cerydra

Cerydra

HarmonyWind5★Released: 02/09/2025 · v3.5
Last updated: 05/08/2026
Chessmaster Monarch

“‘Flamebearer,’ ‘Tyrant,’ ‘Empress,’ ‘Supreme Commander,’ ‘Imperator’… The world has given me countless titles, but you may simply call me by my true name, Cerydra.”

Should You Pull for Cerydra?

Support

Cerydra is a Wind Harmony support built to serve damage dealers who hit mainly with their Skill. She lets one ally fire off their Skill twice in a row at full power, and on top of that she raises their ATK, SPD and Skill DMG. The catch is that outside of Skill-based carries she is a lot less useful.

A great fit if you already have Phainon, Anaxa or Feixiao, and Phainon is the one she pairs with best. If nobody on your account deals most of their damage with their Skill, you can skip her.

Memory of Chaos Very strong She shines most next to Phainon, since most of his damage in his Enhanced State is Skill DMG.
Pure Fiction Very strong Her own damage is low, so clearing waves still falls on your carry, and her Ultimate only becomes strong enough to take down smaller enemies at E4.
Apocalyptic Shadow Strong As long as the team has a Skill-based carry, she still lets them use two fully powered Skills back to back.
Pros & Cons

Pros

  • Buffs Skill-based damage dealers extremely well
  • Lets one ally fire off two fully powered Skills back to back
  • Her passive provides a large bonus ATK and extra damage
  • Grants flat SPD to herself and to the buffed ally
  • Good Energy efficiency
  • A strong Eidolon 1, especially alongside Phainon
  • Potential to combine with future Skill-damage characters

Cons

  • Her buffs apply almost only to Skill damage, which narrows her support range
  • Negligible personal damage
  • Getting the best out of her usually leaves her fully Skill Point negative
  • Right now there are only a few characters for whom she is the optimal pick

Best Cerydra Build Guide

Best Cerydra Build

Build Cerydra around ATK. The more ATK she has, the bigger the ATK bonus she gives to the ally with Military Merit, and her Trace Veni also turns her extra ATK into CRIT DMG for herself.

Best Light Cones

  • 1 Epoch Etched in Golden Blood Epoch Etched in Golden Blood Best
    Her signature Light Cone. It gives Cerydra a big chunk of ATK, and the ally she uses her Skill on gets a 54% Skill DMG boost. It also eases her Skill Point problems, since her Ultimate gives back a Skill Point. That said, it only fits her own playstyle, and she still reaches her full potential without it.
  • 2 Flowing Nightglow Flowing Nightglow Great
    Robin's signature, but it works fine on Cerydra. It has high base ATK, adds Energy Regeneration Rate, and after Cerydra uses her Ultimate the whole team deals more DMG for 1 turn. It takes a bit of timing, but if you line it up well in Phainon teams the buff covers his entire Ultimate.
  • 3 A Grounded Ascent A Grounded Ascent Great
    Another strong option that gives her extra Energy along with a DMG boost.
  • 4 The Forever Victual The Forever Victual Easy to get
    Her best 4-star Light Cone, and it was free from an event. Each time she uses her Skill, she stacks more ATK%. It does nothing else, and it takes a while to reach full stacks.
  • 5 Planetary Rendezvous Planetary Rendezvous Good
    Only worth using when Cerydra supports a Wind damage dealer like Anaxa, because then the carry gets a DMG boost for the whole fight.

Best Relics

1
Her best set: it gives extra CRIT DMG to the carry she buffs, and since her Skill targets a single ally, it fits her well. Cerydra doesn't use her Skill every turn, so the set won't always be at its full effect, but Phainon keeps the set's bonus for his entire Ultimate. Her Technique also triggers this set.
2
After she uses her Ultimate, Cerydra's action is advanced, so her next turn comes sooner and she gets Energy back for her next Ultimate faster, sometimes even fitting in one more Coup de Main. This one is for players who want to fine-tune SPD breakpoints and turn order.

Best Planar Ornaments

1
Her top pick. Cerydra gets Energy Regeneration Rate, and the ally in the first slot of the team gets an ATK boost. If you have neither Lushaka nor Penacony, Broken Keel or Fleet of the Ageless work fine for now.
2
Well worth it when Cerydra plays with a Wind damage dealer like Anaxa or Feixiao.
3
Advances Cerydra's action right at the start of battle. Works best together with 4 pieces of Eagle of Twilight Line.

