@SparxiConOfficial
Weaknesses
Fire
Quantum
Imaginary
Toughness: 960
Stats
Skills
[Ability] Net Battle!
[Ability] Bring the Beat In!
Deals Quantum DMG to all targets.
[Ability] Get On the Mic!
Initiates Live Showdown and selects one target character to fight in sub-field while other characters remain in the prime-field providing support. During Live Showdown, Elation Skills can only target sub-field friendly units. A Live Showdown countdown appears in the Action Order.
The Live Showdown will be dispelled when any of these conditions are met: countdown ends, the sub-field target character is downed, all sub-field friendly units are defeated, or when there are no sub-field target characters left available to battle.
[Ability] Commence Chat Bombing!
If all sub-field friendly units are defeated when Live Showdown is dispelled, increases the DMG taken by all friendly units, delays their actions, recovers Skill Points, and enables Aha to immediately gain 1 extra turn where a fixed amount of Punchline is taken into account. This extra turn does not consume Punchline. If not all sub-field friendly units are defeated when Live Showdown is dispelled, then deals massive Quantum DMG to target characters going into the sub-field, and inflicts them with “Entanglement.”
[Ability] Commence Chat Bombing!
If all sub-field friendly units have been defeated when Live Showdown is dispelled, increases DMG taken by all friendly units, delays their actions, restores Skill Points, and grants Aha 1 extra turn where a fixed amount of Punchline is taken into account. This turn does not consume Punchline.
Fan Frenzy
After Live Showdown is activated, friendly targets on the prime-field receive reduced DMG and become immune to Crowd Control debuffs. When Live Showdown is dispelled, if all friendly targets on the sub-field are defeated, this effect will be removed. Otherwise, based on the remaining HP percentage of sub-field friendly targets, a portion of the DMG Reduction effect will be retained until the next Live Showdown is activated. If this unit’s HP drops to a certain percentage without having activated Live Showdown, this unit’s action advances.
[Ability]
When Live Showdown is dispelled, if the sub-field friendly units are still not defeated, it will deal Quantum DMG to all targets and has a chance to inflict random Bullet Comments penalties. The higher the remaining HP percentage of the sub-field friendly units, the higher the DMG dealt and the higher the probability of penalties.
