characters dahlia hsr

The Dahlia

NihilityFire5★Released: 16/12/2025 · v3.8
Last updated: 21/04/2026

“Your memories… are quite thorny. So, why don’t we start with me laying my thoughts bare…? My name is Constance, and those who have fallen to my charms call me ‘The Dahlia.’ Don’t be afraid. Come with me. In this duet belonging only to the two of us, you will learn how the past is being cremated and how the future is being buried…”

Should You Pull for The Dahlia?

Support

The Dahlia is a Fire Nihility support made for Break teams. The Zone from her Skill lets the whole team deal Super Break DMG even before enemies are Weakness Broken, so your team no longer has to sit and wait for the Toughness bar to go down before the real damage starts. If you play Firefly, Boothill or Rappa, she is a support that is well worth the pulls.

She suits players who want to upgrade their Break team, or who want someone to take Ruan Mei's spot in the Break team so Ruan Mei is free for another team, such as Kafka's. If you don't play Break teams, think it over carefully, because she has almost no place outside of them.

Memory of Chaos Outstanding Her Zone lets Break teams deal Super Break DMG from the very start, with no time lost waiting for Toughness to drop.
Pure Fiction Outstanding New enemies keep spawning, so keeping Wilt on all of them is hard, but her Energy is good enough to keep it on the big enemy.
Apocalyptic Shadow Outstanding Her Super Break DMG still goes off while the boss has its Toughness bar locked, and with E1 the high-Toughness bosses here become much easier to handle.

Best The Dahlia Build Guide

The Dahlia Break Support Build

The Dahlia's build revolves around Break Effect and SPD. For the remaining slots, HP% or DEF% is fine.

Best Light Cones

  • 1 Never Forget Her Flame Never Forget Her Flame Best
    Her signature gives Break Effect and increases the Break DMG dealt by The Dahlia and one teammate. It also recovers 1 Skill Point when she implants a Weakness on an enemy, once per Ultimate, which helps an E0 Firefly who tends to run short on Skill Points. Still, it is not a must-pull if you already have Long Road Leads Home or the 4-star options below.
  • 2 Long Road Leads Home Long Road Leads Home Great
    Gives Break Effect, and when an ally inflicts Weakness Break, the enemy takes more Break DMG. The Dahlia also shares this Break Effect with her teammates through her Traces. You need 67% Effect Hit Rate to get the full effect.
  • 3 Lies Dance on the Breeze Lies Dance on the Breeze Good
    A strong 5-star option that gives 18% SPD and reduces all enemies' DEF by 24% for 2 turns. Aim for 170 SPD and around 40% Effect Hit Rate, and make sure your total DEF reduction doesn't go past 100%.
  • 4 Resolution Shines As Pearls of Sweat Resolution Shines As Pearls of Sweat Good
    A 4-star Light Cone that reduces enemy DEF, but only on targets it hits, for 1 turn, and it doesn't stack, so the uptime can be patchy. At Superimposition 5 you need 67% Effect Hit Rate to land it reliably, and more at lower Superimpositions.
  • 5 Before the Tutorial Mission Starts Before the Tutorial Mission Starts Easy to get
    A free 4-star Light Cone that gives Effect Hit Rate and restores Energy when The Dahlia attacks enemies whose DEF is reduced. You get more Ultimates, which means more frequent Weakness implants and steadier DEF reduction, at the cost of lower team damage than the Light Cones that buff the team.

Best Relics

1
The best set. It gives Break Effect and boosts The Dahlia's own damage, since she deals a fair amount of Super Break DMG herself, especially to Weakness Broken enemies.
2
The second choice. It gives Break Effect and extra Energy whenever The Dahlia inflicts Weakness Break, though that Energy is often unreliable.
3
A specialist set. It makes The Dahlia act sooner, which means more Toughness Reduction from her Skill and Follow-Up ATK, and her next Ultimate comes faster to implant Weaknesses and reduce DEF.

Best Planar Ornaments

1
The top pick, especially in a Firefly team. The Dahlia can implant Fire Weakness even on enemies that aren't weak to Fire to turn this set on, gaining 6% SPD and 40% Break Effect.
2
Slightly weaker than Forge, missing 6% SPD and 4% Break Effect. If you use this set, get at least 145 SPD.
3
A stopgap until you have one of the sets above. It works with Break DPS characters who turn ATK into Break Effect, such as Firefly and Rappa, and it also slightly raises The Dahlia's Energy Regeneration Rate.

