Straight Bet
[Single Target]Deals Imaginary DMG equal to 140% of Aventurine’s DEF to one designated enemy target.
“Go ahead, use me as you wish, even stab me in the back if you see fit. Exploitation and treachery are simply tools of the trade. But remember, I don’t make deals that don’t pay off… So, I hope you don’t disappoint me.”
Aventurine is a defensive character who can grant the special Blind Bet shield, stacking layers of Fortified Shield, and raise the Effect RES of his team. On top of that, Aventurine has many ways to gain Charge points and trigger follow-up attacks.
Your top priority is getting Aventurine to 4000 DEF, which lets him gain the full 48% base CRIT Rate in combat. Aventurine should also have at least 134 SPD so he can act twice in a cycle.
Once DEF and SPD are covered, you can push his damage with CRIT DMG and Imaginary DMG.
Aventurine does not need Effect RES from Relics to trigger Broken Keel, because he can meet that requirement himself thanks to the Effect RES buff from his Skill.
Roulette Shark
Shot Loaded Right
Straight Bet
Hot Hand
Bingo!
Leverage
Prisoner's Dilemma
Unexpected Hanging Paradox
Stag Hunt Game
Deals Imaginary DMG equal to 140% of Aventurine’s DEF to one designated enemy target.
Provides all allies with a Fortified Wager shield that can block DMG equal to 28.0% of Aventurine’s DEF plus 410, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
Randomly gains 1 to 7 points of “Blind Bet.” Then, inflicts “Unnerved” on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 324% of Aventurine’s DEF to that enemy target. When an ally hits an “Unnerved” enemy target, the CRIT DMG dealt increases by 18.0%.
For any single ally with “Fortified Wager,” their Effect RES increases by 62.5%, and when they get attacked, Aventurine gains 1 point of “Blind Bet.” When Aventurine has “Fortified Wager,” he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of “Blind Bet” after getting attacked. Upon reaching 7 points of “Blind Bet,” Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 31% of Aventurine’s DEF to one random enemy. “Blind Bet” is capped at 10 points.
After using the Technique, 1 of the following effects will be granted:
There is a chance for DEF to increase by 24%.
There is a high chance for DEF to increase by 36%.
There is a small chance for DEF to increase by 60%.
When this Technique is used repeatedly, the acquired effect with the highest buff value is retained.
When the next battle starts, increases all allies’ DEF by the corresponding value, lasting for 3 turn(s).
Increases CRIT DMG by 20% for ally targets with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
When using the Basic ATK, reduces the target’s All-Type RES by 12% for 3 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When triggering his Talent’s Follow-Up ATK, first increases Aventurine’s DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent’s Follow-Up ATK by 3.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
For every teammate that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.