Cat Got Your Flametongue?
[Single Target]Deals Fire DMG equal to 140% of Sparxie’s ATK to one designated enemy.
“Hey there, Galactic Baseballer, welcome to the stream! I’m your good friend, Sparxie~ Are you ready for a day overflowing with dopamine? The world is full of sparkle, so don’t forget to shine brightly just like Sparxie!”
Sparxie is a Fire damage dealer on the Elation Path who burns through a pile of Skill Points in a single turn to generate Punchline for the whole team. She is already very strong as a Main DPS, and her kit lets her slide into an Elation sub-DPS role later on, so she is unlikely to fall behind any time soon. If you already have Yao Guang, and Sparkle in particular, she is even more worth pulling.
She suits you best if you already own Yao Guang or Sparkle, because she loses a good chunk of her power without them. If you don't plan to get Yao Guang, Tribbie, Cipher or Trailblazer (Remembrance) can fill that spot instead.
Sparxie scales off ATK, because more ATK means more Elation for her, and 3600 ATK is all she needs. After that, put everything into CRIT Rate, since her teammates and her Traces already hand her plenty of CRIT DMG.
Dazzled by a Flowery World
Best
Today's Good Luck
Great
A Little Getaway
Great
Mushy Shroomy's Adventures
Easy to get
Go CRIT Rate on the body, because Sparxie gets a lot of CRIT DMG from her teammates and from her Frenzy! Palette of Truth and Lies Trace. Use ATK% on the feet and Planar Sphere to push her ATK to 3600. SPD feet are only needed next to Silver Wolf LV.999, so Sparxie gets her turn before the Aha Instant. For the Link Rope, take Energy Regeneration Rate once you have 3600 ATK, so her Ultimate comes up sooner and makes more Punchline. If you are still short of 3600, stick with ATK%.
The 3600 ATK target is what lets her Sweet! Punchline Signing Trace convert ATK into the full 80% Elation, and team buffs in combat count toward it. Keep in mind that ATK buffs that scale off another character's stats, like the ones from Dan Heng • Permansor Terrae or Robin, do not count for this conversion. Favor CRIT Rate over CRIT DMG.
Level the Elation Skill and Talent first: the Elation Skill raises her damage during the Aha Instant, and the Talent boosts her Elation DMG across the board. The Skill raises the multiplier of her Enhanced Basic ATK, so it is worth leveling early too, and then come Basic ATK and the Ultimate.
All 3 Traces matter a lot, so unlock them as early as you can. Dazzling! gives extra Punchline and Thrill based on how many Elation characters are on the team, Frenzy! raises CRIT DMG for the whole team, and Sweet! turns her ATK into Elation.
E1 gives 5 Punchline when the Aha Instant ends, and every Punchline owned raises All-Type RES PEN for all allies by 1.5%, up to 15%. E2 changes how she plays: after the Aha Instant she gets 1 extra turn and 2 Thrill, and every Thrill consumed adds 10% CRIT DMG, so she can still fire off an Enhanced Basic ATK even when you are out of Skill Points. E4 gives 5 extra Punchline and 36% Elation for 3 turns when she uses her Ultimate. E6 adds 20% All-Type RES PEN, and her Elation Skill gets more bounce hits based on Punchline, up to 40 extra.
Silver Wolf LV.999 is the main damage dealer here, while Sparxie makes Punchline and adds extra damage. The two help each other both ways: Sparxie spends so many Skill Points that she triggers Silver Wolf LV.999's Top Loot Box effect many times, and that effect can refund Skill Points, while Silver Wolf LV.999 needs a huge amount of Punchline, which is exactly what Sparxie is best at. Yao Guang raises the team's Elation DMG and triggers Elation Skills with her Ultimate. Pearl keeps the team alive, buffs Elation characters and provides Action Advance.
If you want Sparxie to carry, Sparkle is close to essential, because Sparxie needs to spend a lot of Skill Points to make Punchline. Sparkle raises the Skill Point cap and restores Skill Points with her Ultimate, and her ATK buff and Action Advance mean Sparxie doesn't need any SPD. Yao Guang raises Elation DMG for the whole team, and Pearl handles survival and buffs Elation characters.
A support built for Elation teams. Her Ultimate triggers an extra Aha Instant so every Elation character uses their Elation Skill, and she also shares her Elation with the team, makes enemies take more DMG and raises All-Type RES PEN. Her Elation Skill always goes before Sparxie's, so you never miss her buffs.
They help each other both ways. Sparxie spends Skill Points nonstop, which triggers Silver Wolf LV.999's Top Loot Box effect many times and refunds Skill Points for even more Punchline. In return, Sparxie supplies the Punchline Silver Wolf LV.999 needs, plus a team-wide CRIT DMG buff.
Raises the Skill Point cap and restores Skill Points with her Ultimate, while possibly spending none herself, so Sparxie can pour every point into her Enhanced Basic ATK. She also brings an ATK buff, Action Advance, CRIT DMG and All-Type RES PEN, all very strong.
