E-Excuse Me, Please!
[Single Target]Deals Ice DMG equal to 140% of Misha’s ATK to one designated enemy target.
“I’m going to work really hard, so I can save up and explore the stars just like grown-ups do!”
This Misha build focuses on the stats he needs to raise his damage. Hunter of Glacial Forest raises his Ice DMG and CRIT DMG after he uses his Ultimate.
Firmament Frontline: Glamoth raises his DMG, provided Misha reaches 135 SPD.
G-Gonna Be Late!
Horological Escapement
R-Room Service!
E-Excuse Me, Please!
Interlock
Release
Transmission
Whimsicality of Fancy
Yearning of Youth
Estrangement of Dream
Deals Ice DMG equal to 140% of Misha’s ATK to one designated enemy target.
Increases the Hits Per Action for Misha’s next Ultimate by 1 hit(s). Deals Ice DMG equal to 250% of Misha’s ATK to one designated enemy target, and Ice DMG equal to 100% of Misha’s ATK to adjacent targets.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 72% of Misha’s ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 72% of Misha’s ATK to one random enemy. Just before each hit lands, there is a 24.0% base chance to Freeze the target, lasting for 1 turn.
While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 36% of Misha’s ATK.
This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
For every 1 Skill Point allies consume, Misha’s next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2.5 Energy.
After using the Technique, creates a Special Dimension that lasts for 15 seconds. Enemies caught in the Special Dimension are inflicted with Dream Prison and stop all their actions. Upon entering battle against enemies afflicted with Dream Prison, increases the Hits Per Action for Misha’s next Ultimate by 2 hit(s). Only 1 Dimension Effect created by allies can exist at the same time.
When using the Ultimate, for every enemy on the field, additionally increases the Hits Per Action for the current Ultimate by 1 hit(s), up to a maximum increase of 5 hit(s).
Before each hit of the Ultimate lands, there is a 24% base chance of reducing the target’s DEF by 16% for 3 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Increases the DMG multiplier for each hit of the Ultimate by 6%.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When using the Ultimate, increases own DMG by 30%, lasting until the end of the turn. In addition, the next time the Skill is used, recovers 1 Skill Point(s) for the team.