Invisible Air: Barrier of the Wind King
[Single Target]Deals Wind DMG equal to 140% of Saber’s ATK to one designated enemy.
“Are you my master? My sword is yours to command. I will give it my all to bring you victory.”
Saber is a Wind Destruction DPS built around her Ultimate, and she handles both single-target and AoE fights well. Her Ultimate costs a huge amount of Energy, so she builds up extra Energy through Core Resonance points every time anyone on the team, herself included, uses an Ultimate. She hits hard, but you have to play her by hand and play her carefully to get everything out of her.
If you do not have a Wind DPS yet, Saber is very much worth pulling. Keep in mind that once her banner ends she cannot be pulled again, so if you want her, do not wait.
Build Saber like a normal crit DPS: ATK, CRIT Rate and CRIT DMG. Her kit already hands her a good amount of free CRIT stats, so gearing her is a bit easier.
A Thankless Coronation
Best
On the Fall of an Aeon
Great
Thus Burns the Dawn
Great
A Trail of Bygone Blood
Good
Both CRIT Rate and CRIT DMG work on the body. Crown of the Star already gives her a lot of CRIT DMG, so a CRIT Rate body makes good sense. Go SPD on the feet first, though ATK% also works. Wind DMG Boost and ATK% are about equal on the sphere, and the rope is simply ATK%.
Get SPD first until you hit the breakpoint you are aiming for, then put everything into CRIT. CRIT Rate and CRIT DMG are equally important. ATK% comes last.
Her Ultimate and Skill are her two main damage sources, so level them first, with the Ultimate slightly ahead. Basic ATK makes Release, the Golden Scepter hit harder, and her Talent increases the damage of her whole kit, so do not leave those behind either.
All three are very important, so unlock them early. Knight of the Dragon gives 20% CRIT Rate plus the Mana Burst effect, which recovers a Skill Point and lets her act again right away. Blessing of the Lake lets her keep excess Energy. Crown of the Star gives CRIT DMG when she uses her Skill and for each Core Resonance point she gains.
E1 increases her Ultimate DMG by 60%, and her Basic ATK and Skill each give 1 extra Core Resonance point. At E2, every Core Resonance point she gains in battle lets her ignore 1% of the enemy's DEF (up to 15 stacks), and her Skill gets stronger too. This is the most sensible stopping point for spenders. Beyond that, E4 gives Wind RES PEN, and E6 gives her Ultimate extra Wind RES PEN, raises the excess Energy cap to 200 and restores extra Energy the first time she uses her Ultimate.
Saber wants teammates who restore Energy or buff Ultimates. Gilgamesh is the biggest piece: he launches a Joint Follow-up ATK together with Saber, restores 120 Energy to her and makes her next Ultimate much stronger. Robin • Summeretto gives Saber strong buffs. Huohuo keeps the team alive, provides Energy and ATK, and gets everyone's Ultimates out faster, which means Saber gains Core Resonance faster too.
Tribbie has no single-target buffs, but she boosts Saber's damage almost all the time and deals excellent AoE damage of her own. Her Ultimate comes around quickly, so Saber keeps gaining Core Resonance at a steady pace. Use this team against lots of enemies at once.
All this team needs is two supports whose buffs go only to Saber. Trailblazer (Remembrance) adds True DMG, a kind of damage boost Saber rarely gets, and Tingyun boosts her ATK and restores her Energy. Gallagher is the best 4-star sustain for Saber, since he heals and still leaves the team with spare Skill Points.
The teammate who boosts Saber the most. Their Joint Follow-up ATK hits all enemies, restores 120 Energy to her and makes her next Ultimate much stronger. In return, Saber's expensive Ultimate also restores Energy for him.
Her Ultimate restores Energy as a percentage, which comes out to 72 Energy for Saber. She also gets her teammates' Ultimates out faster and buffs ATK.
Restores Energy or buffs Ultimates while also giving Saber lots of strong buffs. She is Gilgamesh's partner in the best team.
Her damage boost is up almost all the time, she deals good AoE damage herself, and her fast Ultimate helps Saber build Core Resonance.
The Memosprite Skill works well with Saber, adds True DMG (a kind of damage boost she rarely gets) and sometimes advances her turn. It also helps trigger Wavestrider Captain.
Advances Saber's turn and restores her Energy.
Advances turns and provides lots of Skill Points.
Spreads debuffs and gives the whole team a big damage boost.
Boosts Saber's ATK and restores her Energy. With Dance! Dance! Dance! equipped, she can also advance turns.
The best 4-star sustain for Saber. He heals and still leaves the team with spare Skill Points.
Saber's Ultimate costs a huge amount of Energy, so she has an extra source of her own: Core Resonance. She gets 1 point when she enters battle, and every time anyone on the team (Saber included) uses an Ultimate, she gains 3 points along with a damage boost for 2 turns. Each point regenerates a fixed amount of Energy when it is consumed. The white part of her Ultimate gauge shows how much Energy is currently stored in Core Resonance, so you can treat that amount as Energy you already have.
When she uses her Skill, if her current Core Resonance is enough to fill her Energy completely, that Skill gets a bigger DMG multiplier for each point, then consumes all the points to regenerate Energy. If it is not enough, the Skill hits normally and Saber gains 3 more points. There is no cap on how many points count, so saving up a lot of points before cashing them in gives you one Skill that hits hard and refunds a big chunk of Energy.
Excalibur hits all enemies, then deals 10 more instances of damage to random enemies, so the fewer enemies there are, the more of it lands on one target. Afterward, her next Basic ATK becomes Release, the Golden Scepter, which hits all enemies and gives her 2 Core Resonance points. At that point it is the only attack she can use, so her Skill is locked. Since Blessing of the Lake lets her hold up to 120 excess Energy and gives it back after her Ultimate, you can hold her Ultimate for a better moment without wasting Energy (within that limit).
Thanks to Knight of the Dragon, Saber gains Mana Burst when she enters battle and each time she uses Release, the Golden Scepter. Under this effect, if using her Skill and consuming her Core Resonance would fill her Energy completely, the team recovers 1 Skill Point and Saber takes action immediately. Her Basic ATK can trigger it too, which saves Skill Points. One warning: do not give Saber extra Energy right before her turn while she has Mana Burst. If that Energy is already enough for her Ultimate, she just takes her turn right away and the advance from Mana Burst is wasted.
Deals Wind DMG equal to 140% of Saber’s ATK to one designated enemy.
Deals Wind DMG equal to 188% of Saber’s ATK to one designated enemy, and deals Wind DMG equal to 94% of Saber’s ATK to adjacent targets. If Saber currently holds “Core Resonance” and her Energy can be fully regenerated by consuming “Core Resonance” after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of “Core Resonance,” increases the DMG multiplier for this instance of Skill by 17.5%. And after the attack, consumes all “Core Resonance” to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of “Core Resonance.”
Deals Wind DMG equal to 350% of Saber’s ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 138% of Saber’s ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to “Release, the Golden Scepter,” and only “Release, the Golden Scepter” can be used.
When entering combat, gains 1 “Core Resonance” point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 75% for 2 turn(s) and gains 3 “Core Resonance” point(s). For every 1 “Core Resonance” point consumed, regenerates a fixed amount of 8.0 Energy for Saber.
After using Technique, at the start of the next battle, increases Saber’s ATK by 35% for 2 turn(s) and gains 2 “Core Resonance.”
Saber is a character whose Ultimate deals a large amount of damage to all enemies. Saber has a special “Core Resonance” resource. When the conditions are met, Saber can also act immediately, use her Skill to spend “Core Resonance” points, and refill her Energy.