Halfhearted Blow
[BASIC]Deals Lightning DMG equal to 140% of Gilgamesh’s ATK to one designated enemy.
Gilgamesh is a Lightning character on the Path of Destruction who deals damage and buffs the whole team at the same time. He builds up Interest whenever his teammates act, switches over to using only his Skill once he reaches 10 points, and his Ultimate, Enuma Elish, hits every enemy very hard. He was free to claim in Version 4.4, so just pick him up, especially if you already have Saber.
He fits best if you own Saber, since the two of them share their own joint attack and Gilgamesh buffs her massively. He also suits teammates who use their Ultimate often or whose Ultimate costs a lot of Energy. Without Saber he can still be your main damage dealer, but he needs Eidolons to be truly strong in that role.
Gilgamesh scales with ATK and CRIT stats. He already gets plenty of CRIT DMG from his Traces and SPD from his Talent, so you mainly need to worry about CRIT Rate and ATK.
A Thankless Coronation
Great
Thus Burns the Dawn
Great
On the Fall of an Aeon
Easy to get
A Trail of Bygone Blood
Good
Take CRIT Rate on the body, since his buffs already give him more than enough CRIT DMG. Go ATK% on the feet instead of SPD, because his Talent already adds SPD based on his Interest. On the sphere, Lightning DMG Boost comes first, but ATK% works fine until you have one.
Stack CRIT Rate first so his hits crit reliably. His Hero's Hauteur and Hegemon's Strife Traces already cover most of his CRIT DMG.
His Ultimate deals huge damage to every enemy, so level it early. His Talent is also worth leveling early, because it raises the Ultimate DMG buff he gets from it and increases the damage of his joint attack with Saber. Leveling his Skill raises both its damage and the DEF it ignores. Leave Basic ATK for last: he only uses it at the start of a fight, and leveling it only adds to its own damage.
Hegemon's Strife gives all allies 20% ATK and 20% CRIT DMG, with an extra bonus for anyone whose Max Energy is above 140. Epic's Opening gives Gilgamesh extra Interest and Energy whenever a teammate uses their Ultimate. Hero's Hauteur gives him 25% CRIT DMG for every point of Interest he gains, stacking up to 6 times.
E1, He Who Saw the Deep, lets teammates share the DEF ignore from King's Acknowledgement, gives Gilgamesh 60% more ATK and restores 40 Energy every time he uses his Skill. E2, Wisdom That Encompassed All, gives him 5 Interest when entering combat and 5 more each time he uses his Ultimate, and raises his Skill damage by a lot. E6 is a big jump: the whole team gets 20% All-Type RES PEN, and Golden Rule gives his Ultimate a massive CRIT DMG boost.
Once Gilgamesh and Saber have attacked 8 times between them, they launch a Joint Follow-Up ATK on all enemies. After it, Gilgamesh gains 3 Interest, Saber instantly gets 120 Energy, and her next Ultimate deals much more damage. Robin • Summeretto gives Saber Energy, boosts her ATK and lets the whole team ignore DEF. Huohuo boosts the team's ATK and restores their Energy.
If you want Gilgamesh to carry on his own, pair him with Ashveil and Mortenax Blade. Both bring plenty of offensive buffs and help him build Interest very quickly. You can swap one of those two slots for Trailblazer (Remembrance), Robin, Sunday or Tribbie. Even so, Gilgamesh with Saber is still stronger than this team.
For new players who do not have any limited 4-star or 5-star characters yet. Gilgamesh is the main damage dealer. March 7th (The Hunt) gives him extra SPD and CRIT DMG, Yukong boosts the team's CRIT stats and ATK, and Lynx keeps everyone alive.
If you do not have Saber, run Trailblazer (Remembrance) and Welt as his supports. Trailblazer (Remembrance) lets him deal extra True DMG and advances his turn, while Huohuo boosts the team's ATK and restores their Energy. The team works, but Gilgamesh carrying on his own falls a bit short compared to playing him with Saber.
His number one partner. The two share their own Joint Follow-Up ATK, after which Saber gets 120 Energy and her next Ultimate hits much harder. Saber's expensive Ultimate also gives Gilgamesh back a good chunk of Energy.
Gives Saber Energy and ATK, and lets the whole team ignore DEF. She is a regular in Saber teams.
Shows up in most of Gilgamesh's teams, keeping everyone alive while boosting the team's ATK and restoring their Energy.
Attacks often in a Follow-up ATK team, so Gilgamesh builds Interest fast and gets a big SPD boost. Mortenax Blade's DEF reduction plus Gilgamesh's DEF ignore lets him get through almost all of the enemy's DEF, and with Gilgamesh at E1 the whole team shares that.
Gilgamesh's high Max Energy maxes out the True DMG buff right away. The Energy he gains when teammates use their Ultimate also lets Trailblazer (Remembrance) advance turns more often.
Provides RES PEN, and when she uses the Dance! Dance! Dance! Light Cone she can advance the whole team's turns.