Main Stats

  • BodyATK%
  • FeetSPD or ATK%
  • Planar SphereATK%
  • Link RopeEnergy Regeneration Rate or ATK%

Substats

  • 1SPD or ATK%
  • 2ATK

Go ATK% on Body and Planar Sphere. SPD comes first on Feet. For the Link Rope, either Energy Regeneration Rate or ATK% works: Energy Regeneration Rate gets her Ultimate up sooner, which matters because it costs 130 Energy. If she uses Flowing Nightglow, the Light Cone already gives Energy Regeneration Rate, so switching to an ATK% Rope is easier.

SPD and ATK% are the two most important substats, so keep pieces that roll either one. You only need SPD up to 140; once you're there, put everything into ATK% to reach 4000 ATK. Her Trace Vidi already gives 100% CRIT Rate, so you don't need to worry about that stat.

Stat Targets

  • ATK4000 or more (outside of combat)
  • SPD140 or more (outside of combat), which becomes 160 in combat

Skill Priority

Skill = Talent > Ultimate > Basic ATK

Her Skill sets the size of the Skill DMG buff she gives, and her Talent sets the ATK bonus for the ally with Military Merit, so level these two first. Her Ultimate comes next for more damage to all enemies. Basic ATK goes last, since Cerydra is a support.

Trace Priority

Vici > Vidi > Veni

In practice all three are very important, so unlock each one as soon as you can. Vici gives 20 SPD to Cerydra and the ally with Military Merit for 3 turns, and it also regenerates Energy for her. Vidi gives 100% CRIT Rate. Veni turns her ATK above 2000 into CRIT DMG, maxing out at 4000 ATK.

Eidolon Priority

E1 is the best value, especially if you play Phainon

E1 makes the ally with Military Merit ignore 16% of the target's DEF, and once they have Peerage their Skill DMG ignores another 20%. Her Skill also regenerates 2 Energy for the ally. That amount is tiny, but for Phainon it builds up his resource for his Ultimate much faster. Without Phainon, E1 is still nice but not a must. E2 and E4 are mostly stepping stones. E6 is the next big jump: both Cerydra and the ally with Military Merit get 20% All-Type RES PEN, and her Additional DMG gets much stronger, enough for Cerydra to also take on a sub-DPS role.

Best Cerydra Teams

Best Team with Phainon

Replace Phainon with: Anaxa, Feixiao Replace Sunday with: Bronya, Sparkle Replace Huohuo with: Gallagher, Luocha

Phainon is the top carry for Cerydra: in his Enhanced State, the bulk of what he deals is Skill DMG. Sunday's turn advance lets the team act more often, so Cerydra builds up Charge faster. Huohuo keeps everyone alive and, on top of that, raises her allies' ATK and gives them Energy.

Phainon Team with Cyrene

Replace Phainon with: Anaxa, Mydei Replace Dan Heng • Permansor Terrae with: Robin • Summeretto, Trailblazer (Remembrance), Sparkle, Tribbie

Cerydra still uses her Skill on Phainon and waits for enough Charge so he can trigger Coup de Main. Cyrene shows up alongside Cerydra in quite a few Phainon teams, and the last slot is fairly flexible. Anaxa also works in the version with Cyrene and Dan Heng • Permansor Terrae, while Mydei only works with Cerydra when Cyrene is on the team too.

Budget Team (All 4-Stars)

Apart from Cerydra, this team only uses characters that are easy to get. Cerydra buffs Dan Heng so he can use his Skill twice. Trailblazer (Remembrance) adds extra damage for the team, and Lynx handles the healing.

Best Teammates for Cerydra

Phainon
Phainon

Her best partner. She doubles his powerful Skill attack without costing him extra resources and buffs that attack massively. Thanks to the 20 SPD from Cerydra, Phainon can swap SPD boots for ATK% without slowing down.

Anaxa
Anaxa

Anaxa gets two Skills per turn, so Cerydra's Charge fills up very fast with him. Her SPD buff also lets him run ATK% boots, but be careful if the team has a turn advancer, since keeping the buff up gets harder.

Feixiao
Feixiao

Cerydra lets her use her Skill twice, which builds up her own resource faster. Since she is a Wind damage dealer, you can also run Penacony, Land of the Dreams on Cerydra in her team.

