characters saber

Saber

DestructionWind5★
Last updated: 11/07/2025
King of Knights

“Are you my master? My sword is yours to command. I will give it my all to bring you victory.”

Should You Pull for Saber?

Main DPS

Saber is a Wind Destruction DPS built around her Ultimate, and she handles both single-target and AoE fights well. Her Ultimate costs a huge amount of Energy, so she builds up extra Energy through Core Resonance points every time anyone on the team, herself included, uses an Ultimate. She hits hard, but you have to play her by hand and play her carefully to get everything out of her.

If you do not have a Wind DPS yet, Saber is very much worth pulling. Keep in mind that once her banner ends she cannot be pulled again, so if you want her, do not wait.

Memory of Chaos Very strong When only one enemy is left, all 10 bounces from her Ultimate land on that one target, so her single-target damage is huge.
Pure Fiction Very strong Both her Ultimate and Release, the Golden Scepter hit all enemies, though in crowded waves the bounces tend to get wasted on weak trash mobs.
Apocalyptic Shadow Outstanding Her Ultimate deals massive burst damage, and its many bounces chip away at Toughness quite well for a character who is not a dedicated breaker.
Pros & Cons

Pros

  • Competitive damage in every mode
  • A very strong burst Ultimate
  • Gets a lot of free CRIT stats
  • Can bank surplus Energy, which creates flexibility in combat
  • Has plenty of good support options
  • Strong self action advance and Energy regeneration
  • A Destruction character with two AoE attacks
  • Fairly high Toughness damage for a character who is not a dedicated breaker

Cons

  • One of the harder characters to pilot well, and auto battle does not use her full potential
  • Her strongest team is quite expensive
  • Weaker in all-AoE environments, where the bounces on her Ultimate get wasted on trash mobs
  • Skill Points can become a real problem in some teams
  • Once her banner ends she is gone for good, with no rerun

Best Saber Build Guide

Best Saber Build

Build Saber like a normal crit DPS: ATK, CRIT Rate and CRIT DMG. Her kit already hands her a good amount of free CRIT stats, so gearing her is a bit easier.

Best Light Cones

  • 1 A Thankless Coronation A Thankless Coronation Best
    Saber's signature Light Cone and her best option. It gives CRIT DMG, boosts her ATK after she uses her Ultimate and also restores extra Energy, which can let her reach her Ultimate and her self-advance one action sooner. Great to have, but not a must-pull.
  • 2 I Am As You Behold I Am As You Behold Great
    Gilgamesh's Light Cone. Not as good as her signature, but still very good: the whole team gets extra CRIT DMG, and Saber gets more ATK and Ultimate DMG.
  • 3 On the Fall of an Aeon On the Fall of an Aeon Great
    The best free option. It boosts ATK and increases her damage after she inflicts Weakness Break. Comparing stats alone, it is a reasonable stand-in for her signature, but it falls further behind if your team needs the Energy the signature provides.
  • 4 Thus Burns the Dawn Thus Burns the Dawn Great
    Gives Base SPD and high Base ATK, lets her attacks ignore part of the enemy's DEF, and increases her damage after she uses her Ultimate.
  • 5 A Trail of Bygone Blood A Trail of Bygone Blood Good
    A 4-star Light Cone that gives CRIT Rate and boosts her Skill and Ultimate DMG. Saber already gets plenty of CRIT Rate from her own kit and her teammates, though, so this one ranks behind On the Fall of an Aeon.

Best Relics

1
Her best set. It gives CRIT DMG and builds stacks when teammates use abilities that target Saber, then her Ultimate consumes those stacks for an ATK boost. It works best with teammates who can target her, like Trailblazer (Remembrance) or Huohuo. Without them it is hard to activate.
2
The second choice, and easier to activate consistently. It gives CRIT Rate and boosts her Skill and Ultimate DMG, and usually falls only slightly behind the set above.
3
If you cannot put together a 4-piece set with the main stats and substats you want, mix two 2-piece bonuses instead. You can swap either of these for The Wind-Soaring Valorous.

