characters dan heng - ẩm nguyệt honkai star rail

Dan Heng • Imbibitor Lunae

DestructionImaginary5★
Last updated: 22/10/2024

“I am nobody’s shadow.”

Should You Pull for Dan Heng • Imbibitor Lunae?

Main DPS

Dan Heng • Imbibitor Lunae is an Imaginary DPS who builds his damage around his Enhanced Basic ATK, and he hits hard on a single target as well as the enemies next to it. The price is steep: he can eat up to 3 Skill Points every turn, so the rest of the team has to give their Skill Points to him. These days he has a hard time keeping up with newer DPS, but he is still a lot of fun if you enjoy planning your turns.

He suits players who already have Sparkle, or Sunday with Sunday's signature Light Cone, because without one of them he struggles quite a lot. If you don't want to manage Skill Points every single turn, think twice before pulling.

Memory of Chaos Strong His single-target damage is still high, but next to the newer DPS he has a hard time competing.
Pure Fiction Decent His attacks hit the main target and splash onto adjacent enemies, so he can't hit the whole wave at once.
Apocalyptic Shadow Good His fully enhanced attack breaks Toughness very well, but his total damage still struggles to match newer DPS.
Pros & Cons

Pros

  • Decent damage and burst, both single-target and blast
  • His minor traces make hitting stat thresholds easier
  • A flexible playstyle for balancing Skill Point spending

Cons

  • An extremely selfish all-in playstyle that devours Skill Points, which limits team options
  • Without Sparkle or Sunday (plus Sunday's signature Light Cone) he struggles quite a lot
  • Every one of his teams needs careful tuning
  • You have to plan ahead to make the most of the team's limited resources

Best Dan Heng • Imbibitor Lunae Build Guide

Best Dan Heng • Imbibitor Lunae Build

He is a CRIT and ATK scaling DPS who does most of his damage with his Enhanced Basic ATK. His minor Traces already give him CRIT Rate, so hitting your stat targets is easier than usual.

Best Light Cones

  • 1 Brighter Than the Sun Brighter Than the Sun Best
    A top pick. Every Basic ATK gives him ATK and Energy Regeneration Rate, and the Light Cone also raises his CRIT Rate. The extra Energy lets him get his Ultimate on a 3-turn rotation without Energy from teammates, though you often don't need that.
  • 2 Thus Burns the Dawn Thus Burns the Dawn Best
    Phainon's signature, and also a top pick. It has 688 base ATK, a permanent 12 base SPD and ignores 18% DEF on all attacks. On top of that, his Enhanced Basic ATK right after his Ultimate gets a massive DMG boost.
  • 3 On the Fall of an Aeon On the Fall of an Aeon Great
    Gives stacking ATK plus a DMG boost when he inflicts Weakness Break. It is only strong if you keep all 4 ATK stacks up for most of the fight. In fights where you can't, its damage drops.
  • 4 Under the Blue Sky Under the Blue Sky Great
    His best 4-star Light Cone. It raises his ATK and gives extra CRIT Rate whenever he defeats an enemy.
  • 5 The Moles Welcome You The Moles Welcome You Good
    A solid 4-star option. Each Basic ATK, Skill or Ultimate adds a stacking ATK buff.

Best Relics

1
The best set, made for DPS who attack with their Basic ATK. It raises his CRIT DMG and boosts the damage of his Enhanced Basic ATKs.
2
Only use this when Sparkle or Sunday is advancing his turns over and over. The set lowers SPD by 8% but makes up for it with CRIT Rate, and once teammates are advancing him, his own SPD barely matters.
3
A backup option that raises his damage against enemies who are debuffed or Imprisoned. If you are still farming it and haven't got good pieces yet, 4-piece Musketeer of Wild Wheat works in the meantime, since it boosts Basic ATK DMG.

Best Planar Ornaments

1
One of his two best sets. When he uses at least 3 Skill Points in one turn, he gets 48% CRIT DMG for all attacks, and a full triple enhancement in that turn meets the condition.
2
Just as good as Tengoku@Livestream. It gives CRIT Rate and boosts his Enhanced Basic ATKs, but he needs at least 70% CRIT Rate to turn the effect on.
3
Can give a lot of damage stats, but it only works if he has at least 135 SPD.

