characters rin tohsaka

Rin Tohsaka

EruditionQuantum5★Released: 24/07/2026 · v4.4
Last updated: 24/07/2026
Average One

Should You Pull for Rin Tohsaka?

Sub-DPS

Rin Tohsaka is a Quantum Erudition character with two ways to play: as a Sub-DPS for Archer, or as a Main DPS who puts her damage into her Skill. Next to Archer, she recovers extra Skill Points, shares a huge ATK boost with him and launches a Joint Follow-Up ATK with him that hits every enemy. If you already have a well-built Archer, Rin is well worth pulling.

She fits players who own Archer and have put a lot into him. At E0 she has almost no place outside Archer teams, so if you want her as a Main DPS, plan for her E1 and for Cerydra.

Memory of Chaos Very strong Her Joint Follow-Up ATK recovers 4 Skill Points so Archer can keep firing, and Rin herself deals good damage against one target and against groups.
Pure Fiction Outstanding Both her Joint Follow-Up ATK and her Enhanced Skill hit all enemies.
Apocalyptic Shadow Outstanding She deals a lot of Toughness damage, and her Ultimate makes all enemies take more DMG for 3 turns.

Best Rin Tohsaka Build Guide

Sub-DPS Build for Archer

Rin is designed to play alongside Archer. In this build she needs SPD so she gets a turn between Archer's attacks to reset their Joint Follow-Up ATK, and Energy so her Ultimate comes up often to raise the DMG enemies take.

Best Light Cones

  • 1 Flickering Stars Flickering Stars Best
    Rin's signature Light Cone, a big upgrade for both her Sub-DPS and Main DPS builds. It gives CRIT Rate, and when an ally consumes 4 or more Skill Points, the whole team ignores part of the enemy's DEF and Rin's Skill DMG goes up by a lot.
  • 2 Into the Unreachable Veil Into the Unreachable Veil Great
    The best option after her signature. It gives CRIT Rate, boosts Skill and Ultimate DMG, and recovers 1 Skill Point after she uses her Ultimate. That extra Skill Point is not always needed in a team that already has Archer and Sparkle, though.
  • 3 Life Should Be Cast to Flames Life Should Be Cast to Flames Great
    Rin can't use this Light Cone's DMG boost, but it is still worth equipping because it lowers enemy DEF and restores Energy at the start of her turn, so her Ultimate comes back faster. It is also the Light Cone that lets her use 4-piece Divine-Querying Master Smith.
  • 4 Eternal Calculus Eternal Calculus Easy to get
    An easy-to-get option that gives ATK based on the number of enemies on the field, so it works best against 3 or more enemies. In those fights its SPD boost also helps her support playstyle.
  • 5 Make the World Clamor Make the World Clamor Stopgap
    A 4-star pick for short fights: it helps Rin get her Ultimate earlier at the start of a fight, so the DMG taken debuff goes up sooner.

Best Relics

1
Her best set for every build. It gives Quantum DMG and lets her ignore enemy DEF against Quantum-weak enemies, and that DEF ignore is a very large damage increase.
2
A good fit with Archer: the Joint Follow-Up ATK hits several times, so it stacks the set's ATK bonus, and against more than one target she gets the full amount.
3
Only works when Rin has Life Should Be Cast to Flames equipped. With it, this is the best set for total team damage when she plays Sub-DPS for Archer, because it buffs the whole team's damage.

Best Planar Ornaments

1
The top pick for the Sub-DPS build. Rin gets extra Energy Regeneration Rate, and both she and Archer get more Quantum DMG.
2
Her Joint Follow-Up ATK can trigger the ATK boost, and the whole team gains CRIT DMG after an enemy is defeated.
3
Boosts Archer's ATK while Rin gets extra Energy Regeneration Rate.

Main Stats

  • BodyCRIT Rate
  • FeetSPD
  • Planar SphereQuantum DMG Boost or ATK%
  • Link RopeEnergy Regeneration Rate

Substats

  • 1SPD (until you reach your target)
  • 2CRIT Rate
  • 3CRIT DMG
  • 4ATK%

SPD boots and an Energy Regeneration Rate rope let Rin act fast enough and get her Ultimate sooner, so enemies take more DMG. On the sphere, Quantum DMG Boost is the main choice, but ATK% also works.

Get enough SPD first, then push CRIT Rate as close to 100% as you can for steady damage. Rin already gets some CRIT DMG from her Traces, so substats cover the rest.