Best Planar Ornaments

1
The top pick. It boosts Ultimate DMG based on how much Energy the Ultimate costs, and Saber's Ultimate costs so much that she easily reaches the maximum bonus.
2
Only use this when Gilgamesh is on the team.
3
A commonly used backup that ranks behind the two sets above.

Main Stats

  • BodyCRIT Rate or CRIT DMG
  • FeetSPD or ATK%
  • Planar SphereWind DMG Boost or ATK%
  • Link RopeATK%

Substats

  • 1SPD (up to your target)
  • 2CRIT Rate
  • 3CRIT DMG
  • 4ATK%

Both CRIT Rate and CRIT DMG work on the body. Crown of the Star already gives her a lot of CRIT DMG, so a CRIT Rate body makes good sense. Go SPD on the feet first, though ATK% also works. Wind DMG Boost and ATK% are about equal on the sphere, and the rope is simply ATK%.

Get SPD first until you hit the breakpoint you are aiming for, then put everything into CRIT. CRIT Rate and CRIT DMG are equally important. ATK% comes last.

Stat Targets

  • CRIT Rate100% in combat (counting the 20% from Knight of the Dragon and team buffs)
  • CRIT DMG150% to 180%+
  • ATK2600 to 3000+
  • SPD135, or 1 faster than the teammate buffing her
  • HP3300+
  • DEF1000+

Skill Priority

Ultimate > Skill > Basic ATK = Talent

Her Ultimate and Skill are her two main damage sources, so level them first, with the Ultimate slightly ahead. Basic ATK makes Release, the Golden Scepter hit harder, and her Talent increases the damage of her whole kit, so do not leave those behind either.

Trace Priority

Knight of the Dragon > Blessing of the Lake > Crown of the Star

All three are very important, so unlock them early. Knight of the Dragon gives 20% CRIT Rate plus the Mana Burst effect, which recovers a Skill Point and lets her act again right away. Blessing of the Lake lets her keep excess Energy. Crown of the Star gives CRIT DMG when she uses her Skill and for each Core Resonance point she gains.

Eidolon Priority

E2 is the best value stopping point

E1 increases her Ultimate DMG by 60%, and her Basic ATK and Skill each give 1 extra Core Resonance point. At E2, every Core Resonance point she gains in battle lets her ignore 1% of the enemy's DEF (up to 15 stacks), and her Skill gets stronger too. This is the most sensible stopping point for spenders. Beyond that, E4 gives Wind RES PEN, and E6 gives her Ultimate extra Wind RES PEN, raises the excess Energy cap to 200 and restores extra Energy the first time she uses her Ultimate.

Best Saber Teams

Best Team

Replace Robin • Summeretto with: Mortenax Blade, Trailblazer (Remembrance), Sunday, Robin Replace Huohuo with: Hyacine, Dan Heng • Permansor Terrae, Luocha

Saber wants teammates who restore Energy or buff Ultimates. Gilgamesh is the biggest piece: he launches a Joint Follow-up ATK together with Saber, restores 120 Energy to her and makes her next Ultimate much stronger. Robin • Summeretto gives Saber strong buffs. Huohuo keeps the team alive, provides Energy and ATK, and gets everyone's Ultimates out faster, which means Saber gains Core Resonance faster too.

AoE Team

Replace Huohuo with: Dan Heng • Permansor Terrae

Tribbie has no single-target buffs, but she boosts Saber's damage almost all the time and deals excellent AoE damage of her own. Her Ultimate comes around quickly, so Saber keeps gaining Core Resonance at a steady pace. Use this team against lots of enemies at once.

Budget Team (All 4-Stars)

Replace Lynx with: Gallagher

All this team needs is two supports whose buffs go only to Saber. Trailblazer (Remembrance) adds True DMG, a kind of damage boost Saber rarely gets, and Tingyun boosts her ATK and restores her Energy. Gallagher is the best 4-star sustain for Saber, since he heals and still leaves the team with spare Skill Points.

