Ninjutsu: Rise Above Tumbles
[Single Target]Deals Imaginary DMG equal to 140% of Rappa’s ATK to one designated enemy.
“With stars above, everywhere doth evil lurks! Under the witness of the solemn skyscraper, recite your final words… *three gunshots*… The winner has been decided. My Cosmic ninjutsu methods are ever-changing. Better luck next time… in your next life.”
Rappa is a damage dealer who specializes in breaking groups of enemies. After using her Ultimate, Rappa immediately gains an extra turn along with new abilities that ignore Weakness Types for Toughness reduction. On top of that, Rappa can increase the Break DMG that enemies take.
You should get at least 3200 ATK to maximize Rappa’s Break DMG and make the most of her Trace (Ninjutsu: Withered Leaf).
Rappa should have 250% Break Effect to trigger the Iron Cavalry Against the Scourge Relic set. To reach that comfortably, pick characters and Planar Ornament sets that can provide Break DMG for Rappa.
Rappa needs 145 SPD to trigger the Talia: Kingdom of Banditry set.
Ninja Tech: Endurance Gauge
Nindō Supreme: Aishiteru
Ninjutsu: Rise Above Tumbles
Ninja Strike: Rooted Resolute
Ninjutsu Inscription: Sea Echo
Ninjutsu Inscription: Withered Leaf
Ninjutsu Inscription: Sky High
Free Is the Mind Enlightened by Haikus
Returned Is the Revenant With No Ferry Toll
Righteous Is the Wrath That Spares No Evil
Deals Imaginary DMG equal to 140% of Rappa’s ATK to one designated enemy.
Deals Imaginary DMG equal to 150% of Rappa’s ATK to all enemies.
Enters the “Sealform” state, immediately gains 1 extra turn, obtains 3 points of “Chroma Ink,” and increases Weakness Break Efficiency by 50% and Break Effect by 40%.
While in the “Sealform” state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of “Chroma Ink.” When “Chroma Ink” is depleted, exits the “Sealform” state.
Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of “Ningu: Demonbane Petalblade,” additionally deals Break DMG equal to 75% of Rappa’s Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 63% and increases the Toughness Reduction that can ignore Weakness Type by 1.
When Breaking Weakness, triggers the Imaginary Weakness Break effect.
After using Technique, enters the “Graffiti” state for 20 seconds. While in the “Graffiti” state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies’ attacks. Using an attack in the “Graffiti” state can end the state’s duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 200% of Rappa’s Imaginary Break DMG to each enemy target, and deals Break DMG equal to 180% of Rappa’s Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy.
During the “Sealform” state entered by using Ultimate, DMG dealt by Rappa ignores 15% of the targets’ DEF. After exiting the “Sealform” state, regenerates 20 Energy.
The Enhanced Basic ATK’s first 2 hits have their Toughness Reduction against the one designated enemy increased by 50%.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
While in the “Sealform” state, increases all allies’ SPD by 12%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When battle starts, Rappa gains 5 point(s) of her Talent’s Charge, and its upper limit increases by 5 point(s). After launching the third hit of “Ningu: Demonbane Petalblade,” gains 5 point(s) of Charge.