Archer
Archer

Not his best support, but still usable. Archer spams his Skill, so he fills Cerydra's Charge very fast. If you skip the SPD part of her Skill, Cerydra can play Skill Point positive and save them for Archer. The downside is that the CRIT DMG and RES PEN from Peerage don't stay up all the time.

Sunday
Sunday

His turn advance for allies helps Cerydra build up Charge faster.

Sparkle
Sparkle

Gives turn advance and extra Skill Points, which helps Cerydra teams that often run short on Skill Points.

Bronya
Bronya

Advances an ally's turn with her Skill and can take Sunday's place.

Huohuo
Huohuo

The best sustain for Phainon teams, since she also boosts ATK and restores Energy for her allies.

Cyrene
Cyrene

Shows up in quite a few Phainon teams with Cerydra. With both Cerydra and Cyrene on the team, Mydei becomes playable too.

Dan Heng
Dan Heng

The 4-star pick for a budget team. Cerydra lets him use his Skill twice.

How to Play Cerydra

Use Pawn's Promotion on Your Carry and Build 6 Charge

Her Skill, Pawn's Promotion, grants Military Merit to one ally. That ally gains ATK based on Cerydra's ATK. Once Cerydra reaches 6 points of Charge (the cap is 8), Military Merit automatically upgrades to Peerage and dispels the ally's Crowd Control debuffs. The ally with Peerage gets more CRIT DMG on their Skill DMG and more All-Type RES PEN.

Coup de Main: Two Skills in a Row

When the ally with Peerage uses their Skill on enemies, they trigger Coup de Main: the Skill they are about to use is copied and cast first, at full power, without spending Skill Points or resources. Then the real Skill goes off as normal. After Coup de Main ends, 6 Charge is consumed and Peerage reverts to Military Merit. That is why Cerydra is only truly strong when your carry has a Skill worth doubling.

Where Charge Comes From

Cerydra gains 1 Charge when she uses her Skill, 2 when she uses her Ultimate, and 1 each time the ally with Military Merit uses Basic ATK or Skill (this doesn't count during Coup de Main). Her Trace Vidi adds 1 more when the ally with Military Merit uses their Ultimate while her Charge isn't full, but only once per battle. Keep in mind that Military Merit only stays on her most recent target, so switching targets resets Charge to 0.

Use Her Technique Before Battle

Her Technique, First-Move Advantage, gives Cerydra Military Merit in the overworld, and it moves to whichever character you switch to. At the start of the battle, Cerydra automatically uses her Skill once on the character holding Military Merit without spending a Skill Point, which gets you to Peerage sooner. Just switch to your carry before you attack the enemy.

Quick Tips

  • Once you pick who gets Pawn's Promotion, stick with that ally, because switching targets resets Charge to 0 right away.
  • Put your carry in the first slot of the team: Lushaka, the Sunken Seas boosts the ATK of the first character, and her Ultimate also grants Military Merit to the first character if nobody has it yet.
  • With Flowing Nightglow, don't let Cerydra take a turn right after her Ultimate, so the Light Cone's buff stays active.
  • If you run 4 pieces of Eagle of Twilight Line, pair them with Sprightly Vonwacq so Cerydra acts early at the start of battle.
  • Cerydra teams often run short on Skill Points, so Sparkle is worth considering since she gives both turn advance and extra Skill Points.

Cerydra Skills

Basic ATK

King's Castling

[Single Target]
Energy Generated20
Toughness Break Single Target: 10

Deals Wind DMG equal to 140% of Cerydra’s ATK to one designated enemy.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Pawn's Promotion

[Support]
Energy Generated30

Grants “Military Merit” to one designated ally character and gives Cerydra 1 points of Charge. Charge is capped at 8 points. When Charge reaches 6 points, automatically upgrades the character’s “Military Merit” to “Peerage” and dispels their Crowd Control debuffs. The character with “Peerage” is considered to have “Military Merit” simultaneously. The character with “Peerage” increases the CRIT DMG for their dealt Skill DMG by 90%, increases their All-Type RES PEN by 11.0%, and triggers Coup de Main when using their Skill on enemy targets. After Coup de Main ends, consumes 6 points of Charge to revert “Peerage” to “Military Merit.”

