Path Resonance: Preservation
Preservation
Spend 100 points of Energy to use this ability and resonate with the Path of Preservation, dealing Physical DMG to all enemies based on the total Shield between all allies.
Resonance Formation: Zero-Dimensional Reinforcement
The attacks of Path Resonance: Preservation become CRIT Hits. For every Shielded character on the team, the CRIT DMG increases by 15%.
Resonance Formation: Eutectic Reaction
When Path Resonance is used, all allies gain a Shield that can absorb DMG equal to 1% of their respective Max HP, for 2 turns, and Amber is applied to all allies at the same time.
Resonance Formation: Isomorphous Reaction
When entering battle, Path Resonance regenerates 40% Energy. When an ally gains a Shield, Path Resonance additionally regenerates 3% Energy.
Resonance Interplay: Spiked Armor
There is a 150% base chance for Path Resonance: Preservation to inflict Bleed on the attacked target for 2 turn(s). Bleeding enemies will take Physical DoT equal to 12% of their Max HP at the start of each turn. This DMG cannot exceed 250% of the total amount of Shield Effect currently active on all allies.
Resonance Interplay: Cold Snap
When attacking Frozen enemy targets with Path Resonance: Preservation, the DMG dealt increases by 80% and the Freeze status on the enemy targets is removed. Dissociation will not be removed by this effect.
Resonance Interplay: Reverse Quenching
When using Path Resonance, extends Shield duration by 2 turn(s) on characters whose current HP is below 50% of their Max HP. For every character on which this takes effect, this current use of the Path Resonance deals 20% more DMG.
Resonance Interplay: Displaced Ascent
Using the Ultimate increases the next Path Resonance's Physical RES PEN by 8%, stacking up to 8 time(s).
Divine Construct: Resonance Transfer
After a character launches an attack, deals Quake DMG equal to 100% of the character's current Shield to the hit enemies.
Divine Construct: Metastatic Field
After a character is attacked, deals Quake DMG to the attacker, equal to 340% of the character's current Shield Effect. This DMG cannot defeat the enemy.
Divine Construct: Macrosegregation
At the start of the battle, characters gain a special Shield that can absorb DMG equal to 1% of their Max HP. Whenever another Shield is gained, this special Shield will also strengthen in equal value. For every 2 turn(s), this will be removed, and then this special Shield can be regained.
Interstellar Construct: Shear Structure
Characters deal 10% increased Quake DMG to their target enemy, and enemies adjacent to it also take Quake DMG equal to 25% of DMG dealt to the primary target enemy.
Interstellar Construct: Burst Lattice
When a character deals Quake DMG to an enemy target, there is a 65% base chance to cause the target to Bleed.
Interstellar Construct: Solid Solution
Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 80% of the character's current DEF.
Interstellar Construct: Safe Load
Shielded characters increase their ATK by 40% of the Shield Effect on them, up to a maximum of 120% of their Base ATK.
Interstellar Construct: Sanctuary
At the end of the turn, there is 80% fixed chance for characters to gain a Shield equal to 12% of their Max HP, lasting for 1 turn(s).
Interstellar Construct: Quadrangular Pyramid
Increase the max DMG that can be absorbed by Shields created by characters by 30%.
Interstellar Construct: Hypoeutectoid
When a character provides Shields to allies, this character gains a Shield that can absorb DMG equal to 24% of the provided Shield for 2 turn(s).
Construct: Assemble
Characters gain a 6% DEF increase for each Preservation Blessing, stacking up to a max of 6 time(s).
Construct: Sentinel
Upon entering battle, characters gain a Shield equal to 16% of their Max HP, lasting for 2 turn(s).
Construct: Patch
After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 1 turn(s).
Construct: Compensation
After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to 14% of their Max HP, lasting for 2 turn(s).
Construct: Firmness
Shielded characters take 16% less DMG.
Construct: Rotation
When a character gains a Shield, there is a 20% fixed chance to dispel 1 debuff that is currently placed on the character.
Construct: Burst
Increases the CRIT DMG of Shielded characters by 30%.
Construct: Concentration
Increases the CRIT Rate of Shielded characters by 16%.
Path Resonance: Remembrance
Remembrance
Spend 100 points of Energy to use this ability and resonate with the Path of Remembrance, dealing Ice DMG to all enemies with a 120% base chance to Freeze all enemies for 1 turn(s).
Resonance Formation: Total Recall
When Path Resonance is used, there is a 150% base chance to decrease enemies' chance to resist Frozen by 100% for 1 turn(s).
Resonance Formation: Rich Experience
When using Path Resonance, there is a 150% base chance to apply Eonian River to all enemies for 1 turn.
Resonance Formation: First Love Once More
Upon battle entrance, Path Resonance regenerates 40% Energy. When an enemy becomes Frozen, Path Resonance additionally regenerates 5% Energy.
Resonance Interplay: Faces Places
When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of lowering the target's All-Type RES by 15% for 2 turn(s). For every 1% HP that each ally has lost, the target's All-Type RES is additionally lowered by 0.06%.
Resonance Interplay: Landscape in the Mist
When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of decreasing the target's SPD by 15% for 2 turn(s).
Resonance Interplay: Roar and Rustle
When the Freeze effect from the Path Resonance is dispelled or resisted, characters gain a Shield equal in strength to 40% of their Max HP for 2 turn(s). This effect can only be triggered once by each use of the Path Resonance.
Resonance Interplay: Seemingly Mirrored
Basic ATKs against enemies Frozen by the Path Resonance have a 100% base chance to inflict Dissociation on them for 1 turn(s).
Perfect Experience: Fuli
When attacking Frozen enemies, there is a 100% base chance to inflict Dissociation for 1 turn(s).
Perfect Experience: Innocence
After a character inflicts Weakness Break on an enemy, there is a 100% base chance to apply Dissociation on the enemy for 1 turn(s).
Perfect Experience: Reticence
After an enemy is attacked 6 time(s), they have a 120% base chance to become Frozen for 1 turn(s).
Ultimate Experience: Melancholia
Attacking an enemy with Dissociation will remove Dissociation, and deal DMG equal to 150% of the Dissociation removal DMG.
Ultimate Experience: Dizziness
Increases the DMG taken by enemies with Dissociation by 36%. This effect will remain for 1 turn after Dissociation is removed.
Ultimate Experience: Insensitivity
After Dissociation is removed from an enemy, there is a 50% base chance to Freeze the enemy for 1 turn(s).
Ultimate Experience: Sentimentality
After an enemy receives Ice DMG, enemies adjacent to it also receive DMG equal to 20% of the DMG taken by the target enemy.
Ultimate Experience: Indelibility
When a character deals DMG to an enemy, there's a 2.0% base chance to Freeze the hit enemy for 1 turn(s).
Ultimate Experience: Shudder
After a character uses their Ultimate, there is a 70% base chance to apply Ice Weakness to a random enemy for 2 turn(s).
Ultimate Experience: Maverick
Upon entering battle, there is a 150% base chance for all enemies to become Frozen for 1 turn(s).
Experience: Unspeakable Shame
For every Blessing of Remembrance the team has, enemies' chance to resist Frozen decreases by 6%, stacking up to 6 time(s).
Experience: The Torment of Alienation
Characters' Effect Hit Rate increases by 16%.
Experience: Lost Memory
Remembrance
When attacks reduce an enemy's HP percentage to a point that is lower than 50% for the first time in this battle, there's a 70% base chance to Freeze the enemy for 1 turn(s).
Experience: Stone Cold Hatred
When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by 36%.
Experience: Pain & Suffering
Right after an enemy is Frozen, the next 1 attack(s) launched against the said enemy will have 100% increased CRIT Rate. This effect is dispelled when the Frozen state is removed.
Experience: Primordial Hardship
Increases the DMG taken by Frozen enemies by 16%.
Experience: Thrill of Escalation
When a character Freezes an enemy, regenerates 8 Energy. This effect may only trigger once per action.
Experience: Responsive Excitement
When a character applies Freeze to an enemy, the character gains a Shield that can absorb DMG equal to 16% of their Max HP for 3 turn(s).
Path Resonance: Nihility
Nihility
Spend 100 points of Energy to use this ability and resonate with the Path of Nihility, with a 80% base chance to apply Burn, Shock, Bleed, and 2 stacks of Wind Shear on all enemies for 2 turn(s).
Resonance Formation: The Doubtful Fourfold Root
When using Path Resonance, increases the base chance of applying statuses by 100% and the duration of statuses by 1 turn, and adds 1 stack to all stackable statuses.
Resonance Formation: Suffering and Sunshine
The attacks of Path Resonance: Nihility have a 100% base chance to inflict 2 stacks of Confusion and 2 stacks of Devoid on all enemies for 2 turn(s).
Resonance Formation: Outsider
When entering battle, Path Resonance regenerates 40% Energy. When an enemy receives DoT, Path Resonance additionally regenerates 2% Energy.
Resonance Interplay: Off the Beaten Track
After using a Path Resonance, for every type of debuff (out of Burn, Shock, Bleed, and Wind Shear) the enemy target is currently inflicted with, Advance Forward all allies' actions by 4%.
Resonance Interplay: White Nights
A character's Basic ATK can cause all DoTs currently applied on the target via Path Resonance: Nihility to immediately deal DMG equivalent to 40% of these statuses' original DMG.
Resonance Interplay: Reign of Keys
Path Resonance deals 30% more DMG to Frozen enemies. When enemy targets become Frozen, DoTs applied by the Path Resonance extend their duration by 1 turn(s).
Resonance Interplay: Terror and Tremble
For each unique Type of non-DoT DMG the enemy target has taken, Path Resonance deals 6% more DMG to it, lasting until the end of the turn.
Funeral of Sensory Pursuivant
Every time an enemy takes DMG from a DoT, applies 1 stack(s) of Suspicion.
The Man in the Cover
Every time an enemy is afflicted with a DoT, apply 3 stack(s) of Suspicion.
Why Hasn't Everything Already Disappeared?
At the beginning of an enemy's turn, trigger extra DoT 1 times, dealing DMG equal to 90% of the original DoT.
Beginning and End
When an enemy inflicted with Suspicion is defeated, inflicts the same number of stacks of Suspicion the defeated enemy has on 1 random enemy target(s).
Café Self-Deceit
When an enemy has Suspicion on them, inflicts 1 extra stack(s) of Suspicion.
Call of the Wilderness
For every stack of Suspicion the enemies have, reduces their ATK by 0.3%, up to a max of 30%.
Night Beyond Pyre
Increases characters' Weakness Break Efficiency by 30%.
Hell is Other People
When a character inflicts Weakness Break on an enemy, the same type of Weakness Break effect is applied to enemies adjacent to it.
Twilight of Existence
When hitting a Weakness Broken enemy, there is a 75% base chance to apply Burn, Shock, Bleed, or Wind Shear on the enemy for 2 turn(s).
All Things are Possible
If an enemy is attacked while under any DoT statuses, a random DoT will be triggered, dealing DMG equal to 100% of the DoT.
Ignosticism
Gains a 6% DoT increase for each Nihility Blessing. This effect can stack up to a max of 6 time(s).
Questioning of Purpose
Increases characters' Break Effect by 50%.
Blind Vision
Reduces enemies' Effect RES by 12%.
Tragic Lecture
Increases DoT taken by enemies by 10%.
Sensory Labyrinth
Extends the duration of Wind Shear, Bleed, Shock, and Burn on enemies by 1 turn(s).
Emotional Decluttering
Every time an enemy target is afflicted with a DoT status, the DMG taken by them increases by 3%. This effect can stack up to 4 time(s).
Offerings of Deception
Every time an enemy takes DMG from a DoT, all allies restore HP equal to 1.0% of their respective Max HP.
Before Sunrise
Every time an enemy receives a DoT, 2.0 Energy is regenerated for a random ally.
Path Resonance: Abundance
Abundance
Spend 100 points of Energy to use this ability and resonate with the Path of Abundance, restore HP for all allies by 50% of their respective Max HP, and increases their respective Max HP by 15% for 2 turn(s).
Resonance Formation: Terminal Nirvana
When any ally receives lethal DMG, the Resonance of Path of Abundance prevents them from being knocked down and automatically consumes all Energy to release Path Resonance. This effect can trigger up to 1 time(s) per battle.
Resonance Formation: Anicca
After releasing a Path Resonance, removes all characters' debuffs and applies 1 stack(s) of Subduing Evils for 1 turn(s).
Resonance Formation: Anatta
After Path Resonance Energy is consumed for the first time in battle for the use of Path Resonance, the Path Resonance for Abundance will appear in the Action Order. The Outgoing Healing provided by this Resonance decreases by 30%. When this Resonance takes action, it will automatically release Path Resonance 1 time to heal allies.
Resonance Interplay: Mountain High
After a character has their HP restored via Path Resonance and if the healing amount exceeds the maximum HP, recover 1 Skill Point. This effect can only trigger 1 time per Path Resonance use. After triggering this effect, all DMG dealt by all allies is increased by 30% for 2 turns. This effect can stack up to 2 time(s).
Resonance Interplay: Nullifying Ardor
After using Path Resonance, all allies' Weakness Break Efficiency increases by 15% and Break Effect increases by 50%. This effect lasts for 2 turn(s) and stacks up to 2 time(s).
Resonance Interplay: Fleeting Samadhi
For every 1% of healing from Path Resonance that exceeds a character's Max HP, the character deals 1% increased Ultimate DMG. This effect is stackable, up to a maximum of 100%, lasting for 2 turn(s).
Resonance Interplay: Destined Death
Healing from Path Resonance that exceeds a character's Max HP is stored and will be released as automatic healing when the character's HP falls below 35% of their Max HP. Up to 50% of the character's Max HP (when the Path Resonance is used) can be stored.
Perennial Prosperity, Lush Longevity
Charges Dewdrop when a character receives healing. The Charge value is equal to 100% of the amount of HP restored.
Mudra of Blessing
Charges "Dewdrop" at the beginning of a character's turn. The Charge value is equal to 60% of their current HP.
All Abundance in One Mind
When a character provides healing, ally targets other than the healed target will also gain HP equal to 30% of the HP restored.
Sin Dead, Grace Born
Restores HP to the character equal to 20% of the Charge value when "Dewdrop" ruptures, up to 18% of the character's Max HP.
The Blessed Many
When a character's HP is full, increases the Charging Efficiency for "Dewdrop" by 80%.
Salvation From Damnation
When a "Dewdrop" breaks, there is a 65% fixed chance to remove 1 debuff on the character.
Candlelight Radiance
When a character provides healing to allies, increases the ATK of both units by 50% for 1 turn(s).
Bitter Is the Bane
After launching attacks, characters deal Additional DMG equal to 36% of their current HP.
Corporeal Pellucidity
When a character's HP is full, reduces their DMG taken by 36%.
Prajna Voyage
When being healed by an ally target, characters restore extra HP equal to 30% of the amount of HP restored.
Dharma Rain
For each Abundance Blessing, increase allies' respective Max HP by 5%. This effect can stack up to a max of 6 time(s).
Dew Delight
Characters' HP restored increases by 12%.
Extended Life
Upon entering battle, characters restore HP equal to 24% of their Max HP.
Mudra
After a character inflicts Weakness Break on an enemy, restores HP to the character equal to 16% of their Max HP.
Peril Parry
After a character is healed, increases their DEF by 24% for 1 turn(s).
Back to Life
After a character provides healing, they restore HP equal to 12% of their Max HP. This effect can only trigger once per action.
Force Victoire
After a character is healed, increases their SPD by 10% for 1 turn(s).
Empower
After a character provides healing, there is a 30% fixed chance to recover 1 Skill Point. This effect can only trigger once per action.
Path Resonance: The Hunt
The Hunt
Spend 100 points of Energy to use this ability and resonate with the Path of The Hunt, dealing Wind DMG to all enemies based on the current ATK of the character currently with the highest ATK.
Resonance Formation: Star Hunter
When using Path Resonance, the ally with the highest ATK will be given a turn instantly and be granted Light-Hunting Celestial Arrow, lasting until this ally uses any ability.
Resonance Formation: Bow and Arrow
When Path Resonance: The Hunt deals damage, enemies whose HP is lower than 50% are guaranteed to receive CRIT Hits, with the CRIT DMG at 50%. When the enemy is defeated, regenerates 50% Energy.
Resonance Formation: Perfect Aim
Increase the Energy limit of Path Resonance from 100 to 200 points. When an ally's turn starts, additionally regenerates 3% Energy for Path Resonance.
Resonance Interplay: Startling Breeze
After using Path Resonance, all allies' SPD increases by 25 for 2 turn(s). This effect also applies to units summoned by allies.
Resonance Interplay: Shooting Starfire
After enemy target(s) are defeated by a Path Resonance, restores all allies' HP equal to 50% of their respective Max HP.
Resonance Interplay: Solemn Snare
For every Skill Point recovered by allies, the next Path Resonance deals 20% more DMG, stacking up to 8 time(s).
Resonance Interplay: Waiting with Drawn Bow
When using Path Resonance, allies' Shield duration extends by 5 turn(s).
Empyrean Imperium
When a character's turn begins, they gain 1 stack(s) of Critical Boost.
Radiant Supreme
After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 4 stack(s) of Critical Boost.
Sovereign Skybreaker
Destruction
After a character inflicts Weakness Break on an enemy, their action Advances Forward by 100% and increases the DMG dealt by their next attack by 50%.
Skyward Vendetta
If a character has higher than 100% CRIT Rate and currently has "Critical Boost," for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by 3%. CRIT DMG can be increased this way by a max of 150%.
Archery Duel
When a character's turn begins, every stack of Critical Boost restores the character's HP equal to 5% of their Max HP.
Adept's Bow
When any ally uses their Ultimate, they can inherit Critical Boost, and the number of Critical Boost stacks increases by 1.
Mistwraith Pursuit
When the same character acts consecutively, their ATK increases by 40%. This effect can stack up to 2 time(s).
Starlit Hunt
When a character defeats an enemy, regenerates Energy equal to 60% of the character's Max Energy.
Borisin Chase
After every 6 turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character.