Main Stats

  • BodyHP% or Effect Hit Rate
  • FeetSPD
  • Planar SphereHP% or DEF%
  • Link RopeBreak Effect or Energy Regeneration Rate

Substats

  • 1SPD
  • 2Break Effect
  • 3HP% or DEF%

Go HP% on Body, and only switch to Effect Hit Rate when The Dahlia uses a Light Cone that needs it. DEF% on Body also works. On the Link Rope, pick Break Effect to make her team buff bigger, or Energy Regeneration Rate if you want her Ultimate more often.

SPD and Break Effect are the two most important substats. If she uses a Light Cone that needs Effect Hit Rate, remember to collect enough of it to reach the threshold.

Stat Targets

  • Break Effectat least 150%, ideally 200% to 250% or more
  • SPD145 or more with Talia, 160 or more for a finished build
  • HP4000 to 5000 or more
  • DEF1100 or more
  • Effect Hit Rate67% (or 68% to be safe) if her Light Cone needs it

Skill Priority

Ultimate = Talent > Skill, Basic ATK

Leveling her Ultimate raises its damage and DEF reduction, so max it early. Her Talent increases the Break DMG dealt by The Dahlia and her Dance Partner. Level the Skill only for extra damage, and it can wait. Her Basic ATK is mostly there to generate Skill Points.

Trace Priority

Lament, Lost Soul > Outgrow the Old, Espouse the New > Yet Another Funeral

All three Traces matter, so unlock them all early. Lament, Lost Soul lets The Dahlia recover Skill Points through her Follow-Up ATK. Outgrow the Old, Espouse the New gives allies SPD when they implant a Weakness, and Fire characters also regenerate Energy. Yet Another Funeral increases the other characters' Break Effect.

Eidolon Priority

E2 is the best place to stop

E1 is very strong: every ally gets the Super Break DMG multiplier from her Talent, Dance Partners get an extra boost, and after a Dance Partner attacks, the enemy hit takes an extra fixed Toughness Reduction equal to 25% of its Max Toughness (minimum 10, up to 300 points, once per enemy until it receives a killing blow). That is a big help against bosses in Apocalyptic Shadow. E2 reduces all enemies' All-Type RES by 20% and puts Wilt on new enemies as soon as they appear, which fits Pure Fiction well. E4 is good, but only worth aiming for if you plan to go to E6.

Best The Dahlia Teams

Best Team

Replace Firefly with: Boothill, Rappa, Himeko Replace Fugue with: Ruan Mei Replace Lingsha with: Gallagher, Huohuo

The Dahlia deploys her Zone so Firefly deals Super Break DMG even before enemies are Weakness Broken, and she also adds Weakness Break Efficiency, SPD, Energy and Skill Points. If you don't have Fugue, use Ruan Mei for her team-wide DMG and SPD buff. Boothill is the better DPS against Elite enemies, Rappa is better against more than three enemies, and Himeko gets to count the extra Toughness bar from Fugue's Talent toward her charge.

Ruan Mei Team Without a Healer

This team drops the healer to fit in Ruan Mei, who boosts the whole team's DMG and SPD. The trade-off is that nobody is dedicated to healing, and The Dahlia's Yet Another Funeral only triggers again when a teammate heals her or gives her a Shield.

Budget Team (All 4-Stars)

The Dahlia handles DEF reduction and gives the whole team Super Break DMG. Xueyi gets the most out of this, since her kit scales with Break Effect and her Follow-Up ATK needs enemies' Toughness to be reduced. Gallagher's healing scales with Break Effect, and his Ultimate makes enemies take more Break DMG.

Best Teammates for The Dahlia

Firefly
Firefly

The Dahlia fixes almost every weakness of an E0 Firefly: Toughness bars that are too thick, a shortage of Skill Points, and downtime between Ultimates. Each time Firefly uses her Enhanced Skill, she gets 30% SPD and 10% Energy back, so she can go back into her Ultimate state almost right away.

Boothill
Boothill

He gets the full set of The Dahlia's Break buffs. Boothill can implant Physical Weakness himself to get 30% SPD for 2 turns, and using his Ultimate during his own turn makes that buff last longer. He is a better fit than Firefly against Elite enemies.

Rappa
Rappa

When Rappa is the Dance Partner, The Dahlia's Ultimate implants Imaginary Weakness on all enemies, so Rappa deals her full Toughness Reduction instead of just 50%. Rappa can't implant Weaknesses herself, so she doesn't get the 30% SPD buff. She is a better fit when there are more than three enemies.

