Farewell Hit
[Single Target]Deals Physical DMG equal to 140% of the Trailblazer’s ATK to one designated enemy.
“When you have the chance to choose, do not leave yourself with regrets…”
Trailblazer (Destruction) is the very first character you get in the game, a flexible Physical damage dealer in the early game. The further you go, the more their damage falls behind, because their kit has very little to buff themselves with. There is nothing to pull here since the Trailblazer is free, but don't sink too many resources into them either.
A good fit for new players who need a damage dealer they can use right away. If you already have another Physical damage dealer or have unlocked Trailblazer (Harmony), save your materials for them instead.
This is the usual damage dealer build, built around ATK, CRIT Rate and CRIT DMG. The Trailblazer does well against multiple targets, so go for gear that boosts Skill and Ultimate DMG.
On the Fall of an Aeon
Best
Something Irreplaceable
Great
Under the Blue Sky
Great
A Secret Vow
Good
The Moles Welcome You
Good
CRIT Rate or CRIT DMG on the Body both work. SPD or ATK% on the Feet both work too. Go for Physical DMG Boost on the Planar Sphere first, with ATK% only as a backup. Use ATK% on the Link Rope.
Try to keep about 2% CRIT DMG for every 1% CRIT Rate. If you play the Trailblazer as a breaker, add Break Effect to the list.
The Ultimate is their biggest source of damage, and the Skill is what you use all fight long to hit groups and chip Toughness, so level either one first. The Talent raises ATK after inflicting Weakness Break, so it comes next. Basic ATK is mostly for getting Skill Points back, so leave it for last.
Fighting Will adds 25% DMG against the main target of the Skill and of the Ultimate's Blowout: RIP Home Run, which makes it the most valuable upgrade. Ready for Battle gives 15 Energy at the start of battle, and Tenacity adds DEF for each Talent stack.
You will get every Eidolon without doing anything extra. E4 A Destructing Glance gives 25% CRIT Rate when attacking an enemy with Weakness Break, no matter what that enemy is weak to. E1 A Falling Star regenerates 10 extra Energy when the Ultimate defeats an enemy, which suits fights with lots of enemies. E2 An Unwilling Host heals a bit of HP when attacking enemies with Physical Weakness, and E6 A Trailblazing Will lets the Talent trigger on defeating an enemy too.
Asta raises the Trailblazer's ATK so they deal more damage. March 7th handles Shields and Natasha handles healing, keeping the whole team alive. Everyone here is easy to get, so it is a great team for new players.
Give the Trailblazer all your Skill Points and every offensive buff so they can act several times in a row and hit hard before the enemies get to act. Use Weakness Break to raise their ATK. The last slot is any healer, and if you don't need one, swap in a Preservation character. You can also put a Preservation character in place of Bronya or Tingyun to survive better, at the cost of damage. This team is better against groups of enemies than against a single target.
Raises the Trailblazer's ATK, and her Ultimate speeds up the whole team, so you get extra actions in before the enemy moves.
The core teammate of the hypercarry team, helping the Trailblazer act again and again.
Works with Bronya to stack offensive buffs on the Trailblazer in the AoE team.
Lowers enemy DEF and strips their buffs, so the Trailblazer deals more damage.
Lowers enemy SPD and boosts the Trailblazer's Ultimate DMG, and his A6 raises damage to Weakness Broken enemies. Welt can also break enemies weak to Imaginary.
Her Shields keep the team safe, a good fit for the budget team.
An easy-to-get 4-star healer for the budget team.
The Trailblazer's Ultimate, Stardust Ace, lets you choose between two attacks. Blowout: Farewell Hit deals up to 450% of ATK to a single enemy, which is the one to use when there is only one enemy. Blowout: RIP Home Run is a Blast attack, dealing 270% of ATK to the main target and 162% to the enemies next to it, and it is stronger when there are 3 enemies.
Every time the Trailblazer personally inflicts Weakness Break on an enemy, their Talent, Perfect Pickoff, raises their ATK, stacking up to 2 times. From E6, defeating an enemy counts too. Early enemies have tiny Toughness bars, so this is very easy to trigger, but it gets harder as enemies get tougher. Once the buff is up, use the Ultimate right away to get the most damage out of it.
Their Skill, RIP Home Run, deals the same damage to the main target and the 2 enemies next to it, and only the main target takes extra Toughness damage. It is fairly weak against a single enemy but well worth using against groups. The Trace Fighting Will also adds 25% DMG against the main target.
Their Technique, Immortal Third Strike, immediately heals all allies for 15% of their respective Max HP, so use it when the team is low on HP. Thanks to the DEF from the Trace Tenacity and the small heal from E2, the Trailblazer can also step in and soak some hits for teammates who are low on HP.
Deals Physical DMG equal to 140% of the Trailblazer’s ATK to one designated enemy.
Deals Physical DMG equal to 55% of the Trailblazer’s ATK to one designated enemy and enemies adjacent to it.
Choose between two attack modes to deliver a full strike.
“Blowout: Farewell Hit” deals Physical DMG equal to 525% of the Trailblazer’s ATK to one designated enemy.
“Blowout: RIP Home Run” deals Physical DMG equal to 315% of the Trailblazer’s ATK to one designated enemy, and Physical DMG equal to 189% of the Trailblazer’s ATK to enemies adjacent to it.
Each time after this character inflicts Weakness Break on an enemy, ATK increases by 7%. This effect stacks up to 2 time(s).
Immediately heals all allies for 15% of their respective Max HP after using this Technique.
When enemies are defeated due to the Trailblazer’s Ultimate, the Trailblazer regenerates 10 extra Energy. This effect can only be triggered once per attack.
Attacking enemies with Physical Weakness restores the Trailblazer’s HP equal to 5% of the Trailblazer’s ATK.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When attacking an enemy that is Weakness Broken, increases CRIT Rate by 25%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The Trailblazer’s Talent is also triggered when they defeat an enemy.