Rainbow Fang
When a character defeats an enemy, restores their HP equal to 48% of their Max HP.
Vermeil Bow and White Arrow
For every Blessing from The Hunt, increases SPD by 3%. This effect can stack up to a max of 6 time(s).
Sit Life, Hit Death
Increases CRIT Rate by 11%.
Stay High, Strike Low
Increases CRIT DMG by 20%.
Thundering Chariot
After a character inflicts Weakness Break on an enemy, delays the enemy's action by 20%.
Constellation Surge
Upon entering battle, characters' SPD increases by 30% until they are attacked.
Astral Menace
At the end of a character's turn, their next action is Advanced Forward by 8%.
Arboreal Volley
At the beginning of a character's turn, they regenerate 4 Energy.
Arrow Shades Bow
At the beginning of a character's turn, receives an ATK boost equal to 10% of the last-acting ally's ATK. This will last until the next turn starts.
Path Resonance: Destruction
Destruction
Spend 100 points of Energy to use this ability and resonate with the Path of Destruction, dealing Fire DMG to all enemies based on the current HP difference between Max HP and current HP for all allies combined.
Resonance Formation: Cataclysmic Variable
Using a Path Resonance will consume HP from all allies until their HP is equal to 40% of their respective Max HP, increasing the DMG of Path Resonance: Destruction by 20%. The amount of HP consumed will be converted into a Shield lasting for 2 turn(s), with the same Shield value as the HP lost.
Resonance Formation: Extreme Helium Flash
The attacks of Path Resonance: Destruction have a 150% base chance to inflict Entropic Retribution on the enemy target for 2 turn(s).
Resonance Formation: Event Horizon
When an ally whose current HP percentage is below 35% gets attacked, automatically releases 1 Path Resonance without consuming Energy. This effect can be triggered up to a max of 2 time(s) in a single battle and cannot be triggered multiple times by the same attack.
Resonance Interplay: Substellar Belt
Using Path Resonance will cause any character with current HP percentage lower than 50% to gain a Shield equal to 40% of their Max HP, lasting for 2 turn(s).
Resonance Interplay: Zero Age Main Sequence
When a character launches a Follow-Up ATK, regenerates 5% Energy for Path Resonance. If the character's current HP percentage is lower than 50%, additionally regenerates 5% Energy for Path Resonance.
Resonance Interplay: Nuclear Implosion
When using Path Resonance to attack, additionally deals a set amount of DMG to all enemy targets whose HP is below 20% of their Max HP, reducing these targets' HP to 1.
Resonance Interplay: Protostar
After losing HP due to allies or Path Resonance effects, the characters gain Healing Over Time that lasts 2 turn(s). At the start of every turn, restore HP equal to 30% of the consumed HP.
Non-Inverse Antimatter Equation
If a character's current HP percentage is below 50%, they are considered to have 16 extra stacks of Grit.
Universal Heat Death Characteristic
When characters are hit or are losing HP, they gain 4 stack(s) of Grit. When the turn ends, the character loses 4 stack(s) of Grit.
Regression Inequality of Annihilation
When player characters are hit, DMG taken by the characters is distributed among all allies.
Incremental Doomsday
After being hit, for each stack of Grit the character has, the character deals Additional DMG equal to 4% of their ATK to the attacker. This DMG will not be able to defeat the enemy.
Catastrophic Resonance
If a character attacks while having Grit, consumes HP equal to 10% of current HP and deals Additional DMG equal to 60% of the HP lost.
Indicative Depth of Field
For each stack of Grit, reduces the DMG taken by the character by 0.8%.
Devastating Accretion
Destruction
For every 1% of the difference between a character's Max HP and current HP, their ATK increases by 0.8%.
Destructive Flare
When a character's HP percentage is lower than 50%, deals 40% increased DMG.
Disciplinary Flicker
If an ally target's current HP percentage is lower than 35% after being attacked or consuming HP, restores their HP by 12% of their Max HP. This can restore HP equal to a maximum of 36% Max HP during a single action.
Hazardous Lucent Residue
After a character uses their Ultimate, they gain a Shield that can absorb DMG equal to 25% of the HP difference between their Max HP and current HP, lasting for 2 turn(s).
Primordial Black Hole
Characters gain a 5% ATK increase for each Destruction Blessing. This effect can stack up to a max of 6 time(s).
Reflection
When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 1% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle.
Orbital Redshift
Increases Max HP by 16%.
Instability Strip
When characters are hit or have lost HP, 4 Energy is regenerated.
Metric Reservation
Upon entering battle, characters gain a Shield that can absorb DMG equal to 36% the HP difference between the character's Max HP and current HP, lasting for 2 turn(s).
Sentinel Satellite
When a character's HP percentage is lower than 50%, they gain a Shield that can absorb DMG equal to 20% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle.
Polarization Receptor
For every 1% of HP lost by a character, their DEF increases by 0.40%.
Eternally Collapsing Object
For every 1% of HP lost by a character, their Effect RES increases by 0.30%.
Path Resonance: Elation
Elation
Can consume 100 points of Energy to use the ability and resonate with the Path of Elation, dealing Follow-Up ATK DMG of a random Type to all enemies for 3 – 5 time(s).
Resonance Formation: Doomsday Carnival
Elation
When Path Resonance: Elation deals DMG, there is a 150% base chance to apply Sensory Pursuit to enemies for 1 turn.
Resonance Formation: Dance of Growth
Increase the Energy limit of Path Resonance from 100 to 200 points. Using abilities to resonate with a Path will consume all Energy. For every 20% Energy consumed that exceeds the original limit, attacks will deal DMG for 1 extra time.
Resonance Formation: Instant Win
When entering battle, Path Resonance regenerates 40% Energy. When a character launches a Follow-Up ATK, Path Resonance additionally regenerates 5% Energy.
Resonance Interplay: The Taste of Anglerfish
When Path Resonance: Elation deals DMG, randomly dispels 1 debuff on 1 ally.
Resonance Interplay: Guinea Pig in Ice Coffin
When Path Resonance: Elation deals Ice DMG, there is a 150% base chance to Freeze the enemy target for 1 turn(s).
Resonance Interplay: Unending Night
When Path Resonance deals Fire/Wind/Physical/Lightning DMG, there is a 50% base chance to apply a DoT of the same Type, lasting for 1 turns.
Resonance Interplay: Pit and Pendulum
When using the Path Resonance, for every 20 Energy consumed, the ally with the highest ATK and all units summoned by allies will have their action Advanced Forward by 10%.
Auto-Harmonica: Whitest Night
After a character launches a Follow-Up ATK, they deal "Aftertaste" DMG equal to 55% of their ATK for 1 to 3 time(s).
Slaughterhouse No. 4: Rest in Peace
When characters launch Follow-Up ATKs to an enemy, deals "Aftertaste" DMG equal to 80% of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for 1 extra time(s).
Champion's Dinner: Cat's Cradle
When a character uses Ultimate to deal DMG to an enemy target, it is considered as Follow-Up ATK. Increases DMG dealt by Follow-Up ATKs by 15%.
Portrait of A Man On Fire
When causing Aftertaste DMG to an enemy, characters deal additional Aftertaste DMG of different Types for 1 time(s), at DMG values equal to 60% of the original DMG.
Just Keep on Crying!
For every 1 Type of Aftertaste DMG the enemy received, increases the DMG taken by them by 8% until the end of their next action.
The Hourglass Kindergarten
For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by 4% until the end of their next action.
The Painted Albatross
For each enemy target hit by a character's Follow-Up ATK, the character deals Additional DMG equal to 24% of their ATK to all enemies hit.
12 Monkeys and Angry Men
When a character deals Follow-Up ATK DMG to an enemy target, the Follow-Up ATK DMG within this attack increases by 4%.
Aiden Gravitational Rainbow
When a character launches Follow-Up ATKs on enemies, the enemies' action is delayed by 12%.
Twenty-First Military Rule
After a character launches Follow-Up ATKs, there is a 65% fixed chance to recover 1 Skill Point.
Exemplary Conduct
For each Elation Blessing in possession, increases characters' Follow-Up ATK DMG dealt by 9%. This effect can stack up to 6 time(s).
Mostly Harmful
The Weakness Break Efficiency increases by 35% when characters deal Follow-Up ATK DMG.
Suspiria
Increases characters' Follow-Up ATK DMG dealt by 26%.
Pale Fire
Increases the CRIT Rate for Follow-Up ATK DMG dealt by characters by 26%.
Back to the Lighthouse
When a character deals DMG to an enemy with a Follow-Up ATK, increases their Energy Regeneration Rate by 24%.
Doctor of Love
After a character launches a Follow-Up ATK, restores their HP by 10% of their Max HP.
Platinum Age
After characters launch Follow-Up ATKs, increase their DEF by 40% for 1 turn(s).
Clockwork Apple
After characters launch Follow-Up ATKs, increases SPD by 16% for 1 turn(s).
Path Resonance: Propagation
Consumes 100 Energy to resonate with the Path of Propagation and allows a target ally to immediately take action, recover 2 Skill Point(s) and become affected by Metamorphosis. Metamorphosis lasts for 1 turn and only takes effect on the latest target.
Resonance Formation: Proboscis
Extends the duration of Metamorphosis for 1 turn. After a character with Metamorphosis defeats an enemy, Path Resonance regenerates 20% Energy.
Resonance Formation: Phenol Compounds
Increase the Energy limit of Path Resonance from 100 to 200 points. After a character consumes or recovers Skill Points, additionally regenerates 1.0% Energy for Path Resonance.
Resonance Formation: Crystal Pincers
Metamorphosis additionally increases DMG dealt by a character by 40%. Only when a character is under the Metamorphosis effect can they cause Spores to burst. Every time a character causes 1 Spore to burst, additionally deals Basic ATK DMG equal to 80% of the character's ATK. This effect can trigger up to 3 time(s) on the same target.
Resonance Interplay: Superposition Eye
After using Path Resonance, nullifies all DMG received by a single target ally except DoT. This status is dispelled after being attacked. If the target ally's current HP percentage is lower than 50% when Path Resonance is used, it will additionally recover 1 Skill Point(s).
Resonance Interplay: Adherent Microbial Mat
When using Path Resonance, a single target ally gains a Shield equal to 60% of Max HP, lasting for 3 turn(s).
Resonance Interplay: Compounded Macrospore
When using Path Resonance, heals the target ally for 50% of their Max HP. 200% of the healing that exceeds Max HP will be evenly distributed among other characters.
Resonance Interplay: Condensation Cavity
Characters in the Metamorphosis status deal 20% more DMG to Frozen enemies. In addition, their attacks have a 10% base chance to Freeze hit targets for 1 turns.
Spore Discharge
For each Skill Point a character consumes, all enemies will gain 1 Spore(s).
Fungal Pustule
For each Skill Point recovered, apply 1 Spore to 2 random enemy target(s).
Scythe Limbs
After a character uses their Ultimate, the next time they consume Skill Points, it will be considered as 1 additional Skill Point being consumed. For each Skill Point consumed, the character's CRIT DMG increases by 40%. This effect can stack up to 2 time(s), lasting until the character uses an attack.
Putrefaction Ulcer
Changes the number of times Spores can spread after bursting to 2 times. Can also spread to the original bearer of Spores.
Lytic Enzyme
Increases the DMG caused by Spores bursting. The DMG increased is equal to 35% of the original DMG. After the target enemy was defeated, the Spores they were carrying will spread to targets adjacent to them.
Metabolic Cavity
For each Spore that bursts, heals the character with the lowest HP percentage by 10% of their Max HP.
Excitatory Gland
If the team has 0 Skill Points when an ally uses their Basic ATK, additionally recovers 1 Skill Point.
Exposed Brain Matter
DMG dealt by characters' Basic ATK also deals DMG equal to 30% of the original DMG to a random adjacent target.
Intersegmental Membrane
For each Skill Point a character consumes, the DMG received by them decreases by 8% for 1 turn(s). This effect can be stacked up to 2 time(s).
Catalyst
After a character uses their Skill and if the Skill did not unleash an attack, all allies' DMG dealt increases by 20% for 1 turn(s). This effect can be stacked up to 3 time(s).
Osseus Blade
For each Blessing of Propagation in possession, increases all characters' Basic ATK DMG by 9%. This effect can stack up to 6 time(s).
Spinal Spur
The CRIT Rate for characters' Basic ATK DMG increases by 24%.
Channeled Needle
The CRIT DMG for characters' Basic ATK DMG increases by 40%.
Conjunctiva
After characters use Basic ATKs, their DEF increases by 40% for 1 turn(s).
Scaled Wing
After characters use Basic ATKs, their SPD increases by 16% for 1 turn(s).
Compound Eye
After entering battle, recovers 1 Skill Point after each ally's turn. This effect can be triggered up to 3 time(s) across all allies.
Sporangium
For each Skill Point a character consumes, the character regenerates 3 extra Energy.
Vesicle
For each Skill Point a character consumes, the character restores HP equal to 10% of their Max HP.
Path Resonance: "Erudition"
Erudition
Consume 100 Energy to resonate with the Path of Erudition. Path Resonance links the enemy with the highest Max HP with other enemies, inflicting Synapse Resonance on all enemies and dealing Imaginary DMG to them.
Resonance Formation: Melt Core
When an enemy target with Synapse Resonance is attacked by Ultimate, the enemy target with the highest Max HP takes increased DMG equal to 50% of the attacking character's ATK.
Resonance Formation: Chain Contagion
When characters defeat an enemy with Synapse Resonance, the effect is additionally triggered for 2 time(s).
Resonance Formation: Memetic Inversion
When an enemy target appears, regenerates Path Resonance Energy equal to 5.0% of the combined Max Energy of all characters.
Resonance Interplay: Full Scan
When enemies with "Synapse Resonance" are attacked by Follow-Up ATKs, the effect is additionally triggered 1 time and the available "Synapse Resonance" count is not reduced.
Resonance Interplay: Data Reinforcement
Attacks against Weakness Broken enemies do not reduce the available Synapse Resonance count.
BCI-34 Gray Matter
When entering battle, charges the Brain in a Vat by 65%. Breaking an enemy's Weakness charges the Brain in a Vat by 35%.
SMR-2 Amygdala
Dealing fatal DMG to enemies will charge the Brain in a Vat by 50%.
VEP-18 Occipital Lobe
The All-Type RES PEN for the Ultimate DMG dealt by characters increases by 20%. When an Ultimate is used, for every enemy target that is hit by this Ultimate, the All-Type RES PEN for the Ultimate DMG dealt will additionally increase by 3%. This effect lasts until the next time an Ultimate is used.
Attachment: Vestibular System
When characters use Ultimates via Brain in a Vat, their CRIT DMG increases by 80%, lasting until this ability ends.
Imitation: Transmitter Synthesis
For every 1 Energy that exceeds the characters' Max Energy, charges Brain in a Vat by 0.8%.
Implant: Explicit Memory
After characters use their Ultimate via Brain in a Vat, they gain a Shield equal in strength to 36% of their Max HP, lasting for 2 turns.
Mimesis: Tactile Pathway
After characters use an attack, they deal Additional DMG to the attacked enemy target(s). For every enemy target that was attacked, increase Additional DMG by 15% of the character's ATK.
Analysis: Subliminal Sensation
Ultimate DMG dealt by characters increases by 50%, lasting until the end of the first Ultimate they use in battle. After entering battle, characters regenerate energy equal to 60% of their respective Max Energy.
Load: Striated Cortex
If characters' AoE ATK ability only attacks 1 enemy, this ATK will deal an additional set amount of DMG equal to 40% of the original DMG to the attacked enemy target.
Stimulation: Saltatory Conduction
When characters use their Ultimate to attack enemies that are Weakness Broken, delay the enemy's action by 16%. Every time the enemy target becomes Weakness Broken, this effect can be triggered up to 3 times.
Throne of Engaged Gears
For every Blessing of Erudition currently in possession, Ultimate DMG dealt by characters increases by 7%, stacking up to 6 times.
Ring of Bent Wires
The CRIT Rate for Ultimate DMG dealt by characters increases by 18%.
Scepter of Energy Torque
The CRIT DMG for Ultimate DMG dealt by characters increases by 30%.
Torch of Anti-Lag Ignition
After characters use their Ultimate, their next attack will deal 50% more DMG.
Candle of Delayed Diffraction
After characters use an AoE ATK ability, their ATK increases by 30%, lasting for 2 turn(s).
Canopy of Mottled Metal
After characters use an AoE ATK ability, their DEF increases by 30%, lasting for 2 turn(s).
Garment of Coiled Wires
After characters use their Ultimate, they restore HP equal to 16% of their Max HP.
Wreath of Interlaced Pipes
When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to 50% of the consumed Energy. This effect can only be triggered once per battle for the whole team.
The Architects
Spend 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Preservation. Provides all allies with a Shield that can absorb DMG equal to 80% of their respective Max HP, lasting for 2 turn(s). Based on the total Shield Effect of all allies, deals Physical DMG to all enemies.
Divine Construct: Resonance Transfer
After a character launches an attack, deals Quake DMG equal to 100% of the character's current Shield to the hit enemies.
Divine Construct: Metastatic Field
After a character is attacked, deals Quake DMG to the attacker, equal to 280% of the character's Shield Effect just before the attack. This DMG cannot defeat the enemy.
Divine Construct: Macrosegregation
Characters gain a special Shield. When characters obtain other Shields, this special Shield will increase by 100% of the new Shield Effect. At the start of the character's turn, lose 90% of the Shield Effect that exceeds 30% of the character's Max HP.
Interstellar Construct: Shear Structure
Characters deal 10% increased Quake DMG to their target enemy, and enemies adjacent to it also take Quake DMG equal to 25% of DMG dealt to the primary target enemy.
Interstellar Construct: Solid Solution
Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 80% of the character's current DEF.
Interstellar Construct: Safe Load
Shielded characters increase their ATK by 40% of the Shield Effect on them, up to a maximum of 120% of their Base ATK.
Interstellar Construct: Sanctuary
At the end of the turn, characters gain a Shield that can block DMG equal to 10% of their Max HP, lasting for 1 turn(s).