Main Stats

  • BodyCRIT DMG or CRIT Rate
  • FeetATK% or SPD
  • Planar SphereImaginary DMG Boost or ATK%
  • Link RopeATK%

Substats

  • 1CRIT Rate
  • 2CRIT DMG
  • 3ATK%
  • 4SPD (when not paired with Sparkle)

Body: go for CRIT DMG first, since his Traces already give him CRIT Rate. Feet: ATK% and SPD both work, and with a high-SPD Sparkle just take ATK%. Planar Sphere: Imaginary DMG Boost first, with ATK% as the backup. Link Rope: ATK%.

CRIT Rate and CRIT DMG matter equally, then ATK%. Keep in mind that he gets extra CRIT DMG from his Trace when hitting enemies with Imaginary Weakness, so count that in.

Stat Targets

  • CRIT Rateat least 70%, 75% to 85% with heavy investment
  • CRIT DMG140% or more (outside of combat), 145% to 165% with heavy investment
  • ATK2200 to 2600 or more
  • SPD102 or 134 and up, base SPD if you run a high-SPD Sparkle

Skill Priority

Basic ATK > Ultimate = Talent = Skill

His Basic ATK is his main source of damage, so level it first. His Talent raises his damage while he has Righteous Heart stacks, and his Ultimate simply hits harder with each level. Each Skill level only adds a little CRIT DMG, so leave it for last if you are short on materials.

Trace Priority

Jolt Anew > Star Veil > Aqua Reign

Unlock Jolt Anew first, since it gives 24% CRIT DMG when he hits enemies with Imaginary Weakness. Star Veil gives 15 Energy at the start of battle, and Aqua Reign gives a 35% chance to resist Crowd Control debuffs.

Eidolon Priority

E2 is the best value

E1 raises his Righteous Heart cap by 4 stacks and gives 1 extra stack per hit, which raises his overall damage. E2 is the stopping point to aim for: after his Ultimate his action is Advanced Forward by 100% and he gets 1 extra Squama Sacrosancta, so he acts right away with a full triple enhancement without using the team's Skill Points. E4 and E6 help, but they are nowhere near as worth it as E2.

Best Dan Heng • Imbibitor Lunae Teams

Best Team

Replace Sunday with: Robin

Sparkle advances his turns, buffs him and keeps his Skill Points flowing. Sunday only belongs here with Sunday's own signature Light Cone, because that is what gives Sunday enough spare Skill Points to share a team with Sparkle. Dan Heng • Permansor Terrae shields the whole team, buffs one teammate's ATK and lets that target get the full DMG bonus from Sunday's Skill.

Hypercarry Team

Replace Tingyun with: Sunday, Hanya, Yukong, Bronya Replace Aventurine with: Luocha, Bailu

Sparkle is his best support, feeding him both Skill Points and DMG buffs. Tingyun adds ATK and Energy so he can use his Ultimate more often. Aventurine shields the team, and his Ultimate makes enemies take more CRIT DMG. If you swap Tingyun for Bronya, you want an E1 Bronya with high SPD.

Imaginary Weakness Team

Silver Wolf is a must here, because she can add Imaginary Weakness to enemies that don't have it, so his Jolt Anew Trace can kick in. Sparkle supplies the Skill Points for his fully enhanced attack. Luocha only needs his Basic ATK and still gives emergency heals outside his turn, so he doesn't take Skill Points away from Dan Heng • Imbibitor Lunae.

Budget Team (All 4-Stars)

The whole team exists to buff Dan Heng • Imbibitor Lunae so he can do the damage. Yukong should be the only one using her Skill, which buffs his CRIT, and she should be faster than him. Asta's Ultimate raises his SPD, and only use Asta's Skill when he already has Squama Sacrosancta available.

Best Teammates for Dan Heng • Imbibitor Lunae

Sparkle
Sparkle

His best partner, almost made for him. She can advance him even when he runs a slow build, and she gives the most Skill Points of anyone on a 3-turn rotation.

Sunday
Sunday

An upgrade over Sparkle, but only with Sunday's signature Light Cone, since that is what gives Sunday spare Skill Points. Sunday gives him CRIT buffs, action advance and Energy.

Tingyun
Tingyun

Adds ATK and Energy so he can use his Ultimate sooner.

Dan Heng • Permansor Terrae
Dan Heng • Permansor Terrae

The go-to sustain for ATK scaling teams. He shields the whole team and buffs one teammate's ATK, and he fits even better alongside Sunday.