Stat Targets

  • SPD140 or more before combat (to reach 160 in combat)
  • CRIT Rate90% to 100% (in combat)
  • Energy Regeneration Rate119.44% to 124.44%
  • ATK2500 to 3000 or more

Skill Priority

Talent > Ultimate > Skill > Basic ATK

Level the first three early. Her Talent raises the CRIT DMG she gives allies and the damage of her Joint Follow-Up ATK with Archer. Her Ultimate deals damage and raises how much extra DMG enemies take. Basic ATK only adds damage, so leave it for last.

Trace Priority

Elegant Conduct > Ladylike Poise > Inbound Prosperity

All three matter. Elegant Conduct raises the Skill Point limit by 2 and gives Rin 150% ATK and 15% Quantum RES PEN, and Archer gets the same if he is in the team. Ladylike Poise gives her 20% SPD for 3 turns, and Inbound Prosperity gives her 12 extra Gem Energy each time she uses her Ultimate.

Eidolon Priority

E2 is the best value for the Sub-DPS build

E2 raises Rin's Skill DMG by 30%, and while she is on the field, Skill DMG dealt by all allies becomes 130% of the normal amount, Archer's Skill included. E4 lets the CRIT DMG boost from her Talent stack up to 2 times on Rin herself, which is also a solid damage increase.

Main DPS Build

Rin can also carry a team without Archer, putting her damage into her Enhanced Skill. This playstyle gets much better with her E1 and Cerydra.

Best Light Cones

Best Relics

1
Still her best set, giving Quantum DMG and ignoring enemy DEF against Quantum-weak enemies.
2
The second choice, with CRIT Rate and a boost to Skill and Ultimate DMG. It suits a style where you store up Gem Energy and spend it in one big burst. It does not boost her Joint Follow-Up ATK.

Best Planar Ornaments

1
The best pick for the Main DPS build. It gives CRIT DMG plus a long-lasting CRIT DMG buff after she consumes Skill Points.

Main Stats

  • BodyCRIT Rate
  • FeetATK%
  • Planar SphereQuantum DMG Boost or ATK%
  • Link RopeATK%

Substats

  • 1CRIT Rate
  • 2CRIT DMG
  • 3ATK%

As a Main DPS, take ATK% on the boots and rope to push her damage, since she does not need Energy Regeneration Rate here. Quantum DMG Boost is the main sphere, and ATK% also works.

Push CRIT Rate as close to 100% as you can for steady damage. Her Traces already give her some CRIT DMG.

Stat Targets

  • CRIT Rate90% to 100% (in combat)
  • ATK2500 to 3000 or more

Skill Priority

Talent > Ultimate > Skill > Basic ATK

Level her Talent, Ultimate and Skill early, since all three raise Rin's damage. Leave Basic ATK for last.

Trace Priority

Elegant Conduct > Ladylike Poise > Inbound Prosperity

Same order as the Sub-DPS build. Ladylike Poise also triggers again every time she uses her Enhanced Skill, so it is easy to keep up for the whole fight.

Eidolon Priority

E1 is the best value for the Main DPS build

With E1, when one Enhanced Skill consumes 30 or more Gem Energy, Rin gains the same amount of Shadow Gem. Her next Enhanced Skill uses up all the Shadow Gem, does not consume Gem Energy and does not convert Skill Points into Gem Energy, which lets her use her Enhanced Skill almost every turn. E6 is a huge jump: 20% All-Type RES PEN, plus 24 Gem Energy and 1 extra turn after her Ultimate, so she can fire an Enhanced Skill right away.

Best Rin Tohsaka Teams

Best Archer Team

Replace Sparkle with: Robin • Summeretto Replace Dan Heng • Permansor Terrae with: Huohuo, Gallagher, Fu Xuan

Rin shares her ATK boost and Quantum RES PEN with Archer and raises the Skill Point limit by 2. When Archer attacks with 3 or fewer Skill Points left, the two of them launch a Joint Follow-Up ATK on all enemies that recovers 4 Skill Points, enough for Archer to keep firing. Sparkle provides Skill Points for the team and advances Archer's turn. Any sustain works in the last slot, and Dan Heng • Permansor Terrae gives both shields and ATK.

Beginner Team

If you are new and do not have many limited characters yet, Rin can still play Sub-DPS for Archer. Trailblazer (Remembrance) helps Archer deal extra damage, and Natasha keeps the team alive.