Interstellar Construct: Quadrangular Pyramid
Increase the max DMG that can be absorbed by Shields created by characters by 30%.
Interstellar Construct: Hypereutectoid
When a character provides Shields to an ally, both units will increase their DMG dealt by 20%, stacking up to 5 time(s), lasting for 1 turn(s).
Interstellar Construct: Inversion Cube
Increases CRIT Rate of Quake DMG dealt by characters by 20% and CRIT DMG by 50%.
Construct: Assemble
Increases characters' DEF by 20%.
Construct: Sentinel
Upon entering battle, characters gain a Shield equal to 16% of their Max HP, lasting for 2 turn(s).
Construct: Patch
After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 1 turn(s).
Construct: Compensation
After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to 14% of their Max HP, lasting for 2 turn(s).
Construct: Firmness
Shielded characters take 16% less DMG.
Construct: Rotation
When a character gains a Shield, there is a 20% fixed chance to dispel 1 debuff that is currently placed on the character.
Construct: Burst
Increases the CRIT DMG of Shielded characters by 30%.
Construct: Concentration
Increases the CRIT Rate of Shielded characters by 16%.
Garden of Recollection
Spend 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Remembrance, dealing Ice DMG to all enemies with a high chance of Freezing all enemies for 2 turn(s).
Perfect Experience: Fuli
When attacking Frozen enemies, there is a 100% base chance to inflict Dissociation for 1 turn(s).
Perfect Experience: Innocence
After a character inflicts Weakness Break on an enemy, there is a 100% base chance to apply Dissociation on the enemy for 1 turn(s).
Perfect Experience: Reticence
After an enemy is attacked 6 time(s), they have a 120% base chance to become Frozen for 1 turn(s).
Ultimate Experience: Dizziness
Increases the DMG taken by enemies with Dissociation by 36%. This effect will remain for 1 turn after Dissociation is removed.
Ultimate Experience: Insensitivity
After Dissociation is removed from an enemy, there is a 50% base chance to Freeze the enemy for 1 turn(s).
Ultimate Experience: Hesitance
When Freeze is dispelled, enemy targets deal 20% less DMG, lasting for 1 turn(s).
Ultimate Experience: Insight
When a character Freezes an enemy, their Effect Hit Rate increases by 30%. After Freezing an enemy, the DMG dealt by the character increases by 40%, lasting for 2 turn(s).
Ultimate Experience: Shudder
After a character uses their Ultimate, there is a 70% base chance to apply Ice Weakness to a random enemy for 2 turn(s).
Ultimate Experience: Maverick
Upon entering battle, there is a 150% base chance for all enemies to become Frozen for 1 turn(s).
Ultimate Experience: Cynicism
After allies use an attack, there is a 40% base chance to inflict the Dissociation state to the attacked target(s). This effect can trigger a maximum of 1 time(s) per enemy target per battle.
Experience: Chronic Ruin
Reduces enemy targets' chance to resist Frozen by 30%.
Experience: The Torment of Alienation
Characters' Effect Hit Rate increases by 16%.
Experience: Lost Memory
Remembrance
When attacks reduce an enemy's HP percentage to a point that is lower than 50% for the first time in this battle, there's a 70% base chance to Freeze the enemy for 1 turn(s).
Experience: Stone Cold Hatred
When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by 36%.
Experience: Pain & Suffering
After characters attack a Frozen enemy target, deals Additional DMG equal to 40% of the attacker's ATK.
Experience: Primordial Hardship
Increases the DMG taken by Frozen enemies by 16%.
Experience: Thrill of Escalation
When a character Freezes an enemy, regenerates 8 Energy. This effect may only trigger once per action.
Experience: Responsive Excitement
When the Freeze on an enemy target is dispelled, the character with the lowest Shield strength gains a Shield that can block DMG equal to 30% of their Max HP, lasting for 2 turn(s).
Self-Annihilator
Destruction
Spend 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Nihility. Inflicts Burn, Shock, Bleed, and 2 stacks of Wind Shear to all enemies for 3 turn(s). After being attacked by a character, the aforementioned DoTs immediately deal DMG equal to 25% of the original DMG.
Funeral of Sensory Pursuivant
Every time an enemy takes DMG from a DoT, applies 2 stack(s) of Suspicion.
An Extra Person's Diary
When a character Breaks an enemy's Weakness or attacks a Weakness Broken enemy, inflicts either 15 or 3 stack(s) of Suspicion.
Why Hasn't Everything Already Disappeared?
At the beginning of an enemy target's turn, additionally triggers extra DoT DMG calculations 1 time(s), and each DoT status currently on the target immediately deals DMG equal to 90% of the original DMG.
Beginning and End
When an enemy inflicted with Suspicion is defeated, inflicts the same number of stacks of Suspicion the defeated enemy has on 1 random enemy target(s).
Café Self-Deceit
When an enemy has Suspicion on them, inflicts 1 extra stack(s) of Suspicion.
Fatal Ailment
After an enemy receives DoT, they deal 5% reduced DMG, stacking up to 4 time(s) and lasting until the end of the turn.
Night Beyond Pyre
Increases characters' Weakness Break Efficiency by 30%.
Hell is Other People
When a character Breaks an enemy's Weakness, deals Break DMG equal to 140% of the Weakness Break DMG 1 time to enemies adjacent to it.
All Things are Possible
If an enemy is attacked while under any DoT statuses, a random DoT will be triggered, dealing DMG equal to 100% of the DoT.
Path Through the Woods
When enemy targets enter combat, they gain 30 stack(s) of Suspicion.
Ignosticism
DoT effects applied by characters deal 24% more DMG.
Simulacrum Disintegration
Increases characters' ATK by 18%.
Blind Vision
Reduces enemies' Effect RES by 12%.
Tragic Lecture
Increases DoT taken by enemies by 10%.
Self-Manifestation
Reduces DEF of enemies with their Weakness Broken by 15%.
Emotional Decluttering
Every time an enemy target is afflicted with a DoT status, the DMG taken by them increases by 3%. This effect can stack up to 4 time(s).
Offerings of Deception
Every time an enemy takes DMG from a DoT, all allies restore HP equal to 1.0% of their respective Max HP.
Before Sunrise
Every time an enemy receives a DoT, regenerates 2.0 Energy for a random ally. Enemies can trigger this effect for a max of 20 time(s) in one turn.
Elixir Seekers
Spend 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Abundance, restoring HP for all allies by 100% of the triggering character's Max HP, dispelling all debuffs, and applying Purgatorial Eradication, lasting for 3 turn(s).
Perennial Prosperity, Lush Longevity
Charges Dewdrop when a character receives healing. The Charge value is equal to 100% of the amount of HP restored.
Mudra of Blessing
Charges "Dewdrop" at the beginning of a character's turn. The Charge value is equal to 60% of their current HP.
All Abundance in One Mind
Abundance
When a character provides healing, ally targets other than the healed target will also gain HP equal to 30% of the HP restored.
Sin Dead, Grace Born
Restores HP to the character equal to 20% of the Charge value when "Dewdrop" ruptures, up to 18% of the character's Max HP.
The Blessed Many
When a character's HP is full, increases the Charging Efficiency for "Dewdrop" by 80%.
Candlelight Radiance
When a character provides healing to allies, increases the ATK of both units by 50% for 1 turn(s).
Bitter Is the Bane
After launching attacks, characters deal Additional DMG equal to 36% of their current HP.
Corporeal Pellucidity
When a character's HP is fully restored, reduces their DMG received by 25% and increases Effect RES by 15% until after they are attacked.
Prajna Voyage
When being healed by an ally target, characters restore extra HP equal to 30% of the amount of HP restored.
Offering of Incinerated Flesh
"Dewdrop" DMG caused by characters increase its CRIT Rate by 20% and CRIT DMG by 50%.
Dharma Rain
When a character's restored HP exceeds their Max HP, increases their Max HP by 24%, lasting for 1 turn(s).
Dew Delight
Characters' HP restored increases by 12%.
Extended Life
When a character has their HP percentage lowered to below 50% for the first time in battle, they restore HP equal to 30% of their Max HP.
Mudra
After a character inflicts Weakness Break on an enemy, restores HP to the character equal to 16% of their Max HP.
Peril Parry
After a character is healed, increases their DEF by 24% for 1 turn(s).
Back to Life
After a character provides healing, they restore HP equal to 12% of their Max HP. This effect can only trigger once per action.
Force Victoire
After a character is healed, increases their SPD by 10% for 1 turn(s).
Anointment
When a character's restored HP exceeds their Max HP, there's a 25% fixed chance to dispel 1 debuff on the character. This effect can be triggered up to 1 time(s) per turn.
Galaxy Ranger
Spends 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of The Hunt, dealing Wind DMG to all enemies and Advances all allies' actions by 100%, with the Max Energy being 200.
Empyrean Imperium
When a character's turn begins, they gain 1 stack(s) of Critical Boost.
Radiant Supreme
After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 4 stack(s) of Critical Boost.
Sovereign Skybreaker
Destruction
After a character inflicts Weakness Break on an enemy, their action Advances Forward by 100% and increases the DMG dealt by their next attack by 50%.
Skyward Vendetta
If a character has higher than 100% CRIT Rate and currently has "Critical Boost," for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by 3%. CRIT DMG can be increased this way by a max of 150%.
Adept's Bow
When any ally uses their Ultimate, they can inherit Critical Boost, and the number of Critical Boost stacks increases by 1.
Mistwraith Pursuit
When the same character acts consecutively, their ATK increases by 40%. This effect can stack up to 2 time(s).
Starward Demonhunt
After a character launches an attack, reduces their DMG taken by 12%. This effect stacks up to 2 time(s) and lasts until character is attacked.
Borisin Chase
After every 6 turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character.
Rainbow Fang
When a character defeats an enemy, restores all allies' HP equal to 30% of their respective Max HP and increases their ATK by 25%, lasting for 2 turn(s).
Plague-Purging Warfare
If a character has 4 stack(s) or higher of Critical Boost at the start of their turn, their SPD increases by 24%, lasting for 2 turn(s).
Vermeil Bow and White Arrow
Increases characters' SPD by 8%.
Sit Life, Hit Death
Increases CRIT Rate by 11%.
Stay High, Strike Low
Increases CRIT DMG by 20%.
Thundering Chariot
After a character inflicts Weakness Break on an enemy, delays the enemy's action by 20%.
Constellation Surge
After characters Break an enemy's Weakness, increases their SPD by 30%, lasting until the character is attacked.
Astral Menace
At the end of a character's turn, their next action is Advanced Forward by 8%.
Arboreal Volley
At the beginning of a character's turn, they regenerate 4 Energy.
Arrow Shades Bow
At the beginning of a character's turn, receives an ATK boost equal to 10% of the last-acting ally's ATK. This will last until the next turn starts.
Antimatter Legion
Spend 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Destruction, dealing Fire DMG to all enemies. Whenever a character is attacked or loses HP, they will gain an additional hit of DMG the next time the Boundary Resonance is triggered, up to 20 hits.
Quasar Meltdown Constant
Every time a character loses or heals 20% of their HP, obtain 1 stack(s) of the Grit effect, with up to 8 stacks can be obtained each turn. When the total HP lost or restored equals to 100% of HP, increases the character's Break Effect by 30%.
Boundary Density Expansion Group
Every time a character loses or heals HP, they gain 2 stack(s) of the Grit effect. This effect can be triggered up to 1 time for each attack taken.
Regression Inequality of Annihilation
When player characters are hit, DMG taken by the characters is distributed among all allies.
Catastrophic Resonance
When characters with Grit use their Basic ATK/Skill/Ultimate to deal DMG, increases DMG taken by enemies by 10%. When Grit reaches more than 10 stacks, additionally increases Break DMG taken by enemies by 30%.
Indicative Depth of Field
Characters with Grit will receive 16% less DMG. When their HP percentage is lower than 50%, additionally reduces DMG by 8%.
Tide of Devastation
Destruction
After a character loses or heals themselves for 40% accumulated HP, the next time they attack a Weakness Broken enemy, converts the Toughness Reduction of the attack into 1 instance of 70% Super Break DMG.
Decaying Implosion
After a character loses HP or heals themselves for 40% in total, increase their All-Type RES PEN by 10%, which additionally increases Super Break DMG dealt by 20%.
Disciplinary Flicker
If a character's HP percentage is lower than 35% after being attacked or losing HP, restores their HP by 12% of their Max HP.
Disruptive Pulse
When a character's HP percentage falls lower than 50%, restores a set amount of Energy equal to 50% of the character's Max Energy. This effect can only trigger again after 4 turn(s).
Regressive Bull Market
When characters enter combat, gain 12 stack(s) of Grit.
Cleft Singularity
Increases characters' Break Effect by 50%.
Reflection
When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 1% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle.
Orbital Redshift
Increases Max HP by 16%.
Quasar Jet
Increases Break DMG taken by enemies by 24%.
Metric Reservation
Upon entering battle, characters consume their HP by an amount equal to 50% of their Max HP, and gain a Shield that can absorb DMG equal to 100% the HP difference between the character's Max HP and current HP, lasting for 3 turn(s).
Sentinel Satellite
When a character's HP percentage is lower than 50%, they gain a Shield that can absorb DMG equal to 20% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle.
Polarization Receptor
After a character loses HP or heals themselves, increases their DEF by 30% until the start of the next turn.
Eternally Collapsing Object
After a character loses HP or heals themselves, increases their Effect RES by 16% until the start of the next turn.
Masked Fools
Can consume 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Elation, dealing Follow-Up ATK DMG of a random Type to all enemies for 5 – 10 time(s). And all allies' Basic ATK/Skill/Ultimate DMG are all considered as Follow-Up ATK DMG, lasting for 1 turn(s).
Vineyard: Against the Night
Every time a character uses a Basic ATK / Skill / Ultimate, they will additionally deal "Aftertaste" DMG 1 time equal to 80% of their ATK after the next time a Follow-Up ATK is launched. This status can deal DMG up to 5 time(s).
Slaughterhouse No. 4: Rest in Peace
When characters launch Follow-Up ATKs to an enemy, deals "Aftertaste" DMG equal to 80% of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for 1 extra time(s).
Invitation to a Beheading: Weeping Blackbox
When a character launches a Follow-Up ATK on an enemy, the enemy's action is delayed by 25%. This can trigger a max of 2 time(s) per enemy target's turn.
Portrait of A Man On Fire
When causing Aftertaste DMG to an enemy, characters deal additional Aftertaste DMG of different Types for 1 time(s), at DMG values equal to 60% of the original DMG.
The Hourglass Kindergarten
For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by 4% until the end of their next action.
The Painted Albatross
For each enemy target hit by a character's Follow-Up ATK, the character deals Additional DMG equal to 24% of their ATK to all enemies hit.
12 Monkeys and Angry Men
When a character deals Follow-Up ATK DMG to an enemy target, increases Follow-Up ATK DMG by 4%, stacking up to 24 time(s) and lasting until the start of the next turn.
As Good As Fleming
When a character uses a Follow-Up ATK on an enemy target, increases DMG received by the target by 8% for a max of 3 time(s), lasting for 1 turn(s).
A Fish Discovered Fire
Characters' Follow-Up ATK DMG ignores 20% of the enemy target's DEF.
Last of the Taraka
Aftertaste DMG dealt by characters increases by 70%.
Behold Those Fools
Increases the CRIT DMG of Follow-Up ATKs by 44%.
Mostly Harmful
The Weakness Break Efficiency increases by 35% when characters deal Follow-Up ATK DMG.
Suspiria
Increases characters' Follow-Up ATK DMG dealt by 26%.
Pale Fire
Increases the CRIT Rate for Follow-Up ATK DMG dealt by characters by 26%.
Back to the Lighthouse
When characters use a Follow-Up ATK, restore 6 Energy. This effect can be triggered up to 1 time(s) per turn.
Doctor of Love
After a character launches a Follow-Up ATK, restores their HP by 10% of their Max HP.
Platinum Age
After characters launch Follow-Up ATKs, increase their DEF by 40% for 1 turn(s).
Clockwork Apple
After characters launch Follow-Up ATKs, increases SPD by 16% for 1 turn(s).
Swarm King Progeny
Spend 100 points of Energy to use this ability and trigger Boundary Resonance with the Path of Propagation. Enables a target ally to immediately take action and recover 5 Skill Point(s). Gains the Levitation effect. When any enemy unit gets defeated by a character that has Levitation, Boundary Equation regenerates 50 Energy, with the Max Energy set at 200.
Spore Discharge
For each Skill Point a character consumes, all enemies will gain 1 Spore(s).
Fungal Pustule
For each Skill Point recovered, apply 1 Spore to 2 random enemy target(s).
Scythe Limbs
After a character uses their Ultimate, the next time they consume Skill Points, it will be considered as 1 additional Skill Point being consumed. For each Skill Point consumed, the character's CRIT DMG increases by 40%. This effect can stack up to 2 time(s), lasting until the character uses an attack.
Putrefaction Ulcer
Changes the number of times Spores can spread after bursting to 2 times. Can also spread to the original bearer of Spores.
Lytic Enzyme
Increases the DMG caused by Spores bursting. The DMG increased is equal to 35% of the original DMG. After the target enemy was defeated, the Spores they were carrying will spread to targets adjacent to them.
Excitatory Gland
Increases the Basic ATK DMG dealt by characters by 30%. After consuming Skill Points, there is a 15% fixed chance to recover 1 Skill Point.
Exposed Brain Matter
DMG dealt by characters' Basic ATK also deals DMG equal to 30% of the original DMG to a random adjacent target.
Intersegmental Membrane
For each Skill Point a character consumes, the DMG received by them decreases by 8% for 1 turn(s). This effect can be stacked up to 2 time(s).
Catalyst
After a character uses their Skill and if the Skill did not unleash an attack, all allies' DMG dealt increases by 20% for 1 turn(s). This effect can be stacked up to 3 time(s).
Blocker Amine
After enemy targets receive DMG from Spores, their DEF decreases by 1%. This effect can stack up to 15 stack(s).
