Victor, Acropolis, and Lord of Strife

Boss

Weaknesses

Ice Lightning Quantum Toughness: 720

Stats

HP7207.5
ATK18
DEF210
SPD100

Skills

[Ability] Worldsplitting Spine

Deals minor Imaginary DMG to one designated target and its adjacent targets.

[Ability]

Deals Imaginary DMG to one designated target.

[Ability]

Deals Imaginary DMG to all targets.

[Ability]

Deals Imaginary DMG to all targets.

[Ability]

Deals successive minor Imaginary DMG to random single targets.

[Ability] Ruination of Night and Light

Deals successive minor Imaginary DMG to random single targets.

[Ability]

Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.

Possesses a number of “War Armor” stacks, which decreases DMG taken. Loses 1 stack of “War Armor” on this unit after being attacked. When at 0 stacks, “War Armor” will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed “War Armor” will regenerate Energy. After “War Armor” is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. “War Armor” will be restored to maximum stacks at the end of this unit’s turn.

Valorous Death Before Glorious Return

When using “Calamity Eternal,” apply “Glory” to all targets. Every stack of “Glory” increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, “Glory” can be stacked. After the next action by “Victor, Acropolis, and Lord of Strife,” dispel “Glory” from all targets.