Rin Main DPS Team

Replace Huohuo with: Dan Heng • Permansor Terrae

Without Archer, Rin carries the damage herself with her Enhanced Skill. Sparkle is still here for Skill Points and turn advance. Cerydra is a great fit because she lets Rin use her Enhanced Skill twice. Huohuo restores Energy and buffs ATK. You can swap one support for Robin • Summeretto, Tribbie or Trailblazer (Remembrance).

Best Teammates for Rin Tohsaka

Archer
Archer

Her partner that nobody can replace. Rin gives him 150% ATK and 15% Quantum RES PEN, more CRIT DMG through her Talent, and a Joint Follow-Up ATK that recovers 4 Skill Points, which makes the team play smoothly even on auto.

Sparkle
Sparkle

Rin's best support. Sparkle's Ultimate recovers Skill Points, which also feeds Gem Energy to Rin, and her Skill advances allies' turns.

Cerydra
Cerydra

The key to the Main DPS playstyle. With careful planning, Cerydra can duplicate one of Rin's high-stack Enhanced Skills without it consuming Gem Energy.

Robin • Summeretto
Robin • Summeretto

Boosts Rin's and Archer's ATK, gives Energy, advances turns and helps the team ignore part of the enemy's DEF.

Dan Heng • Permansor Terrae
Dan Heng • Permansor Terrae

Gives shields and ATK, and fits both the Archer team and the Rin Main DPS team.

Huohuo
Huohuo

Buffs the whole team's ATK and restores Energy, so she works in both team styles.

Gallagher
Gallagher

The best 4-star sustain for Rin: he heals and leaves the team with spare Skill Points.

Tribbie
Tribbie

Gives RES PEN, and with Dance! Dance! Dance! she can advance the whole team.

Trailblazer (Remembrance)
Trailblazer (Remembrance)

Helps the Main DPS deal extra damage and advances their turn, a good pick for newer players who do not have many supports yet.

How to Play Rin Tohsaka

Gem Energy and Her Enhanced Skill

Rin starts every fight with 20 Gem Energy. Whenever anyone on your team consumes or recovers 1 Skill Point, she gains 1 more. Once she has 15 or more, or your team has 7 or more Skill Points, her Skill becomes Second Magic Experiment.

The Enhanced Skill hits all enemies, then spends 3 Gem Energy at a time to bounce an extra hit onto a random enemy, up to 33 times. If you have more than 2 Skill Points when she uses it, she consumes them down to 2 and gains 2 Gem Energy for each one. The more you store up, the harder this attack hits.

Joint Follow-Up ATK with Archer

After Archer uses Caladbolg II: Fake Spiral Sword, if there are 3 or fewer Skill Points left, or he has used it 5 times during his current Circuit Connection state, Rin and Archer launch a Joint Follow-Up ATK on all enemies and recover 4 Skill Points. It can only trigger once, and resets when Rin's turn ends. That is why Rin needs enough SPD to get a turn between Archer's attack rounds.

Her Ultimate Makes Enemies Take More DMG

Her Ultimate hits one target hard, also hits the other enemies, recovers 1 Skill Point and makes all enemies take more DMG for 3 turns. It costs 160 Energy, so it does not come up very often, which is why the Sub-DPS build wants Energy Regeneration Rate. With the Inbound Prosperity Trace, each Ultimate also gives her 12 Gem Energy.

Use Her Technique Before Combat

Rin already enters combat with 20 Gem Energy, which is above 15, so her Skill is enhanced from the very start. Her Technique, Conversion Charge, adds 10 more at the start of the next battle, so her first Enhanced Skill bounces more times.

Quick Tips

  • With Archer, keep Rin faster than Sparkle so she can reset the Joint Follow-Up ATK before the cycle ends.
  • For the Sub-DPS build, aim for at least 140 SPD before combat, and Ladylike Poise will push Rin to 160 in combat.
  • If you plan to build Rin as a Main DPS, get her E1 first and her signature Light Cone later.
  • To use 4-piece Divine-Querying Master Smith, Rin has to equip Life Should Be Cast to Flames.
  • Basic ATK only adds damage, so level it last.