The best sustain for Sparxie: she keeps the team alive, buffs Elation characters and provides Action Advance. The one downside is that Sparxie can't use the temporary resources from Pearl's Ultimate.
The free option for Elation teams. The Trailblazer's single-target buff triggers Sparxie's Elation Skill, which deals big damage and gives her Thrill.
Raises All-Type RES PEN for the team and adds extra damage.
She can record Elation DMG too, which builds up the Tally for her own kit.
Restores Skill Points with her Skill and buffs ATK with her Ultimate, a real help for someone as Skill Point hungry as Sparxie.
Heals, cleanses debuffs, restores Energy and boosts allies' ATK.
Shields the whole team, boosts ATK and gives Sparxie a summon. Keep in mind that this ATK does not count toward her Trace that converts ATK into Elation.
When Sparxie uses her Skill Boom! Sparxicle's Poppin', she starts a livestream: her Basic ATK turns into Bloom! Winner Takes All and Engagement Farming triggers once. During the livestream you can keep spending Skill Points to trigger Engagement Farming again, up to 20 times. Each trigger raises the damage multiplier of the finishing attack and randomly grants a gift: either Straight Fire (2 Punchline and 2 Skill Points back) or Unreal Banger (1 Punchline). You can stop whenever you like by firing the Enhanced Basic ATK, which always recovers 40 Energy.
Her Ultimate Party's Wildin' and Camera's Rollin' costs 160 Energy. It grants 2 Punchline right away, then deals Fire DMG to all enemies, and the damage scales with her Elation. The Dazzling! Persona Kaleidoscope Trace adds extra Punchline and Thrill when the team has 1, 2, or 3 or more Elation characters (2, 4 and 8 Punchline, and 1, 1 and 4 Thrill). The Frenzy! Palette of Truth and Lies Trace gives the whole team 8% CRIT DMG for every Punchline currently owned, up to 80%.
During the Aha Instant, her Elation Skill Signal Overflow: The Great Encore! hits all enemies, then bounces 20 more times onto random enemies. It also grants Sparxie 2 Thrill, which she uses in place of Skill Points during her livestream (it still counts as consuming Skill Points). While she holds Certified Banger, her Talent Sleight of Sparx Hand makes her Enhanced Basic ATK and Ultimate deal extra Elation DMG, and every Engagement Farming trigger adds one more hit. That is why her damage climbs as the fight goes on, so don't worry if the numbers look small in the first few turns.
Her Technique Content Monetization inflicts Block on enemies in an area for 10 seconds, and Blocked enemies can't detect you. Enter combat by attacking a Blocked enemy and Sparxie deals Fire DMG to all enemies and recovers 2 Skill Points for the team. For a character who eats Skill Points like she does, those 2 extra points at the start are well worth it.
Deals Fire DMG equal to 140% of Sparxie’s ATK to one designated enemy.
Start a livestream to turn Basic ATK into “Bloom! Winner Takes All” and trigger “Engagement Farming” 1 time. During this ability, “Engagement Farming” can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 60.0%) of Sparxie’s ATK to all enemies.
While Sparxie holds “Certified Banger”:
Using Enhanced Basic ATK deals 50% Fire Elation DMG to one designated enemy, and 25.0% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of “Engagement Farming” triggered, the Enhanced Basic ATK deals 1 extra instance of 25.0% Fire Elation DMG to 1 random attacked enemy target.
Using Ultimate deals 60% Fire Elation DMG to all enemies.
After using the Technique, inflicts enemies within a set area with “Block” for 10 second(s). “Blocked” enemies cannot detect ally targets.
After entering combat via actively attacking a “Blocked” enemy, deals Fire DMG to all enemies equal to 50% of Sparxie’s ATK and recovers 2 Skill Point(s) for allies.
Deals 62.5% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 31.3% Fire Elation DMG to one random enemy. Grants 2 “Thrill” point(s) to Sparxie, which can be used to offset Sparxie’s Skill Point consumption. Consuming “Thrill” is considered as consuming Skill Points.
When Aha Instant ends, gains 5 Punchline. For every 1 Punchline owned, increases All-Type RES PEN for all allies by 1.5%, up to a max increase of 15%.
When Aha Instant ends, Sparxie gains 1 extra turn and 2 “Thrill.” For every 1 “Thrill” consumed, increases this unit’s CRIT DMG by 10%, lasting for 2 turn(s) and stacking up to 4 time(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Elation Skill Lv. +1, up to a maximum of Lv. 15.
When using Ultimate, additionally gains 5 Punchline and increases this unit’s Elation by 36% for 3 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Elation Skill Lv. +1, up to a maximum of Lv. 15.
Increases All-Type RES PEN by 20%. For every 1 Punchline taken into account, the number of additional DMG instances dealt by the Elation Skill increases by 1, up to a max of 40.