King's Castling
[Single Target]Deals Wind DMG equal to 140% of Cerydra’s ATK to one designated enemy.
“‘Flamebearer,’ ‘Tyrant,’ ‘Empress,’ ‘Supreme Commander,’ ‘Imperator’… The world has given me countless titles, but you may simply call me by my true name, Cerydra.”
Cerydra is a support character who can let an ally use their Skill twice in a row. In combat, Cerydra raises the ATK and SPD of one ally and builds up Charge. Once the Charge reaches a certain level, that ally can use an extra Skill whenever they use their Skill, while also gaining increased Skill CRIT DMG and All-Type RES PEN.
The optimal Cerydra build focuses on a very large ATK stat and on Relic sets that buff the main DPS. Sacerdos’ Relived Ordeal lets Cerydra grant CRIT DMG to the ally she buffs, while Lushaka, the Sunken Seas provides bonus ATK to the ally standing in the first slot.
Cerydra needs at least 4000 ATK to receive the full bonus CRIT DMG from her “I Come” Trace.
For SPD, building 140 is enough to reach the 160 speed breakpoint in combat, thanks to the effect of her “I See” Trace.
Pawn's Promotion
Ave Imperator
Scholar's Mate
King's Castling
Vici
Vidi
Veni
Seize the Crowns of All
Forge the Dreams of Many
A Journey Set Starward
Deals Wind DMG equal to 140% of Cerydra’s ATK to one designated enemy.
Grants “Military Merit” to one designated ally character and gives Cerydra 1 points of Charge. Charge is capped at 8 points. When Charge reaches 6 points, automatically upgrades the character’s “Military Merit” to “Peerage” and dispels their Crowd Control debuffs. The character with “Peerage” is considered to have “Military Merit” simultaneously. The character with “Peerage” increases the CRIT DMG for their dealt Skill DMG by 90%, increases their All-Type RES PEN by 11.0%, and triggers Coup de Main when using their Skill on enemy targets. After Coup de Main ends, consumes 6 points of Charge to revert “Peerage” to “Military Merit.”
Gains 2 Charge. Deals Wind DMG equal to 288% of Cerydra’s ATK to all enemies. If no character on the field has “Military Merit,” prioritizes granting “Military Merit” to the first character in the current team.
The character with “Military Merit” increases ATK by an amount equal to 27.0% of Cerydra’s ATK. When the character uses Basic ATK or Skill, Cerydra gains 1 Charge. During Coup de Main, Cerydra cannot gain Charge. After the character with “Military Merit” uses an attack, Cerydra additionally deals 1 instance of Wind Additional DMG equal to 75% of her ATK. This effect can trigger up to 20 time(s). The trigger count resets every time Cerydra uses her Ultimate. “Military Merit” only takes effect on the most recent target. When the target changes, Cerydra’s Charge is reset to 0.
After using Technique, gains “Military Merit.” When switching the active character, “Military Merit” transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with “Military Merit” without consuming any Skill Points.
The character with “Military Merit” ignores 16% of the targets’ DEF when dealing DMG. If “Military Merit” has been upgraded to “Peerage,” then the character additionally ignores 20% of the targets’ DEF when dealing Skill DMG. When Cerydra uses her Skill, regenerates 2 Energy for the designated ally target.
The character with “Military Merit” deals 40% increased DMG. While a teammate on the field has “Military Merit,” Cerydra’s DMG dealt increases by 160%.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Increases Ultimate’s DMG multiplier by 240%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The character with “Military Merit” increases their All-Type RES PEN by 20%, and the multiplier for the Additional DMG triggered via “Military Merit” increases by 300%. While a teammate on the field has “Military Merit,” Cerydra’s All-Type RES PEN increases by 20%.