Osseus Blade
Basic ATK DMG dealt by characters increases by 24%.
Spinal Spur
The CRIT Rate for characters' Basic ATK DMG increases by 24%.
Channeled Needle
The CRIT DMG for characters' Basic ATK DMG increases by 40%.
Conjunctiva
After characters use Basic ATKs, their DEF increases by 40% for 1 turn(s).
Scaled Wing
After characters use Basic ATKs, their SPD increases by 16% for 1 turn(s).
Compound Eye
After entering battle, recovers 1 Skill Point after each ally's turn. This effect can be triggered up to 3 time(s) across all allies.
Sporangium
For each Skill Point a character consumes, the character regenerates 3 extra Energy.
Vesicle
For each Skill Point a character consumes, the character restores HP equal to 10% of their Max HP.
Astral Ecology School
Spend 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Erudition. Deals minor Imaginary DMG to all enemies. Additionally, links the enemy with the highest Max HP with other enemies, inflicting Central Link on all enemies and regenerating Energy equal to 50% of Max Energy to all allies.
BCI-34 Gray Matter
When entering battle, charges the Brain in a Vat by 65%. Breaking an enemy's Weakness charges the Brain in a Vat by 35%.
SMR-2 Amygdala
Dealing fatal DMG to enemies will charge the Brain in a Vat by 50%.
VEP-18 Occipital Lobe
The All-Type RES PEN for Ultimate DMG dealt by characters increases by 20%. After an Ultimate is used, for every enemy target that is hit by this Ultimate, the All-Type RES PEN for the Ultimate DMG dealt will additionally increase by 3%. This effect lasts until the next time an Ultimate is used.
Attachment: Vestibular System
When characters use Ultimates via Brain in a Vat, their CRIT DMG increases by 80%, lasting until this ability ends.
Implant: Explicit Memory
After characters use their Ultimate via Brain in a Vat, they gain a Shield equal in strength to 36% of their Max HP, lasting for 2 turns.
Mimesis: Tactile Pathway
After characters use an attack, they deal Additional DMG to the attacked enemy target(s). For every enemy target that was attacked, increase Additional DMG by 15% of the character's ATK.
Analysis: Subliminal Sensation
Ultimate DMG dealt by characters increases by 50%, lasting until the end of the first Ultimate they use in battle. Upon entering battle, characters regenerate energy equal to 60% of their respective Max Energy.
Load: Striated Cortex
If characters' AoE ATK ability only attacks 1 enemy, this ATK will deal an additional set amount of DMG equal to 40% of the original DMG to the attacked enemy target.
Stimulation: Saltatory Conduction
When characters use their Ultimate to attack enemies that are Weakness Broken, delay the enemy's action by 16%. Every time the enemy target becomes Weakness Broken, this effect can be triggered up to 3 times.
Coordination: Resonance Nucleus
Harmony
After characters use Brain in a Vat to use their Ultimate, their ATK increases by 60%, lasting for 2 turn(s).
Throne of Engaged Gears
Ultimate DMG dealt by characters increases by 18%.
Ring of Bent Wires
The CRIT Rate for Ultimate DMG dealt by characters increases by 18%.
Scepter of Energy Torque
The CRIT DMG for Ultimate DMG dealt by characters increases by 30%.
Torch of Anti-Lag Ignition
After characters use their Ultimate, their next attack will deal 50% more DMG.
Ion-Thruster Sword
When characters use their Ultimate, their ATK increases by 24%, lasting for 2 turn(s).
Steel Forged Ribbon
After a character launches an attack, increase Max HP by 5.0% for every enemy target attacked to a maximum of 5 time(s). This effect lasts until the start of the next turn.
Garment of Coiled Wires
After characters use their Ultimate, they restore HP equal to 16% of their Max HP.
Wreath of Interlaced Pipes
When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to 50% of the consumed Energy. This effect can only be triggered once per battle for the whole team.
Time's Miracle
Spend 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Remembrance, dealing Ice DMG to all enemy targets with a high chance of Freezing them for 1 turn(s). After being attacked by memosprite while under this Freeze effect, additionally take True DMG equal to 8% of Max HP. Every time the enemy target is afflicted with this Freeze state, this DMG can be triggered a maximum of 4 time(s).
Infallible Instinct
When characters take action, both them and their memosprite gain 1 stack(s) of "Obsession." When memosprites take action, both them and their memomaster gain 1 stack(s) of "Obsession."
Unaging Memory
After an ally target uses an attack, deals Additional DMG equal to 1% of ATK to attacked target(s) for every stack of allies' total "Obsession" stacks.
Ever-Peaceful Dream
After ally targets enter combat or after a memosprite is summoned, advances their action by 50% after their first turn ends and increases their DMG dealt by 50% for 4 turn(s).
Enlightenment: Cloudweave
When an ally target is attacked, gain 2 stack(s) of "Obsession."
Enlightenment: Ridgesew
After an ally target defeats any enemy target, all allies gain 4 stack(s) of "Obsession."
Enlightenment: Wavebind
After ally targets enter combat or after memosprites are summoned, they receive 6 stack(s) of "Obsession."
Enlightenment: Eulogy of the Coast
Each stack of "Obsession" additionally increases DMG dealt by 0.3%.
Enlightenment: Praise of the Abyss
Characters' "Obsession" limit increases by 4 stack(s).
Enlightenment: Dawn Distilled
Every time an enemy target is attacked by different ally targets, increases their DMG taken by 4%, up to 6 stacks and lasting till the end of the turn.
Enlightenment: Sunset Melted
Every time an enemy target is hit by different ally targets, decreases their DMG dealt by 3% for up to 6 stacks, lasting till the end of the turn.
Acuity: Warmth of Blades
Increases all ally targets' ATK by 18%.
Acuity: Shape of Claws
All ally targets' DMG dealt increases by 12%.
Acuity: Patterns of Conches
Increases all ally targets' DEF by 16%.
Acuity: Stories of Monsoons
Increases all ally targets' DMG dealt by 10% and additionally increases memosprites' DMG dealt by 4%.
Acuity: Stories of Boulders
Increases all ally targets' DEF by 14% and additionally increases memosprites' DEF by 6%.
Acuity: Stories of Tides
Increases all ally targets' HP restored by 10% and additionally increases memosprites' HP restored by 4%.
Acuity: Scarlet Bones and Crimson Leaves
After a memosprite takes action, increases all ally targets' CRIT Rate by 14% for 2 turn(s).
Acuity: White Hair and Pearls
After a memosprite takes action, increases all ally targets' CRIT DMG by 24% for 2 turn(s).
Death's Miracle
Spend 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Nihility. Inflicts Burn, Shock, Bleed, and 2 stacks of Wind Shear to all enemy targets, lasting for 3 turn(s). After being attacked by a character, the aforementioned DoTs immediately deal DMG equal to 25% of the original DMG.
La Communauté Inavouable
When enemy target is afflicted with DoT, "Murmur" gains Charge equal to 20% of the sum of ally characters' ATK.
De L'existence a L'existant
After an enemy target is attacked for the first time in this turn, causes "Murmur" DMG equal to 160% of original DMG.
Une Voix Venue D'ailleurs
At the beginning of an enemy target's turn, additionally trigger extra DoT DMG calculations 1 time, and each DoT status currently on the target will immediately deal DMG equal to 90% of the original DMG.
Enlightenment and Extinction
When enemy target's turn ends, "Murmur" gains Charge equal to 40% of the sum of ally characters' ATK.
Lacrimi și Sfinți
Every time an enemy target takes "Murmur" DMG, decreases their DMG dealt by 0.5% to a max reduction of 16%.
Insomnia's Praise
"Murmur" DMG increases by 30% of the original DMG multiplier.
Pe Culmile Disperării
Increases "Murmur" clear threshold by 50%.
L'Écriture du Désastre
"Murmur's" Charging Efficiency when gaining Charge increases by 20%.
The Final Speaker
Every time an enemy takes DMG from a DoT, all allies restore HP equal to 1.0% of their respective Max HP.
Unclear Opinions
Every time an enemy target becomes afflicted with a DoT status, decreases their DMG dealt by 3.0% for up to 4 stack(s).
La Métaphore Vive
Increases ally targets' DoT dealt by 24%.
The Non-Existent
Increases ally targets' Effect Hit Rate by 24%.
Sygdommen til Døden
Decreases enemy targets' Effect RES by 12%.
Sacrilegious
Increases enemy targets' DoT taken by 10%.
L'Expérience Intérieure
After any ally target applies a debuff, increases ATK by 24% for 2 turn(s).
Soleil Noir
Increases DMG taken by enemy targets with any DoT status by 8%.
Beyond Good & Evil
After any ally target applies a debuff, increases SPD by 10% for 3 turn(s).
Die Austreibung des Anderen
Every time an enemy target receives a DoT, regenerates 1.0 Energy for a random ally target. Enemy targets can trigger this effect for a max of 20 time(s) in one turn.
Strife's Miracle
Spends 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of The Hunt, dealing Wind DMG to all enemy targets and advances all allies' actions by 100%, with the Max Energy being 200.
Weapons Drawn, Paths Restless
After any ally target defeats any enemy target, advances the ally target's action by 100%. At the beginning of the next turn, the ally target gains 4 stack(s) of "Critical Boost."
White Feathers Fly, A Sky of Stars Vanish
While an ally target has "Critical Boost," their CRIT Rate increases by 10%. For every 1% of excess CRIT Rate, increases CRIT DMG by 2%, up to a max increase of 180%.
A Myriad Chariots, A Trial of Courage
After any ally target Breaks an enemy target's Weakness, advances the ally target's action by 100% and increases the DMG dealt by their next attack by 50%.
Stars Converge at Sword's Edge
When an ally target's turn begins, they gain 1 stack(s) of "Critical Boost."
The Crooked Path of Arrows
Each stack of "Critical Boost" additionally increases ATK by 4%. When any ally target uses their Ultimate, they can inherit this "Critical Boost."
Riders Surge in Chaos
Increases the maximum stack of "Critical Boost" by 2. After being attacked, the "Critical Boost" lost will not exceed 4 stack(s).
Broken but not Bent
When an ally target has 4 stacks or higher of "Critical Boost," decreases all ally target's DMG taken by 16%.
Radiance of Lightning's Edge
If an ally target has 4 stack(s) or more of "Critical Boost" at the start of their turn, increases their SPD by 18% for 2 turn(s).
The Archer's Trusted Bow
When the same ally target acts consecutively, there is a 40% fixed chance to recover 1 Skill Point.
Arrows Leap Like Meteors
Increases ally targets' SPD by 5%. After every 12 turn(s) spent by the entire team, the currently acting ally target's action advances by 100%.
Aligned for Precision
Ally targets' SPD increases by 6%.
Strength to Overcome Hundreds
Increases ally targets' CRIT Rate by 11%.
Purpose Shines Clear
Increases ally targets' CRIT DMG by 20%.
Autumn Moon in the Sky
After defeating any enemy target, restores all ally targets' HP equal to 30% of their respective Max HP.
A Flick of the Hand
After defeating any enemy targets, increases all allies' ATK by 6%. This effect can stack up to 4 time(s).
Arrow Shatters the Moon
At the end of an ally target's turn, advances their action by 6%.
Thunder Upon the Wall
At the beginning of an ally target's turn, they regenerate 3 Energy.
Verdant Branch, Vermillion String
After defeating any enemy targets, increases all allies' SPD by 4%. This effect can stack up to 2 time(s).
Sky's Miracle
Spends 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Destruction, dealing Fire DMG to all enemy targets, consumes all allies' HP until 60%, and increases all ally targets' Max HP by 100%. At the start of the turn, restore 100% of the acting unit's consumed HP, lasting for 4 turn(s).
Faster-than-Light Surge
Increases "Blazar" Charging Efficiency by 20%. Alters the ratio of "Blazar" cleared at the start of the turn to 55%.
Random Freepath Shockwave
After any ally target launches an ATK, deals Additional DMG equal to 30% of "Blazar" to the attacked targets.
Hypersonic Cloud Medium
When any ally target is attacked, the DMG taken is Distributed among all allies.
Compact Blaze
When an ally target is attacked, "Blazar" DMG multiplier increases by 20% of the original multiplier, stacking up to 2 time(s) and lasting for 2 turn(s).
Synchronous Radiation
20% of Shield Effect obtained by ally targets can be converted to "Blazar."
Continuous Spectrum
20% of Overflow HP restoration can be converted to "Blazar."
Concealed Shadow Bands
Increases "Blazar's" Base Value by 20% of Max HP.
Cataclysmic Variable
Increases CRIT Rate of DMG dealt by "Blazar" by 20% and CRIT DMG by 50%.
Forced Jump
If an ally target's current HP percentage is lower than 35% after being attacked or consuming HP, restores their HP by 12% of their Max HP. This can restore HP equal to a maximum of 36% Max HP during a single action.
Radioactive Decay
When ally targets' HP percentage is lower than 50%, decreases their DMG taken by 10% and increases the HP restored by 20%.
Bipolar Jets
Decreases ally targets' DMG taken by 6%.
Double-Segment Structure
Increases ally targets' Effect RES by 12%.
Contact Binary Stars
Ally targets' Max HP increases by 16%.
Absolute Magnitude
Ally targets' HP restored increases by 12%.
Standard Candle
Increases Shield effect received by ally targets by 12%.
Mass Transfer Substar
After an ally target's HP or Shield Effect is reduced, increases their Max HP by 20% for 2 turn(s).
Eclipsing Binary
After an ally target's HP or Shield Effect is reduced, increases their Effect RES by 16% for 2 turn(s).
Nova Burst
When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 20% of their Max HP. The team can only trigger this effect 1 time(s) per battle.
Trickery's Miracle
Can consume 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Elation, dealing Follow-Up ATK DMG of a random Type to all enemy targets for 5 – 10 time(s). All allies' Basic ATK / Skill / Ultimate DMG is considered as Follow-Up ATK DMG for 2 turn(s).
Licorice Pizza: Mint Shaved Ice
After an ally target launches a Follow-Up ATK, deals 1 instance(s) of "Aftertaste" DMG to the attacked target equal to 50% of the attacker's ATK. When dealing "Aftertaste" DMG, additionally triggers 1 instance of "Aftertaste" DMG at a ratio of 15%.
Ocean Colonel: World of Yesterday
After an ally target uses Ultimate, for the next 2 attack(s), deals 1 instance(s) of "Aftertaste" DMG equal to 100% of the ally target's ATK to the attacked enemy target.
Sands of Sunrise: Solo Dance
After an ally target launches a Follow-Up ATK on any enemy target, the enemy target's action is delayed by 25%. This can trigger a max of 2 time(s) per turn per enemy target.
A Silent Month in a House
After an ally target attacks a Weakness Broken enemy target, deals 1 instance(s) of "Aftertaste" DMG equal to 100% of the ally target's ATK to the attacked enemy target.
Lieutenant Besotted with Caviar
For every Type of "Aftertaste" DMG an enemy target takes, reduces their ATK by 4% until the end of their next action.
Your Cabinet is Beautiful, You Know
For every Type of "Aftertaste" DMG an enemy target takes, increases their DMG taken by 3% until the end of their next action.
Seed of a Fruit Strange and Divine
When an ally target deals "Aftertaste" DMG to any enemy target, increases the ally target's DMG dealt by 12%, stacking up to 4 time(s) and lasting until the start of the next turn.
Cry of the Cosmic Cat
Increases "Aftertaste" DMG dealt by 70%.
Simon in the Sea
Ally targets' Follow-Up ATK DMG and Additional DMG dealt ignore 18% of enemy targets' DEF.
Long Day's Journey into Day
When ally targets deal Follow-Up ATK DMG, increases Weakness Break Efficiency by 35%.
Psychedelic Parking Lot
Increases the CRIT DMG of ally targets' Follow-Up ATK DMG and Additional DMG by 30%.
Love Line
After any ally target launches a Follow-Up ATK, increases all ally targets' ATK by 20% for 2 turn(s).
Omega City
Increases ally targets' Follow-Up ATK DMG and Additional DMG dealt by 30%.
Mr. Violence
Increases the CRIT Rate of ally targets' Follow-Up ATK DMG and Additional DMG by 18%.
Forsaken Sanctuary
After any ally target launches a Follow-Up ATK, restores 4 of their Energy. This effect can be triggered up to 1 time(s) per turn.
Ashen Coins and Gold
After any ally target launches a Follow-Up ATK, restores their HP by 10% of their Max HP.
Reaper Comes Riding
After any ally target launches a Follow-Up ATK, increases all ally targets' DEF by 20% for 2 turn(s).
Cat Town
After any ally target launches a Follow-Up ATK, increases all ally targets' SPD by 8% for 2 turn(s).
Romance's Miracle
Spend 100 points of Energy to use this ability and trigger Boundary Resonance with the Path of Propagation. Causes one designated ally to immediately take action and recovers 5 Skill Point(s). Gains the "Levitation" effect. When any enemy unit is defeated by a character with "Levitation," Boundary Equation regenerates 50 Energy, with the Max Energy set at 200.
Müllerian Mimicry
Increases ally targets' ATK by 50%. Every Skill Point gained or consumed Charges "Soul Chrysalis" by 6%.
Ejecting Spores
While in the "Butterfly Soul" state, ally targets' Basic ATK/Skill DMG dealt increases by 40% and "Butterfly Soul" additionally deals 1 instance of True DMG equal to 15% of the original DMG.
Broodwater Droplets
After any ally target consumes any Skill Point, increases all allies' CRIT DMG by 2%, stacking up to 35 time(s). After using Ultimate, the next time Skill Point is consumed, it will be considered as consuming 1 additional Skill Point.
Sporocarp
After defeating an enemy target, Charges "Soul Chrysalis" by 30%.
Chitin Armor
Increases ally targets' ATK by 30%. When entering battle, additionally Charges "Soul Chrysalis" by 30%.
Free Cocoon
When "Soul Chrysalis" changes to "Butterfly Soul," restores 60% HP and increases DMG dealt while in this state by 20%.