Best Teammates for Saber

Gilgamesh
Gilgamesh

The teammate who boosts Saber the most. Their Joint Follow-up ATK hits all enemies, restores 120 Energy to her and makes her next Ultimate much stronger. In return, Saber's expensive Ultimate also restores Energy for him.

Huohuo
Huohuo

Her Ultimate restores Energy as a percentage, which comes out to 72 Energy for Saber. She also gets her teammates' Ultimates out faster and buffs ATK.

Robin • Summeretto
Robin • Summeretto

Restores Energy or buffs Ultimates while also giving Saber lots of strong buffs. She is Gilgamesh's partner in the best team.

Tribbie
Tribbie

Her damage boost is up almost all the time, she deals good AoE damage herself, and her fast Ultimate helps Saber build Core Resonance.

Trailblazer (Remembrance)
Trailblazer (Remembrance)

The Memosprite Skill works well with Saber, adds True DMG (a kind of damage boost she rarely gets) and sometimes advances her turn. It also helps trigger Wavestrider Captain.

Sunday
Sunday

Advances Saber's turn and restores her Energy.

Sparkle
Sparkle

Advances turns and provides lots of Skill Points.

Mortenax Blade
Mortenax Blade

Spreads debuffs and gives the whole team a big damage boost.

Tingyun
Tingyun

Boosts Saber's ATK and restores her Energy. With Dance! Dance! Dance! equipped, she can also advance turns.

Gallagher
Gallagher

The best 4-star sustain for Saber. He heals and still leaves the team with spare Skill Points.

How to Play Saber

Core Resonance Is Stored Energy

Saber's Ultimate costs a huge amount of Energy, so she has an extra source of her own: Core Resonance. She gets 1 point when she enters battle, and every time anyone on the team (Saber included) uses an Ultimate, she gains 3 points along with a damage boost for 2 turns. Each point regenerates a fixed amount of Energy when it is consumed. The white part of her Ultimate gauge shows how much Energy is currently stored in Core Resonance, so you can treat that amount as Energy you already have.

Her Skill: Store Points or Cash Them In

When she uses her Skill, if her current Core Resonance is enough to fill her Energy completely, that Skill gets a bigger DMG multiplier for each point, then consumes all the points to regenerate Energy. If it is not enough, the Skill hits normally and Saber gains 3 more points. There is no cap on how many points count, so saving up a lot of points before cashing them in gives you one Skill that hits hard and refunds a big chunk of Energy.

Release, the Golden Scepter After Her Ultimate

Excalibur hits all enemies, then deals 10 more instances of damage to random enemies, so the fewer enemies there are, the more of it lands on one target. Afterward, her next Basic ATK becomes Release, the Golden Scepter, which hits all enemies and gives her 2 Core Resonance points. At that point it is the only attack she can use, so her Skill is locked. Since Blessing of the Lake lets her hold up to 120 excess Energy and gives it back after her Ultimate, you can hold her Ultimate for a better moment without wasting Energy (within that limit).

Use Mana Burst to Advance Her Own Turn

Thanks to Knight of the Dragon, Saber gains Mana Burst when she enters battle and each time she uses Release, the Golden Scepter. Under this effect, if using her Skill and consuming her Core Resonance would fill her Energy completely, the team recovers 1 Skill Point and Saber takes action immediately. Her Basic ATK can trigger it too, which saves Skill Points. One warning: do not give Saber extra Energy right before her turn while she has Mana Burst. If that Energy is already enough for her Ultimate, she just takes her turn right away and the advance from Mana Burst is wasted.

Quick Tips

  • Use her Technique before combat so Saber gets 35% more ATK for 2 turns and starts with 2 Core Resonance points.
  • Play Saber yourself instead of leaving her on auto battle, since auto rarely gets the most out of her.
  • With Wavestrider Captain, try to use her Ultimate during Saber's own turn to stretch the buff out by one more turn.
  • Watch the white part of her Ultimate gauge: it shows the Energy stored in Core Resonance, and if the whole empty part is white, a Skill that consumes her points will fill her Energy completely.
  • In waves full of weak trash mobs, her Ultimate's bounces are easily wasted, so think about saving it for when fewer enemies are left.