Aventurine
Aventurine

Shields the team, and his Ultimate makes enemies take more CRIT DMG.

Yukong
Yukong

A 4-star support who buffs his CRIT very well. Keep Yukong faster than Dan Heng • Imbibitor Lunae.

Hanya
Hanya

Her Skill gives Skill Points back, so he can enhance his attacks more comfortably.

Bronya
Bronya

Gives him extra turns and raises his CRIT DMG. She should be E1 with a high-SPD build.

Silver Wolf
Silver Wolf

Adds a missing Weakness and stacks plenty of debuffs, so he deals more damage.

Luocha
Luocha

A Skill Point positive healer who only needs his Basic ATK and still gives emergency heals outside his turn.

How to Play Dan Heng • Imbibitor Lunae

Enhance Your Basic ATK Up to 3 Times

His Skill Dracore Libre doesn't attack anyone. It enhances his Basic ATK, up to 3 times in a row. Each level of enhancement is worth 1 Skill Point, so a full triple enhancement eats up to 3 Skill Points in one turn. Enhanced once, it becomes Transcendence: 3 hits for 260% ATK on one target. Enhanced twice, it becomes Divine Spear: 5 hits for 380% on the main target, with the last 2 hits also dealing 60% to adjacent targets. Enhanced three times, it becomes Fulgurant Leap: 7 hits for 500% on the main target and 180% to adjacent targets (numbers at max Trace level). The higher the enhancement, the more value you get from each Skill Point, and the Energy he gains and the Toughness he breaks go up as well.

His Ultimate Gives Squama Sacrosancta Instead of Skill Points

His Ultimate Azure's Aqua Ablutes All costs 140 Energy, hits one target 3 times and splashes onto adjacent enemies, then gives him 2 Squama Sacrosancta (he can hold up to 3). He uses Squama Sacrosancta in place of Skill Points when enhancing, so his next turn takes far less from the team's Skill Points. Higher enhancements give back more Energy, so the cycle of Ultimate, Squama Sacrosancta and enhanced attacks spins faster.

More Hits, More Buffs

Every hit gives him 1 stack of Righteous Heart, which raises his DMG, up to 6 stacks until the end of his turn. With Divine Spear or Fulgurant Leap, from the fourth hit onward he also gains stacks of Outroar, which raise his CRIT DMG, up to 4 stacks. Fulgurant Leap has the most hits, so going for the full triple enhancement pays off the most.

Teammates Have to Give Up Their Skill Points

If you want Fulgurant Leap every turn, all 3 teammates need to be Skill Point positive, or 2 positive and 1 neutral. The easier way is Sparkle: she can stand in for all three on her own, since she gives the most Skill Points of anyone on a 3-turn rotation. Pick teammates who don't need to use their Skill almost every turn.

Quick Tips

  • Use his Technique before a fight to enter the Leaping Dragon state, and his opening attack will deal Imaginary DMG to all enemies and give him 1 Squama Sacrosancta.
  • With a high-SPD Sparkle you don't need SPD on him, so put everything into CRIT and ATK.
  • If an enhanced attack gives him enough Energy for his Ultimate, use the Ultimate in that same turn before it ends, so it keeps the buff stacks he already has.
  • If you don't have a decent Light Cone yet, the 3-star Collapsing Sky works for now, since it boosts Basic ATK and Skill DMG.
  • When Asta is on the team, only use her Skill when he already has Squama Sacrosancta, so she doesn't take his Skill Points.

Dan Heng • Imbibitor Lunae Skills

Basic ATK

Beneficent Lotus

[Single Target]
Energy Generated20
Toughness Break Single Target: 10

Uses a 2-hit attack and deals Imaginary DMG equal to 140% of Dan Heng • Imbibitor Lunae’s ATK to one designated enemy target.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Dracore Libre

[Enhance]
Energy Generated30

Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill.
Enhanced once, Beneficent Lotus becomes Transcendence.
Enhanced twice, Beneficent Lotus becomes Divine Spear.
Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap.
When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae’s CRIT DMG by 15.0%, for a max of 4 stacks. These stacks last until the end of his turn.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Azure's Aqua Ablutes All