Basidiospores
While in the "Butterfly Soul" state, increases the All-Type RES PEN of Basic ATK/Skill DMG by 14%.
Structural Hues
While in "Soul Chrysalis," increases SPD by 16%. While in "Butterfly Soul," increases DMG dealt by Basic ATK / Skill by 50%.
Sensory Rods
For each Skill Point consumed by an ally target, their DMG taken decreases by 6% for 2 turn(s). This effect can be stacked up to 2 time(s).
Splash Hex
Basic ATK DMG/Skill DMG dealt by ally targets will deal DMG equal to 10% of the original DMG to adjacent targets.
Mushroom Base
When ally targets consume Skill Points, there is a 20% fixed chance of regenerating 1 Skill Point(s).
Hanging Thread
DMG dealt increases when any ally target uses Basic ATK or Skill by 30%.
Eye Spots
Increases CRIT DMG dealt when any ally target uses Basic ATK or Skill by 30%.
Dorsal Wings
Increases CRIT Rate when any ally target uses Basic ATK or Skill by 16%.
Thickened Walls
After any ally target consumes Skill Points, increases their DEF by 30% for 1 turn(s).
Tarsal Segments
After any ally target consumes Skill Points, increases their SPD by 8% for 2 turn(s).
Lip Bristles
When an ally target consumes any Skill Point, regenerates 2 Energy.
Budding Propagation
When an ally target consumes any Skill Point, restore HP equal to 10% of their Max HP.
Reason's Miracle
Spend 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Erudition. Deals minor Imaginary DMG to all enemy targets. Additionally, links the enemy with the highest Max HP with other enemies, inflicting "Central Link" on all enemies, and regenerating Energy equal to 100% of Max Energy to all allies.
Hippocampus TR-303
After an ally target Breaks an enemy target's Weakness, Charges "Brain in a Vat" by 10%. If it is an Elite Enemy, then Charges 40%.
Accumbens Nucleus DBS-45
When an ally target deals fatal damage to any enemy target, Charges "Brain in a Vat" by 50%.
Dark Matter ELO-536
Increases All-Type RES PEN for Ultimate DMG dealt by ally targets by 20%. For every enemy target on the field, the All-Type RES PEN for the Ultimate DMG dealt additionally increases by 3%. This effect lasts until the next time an Ultimate is used.
Restart: Terminal Nerve
When ally targets use their Ultimate via "Brain in a Vat," increases their CRIT DMG by 80%, lasting until this ability ends.
Iterate: Cognitive Map
After an ally target uses their Ultimate via "Brain in a Vat," they gain a Shield equal in strength to 36% of their Max HP, lasting for 2 turn(s).
Analyze: Procedural Memory
Remembrance
When an ally target uses "Brain in a Vat" to use their Ultimate, increases all allies' DMG dealt by 36% for 2 turn(s).
Stabilize: Slow-Wave Sleep
After ally targets are attacked, Charges "Brain in a Vat" by 6%.
Derive: Cell Demarcation
After an ally target uses "Brain in a Vat" to use their Ultimate, their ATK increases by 60% for 2 turn(s).
Execute: Enhanced Learning
After ally targets use their Ultimate to attack Weakness Broken enemies, delay the enemy's action by 16%. Every time the enemy target becomes Weakness Broken, this effect can be triggered up to 3 time(s).
Open: Direct Pathway
If an ally target's AoE ATK ability only attacks 1 enemy target, then this attack deals an additional set amount of DMG equal to 40% of the original DMG to the attacked enemy target.
Shimmering Flag
Increases ally targets' Ultimate DMG dealt by 18%.
Solid-State Stored Armor
Increases ally targets' Ultimate DMG CRIT Rate by 18%.
Safely Redacted Border
Increases ally targets' Ultimate DMG CRIT DMG by 30%.
Packages Aligned by Partitions
When entering battle, regenerates Energy equal to 30% of Max Energy.
Route of Erased Macroblocks
When an ally target uses their Ultimate, their ATK increases by 24% for 2 turn(s).
Lighthouse of Crystalline Resonance
After an ally target uses their Ultimate, their Max HP increases by 20% for 2 turn(s).
Optical Guiding Lens
After ally targets use their Ultimate, they restore HP equal to 20% of their Max HP.
Sequentially Written Track
When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to 50% of the consumed Energy. This effect can only be triggered once per battle for the whole team.
Passage's Miracle
Spends 100 points of Energy to use the ability and achieve Boundary Resonance with the Path of Harmony, dealing Quantum DMG to all enemy targets and Break their Weaknesses at 1000% Break Effect. When Weakness is Broken, triggers all Weakness Break effects from all Types.
First Movement: The Frog and the Knight
Every time an enemy target takes 10 actual Toughness reduction, they become afflicted with 1 stack(s) of "Harmonize."
Second Movement: The Faun's Breakfast
After any ally target attacks any Weakness Broken enemy targets, triggers 1 instance of "Harmonize" DMG in a 8% ratio.
Third Movement: Rondo Form
When any ally target Breaks any enemy target's Weakness, the Weakness Break effects of other Type Weaknesses the enemy possesses are additionally triggered at a 50% ratio.
Common Practice Period
After an enemy target with "Harmonize" is defeated, causes 1 random adjacent targets to gain that enemy target's "Harmonize" stacks.
Goblet of Dionysus
After any ally target attacks any Weakness Broken enemy targets, inflicts 1 stack(s) of "Harmonize."
Coronal Pulse
For each stack of "Harmonize" an enemy target has, increases their Break DMG taken by 1.0%.
String Quartet
When "Harmonize" DMG is triggered, additionally count 5 stack(s). Increases maximum "Harmonize" stacks by 5.
Iambic Pentameter
Increases the DMG multiplier of "Harmonize" by 30% of the original multiplier.
Basso Continuo
After an ally target attacks a Weakness Broken enemy target, converts the Toughness Reduction of this attack into 1 instance of 50% Super Break DMG.
Righteous Nome
When an ally target Breaks an enemy target's Weakness, there is a 100% base chance to inflict Freeze on the attacked target, lasting for 1 turn(s).
Stagnant Weave
When any ally target Breaks an enemy target's Weakness, delays the enemy target's action by 20%.
Original Declaration
Increases ally targets' Break DMG dealt by 8%.
Serene Storm
Increases ally targets' Break Effect by 30%.
Linear Melody
When any ally target Breaks an enemy target's Weakness, increases the attacker's SPD by 12% for 3 turn(s).
Cross Rhythm
When any ally target Breaks an enemy target's Weakness, increases all ally targets' Break Effect by 40% for 3 turn(s).
Free Tonality
Increases Break DMG taken by enemy targets by 16%.
Duke of Omens
Decreases DEF of Weakness Broken enemy targets by 15%.
Novel Motif
When ally targets Break any enemy target's Weakness, the attacker restores HP by 24% of their Max HP.
Dreamlike Goldweaver
During the Day, after all ally targets perform 8 attacks in total, the following effect is activated: Increases SPD by 40% in the Day. Resets when Day/Night changes.
Flawless Finery
This Boon and its enhancement effects are also effective at Night and will not be reset.
Rondo Finery
Decreases the number of attacks needed to activate the effect by 6. When activated, advances all ally targets' actions by 100%.
Bloodstained Finery
Increases the number of attacks needed to activate the effect by 8. When activated, increases SPD by an additional 50%.
Weave Threads of Romance
Increases the Day ratio by 25%. After activating this effect, increases ally targets' SPD by an additional 30% during the Day.
Weave Threads of Beauty
After activating the effect, each time an ally target uses an attack during the Day, additionally increases their SPD by 2%. This can stack up to 60% each Day/Night. Resets when Day/Night changes.
Weave Threads of Fate
After activating the effect, increases a unit's final DMG dealt by 20% during the Day for every 100 SPD it has.
Connected Infinite Gates
During the Day, increases ally targets' final DMG by 25%. When entering the Day, activates all allies' Ultimates.
A Fairytale About Dawn
Increases the Day ratio by 25%. Increases ally targets' final DMG by an additional 20% during the Day.
A Fairytale About The Past
After an ally target defeats an enemy target during the Day, regenerates Energy equal to 50% of Max Energy.
A Fairytale About Us
This Boon and its enhancements also take effect at Night and will not be reset. When Night descends during Evernight, activates all allies' Ultimates.
A Prophecy Bringing Strife
Increases the Day ratio by 25%. Increases ally targets' final DMG by an additional 25% during the Day.
A Prophecy Leaving Hope
During the Day, for every 1 enemy target an ally target's attack hits, the attacker restores HP equal to 6% of Max HP when the next turn starts. Stacks up to 10 times.
A Prophecy Continuing Myths
After an ally target uses Ultimate during the Day, increases the final DMG dealt by 4%. This can stack up to 60% each Day/Night. Resets when Day/Night changes.
Meeting Death's Palm
During the Night, ally targets' Max HP increases by 30%. After HP is reduced, increases the next attack's final DMG dealt by 50%.
Fated to Decay
Increases the Night ratio by 25%. After ally target's HP is reduced, additionally increases final DMG by 40%.
Fated to Wither
This Boon and its enhancement effects are also effective during the Day and will not be reset.
Fated to Perish
During the Night, this Boon and its enhancement will also consider any non-overflow healing of an ally target as HP reduction.
Blooms Before Unnamed Graves
Increases the Night ratio by 25%. Increases ally targets' Max HP by an additional 45% during the Night.
New Sprout on Dead Branch
During the Night, for every 50% HP in total reduced from an ally target, increases their Max HP by 5.0%. This can stack up to 65% each Day/Night. Resets when Day/Night changes.
Butterflies on the Returning Road
Each time an ally target's HP is reduced, increases their final DMG dealt by 2%. Triggers up to 1 time in a single action. This can stack up to 60% each Day/Night. Resets when Day/Night changes.
Crowned in Blood
During the Night, after an ally target's total HP is reduced by 50%, activate the following effect: When any ally's turn ends, they restore HP equal to 20% of Max HP. Increases final DMG by 25% during the Night. Resets when Day/Night changes.
Lance of Divine Fury
This Boon and its enhancement effects are also effective during the Day and will not be reset.
Blade of Human Rage
Increases the HP percentage reduction required to activate the effect by 40%. After activating effect, additionally increases ally targets' final DMG dealt by 30% during the Night.
Shield of Triumphant Return
Decreases the HP percentage reduction required to activate the effect by 25%. When activating the effect, the entire team restores HP equal to 100% of their Max HP, and the next 5 attack(s) additionally restore HP equal to 30% of their Max HP.
Slay the Thousand Foes
Increases the Night ratio by 25%. After activating effect, increases ally targets' final DMG dealt during the Night by an additional 40%.
Slay the Honorless Tyrant
After activating the effect, for every 10% HP reduced, increases the HP restored by 1.0% and final DMG dealt by 1.0% during the Night. A maximum increase of 40% HP restoration and 40% final DMG can be gained in each Day/Night. Resets when Day/Night changes.
Slay the Maddened God
After activating effect, increases ally targets' Max HP equal to 16% of current Max HP during the Night.
Endless Feasting
During the Day, increases enemy targets' final DMG taken by 25% and inflicts enemy targets with "Swan Song": At the start of each turn, take Physical Additional DMG equal to 400% base DMG.
Unending Carnival
Increases the Day ratio by 25%. During the Day, increases enemy targets' final DMG taken by 20%.
Unwaking Slumber
After enemy targets receive ally targets' attacks during the Day, triggers 1 instance of "Swan Song" DMG at a ratio of 100%.
Unceasing Poems
"Swan Song" is considered as "Bleed." Increases the DMG multiplier of "Swan Song" by 100% of the original multiplier, and deals DoT at the beginning of each turn.
The Besotted's Elegy
Increases the Day ratio by 25%. During the Day, increases enemy targets' final DMG taken by 25%.
The Sorrowful's Elegy
Each time "Swan Song" deals DMG during the Day, increases its DMG by 5% of the original multiplier. This can stack up to 200% each Day/Night. Resets when Day/Night changes.
The Lost's Elegy
Each time other DoTs are received, triggers 1 instance of "Swan Song" DMG at a ratio of 50%. This triggers up to 4 time(s) in each action.
Phantom Strider
When Elite Enemies are defeated in battle, earns 50 additional Cosmic Fragments. This effect triggers up to 1 time every battle. During the Night, increases final DMG dealt to Elite Enemies by 30% and reduces DMG taken from Elite Enemies by 10%.
Unblinking in Lies
Increases Night ratio by 25%. During the Night, increases additional Cosmic Fragments earned by 35 when Elite Enemies are defeated. The effect disappears during the first Day-Night change.
Unflinching in Tricks
When entering battle and if you possess more than 500 Cosmic Fragments, additionally increases ally targets' final DMG dealt to Elite Enemies by 80% during the Night.
Perfect in Fraud
In Basic Effect, increases the number of times you can gain additional Cosmic Fragments by 2 when Elite Enemies are defeated.
Long Night Blesses Thieves
Increases the Night ratio by 25%. During the Night, additionally increases final DMG dealt by ally targets to Elite enemies by 40%.
Sealed Vault Welcomes Traitors
In Basic Effect, increases Cosmic Fragments gained by 100 when Elite Enemies are defeated.
Even Lies Require Skill
In the current Divergent Universe run, for each time this Boon's effect of earning Cosmic Fragments is triggered, deals Additional DMG equal to 40% of ATK to the attacked target after using an attack during the Night.
Worldbearing Sword
When entering the Day, the first character in the current team receives "Dawn" for 2 turn(s). Characters with "Dawn" increases their final DMG dealt by 100%.
Departure of the Sinless
Reduces the switch interval between Day and Night by 25%, up to a max reduction of 50%. When entering the Day, increases ally targets' final DMG dealt by 25% for 2 turn(s).
Suffering of the Lost
The final DMG increase provided by "Dawn" becomes 80% and no longer last for a limited number of turns. It will lose its effect when the Day/Night changes.
Summon of the Pathfinder
Characters with "Dawn" increase their CRIT DMG dealt by 160%.
Trial of the Worldbearer
Reduces the switch interval between Day and Night by 25%, up to a max reduction of 50%. When entering the Day, increases ally targets' final DMG dealt by 30% for 2 turn(s).
Transcendence of the Worldbearer
This Boon and its enhancement effects are also effective at Night and when entering Night, and will not be reset.
Return of the Worldbearer
Every time the team enters the Day, final DMG dealt by ally targets increases by 16%. This is stackable.
Whispers of the Rainbow
During the Day, after an ally target restores HP equal to 60 times their level, increases their final DMG dealt during the Day by 5%. This is stackable up to 20% in a single Day/Night.
O Rain, Hydrate All
Reduces the switch interval between Day and Night by 25%, up to a max reduction of 50%. When entering the Day, increases ally targets' final DMG dealt by 20% for 2 turn(s).
O Wind, Caress the Woods
The amount of restored HP needed in the base effect decreases to 30 time(s) of this unit level. After each time the base effect is triggered and final DMG is successfully increased, Max HP increases by 3%.
O Light, Illuminate the Pure Land
This Boon and its enhancement effects are also effective at Night and when entering Night, and can continue to stack and reset the max stack limit.
O Lightning, Pierce the Skies
Increases the Day ratio by 25%. During the Day, increases ally targets' final DMG dealt by 25%.
O Rainbow, Connect the Ends
The max final DMG increase in a Day period in the base effect becomes 35%.
O Sky, Gaze Upon Lives
When entering the day and after the next time an ally target uses an attack, deals Additional DMG equal to 1000% of the target's Max HP to the attacked target.
Factors Elucidation
Immediately obtain 1 destructible Curio. Whenever a Curio is damaged or discarded, immediately obtain 35 Cosmic Fragments. This can take effect up to 5 time(s) per Domain. Increases final DMG dealt by ally targets by 25% when entering the Day, lasting for 2 turn(s).
Art of Cause and Effect
Reduces the switch interval between Day and Night by 25%, up to a max reduction of 50%. When entering the Day, increases ally targets' final DMG dealt by 25% for 2 turn(s).
Art of Soul and Flesh
The amount of Cosmic Fragments gained when a Curio is damaged or discarded becomes 45. When entering Boss Domains, fix 1 random destroyed Curio of 1- to 3-star rarity.
Art of Reason and Madness
Immediately discards 5 Negative Curio(s). If you possess 1 or fewer Negative Curio(s), the final DMG dealt by ally targets in the base effect additionally increases by 60%.
Profound Comprehension
Reduces the switch interval between Day and Night by 25%, up to a max reduction of 50%. When entering the Day, increases ally targets' final DMG dealt by 30% for 2 turn(s).
Introspective Clarity
For every 100 Cosmic Fragments gained via this Golden Blood's Boon in this run of the Simulated Universe, ally targets' final DMG dealt in the base effect additionally increases by 12%.
Divine Dismantling
After destroying or discarding 3 Curio(s) in total, immediately obtains 1 random destructible Curio of 1- to 2-star rarity. This effect can only be triggered 1 time(s) per Domain.
Gambit by the Flame
When entering the Night, the first character in the current team gains 2 stack(s) of "Conquer." Characters with "Conquer" consume 1 stack of "Conquer" at the end of their turn/extra turn to advance their action by 100%/gain 1 extra turn and increase final DMG dealt by 10%, lasting until the end of their next turn.
Sieging Pawn
Reduces the switch interval between Day and Night by 25%, up to a max reduction of 50%. When entering the Night, increases ally targets' final DMG dealt by 25% for 2 turn(s).
Double-Crossing Bishop
After consuming "Conquer," SPD increases by 60%. This effect loses effect when the Day/Night changes.
Rampaging Knight
Recover 5 Skill Points when entering the Night, and the first character in the current team additionally obtains 1 stack(s) of "Conquer."
Rule-Sundering King
Reduces the switch interval between Day and Night by 25%, up to a max reduction of 50%. When entering the Night, increases ally targets' final DMG dealt by 30% for 2 turn(s).
Arbitrating King
This Boon and its enhancement effects are also effective during the Day and when entering the Day, and will not be reset.
