom! Here Comes the Fire!, deals massive Fire DMG to one enemy and Enhances her next Skill so it hits both the main target and adjacent enemies. This is Hook's only AoE attack, and hitting several Burned enemies also triggers her Talent. With her Trace Innocence, Hook also restores 5% of her Max HP each time her Talent triggers.
Hook's Ultimate costs 120 Energy. That sounds like a lot, but her Talent gives extra Energy every time she hits a Burned enemy, and her Trace Playing With Fire Advances her action Forward by 20% and regenerates 5 extra Energy after she uses her Ultimate. Add Tingyun or Huohuo and Hook uses her Ultimate very often.
Her Technique, Ack! Look at This Mess!, attacks the enemy immediately. Upon entering battle, Hook deals Fire DMG to a random enemy and has a 100% base chance to inflict Burn on every enemy for 3 turns. That way her Talent already has targets to trigger on from the very first turn.
Deals Fire DMG equal to 140% of Hook’s ATK to one designated enemy.
Deals Fire DMG equal to 300% of Hook’s ATK to one designated enemy. In addition, there is a 100% base chance to inflict Burn for 2 turn(s).
When afflicted with Burn, enemies will take Fire DoT equal to 81% of Hook’s ATK at the beginning of each turn.
Deals Fire DMG equal to 480% of Hook’s ATK to one designated enemy.
After using Ultimate, the next Skill to be used is Enhanced, which deals DMG to one designated enemy and enemies adjacent to it.
When attacking a target afflicted with Burn, deals Fire Additional DMG equal to 125% of Hook’s ATK and regenerates 5 extra Energy.
Immediately attacks the enemy. Upon entering battle, Hook deals Fire DMG equal to 50% of her ATK to a random enemy. In addition, there is a 100% base chance to inflict Burn on every enemy for 3 turn(s).
When afflicted with Burn, enemies will take Fire DoT equal to 50% of Hook’s ATK at the beginning of each turn.
Enhanced Skill deals 20% increased DMG.
Extends the duration of Burn caused by Skill by 1 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When Talent is triggered, there is a 100% base chance to Burn enemies adjacent to the designated enemy target, equivalent to that of Skill.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Hook deals 20% more DMG to enemies afflicted with Burn.