Order: Flare Propulsion
[Single Target]Deals Fire DMG equal to 140% of SAM’s ATK to one designated enemy.
“Fyreflies are such magical creatures, aren’t they? They may throw themselves at a flame or suddenly grow old, but every night before that, they will shine brighter than the stars.”
Firefly is a damage dealer who fights in the SAM battle armor and gains enhanced abilities by entering Complete Combustion through her Ultimate. In Complete Combustion, SAM’s Break Efficiency and Break DMG increase, and she can apply Toughness reduction to enemies that have no Fire Weakness. She can also add a Fire Weakness to enemies with her Technique or her Enhanced Skill.
Most of Firefly’s damage comes from Break Effect, so CRIT stats do not matter for her. ATK is also important because it feeds into her Break Effect.
Firefly should aim for a total of 360% Break Effect in combat to deal maximum Super Break DMG from her Trace (Module β: Autoreactive Armor). Break support characters and Relic sets can help you reach that threshold.
At least 2600 ATK is recommended, because that converts into 64% Break Effect for Firefly, making the 360% Break Effect target much easier to hit.
150 SPD is the ideal target for Firefly, because it lets her take more turns before Complete Combustion ends.
You can also try to push her base SPD to 154, which becomes 164 SPD with Ruan Mei’s buff. This is an important speed breakpoint, because it lets you act 3 times in the first cycle (MoC or PF) and gain 1 extra turn during Firefly’s Complete Combustion.
Technically, Firefly’s true speed breakpoint with Ruan Mei is 164.34, which is reachable with Ruan Mei’s Talent at level 10. However, since the game does not display decimals, people generally recommend building 155 base SPD to be certain you always hit the breakpoint.
Fyrefly Type-IV: Complete Combustion
Order: Aerial Bombardment
Chrysalid Pyronexus
Order: Flare Propulsion
Module α: Antilag Outburst
Module β: Autoreactive Armor
Module γ: Core Overload
In Reddened Chrysalis, I Once Rest
From Shattered Sky, I Free Fall
In Finalized Morrow, I Full Bloom
Deals Fire DMG equal to 140% of SAM’s ATK to one designated enemy.
Consumes HP equal to 40% of this unit’s Max HP and regenerates a fixed amount of Energy equal to 65% of this unit’s Max Energy. Deals Fire DMG equal to 250% of SAM’s ATK to one designated enemy. If the current HP is not sufficient, reduces SAM’s HP to 1 when using this Skill. Advances this unit’s next Action by 25%.
Enters the Complete Combustion state, advances this unit’s Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 75, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit’s Weakness Break Efficiency by 50% and increases the Break DMG dealt by SAM to the enemy targets by 25.0%, lasting until this current attack ends.
A countdown timer for the Complete Combustion state appears in the Action Order. When the countdown timer’s turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70.
SAM cannot use Ultimate while in Complete Combustion.
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 50%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 40%.
If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Leaps into the air and moves about freely for 5 seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for 2 turn(s). Then, deals Fire DMG equal to 200% of SAM’s ATK to all enemies.
When using the Enhanced Skill, ignores 15% of the target’s DEF. The Enhanced Skill does not consume Skill Points.
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after 1 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
While in Complete Combustion, increases SAM’s Effect RES by 50%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
While in Complete Combustion, increases SAM’s Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.