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Scholar's Mate

[AoE]
Energy Generated5
Toughness Break Single Target: 30 / Blast: 15

Gains 2 Charge. Deals Wind DMG equal to 288% of Cerydra’s ATK to all enemies. If no character on the field has “Military Merit,” prioritizes granting “Military Merit” to the first character in the current team.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Ave Imperator

[Support]
Energy Generated5

The character with “Military Merit” increases ATK by an amount equal to 27.0% of Cerydra’s ATK. When the character uses Basic ATK or Skill, Cerydra gains 1 Charge. During Coup de Main, Cerydra cannot gain Charge. After the character with “Military Merit” uses an attack, Cerydra additionally deals 1 instance of Wind Additional DMG equal to 75% of her ATK. This effect can trigger up to 20 time(s). The trigger count resets every time Cerydra uses her Ultimate. “Military Merit” only takes effect on the most recent target. When the target changes, Cerydra’s Charge is reset to 0.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

First-Move Advantage

Energy Generated20

After using Technique, gains “Military Merit.” When switching the active character, “Military Merit” transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with “Military Merit” without consuming any Skill Points.

Cerydra Traces

Total Trace Bonuses
  • ST Wind +22.4%
  • ATK % +18%
  • HP % +10%

Cerydra Eidolons

Seize the Crowns of All
Eidolon 1

The character with “Military Merit” ignores 16% of the targets’ DEF when dealing DMG. If “Military Merit” has been upgraded to “Peerage,” then the character additionally ignores 20% of the targets’ DEF when dealing Skill DMG. When Cerydra uses her Skill, regenerates 2 Energy for the designated ally target.

Forge the Dreams of Many
Eidolon 2

The character with “Military Merit” deals 40% increased DMG. While a teammate on the field has “Military Merit,” Cerydra’s DMG dealt increases by 160%.

Torch the Laws of Old
Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Remake the Realms of Men
Eidolon 4

Increases Ultimate’s DMG multiplier by 240%.

Help and Hurt Repaid in Full
Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

A Journey Set Starward
Eidolon 6

The character with “Military Merit” increases their All-Type RES PEN by 20%, and the multiplier for the Additional DMG triggered via “Military Merit” increases by 300%. While a teammate on the field has “Military Merit,” Cerydra’s All-Type RES PEN increases by 20%.

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About Cerydra

Other Names
HubRis504
Trạng thái
Exists within As I've Written
Path story
Destruction
World
Amphoreus
Signature Light Cone
Epoch Etched in Golden Blood
Debut Banner
The Iron Tamer of Tides
Release Date
2025-09-02
Version
introduced in 2.6, playable from 3.5

Faction

  • Amphoreus
  • Chrysos Heirs
  • Okhema
  • Hyperborea
  • Titans
EN Rhiannon Moushall
CN Shi Xinlei (时欣蕾)
JP Takao Kanon (高尾 奏音)
KR Kim Yun-chae (김윤채)
  • Imperator
  • Scale of Justice
  • Monarch of Law
  • Flamebearer
  • Tyrant
  • Empress
  • Supreme Commander
  • Sovereign

Playstyle overview

Cerydra is a support character who can let an ally use their Skill twice in a row. In combat, Cerydra raises the ATK and SPD of one ally and builds up Charge. Once the Charge reaches a certain level, that ally can use an extra Skill whenever they use their Skill, while also gaining increased Skill CRIT DMG and All-Type RES PEN.

Cerydra FAQ

Is Cerydra worth pulling?
Only if you have a carry who deals most of their damage with their Skill, like Phainon, Anaxa or Feixiao. If you don't, you can skip her, because she doesn't work well with characters who don't rely on their Skill for damage.
What Light Cone should Cerydra use without her signature?
Her signature isn't required. Flowing Nightglow and A Grounded Ascent are both strong options, and The Forever Victual, which was free from an event, is her best 4-star. If you play Phainon, get her E1 before her signature Light Cone.
Which Eidolon should I stop at?
E1 is the best value, especially for Phainon players, because her Skill helps him build up resources for his Ultimate much faster. E2 and E4 are only stepping stones, and E6 is the next big power jump.
How much ATK and SPD does Cerydra need?
About 4000 ATK so Veni gives her the full CRIT DMG bonus, and 140 SPD outside of combat. In combat, Vici adds 20 SPD, which takes her to 160.
What is Coup de Main?
When an ally with Peerage uses their Skill on enemies, that Skill is copied and cast one extra time first, at full power and without spending a Skill Point. This is why Cerydra is at her best with carries who deal damage through their Skill.