Fire-Crowned King
During the Night, the first character in the current team increases their final DMG dealt by 5% each time they take action, up to 80% within one Day/Night period. Resets when the Day/Night changes.
Dreams of Long Night
For every ally target on the field during the Night, final DMG dealt increases by 5%, up to a maximum of 40%.
Silence of Dawn Stars
Increases the Night ratio by 25%. During the Night, ally targets' final DMG dealt increases by 20%.
Dwell of Night Breeze
For every ally target on the field when entering the Night, increases ally targets' final DMG dealt by 8% for 2 turn(s).
Weeping of Night Veil
After an ally target uses an attack during the Night, deals extra Additional DMG equal to 18% of the combined Max HP value of all ally targets.
Dream of Futuresight
Reduces the switch interval between Day and Night by 25%, up to a max reduction of 50%. When entering the Night, increases ally targets' final DMG dealt by 30% for 2 turn(s).
Dream of Retrosight
This Boon and its enhancement effects are also effective during the Day and when entering the Day, and will not be reset.
Dream of Atonement
When ally targets become departed/disappear/become downed during the Night, increases final DMG dealt by all ally targets by 15%, with a max stack of 60% in one Day/Night period. Resets when the Day/Night changes.
Seismic Upheaval
When entering the Night, all ally targets obtain a Shield equal to 75% Max HP and obtain "Quartz." Ally targets with "Quartz" increases their final DMG dealt by 50%. When an ally target no longer has a Shield or when the battle enters the Day, remove "Quartz" from them.
Bedrock Biter
Reduces the switch interval between Day and Night by 25%, up to a max reduction of 50%. When entering the Night, increases ally targets' final DMG dealt by 25% for 2 turn(s).
Kindling Igniter
During the Night, after every 2 turn(s), ally targets obtain a Shield equal to 100% of Max HP, lasting for 2 turn(s).
Primeval Seer
Every time an ally target obtains a Shield during the Night, increases their final DMG dealt during the Night by 3%, stacking up to 24% in a single Day/Night.
Terrestrial Chaser
Reduces the switch interval between Day and Night by 25%, up to a max reduction of 50%. When entering the Night, increases ally targets' final DMG dealt by 30% for 2 turn(s).
Summit Ripper
This Boon and its enhancement effects are also effective during the Day and when entering Day, and can continue to stack and reset the max stack limit.
Land Mender
Additionally increase the final DMG dealt by ally targets with "Quartz" by 50%.
City Restorer
Comet Nucleus appears in the Action Order: Each time it takes a turn, absorbs all allies' Shields, reducing their values to 1, and turning the absorbed values into its own Shield. Then, it deals Physical DMG equal to 2500% of its Shield value plus 1000% base DMG to all enemies, with a 100% base chance to Freeze enemies for 1 turn(s). When characters take damage, Comet Nucleus's Shield will be consumed first. When Quake DMG is triggered, 80% of Comet Nucleus's Shield will be considered as the character's Shield.
Heartless Giant
"Quake" DMG is considered as Follow-Up ATK DMG. After a character launches Follow-Up ATKs, all allies gain 1 "Mechacore Component" stack, up to 77 stack(s). After a character with a Shield is attacked, consumes all of their "Mechacore Component" to deal 7 instances(s) of random-Type "Quake" DMG equal to 177% of the current Shield Effect. Every stack consumed increases this DMG by 7%.
Silent Hunter
When enemy targets enter combat, there is a 100% base chance for them to be inflicted with Dissociation that lasts for 1 turn(s). Enemies in Dissociation will resist all DMG, and all CRIT DMG and Break DMG taken are tallied. When the effect is dispelled, additionally deals a set amount of CRIT DMG equal to 150% of the tallied value to all enemies. When the tallied value reaches 50% of the target's Max HP, Dissociation will immediately be dispelled.
Mausoleum of Scars
Oblivion appears in the Action Order: For every 10 actual Toughness Reduction dealt by an ally, the ally's action Advances Forward by 3%. When Oblivion takes action, deals Ice DMG equal to 2000% base DMG and deals 20 Toughness Reduction to all enemies, with a 150% base chance to inflict the Dissociation state on the targets, lasting for 1 turn(s). The state increases DMG taken by 60%, lasting for 2 turn(s).
Relative Tracer
When an enemy target is afflicted with "Suspicion," Freeze, or DoT states, there is a 150% base chance of Blasting the state to adjacent targets. When there are no adjacent targets, the state is Blasted to the original target. Each state can only be Blasted by the same target once in a single action. When one enemy target has Blasted a total of 20 time(s) or is defeated, deals Ice DMG equal to 1200% base DMG to that target and adjacent targets, with a 60% base chance to inflict Frozen that lasts for 1 turn(s).
Self-Proof Institute
After Suspicion reaches 99 stacks, it will be consumed and turned into 1 stack of Self-Negation: Increases DoT dealt by attackers to this unit by 70%. Each stack additionally increases DoT dealt by 10%, stacking up to 50 time(s). At the start of an enemy's turn, they take Lightning DoT equal to 135% of base DMG and cause adjacent targets to take Lightning DoT equal to 20% of the original DMG multiplier. At 2 or more stacks: At the start of the turn, regenerates 20% of Brain in a Vat for a random character. At 3 or more stacks: At the start of the turn, regenerates 10% of Brain in a Vat for all allies.
Herb Plucker
Inflicts "Panacea" on enemy targets when they enter combat: When "Dewdrop" breaks, charges the attacked target's "Panacea" by 5% of the Dewdrop's charge, up to 100% of the sum of all characters' Max HP. At the start of the enemy target's turn, consumes the Charge value, deals Wind DoT equal to 200% base DMG, and restores all allies' HP by 5% of Max HP. For every Charge value that equals 1% of the sum of all characters' Max HP, increases this DMG by 8% and increases the HP restored by 4%.
Borisin
"Flower of Annihilation" appears in the Action Order. When "Dewdrop" breaks, it will Charge Flower of Annihilation by 600% of the Dewdrop's charge. When "Flower of Annihilation" takes action, it deals Charge value plus 1200% of base DMG Fire DMG to all enemies. Every stack of "Grit" held by the team will additionally increase the DMG by 1.5%.
Bionic Messiah
When no enemy target has Fiber, Fiber will be applied to random attacked targets after characters use an attack. After targets with Fiber receive a total of 8 attacks or are defeated, the target receives Lightning DMG equal to 4500% base DMG, adjacent targets receive DMG equal to 3000% base DMG, and all allies' Max HP increases by 80%, lasting for 3 turn(s). If only 1 enemy target is attacked, then 2 attacks are considered to have been launched.
Molten Knight
Every time the team obtains 9 stack(s) of Critical Boost or defeats the enemy target, fires 10 Lux Arrow(s) to strike random targets. Each Lux Arrow deals Wind DMG equal to 400% base DMG and applies 1 Spore to the attacked target, while also dealing 1 hit of Spore burst DMG. During this time, max Spore stacks will become 99.
Voyage Monitor
After a character deals Break DMG, deal a set amount of Additional DMG equal to 100% of the original damage after the attack. When a character's Grit is higher than 30 stack(s), they gain a Shield equal to 50% of their Max HP, lasting for 2 turn(s). Also, deal DMG equal to 1200% base DMG and 15 Toughness-Reduction to all enemies, and consume 20 stack(s) of Grit.
Annihilation Scholar
After characters are attacked, receives 2 Annihilation Form(s). After launching a Counter, receives 1 Annihilation Form(s). When a character possesses 6 Annihilation Form(s), removes all Annihilation Forms from them and increases their Ultimate DMG dealt by 150% for 2 turn(s), as well as dealing Additional DMG equal to 650% of the character's ATK to all enemies. This DMG is considered as Ultimate DMG.
Advisor Physician
DMG dealt by "Dewdrop" is considered as Follow-Up ATK DMG. After "Dewdrop" burst as a result of the character launching a Follow-Up ATK or using an attack, there is a 16% fixed chance every time for them to trigger the following effect: Charge "Dewdrop" for 80% of its maximum, and deals DMG equal to 1/2/3/4 time(s) of "Dewdrop's" Charge with a 10%/40%/40%/10% fixed chance.
Phantom Thief
"Calling Card" appears in the Action Order: After characters launch a Follow-Up ATK, their action advances by 5%. When taking action, advances the action of the first character in the lineup by 100%. After this character uses an attack, deals 10 instance(s) of "Aftertaste" DMG equal to 40% of the character's ATK, taking effect over a max of 4 attacks. Allies' "Aftertaste" DMG multiplier increases by 100% of the original multiplier, and a countdown with 100 SPD appears in the Action Order. The effects last until the countdown's turn begins.
Star-Molding Worm
Basic ATK and Skill DMG taken by enemy targets increase by 100%. "Hivespawn" appears in the Action Order: when ally targets gain or consume Skill Points, "Hivespawn" gains 1 Hits Per Action for the next attack. At the start of the turn, "Hivespawn" deals Wind DMG equal to 500% base DMG to one random enemy for each Hit Per Action, and grants a Shield equal to 3% of respective Max HP for all allies. "Hivespawn"'s Hits Per Action will not be less than 10.
Child of Calamity
Enemy target obtains "Borehole" when entering battle: "Borehole" will record all "Spores" numbers accumulated by the holder. After accumulating 18 "Spores," deals Quantum DMG to all enemies equal to 2200% of base DMG. For every debuff the enemy has, this DMG increases by 10%, up to a max increase of 100%. Then, the accumulated spore count is cleared.
Useless Scholar
After the team uses a total of 6 Ultimate(s) while not under the Overclock effect, gains Overclock: After attacking with an Ultimate, deals Aftertaste DMG equal to 100% of the attacker's ATK 3 time(s). After using an Ultimate, this status will end. The first character in the team lineup activates their Ultimate, Charges Brain in a Vat to 200%, and uses Ultimate 3 times before the status ends on them.
Aggregator
After allies use their Ultimates a total of 2 times, deals 2 instances of Wind DMG equal to 400% of base DMG to a random enemy and applies 1 Spore(s) to it. This DMG will deal DMG equal to 30% of the original DMG to adjacent enemies. Every time this effect is triggered, increases the number of instances in this battle by 1 and increases the Ultimate DMG dealt by characters by 7%, to a maximum of 20 times.
The Pathless
When the character deals Quake DMG, every type of DoT effect active on the enemy target will increase the current Quake DMG multiplier by 50% of the original multiplier.
Ecological Administrator
When characters deal Quake DMG, every character at Max HP will increase the current Quake DMG multiplier by 35% of the original multiplier.
Sentimental Guardian
The Follow-Up ATK DMG taken by enemy target increases by 60%. After the character defeats the enemy target, all allies will nullify all DMG received except for DoT. This effect is removed after allies are attacked, lasting for 2 turn(s).
Civilization Correspondent
When characters use their Ultimate, they gain a Shield that can offset DMG equal to 30% of their Max HP, lasting for 3 turn(s). After dealing Ultimate DMG with an attack, deals Quake DMG equal to 600% of the character's current Shield Effect to the attacked targets.
Bookwriter
When enemy targets are Frozen, inflicts 10 stack(s) of "Suspicion." After suffering DoT, there is a 20% base chance the target will enter the Frozen state for 1 turn(s). Every enemy target can only enter the Frozen state through this method 1 time every 2 turn(s).
Memory Doctor
Remembrance
"Dewdrop's" Charging Efficiency increases by 50%. After a character launches an attack, "Dewdrop" will additionally deal "Dewdrop" DMG 1 time equal to 250% of the original "Dewdrop" DMG multiplier to all Frozen enemy targets.
Wandering Meme
Increases characters' Basic ATK DMG dealt by 200%. When using Basic ATK to launch an attack, enemies in the Weakness Broken state will be considered Frozen.
Astral Computer
When an enemy target leaves the Frozen state, all allies regenerate 4 Energy. When enemies' Dissociation state is dispelled, allies additionally regenerate 8 Energy.
Sizzling Thunder
When an enemy target becomes Frozen, causes all currently active DoT on the target to immediately deal DMG equal to 180% of the original DMG. Each active DoT will apply 1 stack of Suspicion.
Death Denier
Increases characters' DoT dealt by 160%. After applying a debuff on enemy targets, increases the character's Max HP by 2% to a maximum of 20 stack(s), lasting for 2 turn(s).
Executor of Vengeance
After a character uses an attack, inflicts 3 stack(s) of "Suspicion" on the attacked target. Increases Vulnerability provided by "Suspicion" by 20%. When characters hit enemy targets afflicted with "Suspicion," increase CRIT DMG dealt based on 80% of the Vulnerability provided by "Suspicion."
Jester of Anatta
When a character launches a Follow-Up ATK, there is a 150% base chance to apply 1 random debuff on the attacked target, lasting for 2 turn(s). The random debuffs include: Decrease DMG dealt by 15.0%, decrease DEF by 30.0%, and decrease SPD by 20.0%.
Eternal Stranger
When "Dewdrop" Charges, for every 1% of CRIT Rate the character has, there is a 1% fixed chance to increase the Charge value. The increased ratio equals to 50% of the character's CRIT DMG.
Pyromancer
Characters' Max HP increases by 50%. For every 10 of actual Toughness Reduction dealt, Charges all allies' "Dewdrop" by 3%. When attacking Weakness Broken enemy targets, charges all allies' "Dewdrop" by 6%.
Graveward Lunatic
The characters' Max HP increases by 40%. After restoring HP equal to 200% of Max HP, the DMG multiplier of Aftertaste DMG dealt increases by 100% of the original DMG multiplier.
Viscorpus
Increases the maximum limit of "Dewdrop" by 100%. When a character breaks "Dewdrop" by using their Basic ATK, restores 35% of this "Dewdrop's" Charge.
Disaster-Halting Mechanism
After enemy targets use an attack to reduce characters' Shields, increases all allies' SPD by 35%, lasting for 2 turn(s), then gains 2 stack(s) of Critical Boost.
Fiction's Arbiter
Increases DMG dealt in the next turn by 2% for each 1% actual action advance effect the character receives, up to a max of 100% action advance. This effect is additionally increased against Frozen enemy targets by 50%.
Court of Homogeneity
When an enemy target attacks and if there are character(s) that have Critical Boost, increases the DMG taken by the enemy target by 40%, lasting for 2 turn(s). Meanwhile, Action Advance characters with Critical Boost. Each stack of Critical Boost Action Advances the character by 5%.
Bounty Hunter
When a character's attack deals CRIT DMG, there is a 65% fixed chance to additionally deal a set amount of CRIT DMG equal to 1–100% of the original DMG for 1 time(s). This is considered as Follow-Up ATK DMG.
Pre-Battle Caregiver
Characters' Break Effect increases by 100%. When inflicting Weakness Break on an enemy with an attack, the attacking character gains a Shield that can absorb DMG equal to 100% of their Max HP, lasting for 1 turn(s), and then deals Quake DMG equal to 1000% of the current Shield Effect to the target after an attack.
Memosnatcher
Remembrance
When a character uses an attack that deals Ultimate DMG, consumes their HP equal to 5% of their current HP. After this attack, there is a 50% base chance to inflict Freeze on the attack target, lasting for 1 turn(s). Every stack of Grit increases the character's Effect Hit Rate by 2%.
Wastelander
After a character attacks a Weakness Broken enemy, converts the Toughness Reduction of the attack into 1 instance of 100% Super Break DMG. After accumulating 30 stack(s) of Grit, additionally deals 100% Super Break DMG caused by this effect.
Self-Betrayer
When a character Breaks an enemy target's Weakness, recovers 2 Skill Point(s). Based on the total number of Grit stacks on all allies, for every 5 stack(s) of "Grit," increases all allies' Break DMG dealt by 2%.
Reminiscence Artist
Aftertaste has a 4% base chance of causing enemy targets that are not Frozen to become Frozen, lasting for 1 turn(s). Each attack can cause this effect to be calculated for a max of 5 time(s). Increases the DMG multiplier of Aftertaste against Frozen enemies by 150% of the original multiplier.
Fireworks Master
Follow-Up ATK DMG dealt by characters increases by 50%. After a character launches a Follow-Up ATK, deals to the attacked enemy target 1 instance of "Aftertaste" DMG equal to 500% of the total HP the character lost plus the HP they restored. Then, clears the accumulated HP changes. HP change is accumulated up to 200% of the character's Max HP.
Aether Phantom
Increases max "Spores" to 5. After characters launch a Follow-Up ATK, apply 3 "Spore(s)" to the target.
Maniacal Chess Player
Increase CRIT DMG dealt by characters' Follow-Up ATKs by 100%. When using "Brain in a Vat" to launch Ultimate and deal DMG to enemy targets, it is considered as a Follow-Up ATK.
Calamity Worker
When a character gains a Shield, causes 2 random enemy target(s) to gain 1 Spore. Spore's DMG multiplier increases by 75% of the original multiplier.
Calamity Remnant
Each time 1 Skill Point is consumed or overflowed, all allies gain 1 stack of "Honeydew," up to 10 stack(s). After a character uses an attack, they consume all their "Honeydew" stacks. For each stack consumed, deals Additional DMG equal to 80% Max HP. This attack is considered as Basic ATK DMG.
Diabolical Worker
After a character uses an attack, apply Spores to random enemy targets that were attacked. When allies take consecutive action for 1 / 2 / 3 times or more, the added number of Spores becomes 4 / 5 / 6.
Deceiver Worker
Increases max Spores by 3. After a character uses an attack that deals Ultimate DMG and if the attacked target's Spore bursts, then additionally deals Ultimate DMG equal to 250% of the character's ATK to the target. Every Spore burst by this attack increases this DMG multiplier by 30%.
Astral Ecology Care Worker
Increases Ultimate DMG taken by enemy targets by 75%. Charges "Brain in a Vat" by 12% when Shielded characters are attacked.
Block Builder
After characters use an attack, every debuff active on the attacked targets increases the character's ATK by 3% to a max of 99 stack(s). When the turn ends, lose 10 stacks of this ATK boost.