March 7th (The Hunt)
March 7th (The Hunt)

A 4-star DPS who can replace Firefly. She deals a lot of Toughness damage, so she can be the main Super Break DPS next to The Dahlia.

Xueyi
Xueyi

A 4-star DPS who scales with Break Effect. Her Follow-Up ATK needs enemies' Toughness to be reduced, so she benefits a lot from The Dahlia.

Fugue
Fugue

Part of the best Firefly team. Fugue's Talent adds an extra Toughness bar, which counts toward Himeko's charge if you use Himeko as your DPS.

Ruan Mei
Ruan Mei

Takes Fugue's place if you don't have her, giving the whole team a DMG and SPD buff.

Lingsha
Lingsha

The healer in the best Firefly team. When Lingsha heals The Dahlia, Yet Another Funeral triggers again and increases her teammates' Break Effect for 3 turns.

Gallagher
Gallagher

His healing scales with Break Effect, and his Ultimate makes enemies take more Break DMG. He works in both the Firefly team and the budget team.

Huohuo
Huohuo

Gives AoE healing and restores Energy for the whole team, so she can replace Lingsha.

How to Play The Dahlia

Her Zone Turns On Super Break DMG Early

The Dahlia's Skill deploys a Zone that lasts 3 turns, and the duration goes down by 1 at the start of each of her turns. While the Zone is up, all allies get 50% more Weakness Break Efficiency, and Toughness Reduction taken by enemies that are not Weakness Broken is also converted into Super Break DMG. This works even while an enemy has its Toughness bar locked, so Break teams start dealing damage from the very beginning of the fight.

Dance Partners and Her Follow-Up ATK

When entering combat, The Dahlia regenerates 35 Energy and becomes a Dance Partner along with the teammate who triggered combat. If there is no other Dance Partner on the field, she pairs up with the teammate who has the highest Break Effect. When a Dance Partner attacks a Weakness Broken enemy, they deal extra Super Break DMG. After the other Dance Partner attacks an enemy, The Dahlia launches a Follow-Up ATK that deals 5 instances of DMG to random enemies, at most once per turn. For every 2 of these Follow-Up ATKs, her Trace Lament, Lost Soul recovers 1 Skill Point for the team.

Her Ultimate Inflicts Wilt and Implants Weaknesses

Her Ultimate (130 Energy) puts all enemies in the Wilt state for 4 turns: their DEF is reduced and they are implanted with the Weaknesses of all Dance Partners' Types, which means Fire plus the other partner's Type. Her Trace Outgrow the Old, Espouse the New gives an ally 30% SPD for 2 turns whenever they add a Weakness. If a Fire character implants a Weakness when attacking, then after that attack every target with an implanted Weakness also takes a fixed 20 Fire Toughness Reduction, and that character regenerates Energy equal to 10% of their Max Energy, up to 50% of Max Energy through this effect.

Use Her Technique Before Combat

Her Technique creates a Special Dimension for 20 seconds, and enemies inside it will not actively attack your team. If you enter combat with enemies in this dimension, her Skill's Zone is deployed right away. Keep in mind that only 1 Dimension Effect created by allies can exist at a time, so it can clash with a dimension from another character's Technique.

Quick Tips

The Dahlia Skills

Basic ATK

Fiddle... Fissured Memory

[Single Target]
Energy Generated20
Toughness Break Single Target: 10

Deals Fire DMG equal to 140% of The Dahlia’s ATK to one designated enemy.

Lv. 10

Upgrade Materials

Lv. 1 to Lv. 10

Lick... Enkindled Betrayal

[Blast]
Energy Generated30
Toughness Break AoE: 20

Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia’s turn. Then, deals Fire DMG equal to 200% of The Dahlia’s ATK to one designated enemy and their adjacent targets.
While the Zone lasts, increases all allies’ Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Wallow... Entombed Ash

[AoE]
Energy Generated5
Toughness Break Single Target: 30 / Blast: 15

Inflicts a “Wilt” state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 360% of The Dahlia’s ATK, which is distributed evenly across all enemies.
Enemy targets in the “Wilt” state have their DEF reduced by 23.0% and will be implanted with Weakness of all Dance Partners’ Types.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

Who's Afraid of Constance?

[Bounce]
Energy Generated5

When entering combat, The Dahlia regenerates 35 Energy and becomes “Dance Partners” along with the teammate that triggered combat. Whenever there is no other “Dance Partner” on the field, this unit and the teammate with the highest Break Effect become “Dance Partners” together. After a “Dance Partner” attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 75%.
After an enemy target gets attacked by the other “Dance Partner,” The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 38% of The Dahlia’s ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 250%.
This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.

