Beneficent Lotus
[Single Target]Uses a 2-hit attack and deals Imaginary DMG equal to 140% of Dan Heng • Imbibitor Lunae’s ATK to one designated enemy target.
“I am nobody’s shadow.”
Dan Heng • Imbibitor Lunae is an Imaginary DPS who builds his damage around his Enhanced Basic ATK, and he hits hard on a single target as well as the enemies next to it. The price is steep: he can eat up to 3 Skill Points every turn, so the rest of the team has to give their Skill Points to him. These days he has a hard time keeping up with newer DPS, but he is still a lot of fun if you enjoy planning your turns.
He suits players who already have Sparkle, or Sunday with Sunday's signature Light Cone, because without one of them he struggles quite a lot. If you don't want to manage Skill Points every single turn, think twice before pulling.
He is a CRIT and ATK scaling DPS who does most of his damage with his Enhanced Basic ATK. His minor Traces already give him CRIT Rate, so hitting your stat targets is easier than usual.
Brighter Than the Sun
Best
Thus Burns the Dawn
Best
On the Fall of an Aeon
Great
Under the Blue Sky
Great
The Moles Welcome You
Good
Body: go for CRIT DMG first, since his Traces already give him CRIT Rate. Feet: ATK% and SPD both work, and with a high-SPD Sparkle just take ATK%. Planar Sphere: Imaginary DMG Boost first, with ATK% as the backup. Link Rope: ATK%.
CRIT Rate and CRIT DMG matter equally, then ATK%. Keep in mind that he gets extra CRIT DMG from his Trace when hitting enemies with Imaginary Weakness, so count that in.
His Basic ATK is his main source of damage, so level it first. His Talent raises his damage while he has Righteous Heart stacks, and his Ultimate simply hits harder with each level. Each Skill level only adds a little CRIT DMG, so leave it for last if you are short on materials.
Unlock Jolt Anew first, since it gives 24% CRIT DMG when he hits enemies with Imaginary Weakness. Star Veil gives 15 Energy at the start of battle, and Aqua Reign gives a 35% chance to resist Crowd Control debuffs.
E1 raises his Righteous Heart cap by 4 stacks and gives 1 extra stack per hit, which raises his overall damage. E2 is the stopping point to aim for: after his Ultimate his action is Advanced Forward by 100% and he gets 1 extra Squama Sacrosancta, so he acts right away with a full triple enhancement without using the team's Skill Points. E4 and E6 help, but they are nowhere near as worth it as E2.
Sparkle advances his turns, buffs him and keeps his Skill Points flowing. Sunday only belongs here with Sunday's own signature Light Cone, because that is what gives Sunday enough spare Skill Points to share a team with Sparkle. Dan Heng • Permansor Terrae shields the whole team, buffs one teammate's ATK and lets that target get the full DMG bonus from Sunday's Skill.
Sparkle is his best support, feeding him both Skill Points and DMG buffs. Tingyun adds ATK and Energy so he can use his Ultimate more often. Aventurine shields the team, and his Ultimate makes enemies take more CRIT DMG. If you swap Tingyun for Bronya, you want an E1 Bronya with high SPD.
Silver Wolf is a must here, because she can add Imaginary Weakness to enemies that don't have it, so his Jolt Anew Trace can kick in. Sparkle supplies the Skill Points for his fully enhanced attack. Luocha only needs his Basic ATK and still gives emergency heals outside his turn, so he doesn't take Skill Points away from Dan Heng • Imbibitor Lunae.
The whole team exists to buff Dan Heng • Imbibitor Lunae so he can do the damage. Yukong should be the only one using her Skill, which buffs his CRIT, and she should be faster than him. Asta's Ultimate raises his SPD, and only use Asta's Skill when he already has Squama Sacrosancta available.
His best partner, almost made for him. She can advance him even when he runs a slow build, and she gives the most Skill Points of anyone on a 3-turn rotation.
An upgrade over Sparkle, but only with Sunday's signature Light Cone, since that is what gives Sunday spare Skill Points. Sunday gives him CRIT buffs, action advance and Energy.
Adds ATK and Energy so he can use his Ultimate sooner.
The go-to sustain for ATK scaling teams. He shields the whole team and buffs one teammate's ATK, and he fits even better alongside Sunday.
Shields the team, and his Ultimate makes enemies take more CRIT DMG.
A 4-star support who buffs his CRIT very well. Keep Yukong faster than Dan Heng • Imbibitor Lunae.