Silverheart Guards
When a character Breaks an enemy's Weakness, charges Brain in a Vat by 25% and also regenerates Energy equal to 10% of Max Energy. After defeating the target, regenerates Energy equal to 60% of Max Energy.
Anti-Organic Liquidator
When a character uses an Ultimate, consumes HP from all allies equal to 5% of their current HP and increases their DMG dealt by 30% to a max of 4 stack(s), lasting for 2 turn(s).
Architect Scribe
If a character attacks and inflicts Freeze on an enemy target, then all allies gain a Shield equal to 25% of their respective Max HP, lasting for 3 turn(s). Every enemy target Frozen during this attack will increase the obtained Shield Effect by 5% of their respective Max HP.
Tomb Keeper
Characters' Effect RES increases by 25% and "Quake" DMG dealt increases by 50%. When resisting the inflicted debuffs, deals "Quake" DMG equal to 400% of the current Shield Effect to the target. This DMG cannot defeat the enemy target.
Planetary Purifier
Increases the Shield Effect gained by characters by 30%. After losing the Shield, restores HP equal to 25% of their Max HP.
Unsinkable
The Shield Effect a character receives increases by 20%, for every 1% of HP that is different between the character's Max HP and current HP, the Shield Effect additionally increases by 0.8%.
Dreamweaver
When a character launches Follow-Up ATK, deals "Quake" DMG equal to 360% of the character's current Shield Effect to the attacked target(s).
Scholar of Candles
Increases Character's CRIT DMG by 50%. When a character takes fatal DMG, their HP will become 1, and they will obtain a Shield equal to 100% of their Max HP before entering a Freeze state that cannot be dispelled, lasting for 1 turn(s). While in this state, their HP cannot be restored, and the team can trigger this effect 3 time(s) at most. Before the triggers are completely consumed, increase characters' CRIT DMG by 50%.
Cognition Reviewer
After characters attack a non-Elite enemy target with less than 50% current HP percentage, there is a 150% base chance to inflict the Dissociation state on them, lasting for 1 turn(s), and deals a set amount of CRIT DMG equal to their current HP.
Purifier
When enemy target's current HP is greater than 60% of Max HP, their duration of being Frozen increases by 1 turn. DMG received by Frozen enemy targets increases by 30%.
Biographer
After a character attacks a Frozen target, deals Aftertaste DMG 1 time equal to 240% of the character's ATK to the target.
Armed Archaeologist Team
After an enemy target becomes Frozen, increase the Ultimate DMG they receive by 60%. This effect will last for 2 turn(s) after Freeze is dispelled.
Night Watch
When the enemy target enters combat, they are inflicted with the Bleed effect. While Bleeding, they will take Physical DoT equal to 10% of their Max HP at the start of their turn. This DMG cannot exceed 650% of all allies' total Shield Effect.
Doctors of Chaos
Increases DoT dealt by characters by 50%. When enemy targets enter combat, they become afflicted with the "Observed" state and receive Fire DoT equal to 300% of the total Max HP of all allies at the start of the turn.
Sin Thirster
Characters' DoT can cause CRIT Hit. When dealing DoT, CRIT DMG cannot exceed 100%.
Rescuer
When enemy targets take Toughness-Reducing DMG during an attack, they have a 100% base chance of being afflicted with Burn and receiving Fire DMG equal to 120% base DMG at the start of their turn for 2 turn(s).
Common Mortal
When an enemy target is defeated, every stack of Suspicion they had will regenerate 0.30 Energy for all allies.
Wingweaver
When an enemy target is defeated, increase the Charging Efficiency of "Dewdrop" by 20% up to a maximum of 4 stack(s). Also restores HP for all allies equal to 50% of their respective Max HP.
Houyhnhnm
Every stack of "Grit" a character has will increase their HP restored by 2%.
Peculiar Physician
Increases maximum limit of "Dewdrop" by 50%. After characters launch Follow-Up ATKs, restores HP equal to 10% of Max HP to the character with the lowest current HP percentage.
Symbiote
Increases character's HP restored by 35%. After providing healing to ally targets, there is a 50% fixed chance to recover 1 Skill Point. This effect can trigger 1 time per character action.
Tree of Discard
Increases characters' Outgoing Healing by 30%. After providing healing to an allied target, inflicts 2 Spore(s) to a random enemy target.
Borderstar Gunslinger
After a character is attacked and if they did not take DMG from this attack, they will only lose 1 stack(s) of Critical Boost.
Amnesiac
When a character deals DMG to a Frozen enemy target, each stack of Critical Boost additionally increases CRIT Rate by 4% and CRIT DMG by 30%.
Pacifist
When a character's turn begins, every stack of Critical Boost they have will restore their HP equal to 5% of their Max HP, and restore HP to teammates equal to 2% of their respective Max HP.
Departing Wanderer
Increases characters' Basic ATK and Skill CRIT DMG dealt by 100%. The excess "Critical Boost" stacks will be regained at the start of the character's turn.
Rehearser
Increases CRIT DMG by 8% for each stack of Critical Boost. When a character uses their Ultimate, inherits this max stack number and receives 2 stack(s) of Critical Boost.
Gravedigger
After characters Break enemy targets, there is a 120% base chance to afflict it with Freeze, lasting for 1 turn(s). If this enemy target is already Frozen, then additionally deal 1 instance of Break DMG equal to 200% of the Break DMG that would have been dealt this time.
Walker of the Scorched
When a character has Grit, increases their All-Type RES PEN by 15%. Each stack of Grit a character has will increase their Break Effect by 3%.
Pyromaniac
Each stack of Grit increases the character's Max HP by 6%, but Maximum Restorable HP will be reduced to 80% of the additional Max HP.
Sand Retrograder
Increases characters' Weakness Break Efficiency by 20%. After Weakness Breaking an enemy target, increases SPD by 25%, lasting for 3 turn(s).
Firesmith
Ultimate DMG dealt by characters increases by 60%. Every 1% of HP a character loses will Charge Brain in a Vat by 0.5%.
Battlefield Magician
After characters attack, receives a Shield equal to 3% of the character's Max HP for every instance of Aftertaste DMG dealt in this attack. The Shield cannot exceed 36% of the character's Max HP and lasts for 1 turn(s).
Candy Knight
The Aftertaste DMG dealt by characters can ignore Weakness Type and reduce 2.5 Toughness from enemy targets. In a single attack, this effect can be triggered against each enemy target up to 7 time(s).
Drifting Circus
Every time characters deal Aftertaste DMG, their Max HP increases by 5%, up to a max of 15 stack(s) and lasting for 1 turn(s).
Balloon Merchant
Increases the Follow-Up ATK DMG dealt by characters by 50%. After launching a Follow-Up ATK, there is a 100% fixed chance to recover 1 Skill Point.
Creation Vocalist
After characters use their Ultimate, then after their next attack, deals 2 instance(s) of "Aftertaste" DMG to the attacked target, with each instance equal to 150% of the character's ATK.
Phantom Larva
Increases Basic ATK and Skill DMG dealt by characters by 60%. When "Spores" burst, the DMG dealt increases by 100% of the total Collective Shield effect.
Phantom Worker
The Spore DMG received by enemy targets increases by 35%. Reduces enemies' Effect RES by 10% for each Spore stack they have.
Afterglow Worker
Increases Spore's DMG multiplier by 60% of the original multiplier. When Spores burst, the DMG multiplier increases additionally by 3% of the original multiplier for each debuff the enemy target has.
Pacifist Worker
Every time characters consume Skill Points or have Skill Points overflow, there is a 150% base chance to inflict a random debuff on random enemy targets, lasting for 2 turn(s). The random debuffs include: Decrease DMG dealt by 15.0%, decrease Effect RES by 20.0%, or decrease Effect Hit Rate by 30.0%.
Starcrusher Worker
The characters' Basic ATK DMG increases by 80%. When a character uses a Basic ATK and their HP percentage is larger than or equal to 50%, consumes HP equal to 5% of their Max HP and additionally recovers 1 Skill Point.
Candelagraph Inspector
When characters use their Ultimate, for each 10 Energy consumed, increases ATK by 4% and Effect Hit Rate by 2%. This effect can stack up to 20 times, lasting for 2 turn(s). Each time an Ultimate is used, it will be considered as having consumed at least 80 Energy.
Penman
After a character attacks and deals Ultimate DMG, for every enemy target hit, deals Ultimate DMG equal to 100% of the character's ATK to the enemy target with the highest Max HP.
Star-Picker
When characters use Ultimate, gains 3 stack(s) of Grit and increases SPD by 25% and ATK by 20%, lasting for 2 turn(s).
Repairman
Ultimate DMG dealt by characters increases by 60%. After triggering a Follow-Up ATK, every enemy target hit by the attack will make the next Ultimate ignore 5% of the enemy targets' DEF, stacking up to 5 time(s).
Kolchis
For every 1 Skill Point consumed by a character, increases their Ultimate DMG dealt by 65%, up to a max increase of 130% and lasting until after using their Ultimate.
Oathkeeper
After turn 12 (counted as the cumulative number of turns taken by all allies) ends, action advances the first character in the current team and their memosprite by 100%. For the next 1 turn(s), grant them an extra turn at the end of the turn. After using an attack in this extra turn, deals Additional DMG equal to 600% of the attacker's Max HP to the attacked target. Every stack of "Obsession" allies possess increases this DMG multiplier by 1% of the original multiplier.
Elegy Priest
"Flower of Annihilation" appears in the Action Order: Records "Blazar" obtained by allies. When it takes action, deals Fire DMG equal to 5000% of the recorded value plus 3000% base DMG to all enemy targets, then clears the record. Increases its SPD by 1% for each "Obsession" stack that allies possess. When any ally target enters combat or is downed, or when any memosprite is summoned or disappears, Charges "Blazar" equal to 25% of Max HP for all ally targets.
Seaside Siren
When an ally character and their memosprite gain "Obsession," they accumulate an equal number of Charge stacks. Upon reaching 50 stacks, they enter the "Dirge" state. When a character in the "Dirge" state launches an attack, they consume 16 Charge stacks to deal 3 instances of "Aftertaste" DMG equal to 150% of their Max HP to the attacked enemy target. The state ends when Charge stacks reach 0. Charge stacks can still be accumulated while in the "Dirge" state.
Growth-Ring Carver
When enemy targets become afflicted with Freeze or DoT status, there is a 150% base chance to Blast this effect to adjacent units. These effects are Blasted back to the original unit when no adjacent units are present. The same effect can only be Blasted 1 time per target per action. When one enemy target has Blasted effects a total of 12 times or when defeated, deals Ice DMG equal to 2500% base DMG to that target and adjacent targets. Every stack of "Obsession" allies possess increases this DMG by 1%.
Nether Longship
When enemy target receives "Blazar" DMG, "Murmur" stacks in possession obtains Charge equal to 10% of this instance of DMG. This cannot exceed 5% of the clearance threshold. For every 20% of the clearance threshold "Murmur" Charges, the enemy target immediately takes 1 instance of Lightning DoT DMG equal to 400% of the "Murmur" clearance threshold. Each enemy target can trigger this up to 3 time(s), and the trigger count resets after any unit's action. This DMG is "Murmur" DMG and cannot defeat the enemy target.
Whispering Woods
After ally targets use Ultimates 5 time(s) in total, "Murmur" deals DMG equal to 60% of the original DMG multiplier to adjacent targets. DMG dealt by "Murmur" then additionally increases by 2% every time an Ultimate is used.
Gray River's Representative
After every 9 stack(s) of "Critical Boost" obtained by all allies or after defeating any enemy target, fires 10 Lux Arrow(s) to attack random enemy targets. Each Lux Arrow deals Wind DMG equal to 350% base DMG. Each Lux Arrow will cause "Murmur" to deal DMG equal to 30% of the original DMG, and cause "Murmur" to gain Charge equal to 20% of the total sum of ally characters' ATK.
Beastkin
When no enemy targets on field have "Beast Tongue," "Beast Tongue" is applied to random attacked target after ally targets use an attack. After enemies with "Beast Tongue" receive a total of 8 attack(s) or are defeated, they take Lightning DMG equal to 4000% base DMG, adjacent targets take DMG equal to 3000% base DMG, and all allies increase CRIT DMG by 60% and SPD by 20% for 2 turn(s). If in the "Butterfly Soul" state, then it is considered to additionally launching 1 attack(s).
Winged Tiger
After ally targets use an attack, apply "Fearful Tremble" equal to their "Critical Boost" stack to an attacked target with the highest "Fearful Tremble" stacks. Every stack of "Fearful Tremble" reduces enemy targets' DMG dealt by 0.5%. When reaching 50 stack(s), it deals Wind DMG equal to 3500% of base DMG and loses 20 stack(s), then increases the enemy's CRIT DMG taken by 150% for 3 turn(s). When the enemy target takes action, they obtain all "Fearful Tremble" on the field. When they are defeated, "Fearful Tremble" will be applied to the enemy target with the highest current stacks.
Berserker
After any ally unit is attacked, it is considered as all ally targets have been attacked. All ally targets will Charge "Blazar" equal to 8% of their respective Max HP.
Conflict Author
When the total HP lost by ally targets is equal to 100% of their Max HP or after recovering from being downed, deals "Aftertaste" DMG equal to 350% of their Max HP to all enemies. When a character's turn starts, consumes HP equal to 5% of Max HP, increasing this value by 5% after every time this effect is triggered. When ally characters become downed for the first time in this battle, restore their current HP to 100% of their Max HP, and HP will no longer be consumed when their turn starts.
Sky Priest
After ally targets are attacked, gain 2 "Lightning Sacrifice(s)." After they unleash a Counter, gain 1 "Lightning Sacrifice(s)." When they have 6 "Lightning Sacrifice(s)," "Lightning Sacrifice" is cleared to increase Ultimate DMG dealt by 180% for 2 turn(s) and deals 200% "Blazar" DMG to all enemy targets. This damage is considered as Ultimate DMG.
Wounds of Plenty
"Maddening Voice" appears in the Action Order: After any ally target launches a Follow-Up ATK, advances their action by 5%. When taking action, advances the action of the first character in the current team by 100%. After that unit uses an attack, deals 10 instances(s) of "Aftertaste" DMG equal to 30% of the ally target's ATK, and up to 4 instances of attacks can take effect. Moreover, all ally targets' "Aftertaste" DMG dealt multiplier increases by 100% of the original multiplier, and a countdown with 150 SPD will appear in the Action Order. Effects will last until the countdown's turn begins.
Jolly Bandit
Elation
For every 1 consumed or overflowing Skill point of ally targets, obtain 1 prize draw chance, up to 25 time(s). When entering the "Butterfly Soul" state, summons "Lottery Machine" and consumes all prize draw chances to obtain prizes, with a base draw of 5 time(s). There is a small chance of obtaining the Special Prize, which deals 1 instance of DMG of a random Type equal to 4000% of base DMG to all enemy targets and increases the "Aftertaste" DMG multiplier dealt by all allies by 35% of the original multiplier. This effect can be stacked and lasts until the ally exits "Butterfly Soul". The Consolation Prize deals 1 instance of DMG of a random Type equal to 500% of base DMG to random enemy targets.
Tearless Garden
After ally targets launch a Follow-Up ATK, ignore Weakness Type to additionally reduce 10.0 Toughness. When ally targets Break enemy target Weakness, deals 2 instance(s) of "Aftertaste" DMG equal to 150% ATK to all enemy targets. Every point of Max Toughness the enemy target has increases this DMG multiplier by 1% of the original multiplier.
Home of Odes
The Charge required for "Butterfly Soul" increases by 50%. After entering the "Butterfly Soul" state, all ally targets' actions advance by 50% and the DMG multiplier of the True DMG dealt by "Butterfly Soul" increases by 50% of the original multiplier, additionally increasing by 1% for every stack of "Obsession" possessed by all allies.
Mortal Beings
Under the "Butterfly Soul" state, each time all allies consume 1 Skill Point, DMG taken by all enemies increases by 10%, stackable up to 40%. After entering the "Butterfly Soul" state and consuming a total of 4 Skill Points for the first time, recover 6 attack count(s) of "Butterfly Soul," and before this "Butterfly Soul" state ends, after ally targets attack, deals 1 instance of True DMG equal to 60% of the original DMG (excluding Additional DMG) to the attacked target. This effect also applies to DoT taken by enemy targets at the start of their turn.
Cocoon Dressmaker
When entering the "Butterfly Soul" state, inflict "Cocoon" to all enemy targets. They cannot take action in the next turn, are action delayed by 50% at the start of the turn, and take Physical DMG equal to 5000% base DMG. While allies are in the "Butterfly Soul" state, enemy targets will become afflicted with "Cocoon" again every 2 turn(s), and "Butterfly Soul" recovers 4 attack count(s) after the first time enemy targets become Weakness Broken.
Theater Puppet Maker
After the team uses a total of 6 Ultimate(s) while not under the Overclock effect, gains Overclock: After attacking with an Ultimate, deals Aftertaste DMG equal to 130% of the attacker's ATK 3 time(s). After using an Ultimate, this status will end. The character in position 1 in the current team activates their Ultimate, Charges Brain in a Vat to 200%, and uses Ultimate 4 times before the status ends on them.
Caprism
After all allies use their Ultimates a total of 2 time(s), deals 2 instances of Wind DMG equal to 600% base DMG to a random enemy target. This DMG will deal DMG equal to 30% of the original DMG to adjacent units. Every time this effect is triggered, increases the number of instances by 1 in this battle and increases the Basic ATK / Skill / Ultimate DMG dealt by ally targets by 12%, to a maximum of 15 time(s).
Selfless Giant Turtle
"Giant Turtle's Breath" appears in Action Order: When taking action, increases DMG taken by all enemies by 50%, lasting 3 turns, performs 3 Barrages on all enemies, dealing Ice and Fire DMG equal to 6000% of base DMG, delays their actions by 30%, and reduces 30 Toughness from all enemy targets ignoring Weakness Type. When Weakness Break occurs on an enemy, triggers both Ice and Fire Weakness Break effects. When ally target activates Ultimate with "Brain in a Vat," "Giant Turtle's Breath" action advances by 15%.