Saber Skills

Basic ATK

Invisible Air: Barrier of the Wind King

[Single Target]
Energy Generated20
Toughness Break Single Target: 10

Deals Wind DMG equal to 140% of Saber’s ATK to one designated enemy.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Strike Air: Hammer of the Wind King

[Blast]
Energy Generated30
Toughness Break AoE: 20

Deals Wind DMG equal to 188% of Saber’s ATK to one designated enemy, and deals Wind DMG equal to 94% of Saber’s ATK to adjacent targets. If Saber currently holds “Core Resonance” and her Energy can be fully regenerated by consuming “Core Resonance” after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of “Core Resonance,” increases the DMG multiplier for this instance of Skill by 17.5%. And after the attack, consumes all “Core Resonance” to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of “Core Resonance.”

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Excalibur

[AoE]
Energy Generated5
Toughness Break Single Target: 30 / Blast: 15

Deals Wind DMG equal to 350% of Saber’s ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 138% of Saber’s ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to “Release, the Golden Scepter,” and only “Release, the Golden Scepter” can be used.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Dragon Reactor Core

[Enhance]
Energy Generated5

When entering combat, gains 1 “Core Resonance” point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 75% for 2 turn(s) and gains 3 “Core Resonance” point(s). For every 1 “Core Resonance” point consumed, regenerates a fixed amount of 8.0 Energy for Saber.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Behold, the King of Knights

Energy Generated20

After using Technique, at the start of the next battle, increases Saber’s ATK by 35% for 2 turn(s) and gains 2 “Core Resonance.”

Saber Traces

Total Trace Bonuses
  • ST Wind +22.4%
  • Tỷ Lệ Bạo Kích +12%
  • HP % +10%

Saber Eidolons

Total Trace Bonuses
  • ST Wind +22.4%
  • Tỷ Lệ Bạo Kích +12%
  • HP % +10%

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About Saber

Other Names
Altria Pendragon Artorius
Species
Human
World
Another World
Signature Light Cone
A Thankless Coronation
Debut Banner
Excalibur Excelsior
Release Date
2025-07-11
Version
introduced in 3.2, playable from 3.4

Faction

  • Another World

Relatives

  • Uther Pendragon (father)
  • Ector (adoptive father)
  • Vivian (older sister)
  • Guinevere (wife)
  • Mordred (adopted child)
CN Bai Xinzan (白杺瓒)
JP Kawasumi Ayako (川澄 綾子)
KR Jeong Yu-jeong (정유정)
  • King Arthur

Playstyle overview

Saber is a character whose Ultimate deals a large amount of damage to all enemies. Saber has a special “Core Resonance” resource. When the conditions are met, Saber can also act immediately, use her Skill to spend “Core Resonance” points, and refill her Energy.

Saber FAQ

Is Saber worth pulling?
Yes, especially if you do not have a Wind DPS yet. She does well in Memory of Chaos, Pure Fiction and Apocalyptic Shadow. Once her banner ends she will not come back, so decide early.
Do I need her signature Light Cone, A Thankless Coronation?
No, it is not required. It is her best Light Cone and pulls well ahead of the rest, but the free On the Fall of an Aeon or many other 5-star Destruction Light Cones still work fine.
Can Saber work without Gilgamesh?
Yes. Her best team uses Gilgamesh, but you can still pair her with two supports whose buffs go only to her, such as Trailblazer (Remembrance) and Tingyun, plus Lynx or Gallagher to keep the team alive.
Which Eidolon should I stop at?
E2 is the best value stopping point: each Core Resonance point lets her ignore enemy DEF, and her Skill gets stronger. E1 before it is also very good, since it increases her Ultimate DMG by 60%.
Why is Saber hard to play?
Her kit is not complicated, but to get her full power you have to manage her Energy, Core Resonance and Mana Burst carefully. Careless play or auto battle wastes a lot of her strength.