Lv. 15

Upgrade Materials

Lv. 1 to Lv. 15

The Heart Makes the Finest Tomb

Energy Generated20

After using Technique, creates a Special Dimension that lasts for 20 second(s). Enemies within this dimension will not actively attack ally targets. After entering combat with enemies in the Special Dimension, The Dahlia immediately deploys her Skill’s Zone, and converts the combat-triggering Toughness Reduction into 1 instance of Super Break DMG at 60% against enemy targets that are Weakness Broken.
Only 1 Dimension Effect created by allies can exist at the same time.

The Dahlia Traces

Total Trace Bonuses
  • Hiệu Suất Toughness Break +37.3%
  • Kháng Hiệu Ứng +18%
  • SPD +5

The Dahlia Eidolons

When a Bud Readies to Bloom
Eidolon 1

The Super Break DMG multiplier provided by Talent to “Dance Partners” now applies to all ally characters, with “Dance Partners” additionally receiving a 40% boost. After “Dance Partners” use an attack, additionally deals the attacked enemy targets a fixed amount of Toughness Reduction equal to 25% of their Max Toughness (minimum 10, maximum 300). This effect can only trigger once per enemy target, and this trigger count resets after the enemy target receives a killing blow.

Fresh, Ethereal, and Beloved
Eidolon 2

When The Dahlia is on the field, decreases all enemies’ All-Type RES by 20%. When an enemy target enters the field, immediately inflicts “Wilt” on them, lasting for 3 turn(s).

Pity Its Petals Thin as Mist
Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Pity Its Heart Gnawed by Worms
Eidolon 4

Increases the number of DMG instances dealt by Talent’s Follow-Up ATK by 5. Upon its use, the DMG taken by all enemy targets increases by 12%, lasting for 2 turn(s).

Fallen, Decayed, and Despised
Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

And Yet, Always, Deathly Beautiful
Eidolon 6

Increases Dance Partners’ Break Effect by 150%. When using Talent’s Follow-Up ATK, advances the next action of all “Dance Partners” by 20%.

Stats Base

Lv. 80
  • HP Base—
  • ATK Base—
  • DEF Base—
  • SPD—
  • Taunt—

Ascension Materials

20304050607080

About The Dahlia

Other Names
Constance
Species
Memetic Entity
Path story
Destruction
World
Cosmic
Signature Light Cone
Never Forget Her Flame
Debut Banner
Dance in Flame
Release Date
2025-12-17
Version
introduced in 1.6, playable from 3.8

Faction

  • The Cremators
  • Annihilation Gang
  • Ever-Flame Mansion
  • Garden of Recollection

Relatives

  • Duke Inferno ("father")
  • Akash ("brother")
  • Dubra ("sister")
  • Caterina ("sister")
EN Cristina Vee
CN Ruan Congqing (阮从青)
JP Sasaki Mikoi (佐々木未来)
KR Kim Do-hee (김도희)

Playstyle overview

Dahlia is a support character who lets her team deal Super Break DMG even before an enemy’s Weakness is broken. She can add extra Weakness Types to enemies and has multiple ways to raise Weakness Break Efficiency for the whole team.

The Dahlia FAQ

Is The Dahlia worth pulling?
Yes, if you play Break teams. She is a top support for Firefly, Boothill or Rappa, and she can replace Ruan Mei in the Break team so Ruan Mei can move to another team, such as Kafka's. If you don't play Break teams, think it over first.
What Light Cone should The Dahlia use without her signature?
Long Road Leads Home is a great choice. For 4-stars, Resolution Shines As Pearls of Sweat reduces enemy DEF, or the free Before the Tutorial Mission Starts gets her Ultimate more often.
How does The Dahlia pick her Dance Partner?
When entering combat, The Dahlia and the teammate who triggered combat both become Dance Partners. If there is no other Dance Partner on the field, she pairs up with the teammate who has the highest Break Effect. That is why you should let your strongest Break DPS start the fight.
How much Break Effect and SPD does The Dahlia need?
At least 150% Break Effect to make use of Iron Cavalry Against the Scourge, and 250% is even better if you can reach it. A finished build usually aims for 200% to 250% or more. For SPD, 145 or more with Talia, and 160 or more for a finished build.
Which Eidolon should I stop at?
E2 is the best place to stop: it reduces all enemies' All-Type RES by 20% and inflicts Wilt as soon as new enemies appear. E1 is already very strong, especially against bosses with thick Toughness bars. E4 is only worth aiming for if you plan to go to E6.