Rin Tohsaka Skills

Basic ATK

Bajiquan

[BASIC]
Energy Generated+20
Toughness Break Single Target: 30

Deals Quantum DMG equal to 140% of Rin Tohsaka’s ATK to one designated enemy.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Jeweled Sword Zelretch

[SKILL]
Energy Generated+30
Toughness Break Single Target: 60

Deals Quantum DMG equal to 225% of Rin Tohsaka’s ATK to one designated enemy.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

An Gal Ta Ki Gal Šè

[ULTIMATE]
Energy Generated-Cost
Toughness Break AoE: 60

Deals Quantum DMG equal to 750% of Rin Tohsaka’s ATK to one designated enemy, and Quantum DMG equal to 250% of Rin Tohsaka’s ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 25%, lasting for 3 turn(s).

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Gem Magecraft

[TALENT]

When entering combat, gains 20 “Gem Energy.” When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 88% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 “Gem Energy.” If Rin Tohsaka holds 15 or more “Gem Energy,” or if the current Skill Points are 7 or more, her Skill is enhanced to “Second Magic Experiment.”

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Conversion Charge

[TECHNIQUE]
Toughness Break AoE: 60

After using Technique, gains 10 “Gem Energy” at the start of the next battle.

Freeform Tohsaka Style

[TALENT]

After Archer uses his Skill “Caladbolg II: Fake Spiral Sword” to attack, if Skill Points are 3 or fewer or if “Caladbolg II: Fake Spiral Sword” has been actively used 5 times during the current “Circuit Connection” state, and the Joint Follow-Up ATK from “Freeform Tohsaka Style” has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 375% of Rin Tohsaka’s ATK and 375% of Archer’s ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka’s turn ends.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Rin Tohsaka Traces

Rin Tohsaka Eidolons

Zelretch's Apprentice
Eidolon 1

If one instance of the Enhanced Skill consumes 30 or more “Gem Energy,” Rin Tohsaka gains “Shadow Gem” equal to the amount of “Gem Energy” consumed.
While holding “Shadow Gem,” enhances Skill to “Second Magic Experiment.” The Enhanced Skill consumes all “Shadow Gem,” does not trigger the effect that converts Skill Points into “Gem Energy,” and does not consume “Gem Energy.”

Dimensional Traveler
Eidolon 2

Rin Tohsaka’s Skill DMG dealt increases by 30%. While Rin Tohsaka is on the field, Skill DMG dealt by all allies becomes 130% of the original DMG.

Holy Grail War: Victory Memorial
Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Red Devil: Triple Speed
Eidolon 4

When the CRIT DMG boost effect from the Talent “Gem Magecraft” applies to Rin Tohsaka, the effect can stack, up to 2 time(s).

Goddess of Venus's Favor
Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Nailed It This Time!
Eidolon 6

Rin Tohsaka’s All-Type RES PEN increases by 20%. When using Ultimate, gains 24 “Gem Energy” and 1 extra turn.

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About Rin Tohsaka

Species
Human
World
Another World
Signature Light Cone
Flickering Stars
Debut Banner
The Gem Coursing in Red
Release Date
2026-07-24
Version
introduced in 4.2, playable from 4.4

Faction

  • Another World
  • Tohsaka Family

Relatives

  • Tokiomi Tohsaka (father)
  • Aoi Tohsaka (mother)
  • Sakura Matou (younger sister)
CN [https://zh.moegirl.org.cn/朔小兔 Shuo Xiaotu (朔小兔)]
KR [https://namu.wiki/w/김보민(성우) Kim Bo-min (김보민)]

Rin Tohsaka FAQ

Is Rin Tohsaka worth pulling?
Yes, if you already have a well-built Archer, because she adds a lot to his damage. Without Archer, an E0 Rin has almost no team to go into, unless you are willing to invest in her Eidolons for the Main DPS playstyle.
Can Rin be played without Archer?
Yes, she can be a Main DPS who puts her damage into her Enhanced Skill. That playstyle works best with her E1 and Cerydra on the team.
What Light Cone should Rin use without her signature?
Into the Unreachable Veil is the best replacement, and Life Should Be Cast to Flames is also a solid pick. Her best 4-star is Today Is Another Peaceful Day, and Eternal Calculus is the easy-to-get option.
Which Eidolon should you stop at?
For the Sub-DPS build with Archer, E2 is the best value because it raises the whole team's Skill DMG. For the Main DPS build, E1 is the best value because it lets Rin use her Enhanced Skill almost every turn.
How much SPD does Rin need?
For the Sub-DPS build, get at least 140 SPD before combat so Ladylike Poise takes her to 160 in combat, and keep her faster than Sparkle.