Lazy Fingerjoint
When an ally target breaks an enemy target's Weakness, afflict them with 20 stack(s) of "Harmonize." After attacking Weakness Broken enemy targets, causes any DoT currently applied on it and "Harmonize" to immediately deal DMG equal to 24% of the original DMG.
Gate of Yactor
After an ally target uses an attack, there is a 60% fixed chance to add 1 Weakness of a random Type to a random attack target, prioritizing Weakness Type that the enemy target does not already have. The applied Weakness is removed after the enemy target is Weakness Broken. After adding a weakness to an enemy target, applies 5 stacks of "Harmonize" to the enemy target and records the added Weakness once. This effect can only trigger up to 2 time(s) per action. When any enemy target is Weakness Broken, based on the recorded weaknesses, each record deals 250% of Break effect of corresponding Type to the target and adjacent targets.
Flame-Chase Alliance
When enemy targets take Break DMG, they additionally take 3 instance(s) of DMG equal to 50% of "Harmonize" max limit, and charge all allies with "Blazar" equal to 25% of their respective Max HP. This effect can only be triggered 1 time per turn by enemy targets.
History Investigator
After ally targets are attacked, increases all ally targets' SPD by 35% for 2 turn(s) and gains 2 stack(s) of "Critical Boost." "Critical Boost" will not be lost when memosprites are attacked.
Brewer of Bitter Memories
Every stack of "Obsession" additionally increases all ally targets' ATK by 1.5%. After a character uses an attack, their memosprite's next attack is considered as a Follow-Up ATK.
Memorial Chrysalis
For each stack of "Obsession" ally target has, ally target's Basic ATK and Skill DMG dealt increase by 6%. When an ally character departs from the field, is knocked down, or when an ally memosprite disappears, the character in position 1 in the current team obtains 50% of that ally's "Obsession" stacks and an equal amount of "Obsession" max limit. This additional stack limit will disappear after 2 turn(s).
Hearth Clan
Increases max "Obsession" stacks of allies by 4, and increases Max HP by an additional 0.4% for each "Obsession" stack for all allies. When breaking an enemy's Weakness, all allies gain 3 "Obsession" stacks.
Executor
DoTs taken by enemy targets can CRIT. The CRIT Rate/CRIT DMG is equal to 20% of all ally characters' total CRIT Rate/CRIT DMG, with CRIT DMG capped at 120%.
Leviathan of the East
Increases the "Murmur" DMG taken by enemy targets by 15%. After enemy targets take DoT outside their turn, all allies receive "Blazar" Charge equal to 20% of their respective ATK. This effect can be triggered up to 2 times per enemy target per turn.
One Buried At Sea
The clearing threshold of "Murmur" increases by 120%. After ally targets launch a Follow-Up ATK, causes the "Murmur" on the attacked target to deal DMG equal to 20% of original DMG.
Wave-Chasing Fish
At the start of the enemy target's turn, the threshold for clearing "Murmur" increases by 20%. This effect is stackable. For each DoT state other than "Murmur," the threshold additionally increases by 4%.
Book-Burning Bureaucrat
Increases Ultimate DMG dealt by ally targets by 160%. After using Ultimate, causes the "Murmur" on the attacked target to gain Charge equal to 10% of this instance of Ultimate DMG. This increase cannot exceed 300% of the total sum of ally characters' ATK.
Archer of Recollections
Increases the maximum stack of "Critical Boost" by 4. Every stack of "Critical Boost" additionally increases SPD by 3% and additionally increases memosprite SPD by 2%.
Orphaned Daggers
Increases "Critical Boost" max limit by 4 stack(s). For every 15% of total team Max HP lost by the entire team, the ally target acting next immediately receives 1 stack of "Critical Boost" at the start of the turn.
Roaming Troupe
After any ally targets use an attack and deal CRIT DMG, deals 1 instance of True DMG equal to 1%~50% of the original DMG after attacking. If the attack was a Follow-Up ATK, deals True DMG equal to 1%~70% of the original DMG instead.
Fowl-Hunting Golden Claw
For every 1% of action advance effect gained by ally targets, increases DMG dealt in the next turn by 2%, up to a max of 100%. This effect additionally increases by 30% against targets in the "Butterfly Soul" state.
Madness Malady
When an ally target is hit with an attack or consumes HP while their HP percentage is less than 40%, consumes 5 stack(s) of "Obsession" from the target with the highest "Obsession" stacks in the team, heals for 25% of this unit's Max HP, and increases DMG dealt by 150% for 2 turn(s). This effect can only be triggered 1 time(s) per turn.
Ominous Flamespirit
When ally targets deal "Blazar" DMG and if the enemy target is in any DoT state, the DMG multiplier of this instance of "Blazar" increases by 60% of the original multiplier. Every DoT type additionally increases this multiplier by 15%.
Masked Stranger
Converts 35% of ally target's Shield Effect into "Blazar." After performing a Follow-Up ATK, grant all allies a Shield equal to 40% of their ATK for 2 turn(s).
Coronal Phoenix
Increases "Blazar" Charging Efficiency by 50%. When "Butterfly Soul" state is active, using Basic ATK/Skills to perform attacks deals 100% "Blazar" DMG to the target.
Kremnos Vanguards
When ally targets Break any enemy target's Weakness, Charge "Blazar" equal to 25% of Max HP. If all enemy targets are Weakness Broken, "Blazar" will not be cleared at the start of ally targets' turns.
Stone Maze
When ally targets have 20 stacks of "Obsession" or more, their Follow-Up ATK and Additional DMG increase by 100%. After entering combat, when the number of ally targets on the field changes, grant 8 stacks of "Obsession" to the ally target with the lowest number of "Obsession" stacks.
Conspiracy Theorist
After any ally target launches a Follow-Up ATK, there is a 150% base chance to inflict 1 random debuff on the attacked target, lasting for 2 turn(s). The random debuffs include: Decrease DMG dealt by 15.0%, decrease DEF by 30.0%, and decrease SPD by 20.0%.
Smiling Executioner
After any ally target uses an attack, if their HP percentage is greater than 60%, consume 5% Max HP and deals 1 instance of "Aftertaste" DMG equal to 120% of their Max HP.
Drunk Supervisor
Increase CRIT DMG dealt by ally targets' Follow-Up ATKs by 150%. When using "Brain in a Vat" to launch Ultimate and deal DMG to enemy targets, it is considered as a Follow-Up ATK.
Performance Artist
For every time ally targets attack a Weakness Broken enemy target, this target takes 1 instance of "Aftertaste" DMG equal to 300% of the attack's ATK when it recovers from being Weakness Broken.
Memory Seed Cultivator
Remembrance
The True DMG multiplier of "Butterfly Soul" increases by 60% of the original multiplier and increases attack count by 4. After a memosprite uses an attack, they can trigger the True DMG of "Butterfly Soul" and consume its attack count.
Wolfmother of the North
Increases the CRIT DMG of ally targets' Basic ATK and Skill DMG dealt by 150%. While in the "Butterfly Soul" state, for every instance of attack used by an ally target, they immediately obtain 2% of Charge for "Soul Chrysalis" when they exit the "Butterfly Soul" state. Charge gained this way cannot exceed 40%.
Book-Weaving Divine Machine
When ally target enters "Butterfly Soul" state, used Ultimate also deals "Butterfly Soul"'s True DMG, and increases "Butterfly Soul"'s attack count by 2. This effect triggers up to 1 time for each ally.
Orphan Carehouse
After breaking an enemy target's Weakness, recovers 1 Skill Points. Using Basic ATK and Skills to attack enemy targets inflicts 5 additional Toughness Reduction and applies 2 "Harmonize" stacks.
Erythrokeramism
After a memosprite uses an attack, Charge their memomaster's "Brain in a Vat" by 8%. After the memomaster uses "Brain in a Vat" to use their Ultimate, increases the memosprite's DMG by 240% for 4 turn(s).
Giant Wise Tree
Ally targets' ATK increases by 100%. After using ATKs that deal Ultimate DMG, causes the "Murmur" on the attacked target to deal DMG equal to 200% of original DMG.
Warring Scholar
When any ally target Breaks any enemy target's Weakness, Charges "Brain in a Vat" by 20% and regenerates Energy equal to 10% of Max Energy. After defeating any enemy target, regenerates Energy equal to 60% of Max Energy.
Forbidden Knowledge's Martyr
Erudition
When any ally target uses their Ultimate, consumes HP from all ally targets equal to 5% of their current HP and increases their DMG dealt by 30% to a max of 4 stack(s), lasting for 2 turn(s).
Note Thief
When an enemy target is attacked, if the "Harmonize" stacks exceed 10 and their HP percentage is below 20%, they additionally take True DMG equal to their current HP. This effect can only trigger once per enemy target. When triggered on Elite Enemies, all allies' "Brain in a Vat" gains 35% Charge.
Wilting Patient
When enemy targets take "Harmonize" DMG, additionally take 1 instance of "Harmonize" DMG equal to 75% of the original DMG. Every debuff currently on the target additionally increases this DMG by 2%, up to a max of 40%.
Legless Iron Pigeon
After any ally target attacks a Weakness Broken enemy target, converts the Toughness Reduction of this attack into 1 instance of 75% Super Break DMG. For each stack of "Critical Boost" gained, this effect additionally deals 10% Super Break DMG.
Sym-Thanatos
Increases ally target's Break Effect by 100%. When using attacks to Break enemy targets' Weaknesses, gain a shield that can offset DMG equal to 30% of their Max HP that lasts 5 turn(s). Also additionally deals 300% of "Blazar" DMG to the current target after an attack.
Society of Charity
After any ally target attacks a Weakness Broken enemy target, converts the Toughness Reduction of this attack into 1 instance of 100% Super Break DMG. While in the "Butterfly Soul" state, this effect additionally deals 100% Super Break DMG.
Judge of the Nightveil
When a memosprite disappears, increases all ally targets' SPD by 25% and CRIT DMG by 100% for 5 turn(s).
Ichor Memosprite
Remembrance
When an ally target loses HP, gain 5 stacks of "Obsession." This can trigger up to 1 time(s) and can be triggered again after any unit takes action.
Joyspring Fount
Elation
Every stack of "Obsession" on the ally team increases Follow-Up ATK DMG and Additional DMG received by enemy targets by 0.3%. After enemy targets receive DMG from summons, this effect further increases by 0.2%, lasting for 1 turn.
Life-Giving Sculptor
Increases DMG dealt by memosprites by 80%. After a memosprite uses an attack, the DMG dealt by the memomaster's next Basic ATK/Skill increases by 80%.
Bard
While allies' "Obsession" stacks exceed 70, increases Ultimate DMG by 75% and memosprite DMG by 75%.
Priest of Time
While ally targets possess "Obsession" increases All-Type RES PEN by 15%. Every "Obsession" stack increases all ally targets' Break Effect by 0.5%.
Passenger of River of Souls
Increases DoT dealt by ally targets by 50%. When enemy targets enter combat, they become afflicted with "Observed." At the start of the turn, they take Fire DoT equal to 75% base DMG. This DMG increases by 1% for every stack of "Obsession" possessed by all ally targets.
Black Tide's Decrepit Bow
Ally targets' ATK increases by 30%. After all allies end a total of 5 turns, causes the DMG dealt by "Murmur" to increase by 50%.
Grim Pilgrim
When enemy targets enter combat, they are inflicted with the Bleed effect. While Bleeding, they will take Physical DoT equal to 10% of their Max HP at the start of their turn. This DMG cannot exceed 200% of all ally targets' total HP.
Wicker School
Increases enemy target's DoT by 20%. After receiving Follow-Up ATK, gains "Murmur" Charge equal to 2% of the clearing threshold.
Bone Planter
The clearing threshold of "Murmur" increases by 80%. After consuming Skill Point(s), Charge "Murmur" for all enemies by 4% of the clearing threshold.
Society of Disappointment
When any enemy targets are defeated, regenerates 5.0 Energy for all allies for every Burn, Shock, Bleed, or Wind Shear states they possess.
Law's Arbitrators
For every "Murmur" Charge that equals to 1% of the clearing threshold, increases CRIT DMG taken by enemy targets by 1.0%, up to a max of 150%.
Kremnos Traveler
Increases Shield Effect gained by ally targets by 30%. After ally targets are attacked and if they did not take DMG in this attack, they will only lose 1 stack(s) of "Critical Boost."
Trickster Knight
Each stack of "Critical Boost" increases Follow-Up ATK DMG by 5%. When ally targets launch Follow-Up ATK, gains 2 stacks of "Critical Boost."
Hunter of Monstrous Beasts
Increase CRIT DMG by 8% for each stack of "Critical Boost." When an ally target uses their Ultimate, inherit this max stack number and receive 2 stack(s) of "Critical Boost."
Cleaner
When any ally target deals DMG to a Weakness Broken enemy target, each stack of "Critical Boost" additionally increases CRIT Rate by 4% and CRIT DMG by 30%.
War Scribes
Ally targets' Max HP increases by 40%. When entering battle or summoning memosprite, charges "Blazar" equal to 100% of each unit's Max HP. Then, when the next turn begins, "Blazar" is not depleted.
Fang of Dying Sun
Increases all ally targets' Effect RES by 20% and "Blazar" DMG dealt by 40%. When resisting debuffs, deals Additional DMG equal to 60% of "Blazar" to the target. This DMG cannot defeat enemy targets.
Foolish Child of Golden Blood
When an enemy target is defeated, increase the Charging Efficiency of "Blazar" by 18% up to a maximum of 3 stack(s). Also, restores HP for all allies equal to 30% of their respective Max HP.
Red Moon's Messenger
Increases "Blazar" Base Value by 50%. After any ally target launches a Follow-Up ATK, the ally target with the lowest current HP percentage restores HP equal to 10% of their Max HP.
Furiae Philosopher
When ally character's HP percentage drops below 25% for the first time in a single combat, activates Ultimate and allows this unit and memosprite's Ultimate DMG in this combat to ignore 20% DEF.
Skyblade's Legion
Increases Shield Effect gained by 30%. After Breaking an enemy target's Weakness, all allies obtain a Shield equal to 15% of their Max HP for 2 turn(s).
Ruin Strider
Increases ally target's Max HP by 15%. For each ally target currently on the field, increases ally target's "Aftertaste" DMG by 30%.
Send-Off Carnival
Elation
For every type of debuff an enemy target is afflicted with, the Follow-Up ATK DMG they receive increases by 6%, up to a max of 60%.
Water Lyrist
After any ally target launches a Follow-Up ATK, deals 70% of "Blazar" DMG to the attacked targets.
Wave-Chasing Siren
Increases the Follow-Up ATK DMG dealt by ally targets by 75%. After launching a Follow-Up ATK, there is a 30% fixed chance to recover 1 Skill Point.
Sophist of Gods
After an ally uses an Ultimate, when using the next attack, deals "Aftertaste" DMG equal to 240% ATK 1 time(s) to the target.
Boat of Intoxication
"Aftertaste" DMG dealt by ally targets can ignore Weakness Type and reduce 1.0 Toughness from enemy targets. In a single attack, this effect can be triggered against each enemy target up to 10 time(s). This effect is not active in the enemy target's turn.
Creation Nymph
After a memosprite attacks, "Soul Chrysalis" Charges for 15% with a 40% chance to recover 1 Skill Point(s).
Boulder Court
Increases the True DMG multiplier of "Butterfly Soul" by 35% of the original multiplier. Every debuff on the enemy target additionally increases this by 1% of the original multiplier.
Golden Mysteries
Increases Basic ATK/Skill DMG dealt by ally targets' by 80%. When an ally uses a Basic ATK and their HP percentage is higher than or equal to 50%, consumes HP equal to 10% of their Max HP and additionally recovers 1 Skill Point.
Thief Musician
For every Skill Point used by an ally target, the next attack applies "Aftertaste" DMG equal to 70% ATK to the target, stacking up to 3 time(s).
Radiant Jellyfish
Ally targets' Basic ATK DMG and Skill DMG ignore 25% of the enemy target's DEF. This effect increases to 40% on enemy targets in the Weakness Broken state.
Sand Scribe
When characters use Ultimate, gains 2 stack(s) of "Obsession" for themselves and their memosprite, increases SPD by 15%, and increases ATK by 70%, lasting for 3 turn(s).
Child of Spiral
When an ally target's "Brain in a Vat" reaches 100%, increases their ATK by 80%. After using an attack, deals Additional DMG equal to 80% of ATK to the enemy target with the highest HP among the targets attacked, lasting for 3 turn(s).
Bizarre Spell
Increases ally target's "Blazar" DMG by 75%, after using Ultimate, gain "Blazar" Charge equal to 35% of Max HP.
Lotophagism
When ally targets use their Ultimate, for each 50 Energy consumed, increases ATK by 5% and increases the DMG multiplier of "Aftertaste" dealt by 2% of the original multiplier. This effect can stack up to 20 times, lasting for 3 turn(s). Each time an Ultimate is used, it will be considered as having consumed at least 80 Energy.
White Dryad
For every 1 Skill Point consumed by an ally target, increases their Ultimate DMG dealt by 65%, up to a max increase of 130% and lasting until after using their Ultimate.
Nodist School
When ally characters use Ultimate to attack, CRIT DMG dealt increases by 60%, and the attack ignores Weakness Types to additionally reduce 5 Toughness.
Court of Echoes
Every stack of "Obsession" increases Break Effect by 0.8%. Memosprite's Break Effect additionally increases by 0.5%.
Disoriented Hermit
When any ally target used an attack to inflict a debuff on enemy targets, apply 1 stack(s) of "Harmonize" to the enemy targets. If the targets are Weakness Broken, the applied stacks are doubled.
Flame-Chase Envoy
Increases ally targets' Weakness Break Efficiency by 20%. After Weakness Breaking an enemy target, increases SPD by 10% and ATK by 30%, lasting for 2 turn(s).
Dawn Troupe
Increases the DMG multiplier of "Harmonize" by 50%. After ally targets launch a Follow-Up ATK, apply 1 stack(s) of "Harmonize" to attacked targets.
No matching Blessings found.