[Blast]
Energy Generated5
Toughness Break AoE: 30

Uses a 3-hit attack and deals Imaginary DMG equal to 360% of Dan Heng • Imbibitor Lunae’s ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 168% of Dan Heng • Imbibitor Lunae’s ATK to adjacent targets. Then, obtains 2 “Squama Sacrosancta.”
It’s possible to hold up to 3 “Squama Sacrosancta,” which can be used to offset Dan Heng • Imbibitor Lunae’s consumption of skill points. Consuming “Squama Sacrosancta” is considered equivalent to consuming skill points.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Righteous Heart

[Enhance]
Energy Generated5

After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 12.5%. This effect can stack up to 6 time(s), lasting until the end of his turn.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Heaven-Quelling Prismadrakon

Energy Generated20

After using his Technique, Dan Heng • Imbibitor Lunae enters the Leaping Dragon state for 20 seconds. While in the Leaping Dragon state, using his attack enables him to move forward rapidly for a set distance, attacking all enemies he touches and blocking all incoming attacks. After entering combat via attacking enemies in the Leaping Dragon state, Dan Heng • Imbibitor Lunae deals Imaginary DMG equal to 120% of his ATK to all enemies, and gains 1 Squama Sacrosancta.

Dan Heng • Imbibitor Lunae Traces

Total Trace Bonuses
  • ST Hư Số +22.4%
  • Tỷ Lệ Bạo Kích +12%
  • HP % +10%

Dan Heng • Imbibitor Lunae Eidolons

Tethered to Sky
Eidolon 1

Increases the stackable Righteous Heart count by 4, and gains 1 extra stack of Righteous Heart for each hit during an attack.

Imperium On Cloud Nine
Eidolon 2

After using his Ultimate, Dan Heng • Imbibitor Lunae’s action advances by 100% and gains 1 extra “Squama Sacrosancta.”

Clothed in Clouds
Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Zephyr's Bliss
Eidolon 4

The buff effect granted by “Outroar” lasts until the end of this unit’s next turn.

Fall is the Pride
Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Reign, Returned
Eidolon 6

After another ally character uses their Ultimate, the Imaginary RES PEN of Dan Heng • Imbibitor Lunae’s next “Fulgurant Leap” attack increases by 20%. This effect can stack up to 3 time(s).

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About Dan Heng • Imbibitor Lunae

Species
Vidyadhara
Path story
Trailblaze
World
Xianzhou Alliance
Signature Light Cone
Brighter Than the Sun
Debut Banner
Epochal Spectrum
Release Date
2023-08-30
Version
introduced in 1.0, playable from 1.3

Faction

  • The Xianzhou Luofu
  • The Nameless
  • Astral Express
EN Nicholas Leung
CN Li Chunyin (李春胤)
JP Ito Kent (伊東健人)
KR Kim Hye-sung (김혜성)

Playstyle overview

Dan Heng – Imbibitor Lunae is a damage dealer who can spend large amounts of Skill Points to use several enhanced abilities in a single turn. He carries the unique “Squama Sacrosancta,” which can be used to offset Dan Heng – Imbibitor Lunae’s Skill Point cost.

Dan Heng • Imbibitor Lunae FAQ

Is Dan Heng • Imbibitor Lunae worth pulling?
He is still a DPS with good damage on a single target and on the enemies next to it, so he is worth it if you want another DPS and don't mind how many Skill Points he burns. That said, these days he has a hard time keeping up with newer DPS.
Can Dan Heng • Imbibitor Lunae work without Sparkle?
Yes, but it is much harder. If you have neither Sparkle nor Sunday with Sunday's signature Light Cone, he clearly struggles. In that case pair him with teammates who use fewer Skill Points, such as Hanya, whose Skill gives Skill Points back, Luocha, who only needs his Basic ATK, or the 4-star team of Yukong, Asta and Natasha.
Which Eidolon should I stop at?
E2 is the best value: after his Ultimate his action is Advanced Forward by 100% and he gets 1 extra Squama Sacrosancta, so he acts right away with a full triple enhancement. E4 and E6 don't make nearly as big a difference.
Which 4-star Light Cone suits him?
Under the Blue Sky is his best 4-star Light Cone, raising his ATK and giving CRIT Rate when he defeats an enemy. The Moles Welcome You also works thanks to its stacking ATK buff.
Does he need SPD?
It depends on the team. With a high-SPD Sparkle, base SPD is fine. Without her, aim for 102 or 134 and up, and if you use Firmament Frontline: Glamoth he needs at least 135 SPD.