Her Skill gives Skill Points back, so he can enhance his attacks more comfortably.
Gives him extra turns and raises his CRIT DMG. She should be E1 with a high-SPD build.
Adds a missing Weakness and stacks plenty of debuffs, so he deals more damage.
A Skill Point positive healer who only needs his Basic ATK and still gives emergency heals outside his turn.
His Skill Dracore Libre doesn't attack anyone. It enhances his Basic ATK, up to 3 times in a row. Each level of enhancement is worth 1 Skill Point, so a full triple enhancement eats up to 3 Skill Points in one turn. Enhanced once, it becomes Transcendence: 3 hits for 260% ATK on one target. Enhanced twice, it becomes Divine Spear: 5 hits for 380% on the main target, with the last 2 hits also dealing 60% to adjacent targets. Enhanced three times, it becomes Fulgurant Leap: 7 hits for 500% on the main target and 180% to adjacent targets (numbers at max Trace level). The higher the enhancement, the more value you get from each Skill Point, and the Energy he gains and the Toughness he breaks go up as well.
His Ultimate Azure's Aqua Ablutes All costs 140 Energy, hits one target 3 times and splashes onto adjacent enemies, then gives him 2 Squama Sacrosancta (he can hold up to 3). He uses Squama Sacrosancta in place of Skill Points when enhancing, so his next turn takes far less from the team's Skill Points. Higher enhancements give back more Energy, so the cycle of Ultimate, Squama Sacrosancta and enhanced attacks spins faster.
Every hit gives him 1 stack of Righteous Heart, which raises his DMG, up to 6 stacks until the end of his turn. With Divine Spear or Fulgurant Leap, from the fourth hit onward he also gains stacks of Outroar, which raise his CRIT DMG, up to 4 stacks. Fulgurant Leap has the most hits, so going for the full triple enhancement pays off the most.
If you want Fulgurant Leap every turn, all 3 teammates need to be Skill Point positive, or 2 positive and 1 neutral. The easier way is Sparkle: she can stand in for all three on her own, since she gives the most Skill Points of anyone on a 3-turn rotation. Pick teammates who don't need to use their Skill almost every turn.
Uses a 2-hit attack and deals Imaginary DMG equal to 140% of Dan Heng • Imbibitor Lunae’s ATK to one designated enemy target.
Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill.
Enhanced once, Beneficent Lotus becomes Transcendence.
Enhanced twice, Beneficent Lotus becomes Divine Spear.
Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap.
When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae’s CRIT DMG by 15.0%, for a max of 4 stacks. These stacks last until the end of his turn.
Uses a 3-hit attack and deals Imaginary DMG equal to 360% of Dan Heng • Imbibitor Lunae’s ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 168% of Dan Heng • Imbibitor Lunae’s ATK to adjacent targets. Then, obtains 2 “Squama Sacrosancta.”
It’s possible to hold up to 3 “Squama Sacrosancta,” which can be used to offset Dan Heng • Imbibitor Lunae’s consumption of skill points. Consuming “Squama Sacrosancta” is considered equivalent to consuming skill points.
After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 12.5%. This effect can stack up to 6 time(s), lasting until the end of his turn.
After using his Technique, Dan Heng • Imbibitor Lunae enters the Leaping Dragon state for 20 seconds. While in the Leaping Dragon state, using his attack enables him to move forward rapidly for a set distance, attacking all enemies he touches and blocking all incoming attacks. After entering combat via attacking enemies in the Leaping Dragon state, Dan Heng • Imbibitor Lunae deals Imaginary DMG equal to 120% of his ATK to all enemies, and gains 1 Squama Sacrosancta.
Increases the stackable Righteous Heart count by 4, and gains 1 extra stack of Righteous Heart for each hit during an attack.
After using his Ultimate, Dan Heng • Imbibitor Lunae’s action advances by 100% and gains 1 extra “Squama Sacrosancta.”
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The buff effect granted by “Outroar” lasts until the end of this unit’s next turn.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
After another ally character uses their Ultimate, the Imaginary RES PEN of Dan Heng • Imbibitor Lunae’s next “Fulgurant Leap” attack increases by 20%. This effect can stack up to 3 time(s).
Dan Heng – Imbibitor Lunae is a damage dealer who can spend large amounts of Skill Points to use several enhanced abilities in a single turn. He carries the unique “Squama Sacrosancta,” which can be used to offset Dan Heng – Imbibitor Lunae’s Skill Point cost.