Boosts the whole team's damage, advances everyone's turns and increases the damage of Gilgamesh and Saber's joint attack.
Boosts CRIT stats, advances the turn of the ally he buffs and restores their Energy. He works on either Saber or Gilgamesh himself.
Goes with Mortenax Blade when Gilgamesh is the main damage dealer, bringing plenty of offensive buffs and helping him build Interest quickly.
A 4-star choice for new players that gives Gilgamesh extra SPD and CRIT DMG.
At the start of a fight, Gilgamesh automatically uses his Basic ATK on his turn. Every time another ally takes action, he gains 1 point of Interest, and each point gives him 10% SPD. The first time he reaches 10 Interest, he enters the Interest Piqued! state for the rest of the battle and from then on can only use his Skill, Gate of Babylon. This Skill costs no Skill Points, but using it clears all his Interest, so his SPD keeps going up and down. Fast teammates, and teammates who advance turns or use Follow-up ATKs, help him build Interest much faster.
Enuma Elish costs a whopping 360 Energy, but it hits every enemy and then bounces 10 more times onto random enemies, with very high Toughness damage too. Thanks to his Epic's Opening Trace, every time a teammate uses their Ultimate, Gilgamesh gains 2 Interest and restores Energy equal to 30% of the Energy that teammate just spent. A teammate's Ultimate also gives him King's Burden, which raises his Ultimate DMG for 3 turns. That is why he pairs well with teammates who use their Ultimate often or have an expensive one.
With Saber on the team, every attack by Gilgamesh or Saber adds 1 to a shared tally. When it reaches 8, the two launch a Joint Follow-Up ATK on all enemies: Gilgamesh gains 3 Interest, Saber instantly gets 120 Energy, and her next Ultimate deals much more damage. This is why Gilgamesh is almost always played alongside Saber.
His Technique, Enkidu, creates a Special Dimension for 10 seconds. Enemies inside it enter the King's Permission state and stop moving. Attack one of them to start the fight and every frozen enemy enters combat together, takes Lightning DMG, and Gilgamesh immediately gains 3 Interest, which unlocks his Skill sooner.
Deals Lightning DMG equal to 140% of Gilgamesh’s ATK to one designated enemy.
Gains “King’s Acknowledgement,” allowing this unit to ignore 38% of the target’s DEF when dealing DMG, lasting for 3 turn(s).
Deals Lightning DMG equal to 350% of Gilgamesh’s ATK to one designated enemy, and deals Lightning DMG equal to 175% of Gilgamesh’s ATK to adjacent targets.
Deals Lightning DMG equal to 500% of Gilgamesh’s ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 125% of Gilgamesh’s ATK to one random enemy.
When a teammate uses their Ultimate, Gilgamesh gains “King’s Burden,” which increases Ultimate DMG dealt by this unit by 50%, lasting for 3 turn(s).
Initially, automatically uses Basic ATK at the start of this unit’s turn. When another ally target takes action, Gilgamesh gains 1 point of “Interest.” For each point of “Interest” in possession, increases this unit’s SPD by 10%.
When “Interest” reaches 10 for the first time, enters the “Interest Piqued!” state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit’s “Interest.”
After using Technique, creates 1 Special Dimension lasting for 10 second(s). Enemies in the Special Dimension enter the “King’s Permission” state. Enemies in the “King’s Permission” state will cease all actions.
When entering combat by actively attacking an enemy in the “King’s Permission” state, causes all enemies in the “King’s Permission” state to enter combat, and deals Lightning DMG equal to 200% of Gilgamesh’s ATK to all enemies after entering combat. Gilgamesh also immediately gains 3 “Interest.” Only 1 Dimension Effect created by allies can exist at the same time.
When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 500% of Gilgamesh’s ATK and Wind DMG equal to 750% of Saber’s ATK to all enemies, respectively. Then, Gilgamesh gains 3 “Interest.” Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 240% of the original DMG.
After using Joint Follow-Up ATK, resets the attack tally.
When Gilgamesh holds “King’s Acknowledgement,” its DEF-ignoring effect also applies to other teammates, and “King’s Acknowledgement” additionally increases Gilgamesh’s ATK by 60%. When using Skill, additionally regenerates a fixed 40 Energy.
When entering combat, Gilgamesh gains 5 “Interest.” When using Ultimate, additionally gains 5 “Interest.” The DMG multiplier of the Skill “Gate of Babylon” against the primary target increases by 100%, and its DMG multiplier against adjacent targets increases by 50%.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Gilgamesh’s Energy Regeneration Rate increases by 20%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Increases the bounce DMG multiplier of the Ultimate “Enuma Elish” by 80%. While Gilgamesh is on the field, increases ally characters’ All-Type RES PEN by 20%. When a teammate uses Ultimate, Gilgamesh gains 1 point of “Golden Rule,” up to a total of 3 points. When this unit uses Ultimate, consumes all “Golden Rule” points, and each point of “Golden Rule” consumed increases the CRIT DMG for the Ultimate DMG dealt by 100%.