Time Thence Blurs
[Single Target]Deals Ice DMG equal to 70% of Evernight’s Max HP to one designated enemy.
“The third month of Amphoreus is the month reserved for the Veil of Evernight… Then let us call this incarnation, the shadow of her, ‘Evernight.'”
Evernight is a damage dealer who can summon the memosprite “Long Night” to fight, and she can raise the damage of every memosprite on the team. Using her Ultimate also puts her into the “Dark Enigma” state, which grants several layers of buffs. Once she has enough “Memory Essence,” “Long Night” can act immediately and spend all of its HP to launch an attack.
Evernight is strongest when built as a hybrid DPS and team support. World-Remaking Deliverer together with Bone Collection’s Serene Demesne are the optimal Relic sets for Evernight, thanks to their team wide DMG boost and the HP they provide.
Prioritize CRIT DMG on Evernight because her buffs scale with that stat, and she also picks up CRIT Rate from the “The Sky Is Dark, The Moon Is Still” Trace along with other Trace nodes.
Since Evernight’s memosprite has 160 base SPD, there is no need to build SPD on this character.
For Evernight’s stats, aim for 65% CRIT Rate, because she can pick up the remaining 35% from the “The Sky Is Dark, The Moon Is Still” Trace
For HP, Evernight clears the 5000 HP requirement of Bone Collection’s Serene Demesne very easily, but try to reach 7000 HP or more to maximize her damage.
O Wakeful World, Goodnight
Remembrance, Whirling, Like Rain
Day Gently Slips
With Me, This Night
Solitude, Drifting, In Murk
Time Thence Blurs
Rouse the Flame, Lull the Light
Dark the Night, Still the Moon
Kindle the Morn, Drop the Rain
Sleep Tight, the Night Dreams Long
Listen Up, the Slumber Speaks Soft
Like This, Always
Deals Ice DMG equal to 70% of Evernight’s Max HP to one designated enemy.
Consumes 10% of Evernight’s current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 30% of Evernight’s CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight’s every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of “Memoria.” If in the “Darkest Riddle” state, gains 12 additional point(s) of “Memoria.”
Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 250% of Evey’s Max HP and Evernight enters the “Darkest Riddle” state. During this state, all enemies take 38% increased DMG while both Evernight and Evey deal 75% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for “Darkest Riddle.” And Evey consumes 1 point after it uses “Dream, Dissolving, as Dew.” At the start of Evernight’s turn, if no Charge remains, exits the “Darkest Riddle” state.
When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight’s. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 75% for 2 turn(s), and gains 2 “Memoria.” This effect can trigger only once per target for each received attack.
When Evernight has 16 or more points of “Memoria,” dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses “Dream, Dissolving, as Dew.”
After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 “Memoria.”

This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 70% of Evey’s Max HP to one enemy. For every 4 point(s) of “Memoria” Evernight currently has, additionally deals Ice DMG equal to 14.0% of Evey’s Max HP. Gains 1 point(s) of “Memoria” after use.

Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 70% increased DMG.
When Evernight is on the field, if there are (≥4)/3/2/1 enemy targets on the field, ally memosprites deal DMG equal to 120%/125%/130%/150% of their original DMG respectively.
Increases Evernight’s and the memosprite Evey’s CRIT DMG by 40%. Each time Evernight gains “Memoria,” increases the amount of “Memoria” gain by 2 point(s). When using Ultimate, additionally gains 2 Charge for “Darkest Riddle.”
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
While Evernight is on the field, ally memosprites’ Weakness Break Efficiency increases by 25%, and the memosprite Evey’s Weakness Break Efficiency additionally increases by 25%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
While Evernight is on the field, all ally targets’ All-Type RES PEN increases by 20%. After the memosprite Evey uses “Dream, Dissolving, as Dew,” Evernight gains 30% of the amount of “Memoria” consumed in this attack.